Mercurial > audlegacy
view Plugins/Input/console/Nsf_Emu.cpp @ 439:3c43e25ddc7d trunk
[svn] Add `Apply' button to the presets window. Patch via NhJm.
author | nenolod |
---|---|
date | Sun, 15 Jan 2006 00:34:41 -0800 |
parents | 84aabc053b6e |
children | 0b9507985f0d |
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// Game_Music_Emu 0.2.4. http://www.slack.net/~ant/libs/ #include "Nsf_Emu.h" #include <string.h> #include <stdio.h> #include "blargg_endian.h" /* Copyright (C) 2003-2005 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN const unsigned low_mem_size = 0x800; const unsigned page_size = 0x1000; const long ram_size = 0x10000; const nes_addr_t rom_begin = 0x8000; const nes_addr_t bank_select_addr = 0x5ff8; const nes_addr_t exram_addr = bank_select_addr - (bank_select_addr % Nes_Cpu::page_size); const int master_clock_divisor = 12; const int vrc6_flag = 0x01; const int namco_flag = 0x10; // ROM int Nsf_Emu::read_code( Nsf_Emu* emu, nes_addr_t addr ) { return *emu->cpu.get_code( addr ); } void Nsf_Emu::write_exram( Nsf_Emu* emu, nes_addr_t addr, int data ) { unsigned bank = addr - bank_select_addr; if ( bank < bank_count ) { if ( data < emu->total_banks ) { emu->cpu.map_code( (bank + 8) * page_size, page_size, &emu->rom [data * page_size] ); } else { dprintf( "Bank %d out of range (%d banks total)\n", data, (int) emu->total_banks ); } } } // APU int Nsf_Emu::read_snd( Nsf_Emu* emu, nes_addr_t addr ) { if ( addr == Nes_Apu::status_addr ) return emu->apu.read_status( emu->cpu.time() ); return addr >> 8; // high byte of address stays on bus } void Nsf_Emu::write_snd( Nsf_Emu* emu, nes_addr_t addr, int data ) { if ( unsigned (addr - Nes_Apu::start_addr) <= Nes_Apu::end_addr - Nes_Apu::start_addr ) emu->apu.write_register( emu->cpu.time(), addr, data ); } int Nsf_Emu::pcm_read( void* emu, nes_addr_t addr ) { return ((Nsf_Emu*) emu)->cpu.read( addr ); } // Low Mem int Nsf_Emu::read_low_mem( Nsf_Emu* emu, nes_addr_t addr ) { return emu->cpu.low_mem [addr & (low_mem_size - 1)]; } void Nsf_Emu::write_low_mem( Nsf_Emu* emu, nes_addr_t addr, int data ) { emu->cpu.low_mem [addr & (low_mem_size - 1)] = data; } // SRAM int Nsf_Emu::read_sram( Nsf_Emu* emu, nes_addr_t addr ) { return emu->sram [addr & (sram_size - 1)]; } void Nsf_Emu::write_sram( Nsf_Emu* emu, nes_addr_t addr, int data ) { emu->sram [addr & (sram_size - 1)] = data; } #if !NSF_EMU_APU_ONLY // Namco int Nsf_Emu::read_namco( Nsf_Emu* emu, nes_addr_t addr ) { if ( addr == Nes_Namco::data_reg_addr ) return emu->namco.read_data(); return addr >> 8; } void Nsf_Emu::write_namco( Nsf_Emu* emu, nes_addr_t addr, int data ) { if ( addr == Nes_Namco::data_reg_addr ) emu->namco.write_data( emu->cpu.time(), data ); } void Nsf_Emu::write_namco_addr( Nsf_Emu* emu, nes_addr_t addr, int data ) { if ( addr == Nes_Namco::addr_reg_addr ) emu->namco.write_addr( data ); } // VRC6 void Nsf_Emu::write_vrc6( Nsf_Emu* emu, nes_addr_t addr, int data ) { unsigned reg = addr & (Nes_Vrc6::addr_step - 1); unsigned osc = unsigned (addr - Nes_Vrc6::base_addr) / Nes_Vrc6::addr_step; if ( osc < Nes_Vrc6::osc_count && reg < Nes_Vrc6::reg_count ) emu->vrc6.write_osc( emu->cpu.time(), osc, reg, data ); } #endif // Unmapped int Nsf_Emu::read_unmapped( Nsf_Emu*, nes_addr_t addr ) { dprintf( "Read unmapped $%.4X\n", (unsigned) addr ); return addr >> 8; // high byte of address stays on bus } void Nsf_Emu::write_unmapped( Nsf_Emu*, nes_addr_t addr, int ) { if (// some games write to $8000 and $8001 repeatedly addr != 0x8000 && addr != 0x8001 && // probably namco sound mistakenly turned on in mck addr != 0x4800 && addr != 0xF800 && // memory mapper? addr != 0xFFF8 ) { dprintf( "Write unmapped $%.4X\n", (unsigned) addr ); } } static BOOST::uint8_t unmapped_code [Nes_Cpu::page_size]; Nsf_Emu::Nsf_Emu( double gain_ ) { rom = NULL; play_addr = 0; clocks_per_msec = 0; gain = gain_; cpu.callback_data = this; set_equalizer( equalizer_t( -8.87, 8800, 110 ) ); apu.dmc_reader( pcm_read, this ); // set unmapped code to illegal instruction memset( unmapped_code, 0x32, sizeof unmapped_code ); } Nsf_Emu::~Nsf_Emu() { unload(); } void Nsf_Emu::unload() { delete [] rom; rom = NULL; } const char** Nsf_Emu::voice_names() const { static const char* base_names [] = { "Square 1", "Square 2", "Triangle", "Noise", "DMC" }; static const char* namco_names [] = { "Square 1", "Square 2", "Triangle", "Noise", "DMC", "Namco 5&7", "Namco 4&6", "Namco 1-3" }; static const char* vrc6_names [] = { "Square 1", "Square 2", "Triangle", "Noise", "DMC", "VRC6 Square 1", "VRC6 Square 2", "VRC6 Saw" }; if ( exp_flags & namco_flag ) return namco_names; if ( exp_flags & vrc6_flag ) return vrc6_names; return base_names; } blargg_err_t Nsf_Emu::init_sound() { if ( exp_flags & ~(namco_flag | vrc6_flag) ) return "NSF requires unsupported expansion audio hardware"; // map memory cpu.reset( unmapped_code ); cpu.map_memory( 0, ram_size, read_unmapped, write_unmapped ); // unmapped cpu.map_memory( 0, low_mem_size, read_low_mem, write_low_mem ); // low mem cpu.map_code( 0, low_mem_size, cpu.low_mem ); cpu.map_memory( 0x4000, Nes_Cpu::page_size, read_snd, write_snd ); // apu cpu.map_memory( exram_addr, Nes_Cpu::page_size, read_unmapped, write_exram ); // exram cpu.map_memory( 0x6000, sram_size, read_sram, write_sram ); // sram cpu.map_code ( 0x6000, sram_size, sram ); cpu.map_memory( rom_begin, ram_size - rom_begin, read_code, write_unmapped ); // rom voice_count_ = Nes_Apu::osc_count; double adjusted_gain = gain; #if NSF_EMU_APU_ONLY if ( exp_flags ) return "NSF requires expansion audio hardware"; #else // namco if ( exp_flags & namco_flag ) { adjusted_gain *= 0.75; voice_count_ += 3; cpu.map_memory( Nes_Namco::data_reg_addr, Nes_Cpu::page_size, read_namco, write_namco ); cpu.map_memory( Nes_Namco::addr_reg_addr, Nes_Cpu::page_size, read_code, write_namco_addr ); } // vrc6 if ( exp_flags & vrc6_flag ) { adjusted_gain *= 0.75; voice_count_ += 3; for ( int i = 0; i < Nes_Vrc6::osc_count; i++ ) cpu.map_memory( Nes_Vrc6::base_addr + i * Nes_Vrc6::addr_step, Nes_Cpu::page_size, read_code, write_vrc6 ); } namco.volume( adjusted_gain ); vrc6.volume( adjusted_gain ); #endif apu.volume( adjusted_gain ); return blargg_success; } void Nsf_Emu::update_eq( blip_eq_t const& eq ) { #if !NSF_EMU_APU_ONLY vrc6.treble_eq( eq ); namco.treble_eq( eq ); #endif apu.treble_eq( eq ); } blargg_err_t Nsf_Emu::load( const header_t& h, Emu_Reader& in ) { unload(); // check compatibility if ( 0 != memcmp( h.tag, "NESM\x1A", 5 ) ) return "Not an NSF file"; if ( h.vers != 1 ) return "Unsupported NSF format"; // sound and memory exp_flags = h.chip_flags; blargg_err_t err = init_sound(); if ( err ) return err; // set up data nes_addr_t load_addr = get_le16( h.load_addr ); init_addr = get_le16( h.init_addr ); play_addr = get_le16( h.play_addr ); if ( !load_addr ) load_addr = rom_begin; if ( !init_addr ) init_addr = rom_begin; if ( !play_addr ) play_addr = rom_begin; if ( load_addr < rom_begin || init_addr < rom_begin ) return "Invalid address in NSF"; // set up rom total_banks = (in.remain() + load_addr % page_size + page_size - 1) / page_size; long rom_size = total_banks * page_size; rom = new byte [rom_size]; if ( !rom ) return "Out of memory"; memset( rom, 0, rom_size ); err = in.read( &rom [load_addr % page_size], in.remain() ); if ( err ) { unload(); return err; } // bank switching int