Mercurial > audlegacy
view Plugins/Input/console/Spc_Emu.cpp @ 439:3c43e25ddc7d trunk
[svn] Add `Apply' button to the presets window. Patch via NhJm.
author | nenolod |
---|---|
date | Sun, 15 Jan 2006 00:34:41 -0800 |
parents | 252843aac42f |
children | 8fc500c08b61 |
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// Game_Music_Emu 0.2.4. http://www.slack.net/~ant/libs/ #include "Spc_Emu.h" #include <string.h> /* Copyright (C) 2004-2005 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN Spc_Emu::Spc_Emu() { resample_ratio = 1.0; use_resampler = false; track_count_ = 0; } Spc_Emu::~Spc_Emu() { } const char** Spc_Emu::voice_names() const { static const char* names [] = { "DSP 1", "DSP 2", "DSP 3", "DSP 4", "DSP 5", "DSP 6", "DSP 7", "DSP 8" }; return names; } blargg_err_t Spc_Emu::init( long sample_rate, double gain ) { apu.set_gain( gain ); use_resampler = false; resample_ratio = (double) native_sample_rate / sample_rate; if ( sample_rate != native_sample_rate ) { BLARGG_RETURN_ERR( resampler.buffer_size( native_sample_rate / 20 * 2 ) ); resampler.time_ratio( resample_ratio, 0.9965 ); use_resampler = true; } return blargg_success; } blargg_err_t Spc_Emu::load( const header_t& h, Emu_Reader& in ) { if ( in.remain() < sizeof file.data ) return "Not an SPC file"; if ( strncmp( h.tag, "SNES-SPC700 Sound File Data", 27 ) != 0 ) return "Not an SPC file"; track_count_ = 1; voice_count_ = Snes_Spc::voice_count; memcpy( &file.header, &h, sizeof file.header ); return in.read( file.data, sizeof file.data ); } blargg_err_t Spc_Emu::start_track( int ) { resampler.clear(); return apu.load_spc( &file, sizeof file ); } blargg_err_t Spc_Emu::skip( long count ) { count = long (count * resample_ratio) & ~1; count -= resampler.skip_input( count ); if ( count > 0 ) BLARGG_RETURN_ERR( apu.skip( count ) ); // eliminate pop due to resampler const int resampler_latency = 64; sample_t buf [resampler_latency]; return play( resampler_latency, buf ); } blargg_err_t Spc_Emu::play( long count, sample_t* out ) { require( track_count_ ); // file must be loaded if ( !use_resampler ) return apu.play( count, out ); long remain = count; while ( remain > 0 ) { remain -= resampler.read( &out [count - remain], remain ); if ( remain > 0 ) { long n = resampler.max_write(); BLARGG_RETURN_ERR( apu.play( n, resampler.buffer() ) ); resampler.write( n ); } } assert( remain == 0 ); return blargg_success; }