Mercurial > audlegacy
view src/audacious/ui_legacy.c @ 4793:7f318fa97ea3
Only gtk.h should be included, as per -DGTK_DISABLE_SINGLE_INCLUDES (GTK+ 3 compatibility project).
author | Tony Vroon <chainsaw@gentoo.org> |
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date | Sat, 04 Oct 2008 23:41:34 +0100 |
parents | 7d2882c8a37a |
children |
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/* Audacious - Cross-platform multimedia player * Copyright (C) 2005-2007 Audacious development team. * * Based on BMP: * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses>. * * The Audacious team does not consider modular code linking to * Audacious or using our public API to be a derived work. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "main.h" #include <glib.h> #include <glib/gi18n.h> #include <glib/gprintf.h> #include <gdk/gdk.h> #include <stdlib.h> #include <string.h> #include <getopt.h> #include <ctype.h> #include <time.h> #include <unistd.h> #include <errno.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #ifdef USE_SAMPLERATE # include <samplerate.h> #endif #include "platform/smartinclude.h" #include "configdb.h" #include "vfs.h" #include "auddrct.h" #include "build_stamp.h" #include "dnd.h" #include "input.h" #include "logger.h" #include "output.h" #include "playback.h" #include "playlist.h" #include "pluginenum.h" #include "signals.h" #include "legacy/ui_skin.h" #include "legacy/ui_equalizer.h" #include "ui_fileinfo.h" #include "legacy/ui_hints.h" #include "legacy/ui_main.h" #include "legacy/ui_manager.h" #include "legacy/ui_playlist.h" #include "ui_preferences.h" #include "legacy/ui_skinselector.h" #include "util.h" #include "libSAD.h" #ifdef USE_EGGSM #include "eggsmclient.h" #include "eggdesktopfile.h" #endif #include "icons-stock.h" #include "ui_new.h" static void resume_playback_on_startup(void) { gint i; if (!cfg.resume_playback_on_startup || cfg.resume_playback_on_startup_time == -1 || playlist_get_length(playlist_get_active()) <= 0) return; while (gtk_events_pending()) gtk_main_iteration(); playback_initiate(); /* Busy wait; loop is fairly tight to minimize duration of * "frozen" GUI. Feel free to tune. --chainsaw */ for (i = 0; i < 20; i++) { g_usleep(1000); if (!ip_data.playing) break; } playback_seek(cfg.resume_playback_on_startup_time / 1000); } static void run_load_skin_error_dialog(const gchar * skin_path) { const gchar *markup = N_("<b><big>Unable to load skin.</big></b>\n" "\n" "Check that skin at '%s' is usable and default skin is properly " "installed at '%s'\n"); GtkWidget *dialog = gtk_message_dialog_new_with_markup(NULL, GTK_DIALOG_MODAL, GTK_MESSAGE_ERROR, GTK_BUTTONS_CLOSE, _(markup), skin_path, BMP_DEFAULT_SKIN_PATH); gtk_dialog_run(GTK_DIALOG(dialog)); gtk_widget_destroy(dialog); } #ifdef GDK_WINDOWING_QUARTZ #include "images/audacious_player.xpm" static void set_dock_icon(void) { GdkPixbuf *icon, *pixbuf; CGColorSpaceRef colorspace; CGDataProviderRef data_provider; CGImageRef image; gpointer data; gint rowstride, pixbuf_width, pixbuf_height; gboolean has_alpha; icon = gdk_pixbuf_new_from_xpm_data((const gchar **) audacious_player_xpm); pixbuf = gdk_pixbuf_scale_simple(icon, 128, 128, GDK_INTERP_BILINEAR); data = gdk_pixbuf_get_pixels(pixbuf); pixbuf_width = gdk_pixbuf_get_width(pixbuf); pixbuf_height = gdk_pixbuf_get_height(pixbuf); rowstride = gdk_pixbuf_get_rowstride(pixbuf); has_alpha = gdk_pixbuf_get_has_alpha(pixbuf); /* create the colourspace for the CGImage. */ colorspace = CGColorSpaceCreateDeviceRGB(); data_provider = CGDataProviderCreateWithData(NULL, data, pixbuf_height * rowstride, NULL); image = CGImageCreate(pixbuf_width, pixbuf_height, 8, has_alpha ? 32 : 24, rowstride, colorspace, has_alpha ? kCGImageAlphaLast : 0, data_provider, NULL, FALSE, kCGRenderingIntentDefault); /* release the colourspace and data provider, we have what we want. */ CGDataProviderRelease(data_provider); CGColorSpaceRelease(colorspace); /* set the dock tile images */ SetApplicationDockTileImage(image); #if 0 /* and release */ CGImageRelease(image); g_object_unref(icon); g_object_unref(pixbuf); #endif } #endif gboolean _ui_initialize(void) { g_message("GUI and skin setup"); #ifdef GDK_WINDOWING_QUARTZ set_dock_icon(); #endif gtk_accel_map_load(aud_paths[BMP_PATH_ACCEL_FILE]); if (!init_skins(cfg.skin)) { run_load_skin_error_dialog(cfg.skin); exit(EXIT_FAILURE); } GDK_THREADS_ENTER(); /* this needs to be called after all 3 windows are created and * input plugins are setup'ed * but not if we're running headless --nenolod */ mainwin_setup_menus(); gint h_vol[2]; input_get_volume(&h_vol[0], &h_vol[1]); hook_call("volume set", h_vol); /* FIXME: delayed, because it deals directly with the plugin * interface to set menu items */ create_prefs_window(); if (cfg.player_visible) mainwin_show(TRUE); else if (!cfg.playlist_visible && !cfg.equalizer_visible) { /* all of the windows are hidden... warn user about this */ mainwin_show_visibility_warning(); } if (cfg.equalizer_visible) equalizerwin_show(TRUE); if (cfg.playlist_visible) playlistwin_show(); hint_set_always(cfg.always_on_top); resume_playback_on_startup(); g_message("Entering Gtk+ main loop!"); gtk_main(); GDK_THREADS_LEAVE(); return TRUE; } static gboolean _ui_finalize() { gtk_widget_hide(equalizerwin); gtk_widget_hide(playlistwin); gtk_widget_hide(mainwin); gtk_accel_map_save(aud_paths[BMP_PATH_ACCEL_FILE]); gtk_main_quit(); cleanup_skins(); return TRUE; } static Interface legacy_interface = { .id = "legacy", .desc = N_("Legacy Interface"), .init = _ui_initialize, .fini = _ui_finalize }; void ui_populate_legacy_interface(void) { interface_register(&legacy_interface); }