first_bank = (load_addr - rom_begin) / page_size; for ( int i = 0; i < bank_count; i++ ) { unsigned bank = i - first_bank; initial_banks [i] = (bank < total_banks) ? bank : 0; if ( h.banks [i] ) { // bank-switched memcpy( initial_banks, h.banks, sizeof initial_banks ); break; } } // playback rate unsigned playback_rate = get_le16( h.ntsc_speed ); unsigned standard_rate = 0x411A; double clock_rate = 1789772.72727; play_period = 262 * 341L * 4 + 2; pal_only = false; // use pal speed if there is no ntsc speed if ( (h.speed_flags & 3) == 1 ) { pal_only = true; play_period = 33247 * master_clock_divisor; clock_rate = 1662607.125; standard_rate = 0x4E20; playback_rate = get_le16( h.pal_speed ); } clocks_per_msec = clock_rate * (1.0 / 1000.0); // use custom playback rate if not the standard rate if ( playback_rate && playback_rate != standard_rate ) play_period = long (clock_rate * playback_rate * master_clock_divisor / 1000000.0); // extra flags int extra_flags = h.speed_flags; #if !NSF_EMU_EXTRA_FLAGS extra_flags = 0; #endif needs_long_frames = (extra_flags & 0x10) != 0; initial_pcm_dac = (extra_flags & 0x20) ? 0x3F : 0; track_count_ = h.track_count; return setup_buffer( ( int) (clock_rate + 0.5) ); } void Nsf_Emu::set_voice( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* ) { #if !NSF_EMU_APU_ONLY if ( i >= Nes_Apu::osc_count ) { vrc6.osc_output( i - Nes_Apu::osc_count, buf ); if ( i < 7 ) { i &= 1; namco.osc_output( i + 4, buf ); namco.osc_output( i + 6, buf ); } else { for ( int n = 0; n < namco.osc_count / 2; n++ ) namco.osc_output( n, buf ); } return; } #endif apu.osc_output( i, buf ); } blargg_err_t Nsf_Emu::start_track( int track ) { require( rom ); // file must be loaded starting_track(); // clear memory memset( cpu.low_mem, 0, sizeof cpu.low_mem ); memset( sram, 0, sizeof sram ); // initial rom banks for ( int i = 0; i < bank_count; ++i ) cpu.write( bank_select_addr + i, initial_banks [i] ); // reset sound apu.reset( pal_only, initial_pcm_dac ); apu.write_register( 0, 0x4015, 0x0F ); apu.write_register( 0, 0x4017, needs_long_frames ? 0x80 : 0 ); #if !NSF_EMU_APU_ONLY if ( exp_flags ) { namco.reset(); vrc6.reset(); } #endif // reset cpu cpu.r.pc = exram_addr; cpu.r.a = track; cpu.r.x = pal_only; cpu.r.y = 0; cpu.r.sp = 0xFF; cpu.r.status = 0x04; // i flag // first call cpu_jsr( init_addr, -1 ); next_play = 0; play_extra = 0; return blargg_success; } void Nsf_Emu::cpu_jsr( nes_addr_t pc, int adj ) { unsigned ret_addr = cpu.r.pc + adj; cpu.r.pc = pc; cpu.low_mem [cpu.r.sp-- + 0x100] = ret_addr >> 8; cpu.low_mem [cpu.r.sp-- + 0x100] = ret_addr; } blip_time_t Nsf_Emu::run( int msec, bool* ) { // run cpu blip_time_t duration = (blip_time_t) (clocks_per_msec * msec); cpu.time( 0 ); while ( cpu.time() < duration ) { // check for idle cpu if ( cpu.r.pc == exram_addr ) { if ( next_play > duration ) { cpu.time( duration ); break; } if ( next_play > cpu.time() ) cpu.time( next_play ); nes_time_t period = (play_period + play_extra) / master_clock_divisor; play_extra = play_period - period * master_clock_divisor; next_play += period; cpu_jsr( play_addr, -1 ); } Nes_Cpu::result_t result = cpu.run( duration ); if ( result == Nes_Cpu::result_badop && cpu.r.pc != exram_addr ) { dprintf( "Bad opcode $%.2x at $%.4x\n", (int) cpu.read( cpu.r.pc ), (int) cpu.r.pc ); return 0; // error } } // end time frame duration = cpu.time(); next_play -= duration; if ( next_play < 0 ) // could go negative if routine is taking too long to return next_play = 0; apu.end_frame( duration ); #if !NSF_EMU_APU_ONLY if ( exp_flags & namco_flag ) namco.end_frame( duration ); if ( exp_flags & vrc6_flag ) vrc6.end_frame( duration ); #endif return duration; }