Mercurial > audlegacy
view Plugins/Input/console/Gym_Emu.h @ 366:4a9139a7b53e trunk
[svn] Use file magic instead of extensions (Phase 2).
author | chainsaw |
---|---|
date | Sat, 31 Dec 2005 14:17:51 -0800 |
parents | 252843aac42f |
children | 0b9507985f0d |
line wrap: on
line source
// Sega Genesis GYM music file emulator // Game_Music_Emu 0.2.4. Copyright (C) 2004-2005 Shay Green. GNU LGPL license. #ifndef GYM_EMU_H #define GYM_EMU_H #include "Fir_Resampler.h" #include "Blip_Buffer.h" #include "Music_Emu.h" #include "Sms_Apu.h" #include "ym2612.h" class Gym_Emu : public Music_Emu { public: Gym_Emu(); ~Gym_Emu(); // Initialize emulator with given sample rate, gain, and oversample. A gain of 1.0 // results in almost no clamping. Default gain roughly matches volume of other emulators. // The FM chip is synthesized at an increased rate governed by the oversample factor, // where 1.0 results in no oversampling and > 1.0 results in oversampling. blargg_err_t init( long sample_rate, double gain = 1.5, double oversample = 5 / 3.0 ); struct header_t { char tag [4]; char song [32]; char game [32]; char copyright [32]; char emulator [32]; char dumper [32]; char comment [256]; byte loop [4]; byte packed [4]; enum { track_count = 1 }; // one track per file enum { author = 0 }; // no author field }; BOOST_STATIC_ASSERT( sizeof (header_t) == 428 ); // Load GYM, given its header and reader for remaining data blargg_err_t load( const header_t&, Emu_Reader& ); // Load GYM, given pointer to complete file data. Keeps reference // to data, but doesn't free it. blargg_err_t load( const void*, long size ); // Length of track, in seconds (0 if looped) int track_length() const; void mute_voices( int ); blargg_err_t start_track( int ); blargg_err_t play( long count, sample_t* ); const char** voice_names() const; blargg_err_t skip( long count ); // End of public interface private: // sequence data begin, loop begin, current position, end const byte* data; const byte* loop_begin; const byte* pos; const byte* data_end; long loop_offset; long loop_remain; // frames remaining until loop beginning has been located byte* mem; blargg_err_t load_( const void* file, long data_offset, long file_size ); // frames double oversample; double clocks_per_sample; int pairs_per_frame; int oversamples_per_frame; void parse_frame(); void play_frame( sample_t* ); void mix_samples( sample_t* ); // dac (pcm) int last_dac; int prev_dac_count; bool dac_enabled; bool dac_disabled; void run_dac( int ); // sound int extra_pos; // extra samples remaining from last read Blip_Buffer blip_buf; YM2612_Emu fm; Blip_Synth<blip_med_quality,256> dac_synth; Sms_Apu apu; Fir_Resampler resampler; byte dac_buf [1024]; enum { sample_buf_size = 4096 }; sample_t sample_buf [sample_buf_size]; void unload(); }; #endif