Mercurial > audlegacy
view audacious/widgets/skin.h @ 1942:4a1e5cb81524 trunk
[svn] - add keypad-enter binding for queueing files in jump-to-file. closes #295.
author | nenolod |
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date | Sun, 05 Nov 2006 13:29:22 -0800 |
parents | 1d9c1026d9f8 |
children |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _WIDGETCORE_H_ #error Please do not include me directly! Use widgetcore.h instead! #endif #ifndef SKIN_H #define SKIN_H #include <glib.h> #include <gdk/gdk.h> #define BMP_DEFAULT_SKIN_PATH \ DATA_DIR G_DIR_SEPARATOR_S "Skins" G_DIR_SEPARATOR_S "Default" typedef enum { SKIN_MAIN = 0, SKIN_CBUTTONS, SKIN_TITLEBAR, SKIN_SHUFREP, SKIN_TEXT, SKIN_VOLUME, SKIN_BALANCE, SKIN_MONOSTEREO, SKIN_PLAYPAUSE, SKIN_NUMBERS, SKIN_POSBAR, SKIN_PLEDIT, SKIN_EQMAIN, SKIN_EQ_EX, SKIN_PIXMAP_COUNT } SkinPixmapId; typedef enum { SKIN_MASK_MAIN = 0, SKIN_MASK_MAIN_SHADE, SKIN_MASK_EQ, SKIN_MASK_EQ_SHADE, SKIN_MASK_COUNT } SkinMaskId; typedef enum { SKIN_PLEDIT_NORMAL = 0, SKIN_PLEDIT_CURRENT, SKIN_PLEDIT_NORMALBG, SKIN_PLEDIT_SELECTEDBG, SKIN_TEXTBG, SKIN_TEXTFG, SKIN_COLOR_COUNT } SkinColorId; typedef struct _SkinProperties { /* this enables the othertext engine, not it's visibility -nenolod */ gboolean mainwin_othertext; /* Vis properties */ gint mainwin_vis_x; gint mainwin_vis_y; gint mainwin_vis_width; gboolean mainwin_vis_visible; /* Text properties */ gint mainwin_text_x; gint mainwin_text_y; gint mainwin_text_width; gboolean mainwin_text_visible; /* Infobar properties */ gint mainwin_infobar_x; gint mainwin_infobar_y; gboolean mainwin_othertext_visible; gint mainwin_number_0_x; gint mainwin_number_0_y; gint mainwin_number_1_x; gint mainwin_number_1_y; gint mainwin_number_2_x; gint mainwin_number_2_y; gint mainwin_number_3_x; gint mainwin_number_3_y; gint mainwin_number_4_x; gint mainwin_number_4_y; gint mainwin_playstatus_x; gint mainwin_playstatus_y; gint mainwin_volume_x; gint mainwin_volume_y; gint mainwin_balance_x; gint mainwin_balance_y; gint mainwin_position_x; gint mainwin_position_y; gint mainwin_previous_x; gint mainwin_previous_y; gint mainwin_play_x; gint mainwin_play_y; gint mainwin_pause_x; gint mainwin_pause_y; gint mainwin_stop_x; gint mainwin_stop_y; gint mainwin_next_x; gint mainwin_next_y; gint mainwin_eject_x; gint mainwin_eject_y; gint mainwin_eqbutton_x; gint mainwin_eqbutton_y; gint mainwin_plbutton_x; gint mainwin_plbutton_y; gint mainwin_shuffle_x; gint mainwin_shuffle_y; gint mainwin_repeat_x; gint mainwin_repeat_y; gint mainwin_about_x; gint mainwin_about_y; gint mainwin_minimize_x; gint mainwin_minimize_y; gint mainwin_shade_x; gint mainwin_shade_y; gint mainwin_close_x; gint mainwin_close_y; gint mainwin_width; gint mainwin_height; gboolean mainwin_menurow_visible; gboolean mainwin_othertext_is_status; gint textbox_bitmap_font_width; gint textbox_bitmap_font_height; } SkinProperties; #define SKIN_PIXMAP(x) ((SkinPixmap *)(x)) typedef struct _SkinPixmap { GdkPixmap *pixmap; /* GdkPixmap *def_pixmap; */ /* The real size of the pixmap */ gint width, height; /* The size of the pixmap from the current skin, which might be smaller */ gint current_width, current_height; } SkinPixmap; #define SKIN(x) ((Skin *)(x)) typedef struct _Skin { GMutex *lock; gchar *path; gchar *def_path; SkinPixmap pixmaps[SKIN_PIXMAP_COUNT]; GdkColor textbg[6], def_textbg[6]; GdkColor textfg[6], def_textfg[6]; GdkColor *colors[SKIN_COLOR_COUNT]; guchar vis_color[24][3]; GdkBitmap *masks[SKIN_MASK_COUNT]; GdkBitmap *ds_masks[SKIN_MASK_COUNT]; SkinProperties properties; } Skin; extern Skin *bmp_active_skin; gboolean init_skins(const gchar * path); void cleanup_skins(void); gboolean bmp_active_skin_load(const gchar * path); gboolean bmp_active_skin_reload(void); Skin *skin_new(void); gboolean skin_load(Skin * skin, const gchar * path); void skin_reload(Skin * skin); void skin_free(Skin * skin); GdkBitmap *skin_get_mask(Skin * skin, SkinMaskId mi); GdkColor *skin_get_color(Skin * skin, SkinColorId color_id); void skin_get_viscolor(Skin * skin, guchar vis_color[24][3]); gint skin_get_id(void); void skin_draw_pixmap(Skin * skin, GdkDrawable * drawable, GdkGC * gc, SkinPixmapId pixmap_id, gint xsrc, gint ysrc, gint xdest, gint ydest, gint width, gint height); void skin_get_eq_spline_colors(Skin * skin, guint32 colors[19]); void skin_install_skin(const gchar * path); void skin_draw_playlistwin_shaded(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gboolean focus); void skin_draw_playlistwin_frame(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus); void skin_draw_mainwin_titlebar(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gboolean shaded, gboolean focus); void skin_parse_hints(Skin * skin, gchar *path_p); gboolean skin_reload_forced(void); #endif