Mercurial > audlegacy
view src/audacious/genevent.c @ 3108:710b3aca4d64
Lower-case letters are more convenient, aren't they ? (anyhow bitmap fonts option is still available)
I can't remember who suggested that. Sorry.
author | Stany HENRY <StrassBoy@gmail.com> |
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date | Thu, 19 Jul 2007 21:32:57 +0200 |
parents | 01ae56759d15 |
children | 3b6d316f8b09 |
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/* Audacious - Cross-platform multimedia platform. * Copyright (C) 2005-2007 Audacious development team. * * Based on BMP: * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "main.h" #include <glib.h> #include <glib/gi18n.h> #include <glib/gprintf.h> #include <gdk/gdk.h> #include <stdlib.h> #include <string.h> #include <getopt.h> #include <ctype.h> #include <time.h> #include <unistd.h> #include <errno.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include "dnd.h" #include "effect.h" #include "general.h" #include "hints.h" #include "input.h" #include "logger.h" #include "output.h" #include "playback.h" #include "playlist.h" #include "pluginenum.h" #include "ui_main.h" #include "ui_playlist.h" #include "ui_skinned_textbox.h" #include "ui_skinned_number.h" #include "ui_skinned_horizontal_slider.h" #include "util.h" #include "visualization.h" #include "vfs.h" gboolean ev_waiting = FALSE; static gboolean idle_func_change_song(gboolean waiting) { static GTimer *pause_timer = NULL; if (!pause_timer) pause_timer = g_timer_new(); if (cfg.pause_between_songs) { gint timeleft; if (!waiting) { g_timer_start(pause_timer); waiting = TRUE; } timeleft = cfg.pause_between_songs_time - (gint) g_timer_elapsed(pause_timer, NULL); if (mainwin_10min_num != NULL) { ui_skinned_number_set_number(mainwin_10min_num, timeleft / 600); ui_skinned_number_set_number(mainwin_min_num, (timeleft / 60) % 10); ui_skinned_number_set_number(mainwin_10sec_num, (timeleft / 10) % 6); ui_skinned_number_set_number(mainwin_sec_num, timeleft % 10); } if (mainwin_sposition != NULL && !UI_SKINNED_HORIZONTAL_SLIDER(mainwin_sposition)->pressed) { gchar *time_str; time_str = g_strdup_printf("%2.2d", timeleft / 60); ui_skinned_textbox_set_text(mainwin_stime_min, time_str); g_free(time_str); time_str = g_strdup_printf("%2.2d", timeleft % 60); ui_skinned_textbox_set_text(mainwin_stime_sec, time_str); g_free(time_str); } playlistwin_set_time(timeleft * 1000, 0, TIMER_ELAPSED); } if (!cfg.pause_between_songs || g_timer_elapsed(pause_timer, NULL) >= cfg.pause_between_songs_time) { Playlist *playlist = playlist_get_active(); GDK_THREADS_ENTER(); playlist_eof_reached(playlist); GDK_THREADS_LEAVE(); waiting = FALSE; } return waiting; } gint audcore_generic_events(void) { gint time = 0; if (playback_get_playing()) { time = playback_get_time(); switch (time) { case -1: /* no song playing */ ev_waiting = idle_func_change_song(ev_waiting); break; default: ev_waiting = FALSE; } } return time; }