Mercurial > audlegacy
view Plugins/Input/sexypsf/spu/spu.c @ 1459:705d4c089fce trunk
[svn] Fix postal code.
author | chainsaw |
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date | Wed, 02 Aug 2006 16:00:13 -0700 |
parents | e1f9f03f9fbe |
children |
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/*************************************************************************** spu.c - description ------------------- begin : Wed May 15 2002 copyright : (C) 2002 by Pete Bernert email : BlackDove@addcom.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ //*************************************************************************// // History of changes: // // 2003/03/01 - linuzappz // - libraryName changes using ALSA // // 2003/02/28 - Pete // - added option for type of interpolation // - adjusted spu irqs again (Thousant Arms, Valkyrie Profile) // - added MONO support for MSWindows DirectSound // // 2003/02/20 - kode54 // - amended interpolation code, goto GOON could skip initialization of gpos and cause segfault // // 2003/02/19 - kode54 // - moved SPU IRQ handler and changed sample flag processing // // 2003/02/18 - kode54 // - moved ADSR calculation outside of the sample decode loop, somehow I doubt that // ADSR timing is relative to the frequency at which a sample is played... I guess // this remains to be seen, and I don't know whether ADSR is applied to noise channels... // // 2003/02/09 - kode54 // - one-shot samples now process the end block before stopping // - in light of removing fmod hack, now processing ADSR on frequency channel as well // // 2003/02/08 - kode54 // - replaced easy interpolation with gaussian // - removed fmod averaging hack // - changed .sinc to be updated from .iRawPitch, no idea why it wasn't done this way already (<- Pete: because I sometimes fail to see the obvious, haharhar :) // // 2003/02/08 - linuzappz // - small bugfix for one usleep that was 1 instead of 1000 // - added iDisStereo for no stereo (Linux) // // 2003/01/22 - Pete // - added easy interpolation & small noise adjustments // // 2003/01/19 - Pete // - added Neill's reverb // // 2003/01/12 - Pete // - added recording window handlers // // 2003/01/06 - Pete // - added Neill's ADSR timings // // 2002/12/28 - Pete // - adjusted spu irq handling, fmod handling and loop handling // // 2002/08/14 - Pete // - added extra reverb // // 2002/06/08 - linuzappz // - SPUupdate changed for SPUasync // // 2002/05/15 - Pete // - generic cleanup for the Peops release // //*************************************************************************// #define _IN_SPU #include "stdafx.h" #include "externals.h" #include "spu.h" #include "regs.h" #include "registers.h" #include "PsxMem.h" #include "driver.h" //////////////////////////////////////////////////////////////////////// // globals //////////////////////////////////////////////////////////////////////// // psx buffer / addresses static u16 regArea[0x200]; static u16 spuMem[256*1024]; static u8 * spuMemC; static u8 * pSpuIrq=0; static u8 * pSpuBuffer; // user settings static int iVolume; // MAIN infos struct for each channel static SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling) static REVERBInfo rvb; static u32 dwNoiseVal=1; // global noise generator static u16 spuCtrl=0; // some vars to store psx reg infos static u16 spuStat=0; static u16 spuIrq=0; static u32 spuAddr=0xffffffff; // address into spu mem static int bSPUIsOpen=0; static const int f[5][2] = { { 0, 0 }, { 60, 0 }, { 115, -52 }, { 98, -55 }, { 122, -60 } }; s16 * pS; //////////////////////////////////////////////////////////////////////// // CODE AREA //////////////////////////////////////////////////////////////////////// // dirty inline func includes #include "reverb.c" #include "adsr.c" // Try this to increase speed. #include "registers.c" #include "dma.c" //////////////////////////////////////////////////////////////////////// // helpers for so-called "gauss interpolation" #define gval0 (((int *)(&s_chan[ch].SB[29]))[gpos]) #define gval(x) (((int *)(&s_chan[ch].SB[29]))[(gpos+x)&3]) #include "gauss_i.h" //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // START SOUND... called by main thread to setup a new sound on a channel //////////////////////////////////////////////////////////////////////// static INLINE void StartSound(int ch) { StartADSR(ch); s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start s_chan[ch].s_1=0; // init mixing vars s_chan[ch].s_2=0; s_chan[ch].iSBPos=28; s_chan[ch].bNew=0; // init channel flags s_chan[ch].bStop=0; s_chan[ch].bOn=1; s_chan[ch].SB[29]=0; // init our interpolation helpers s_chan[ch].SB[30]=0; s_chan[ch].spos=0x40000L;s_chan[ch].SB[28]=0; // -> start with more decoding } //////////////////////////////////////////////////////////////////////// // MAIN SPU FUNCTION // here is the main job handler... thread, timer or direct func call // basically the whole sound processing is done in this fat func! //////////////////////////////////////////////////////////////////////// static u32 sampcount; static u32 decaybegin; static u32 decayend; // Counting to 65536 results in full volume offage. void SPUsetlength(s32 stop, s32 fade) { if(stop==~0) { decaybegin=~0; } else { stop=(stop*441)/10; fade=(fade*441)/10; decaybegin=stop; decayend=stop+fade; } } static u32 seektime; static s32 poo; int sexypsf_seek(u32 t) { seektime=t*441/10; if(seektime>sampcount) return(1); return(0); } #define CLIP(_x) {if(_x>32767) _x=32767; if(_x<-32767) _x=-32767;} int SPUasync(u32 cycles) { int volmul=iVolume; static s32 dosampies; s32 temp; poo+=cycles; dosampies=poo/384; if(!dosampies) return(1); poo-=dosampies*384; temp=dosampies; while(temp) { s32 revLeft=0, revRight=0; s32 sl=0, sr=0; int ch,fa; temp--; //--------------------------------------------------// //- main channel loop -// //--------------------------------------------------// { for(ch=0;ch<MAXCHAN;ch++) // loop em all. { if(s_chan[ch].bNew) StartSound(ch); // start new sound if(!s_chan[ch].bOn) continue; // channel not playing? next if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency? { s_chan[ch].iUsedFreq=s_chan[ch].iActFreq; // -> take it and calc steps s_chan[ch].sinc=s_chan[ch].iRawPitch<<4; if(!s_chan[ch].sinc) s_chan[ch].sinc=1; } while(s_chan[ch].spos>=0x10000L) { if(s_chan[ch].iSBPos==28) // 28 reached? { int predict_nr,shift_factor,flags,d,s; u8* start;unsigned int nSample; int s_1,s_2; start=s_chan[ch].pCurr; // set up the current pos if (start == (u8*)-1) // special "stop" sign { s_chan[ch].bOn=0; // -> turn everything off s_chan[ch].ADSRX.lVolume=0; s_chan[ch].ADSRX.EnvelopeVol=0; goto ENDX; // -> and done for this channel } s_chan[ch].iSBPos=0; // Reset buffer play index. //////////////////////////////////////////// spu irq handler here? mmm... do it later s_1=s_chan[ch].s_1; s_2=s_chan[ch].s_2; predict_nr=(int)*start;start++; shift_factor=predict_nr&0xf; predict_nr >>= 4; flags=(int)*start;start++; // -------------------------------------- // // Decode new samples into s_chan[ch].SB[0 through 27] for (nSample=0;nSample<28;start++) { d=(int)*start; s=((d&0xf)<<12); if(s&0x8000) s|=0xffff0000; fa=(s >> shift_factor); fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); s_2=s_1;s_1=fa; s=((d & 0xf0) << 