Mercurial > audlegacy
view Plugins/Input/console/todo.txt @ 439:3c43e25ddc7d trunk
[svn] Add `Apply' button to the presets window. Patch via NhJm.
author | nenolod |
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date | Sun, 15 Jan 2006 00:34:41 -0800 |
parents | 252843aac42f |
children |
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Game_Music_Emu 0.2.4: Problems and planned improvements Interface --------- - Refer to sound chip oscillators as channels, since Nes_Channel was renamed a long time ago. - Rename setters with set_ prefix. I decided the terseness wasn't worth it. - Consider putting buffer pointer before count in play() etc. Only reason I put count first is to allow making buffer pointer default to NULL for skip. But it seems better to have skip() a separate function. One other reason to put count first is to follow the left-to-right principle in organizing arguments: play( count, buf ) generates 'count' samples and writes them into 'buf', and count is a more significant parameter than the buffer to write to. - VGM, GYM: change track_length() to return length and start of loop? Misc ---- - NSF: Partial implementation of DAC non-linearity causes possible drift. Messes up saw wave demo at high frequencies. - GYM: See if ignoring PCM when it's disabled eliminates pop in some tracks. - All CPU emulators: what if instruction straddles page boundary? Might need to completely avoid reading words from code memory. - Test reloading a new file into emulator after already loading one - Optimize resampling in Sega Genesis GYM emulator - Improve GBS emulation - Improve GYM PCM channel emulation - SPC: Finish KON and KOFF reverse-engineering and incorporate into Spc_Dsp - GBS: Crystalis track 18 plays really fast. Does same in gbsplay 0.7. - GBS: Ultima 3 overflows stack. Messes up in gbsplay 0.7. - Set track_ended flag when emulation error occurs (log emulation error only in debug mode). - Change wave and noise Gb_Oscs to blip_good_quality? - VGM: Support Sega Genesis - VGM: Parse extended header - VGM: Support new version of VGM file format that might be released soon - GYM: Check Altered Beast tracks with samples. They cut off seemingly too soon. - Include example of how to use NSF non-linear handling (with note about limitations) - Keep SP and PC as 32-bit in CPU registers structure so emulator can detect overflow/underflow and halt emulation, rather than having them masked when written back?