Mercurial > audlegacy
view sqlite/vdbe.h @ 1569:3af18d169044 trunk
[svn] - Plugins/Container/xspf/xspf.c: xspf cleanups
- configure.ac, audacious/main.h: If XSPF is available, use XSPF instead of m3u for storing the playlist.
author | nenolod |
---|---|
date | Thu, 10 Aug 2006 22:40:31 -0700 |
parents | b6b61becdf4e |
children |
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/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** Header file for the Virtual DataBase Engine (VDBE) ** ** This header defines the interface to the virtual database engine ** or VDBE. The VDBE implements an abstract machine that runs a ** simple program to access and modify the underlying database. ** ** $Id: vdbe.h,v 1.102 2006/03/17 13:56:34 drh Exp $ */ #ifndef _SQLITE_VDBE_H_ #define _SQLITE_VDBE_H_ #include <stdio.h> /* ** A single VDBE is an opaque structure named "Vdbe". Only routines ** in the source file sqliteVdbe.c are allowed to see the insides ** of this structure. */ typedef struct Vdbe Vdbe; /* ** A single instruction of the virtual machine has an opcode ** and as many as three operands. The instruction is recorded ** as an instance of the following structure: */ struct VdbeOp { u8 opcode; /* What operation to perform */ int p1; /* First operand */ int p2; /* Second parameter (often the jump destination) */ char *p3; /* Third parameter */ int p3type; /* One of the P3_xxx constants defined below */ #ifdef VDBE_PROFILE int cnt; /* Number of times this instruction was executed */ long long cycles; /* Total time spend executing this instruction */ #endif }; typedef struct VdbeOp VdbeOp; /* ** A smaller version of VdbeOp used for the VdbeAddOpList() function because ** it takes up less space. */ struct VdbeOpList { u8 opcode; /* What operation to perform */ signed char p1; /* First operand */ short int p2; /* Second parameter (often the jump destination) */ char *p3; /* Third parameter */ }; typedef struct VdbeOpList VdbeOpList; /* ** Allowed values of VdbeOp.p3type */ #define P3_NOTUSED 0 /* The P3 parameter is not used */ #define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */ #define P3_STATIC (-2) /* Pointer to a static string */ #define P3_COLLSEQ (-4) /* P3 is a pointer to a CollSeq structure */ #define P3_FUNCDEF (-5) /* P3 is a pointer to a FuncDef structure */ #define P3_KEYINFO (-6) /* P3 is a pointer to a KeyInfo structure */ #define P3_VDBEFUNC (-7) /* P3 is a pointer to a VdbeFunc structure */ #define P3_MEM (-8) /* P3 is a pointer to a Mem* structure */ #define P3_TRANSIENT (-9) /* P3 is a pointer to a transient string */ /* When adding a P3 argument using P3_KEYINFO, a copy of the KeyInfo structure ** is made. That copy is freed when the Vdbe is finalized. But if the ** argument is P3_KEYINFO_HANDOFF, the passed in pointer is used. It still ** gets freed when the Vdbe is finalized so it still should be obtained ** from a single sqliteMalloc(). But no copy is made and the calling ** function should *not* try to free the KeyInfo. */ #define P3_KEYINFO_HANDOFF (-9) /* ** The Vdbe.aColName array contains 5n Mem structures, where n is the ** number of columns of data returned by the statement. */ #define COLNAME_NAME 0 #define COLNAME_DECLTYPE 1 #define COLNAME_DATABASE 2 #define COLNAME_TABLE 3 #define COLNAME_COLUMN 4 #define COLNAME_N 5 /* Number of COLNAME_xxx symbols */ /* ** The following macro converts a relative address in the p2 field ** of a VdbeOp structure into a negative number so that ** sqlite3VdbeAddOpList() knows that the address is relative. Calling ** the macro again restores the address. */ #define ADDR(X) (-1-(X)) /* ** The makefile scans the vdbe.c source file and creates the "opcodes.h" ** header file that defines a number for each opcode used by the VDBE. */ #include "opcodes.h" /* ** Prototypes for the VDBE interface. See comments on the implementation ** for a description of what each of these routines does. */ Vdbe *sqlite3VdbeCreate(sqlite3*); void sqlite3VdbeCreateCallback(Vdbe*, int*); int sqlite3VdbeAddOp(Vdbe*,int,int,int); int sqlite3VdbeOp3(Vdbe*,int,int,int,const char *zP3,int); int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp); void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1); void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2); void sqlite3VdbeJumpHere(Vdbe*, int addr); void sqlite3VdbeChangeToNoop(Vdbe*, int addr, int N); void sqlite3VdbeChangeP3(Vdbe*, int addr, const char *zP1, int N); VdbeOp *sqlite3VdbeGetOp(Vdbe*, int); int sqlite3VdbeMakeLabel(Vdbe*); void sqlite3VdbeDelete(Vdbe*); void sqlite3VdbeMakeReady(Vdbe*,int,int,int,int); int sqlite3VdbeFinalize(Vdbe*); void sqlite3VdbeResolveLabel(Vdbe*, int); int sqlite3VdbeCurrentAddr(Vdbe*); void sqlite3VdbeTrace(Vdbe*,FILE*); int sqlite3VdbeReset(Vdbe*); int sqliteVdbeSetVariables(Vdbe*,int,const char**); void sqlite3VdbeSetNumCols(Vdbe*,int); int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, int); void sqlite3VdbeCountChanges(Vdbe*); sqlite3 *sqlite3VdbeDb(Vdbe*); #ifndef NDEBUG void sqlite3VdbeComment(Vdbe*, const char*, ...); # define VdbeComment(X) sqlite3VdbeComment X #else # define VdbeComment(X) #endif #endif