8); s_chan[ch].SB[nSample++]=fa; if(s&0x8000) s|=0xffff0000; fa=(s>>shift_factor); fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); s_2=s_1;s_1=fa; s_chan[ch].SB[nSample++]=fa; } //////////////////////////////////////////// irq check if(spuCtrl&0x40) // irq active? { if((pSpuIrq > start-16 && // irq address reached? pSpuIrq <= start) || ((flags&1) && // special: irq on looping addr, when stop/loop flag is set (pSpuIrq > s_chan[ch].pLoop-16 && pSpuIrq <= s_chan[ch].pLoop))) { //extern s32 spuirqvoodoo; s_chan[ch].iIrqDone=1; // -> debug flag SPUirq(); //puts("IRQ"); //if(spuirqvoodoo!=-1) //{ // spuirqvoodoo=temp*384; // temp=0; //} } } //////////////////////////////////////////// flag handler if((flags&4) && (!s_chan[ch].bIgnoreLoop)) s_chan[ch].pLoop=start-16; // loop adress if(flags&1) // 1: stop/loop { // We play this block out first... //if(!(flags&2)) // 1+2: do loop... otherwise: stop if(flags!=3 || s_chan[ch].pLoop==NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example) { // and checking if pLoop is set avoids crashes, yeah start = (u8*)-1; } else { start = s_chan[ch].pLoop; } } s_chan[ch].pCurr=start; // store values for next cycle s_chan[ch].s_1=s_1; s_chan[ch].s_2=s_2; //////////////////////////////////////////// } fa=s_chan[ch].SB[s_chan[ch].iSBPos++]; // get sample data if((spuCtrl&0x4000)==0) fa=0; // muted? else CLIP(fa); { int gpos; gpos = s_chan[ch].SB[28]; gval0 = fa; gpos = (gpos+1) & 3; s_chan[ch].SB[28] = gpos; } s_chan[ch].spos -= 0x10000L; } //////////////////////////////////////////////// // noise handler... just produces some noise data // surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used... // and sometimes the noise will be used as fmod modulation... pfff if(s_chan[ch].bNoise) { //puts("Noise"); if((dwNoiseVal<<=1)&0x80000000L) { dwNoiseVal^=0x0040001L; fa=((dwNoiseVal>>2)&0x7fff); fa=-fa; } else fa=(dwNoiseVal>>2)&0x7fff; // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val fa=s_chan[ch].iOldNoise+((fa-s_chan[ch].iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1)); if(fa>32767L) fa=32767L; if(fa<-32767L) fa=-32767L; s_chan[ch].iOldNoise=fa; } //---------------------------------------- else // NO NOISE (NORMAL SAMPLE DATA) HERE { int vl, vr, gpos; vl = (s_chan[ch].spos >> 6) & ~3; gpos = s_chan[ch].SB[28]; vr=(gauss[vl]*gval0)>>9; vr+=(gauss[vl+1]*gval(1))>>9; vr+=(gauss[vl+2]*gval(2))>>9; vr+=(gauss[vl+3]*gval(3))>>9; fa = vr>>2; } s_chan[ch].sval = (MixADSR(ch) * fa)>>10; // / 1023; // add adsr if(s_chan[ch].bFMod==2) // fmod freq channel { int NP=s_chan[ch+1].iRawPitch; NP=((32768L+s_chan[ch].sval)*NP)>>15; ///32768L; if(NP>0x3fff) NP=0x3fff; if(NP<0x1) NP=0x1; // mmmm... if I do this, all is screwed // s_chan[ch+1].iRawPitch=NP; NP=(44100L*NP)/(4096L); // calc frequency s_chan[ch+1].iActFreq=NP; s_chan[ch+1].iUsedFreq=NP; s_chan[ch+1].sinc=(((NP/10)<<16)/4410); if(!s_chan[ch+1].sinc) s_chan[ch+1].sinc=1; // mmmm... set up freq decoding positions? // s_chan[ch+1].iSBPos=28; // s_chan[ch+1].spos=0x10000L; } else { ////////////////////////////////////////////// // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff) int tmpl,tmpr; tmpl=(s_chan[ch].sval*s_chan[ch].iLeftVolume)>>14; tmpr=(s_chan[ch].sval*s_chan[ch].iRightVolume)>>14; sl+=tmpl; sr+=tmpr; if(((rvb.Enabled>>ch)&1) && (spuCtrl&0x80)) { revLeft+=tmpl; revRight+=tmpr; } } s_chan[ch].spos += s_chan[ch].sinc; ENDX: ; } } /////////////////////////////////////////////////////// // mix all channels (including reverb) into one buffer MixREVERBLeftRight(&sl,&sr,revLeft,revRight); if(sampcount>=decaybegin) { s32 dmul; if(decaybegin!