Mercurial > audlegacy
view libvisual/lv_input.h @ 25:66610fc7de2d trunk
[svn] Remove queue.png from build.list. *grumble*
author | nenolod |
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date | Tue, 25 Oct 2005 17:50:25 -0700 |
parents | 0db4a1dc75c4 |
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/* Libvisual - The audio visualisation framework. * * Copyright (C) 2004, 2005 Dennis Smit <ds@nerds-incorporated.org> * * Authors: Dennis Smit <ds@nerds-incorporated.org> * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _LV_INPUT_H #define _LV_INPUT_H #include <libvisual/lv_audio.h> #include <libvisual/lv_plugin.h> #include <libvisual/lv_common.h> #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #define VISUAL_INPUT(obj) (VISUAL_CHECK_CAST ((obj), 0, VisInput)) typedef struct _VisInput VisInput; /** * Callback function that is set using visual_input_set_callback should use this signature. * * @see visual_input_set_callback * * @arg input Pointer to the VisInput structure. * * @arg audio Pointer to the VisAudio containing all the audio information, and in which * data needs to be set within the callback. * * @arg priv Private field to be used by the client. The library will never touch this. */ typedef int (*VisInputUploadCallbackFunc)(VisInput *input, VisAudio *audio, void *priv); /** * The VisInput structure encapsulates the input plugin and provides * abstract interfaces to the input. The VisInput system provides * PCM data to the visualisation elements of libvisual. This can be done * through both plugins and callback functions. * * Members in the structure shouldn't be accessed directly but instead * it's adviced to use the methods provided. * * @see visual_input_new */ struct _VisInput { VisObject object; /**< The VisObject data. */ VisPluginData *plugin; /**< Pointer to the plugin itself. */ VisAudio *audio; /**< Pointer to the VisAudio structure * that contains the audio analyse * results. * @see visual_audio_analyse */ VisInputUploadCallbackFunc callback; /**< Callback function when a callback * is used instead of a plugin. */ }; /* prototypes */ VisPluginData *visual_input_get_plugin (VisInput *input); VisList *visual_input_get_list (void); const char *visual_input_get_next_by_name (const char *name); const char *visual_input_get_prev_by_name (const char *name); int visual_input_valid_by_name (const char *name); VisInput *visual_input_new (const char *inputname); int visual_input_realize (VisInput *input); int visual_input_set_callback (VisInput *input, VisInputUploadCallbackFunc callback, void *priv); int visual_input_run (VisInput *input); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _LV_INPUT_H */