Mercurial > audlegacy
view Plugins/Input/console/readme.txt @ 146:4309d2df6586 trunk
[svn] Display the amount of DSP channels in the kbps box.
author | nenolod |
---|---|
date | Thu, 10 Nov 2005 17:52:13 -0800 |
parents | 252843aac42f |
children |
line wrap: on
line source
Game_Music_Emu 0.2.4: Multi-Format Game Music Emulation Library Game_Music_Emu is a collection of portable video game music emulators for the following file formats: Nintendo NSF, Game Boy GBS, Sega Master System VGM, Sega Gensesis GYM, and Super Nintendo SPC. Licensed under the GNU Lesser General Public License (LGPL); see LGPL.txt. Copyright (C) 2003-2005 Shay Green. SNES SPC DSP emulator based on OpenSPC, Copyright (C) 2002 Brad Martin. Sega Genesis YM2612 emulator from Gens project, Copyright (C) 2002 Stephane Dallongeville. Website: http://www.slack.net/~ant/libs/ Forum : http://groups-beta.google.com/group/blargg-sound-libs Contact: hotpop.com@blargg (swap to e-mail) Getting Started --------------- This library is written in somewhat conservative C++ that should compile with current and older compilers (ANSI/ISO and ARM). If the Boost library is installed in your environment, delete the included "boost" compatibility directory, otherwise add the included "boost" directory to your compiler's search paths. Build a program consisting of the included source files except demo_effects.cpp and demo_panning.cpp, and any necessary system libraries. Be sure "test.nsf" is in the same directory. The program should generate a WAVE sound file "out.wav" of music. For a full example of using Game_Music_Emu in a music player, see the Game Music Box source code: http://www.slack.net/~ant/game-music-box/dev.html See notes.txt for more information, and respective header (.h) files for reference. Visit the discussion forum to get assistance. Files ----- notes.txt Collection of notes about the library changes.txt Changes made since previous releases todo.txt Planned improvements and fixes design.txt Library design notes LGPL.TXT GNU Lesser General Public License demo.cpp Record NSF to WAVE sound file using emulator demo_effects.cpp Use Effects_Buffer while recording GBS file demo_panning.cpp Use Panning_Buffer while recording VGM file test.nsf Test file for NSF emulator Music_Emu.h Game music emulator interface Spc_Emu.h Super NES SPC emulator Gym_Emu.h Sega Genesis GYM emulator Classic_Emu.h "Classic" game music emulator interface Nsf_Emu.h Nintendo NSF emulator Gbs_Emu.h Game Boy GBS emulator Vgm_Emu.h Sega Master System VGM emulator Multi_Buffer.h Mono and stereo buffers for classic emulators Effects_Buffer.h Effects buffer for classic emulators Panning_Buffer.h Panning buffer for classic emulators blargg_common.h Common library source blargg_endian.h blargg_source.h Blip_Buffer.cpp Blip_Buffer.h Blip_Synth.h Music_Emu.cpp Classic_Emu.cpp Multi_Buffer.cpp Effects_Buffer.cpp Panning_Buffer.cpp Fir_Resampler.cpp Fir_Resampler.h abstract_file.cpp abstract_file.h Nes_Apu.cpp NSF emulator source Nes_Apu.h Nes_Cpu.cpp Nes_Cpu.h Nes_Oscs.cpp Nes_Oscs.h Nsf_Emu.cpp Nes_Namco.cpp Nes_Namco.h Nes_Vrc6.cpp Nes_Vrc6.h Tagged_Data.h Gbs_Emu.cpp GBS emulator source Gb_Apu.cpp Gb_Apu.h Gb_Cpu.cpp Gb_Cpu.h Gb_Oscs.cpp Gb_Oscs.h Sms_Apu.cpp VGM emulator source Sms_Apu.h Sms_Oscs.h Vgm_Emu.cpp Gym_Emu.cpp GYM emulator source ym2612.cpp ym2612.h Spc_Emu.cpp SPC emulator source Snes_Spc.cpp Snes_Spc.h Spc_Cpu.cpp Spc_Cpu.h Spc_Dsp.cpp Spc_Dsp.h boost/ Substitute for boost library if it's unavailable Wave_Writer.hpp WAVE sound file writer used for demo output Wave_Writer.cpp -- Shay Green <hotpop.com@blargg> (swap to e-mail)