=(u32)~0) // Is anyone REALLY going to be playing a song // for 13 hours? { if(sampcount>=decayend) return(0); dmul=256-(256*(sampcount-decaybegin)/(decayend-decaybegin)); sl=(sl*dmul)>>8; sr=(sr*dmul)>>8; } } sampcount++; sl=(sl*volmul)>>8; sr=(sr*volmul)>>8; //{ // static double asl=0; // static double asr=0; // asl+=(sl-asl)/5; // asr+=(sl-asr)/5; //sl-=asl; //sr-=asr; // if(sl>32767 || sl < -32767) printf("Left: %d, %f\n",sl,asl); // if(sr>32767 || sr < -32767) printf("Right: %d, %f\n",sl,asl); //} if(sl>32767) sl=32767; if(sl<-32767) sl=-32767; if(sr>32767) sr=32767; if(sr<-32767) sr=-32767; *pS++=sl; *pS++=sr; } return(1); } void sexypsf_stop(void) { decaybegin=decayend=0; } void SPUendflush(void) { if((seektime!=(u32)~0) && seektime>sampcount) { pS=(s16 *)pSpuBuffer; sexypsf_update(0,0); } else if((u8*)pS>((u8*)pSpuBuffer+1024)) { sexypsf_update((u8*)pSpuBuffer,(u8*)pS-(u8*)pSpuBuffer); pS=(s16 *)pSpuBuffer; } } #ifdef TIMEO static u64 begintime; static u64 SexyTime64(void) { struct timeval tv; u64 ret; gettimeofday(&tv,0); ret=tv.tv_sec; ret*=1000000; ret+=tv.tv_usec; return(ret); } #endif //////////////////////////////////////////////////////////////////////// // INIT/EXIT STUFF //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // SPUINIT: this func will be called first by the main emu //////////////////////////////////////////////////////////////////////// int SPUinit(void) { spuMemC=(u8*)spuMem; // just small setup memset((void *)s_chan,0,MAXCHAN*sizeof(SPUCHAN)); memset((void *)&rvb,0,sizeof(REVERBInfo)); memset(regArea,0,sizeof(regArea)); memset(spuMem,0,sizeof(spuMem)); InitADSR(); sampcount=poo=0; seektime=(u32)~0; #ifdef TIMEO begintime=SexyTime64(); #endif return 0; } //////////////////////////////////////////////////////////////////////// // SETUPSTREAMS: init most of the spu buffers //////////////////////////////////////////////////////////////////////// void SetupStreams(void) { int i; pSpuBuffer=(u8*)malloc(32768); // alloc mixing buffer pS=(s16 *)pSpuBuffer; for(i=0;i<MAXCHAN;i++) // loop sound channels { s_chan[i].ADSRX.SustainLevel = 1024; // -> init sustain s_chan[i].iIrqDone=0; s_chan[i].pLoop=spuMemC; s_chan[i].pStart=spuMemC; s_chan[i].pCurr=spuMemC; } } //////////////////////////////////////////////////////////////////////// // REMOVESTREAMS: free most buffer //////////////////////////////////////////////////////////////////////// void RemoveStreams(void) { free(pSpuBuffer); // free mixing buffer pSpuBuffer=NULL; #ifdef TIMEO { u64 tmp; tmp=SexyTime64(); tmp-=begintime; if(tmp) tmp=(u64)sampcount*1000000/tmp; printf("%lld samples per second\n",tmp); } #endif } //////////////////////////////////////////////////////////////////////// // SPUOPEN: called by main emu after init //////////////////////////////////////////////////////////////////////// int SPUopen(void) { if(bSPUIsOpen) return 0; // security for some stupid main emus spuIrq=0; spuStat=spuCtrl=0; spuAddr=0xffffffff; dwNoiseVal=1; spuMemC=(u8*)spuMem; memset((void *)s_chan,0,(MAXCHAN+1)*sizeof(SPUCHAN)); pSpuIrq=0; iVolume=128; //85; SetupStreams(); // prepare streaming bSPUIsOpen=1; return 1; } //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // SPUCLOSE: called before shutdown //////////////////////////////////////////////////////////////////////// int SPUclose(void) { if(!bSPUIsOpen) return 0; // some security bSPUIsOpen=0; // no more open RemoveStreams(); // no more streaming return 0; } //////////////////////////////////////////////////////////////////////// // SPUSHUTDOWN: called by main emu on final exit //////////////////////////////////////////////////////////////////////// int SPUshutdown(void) { return 0; }