Mercurial > audlegacy
view Plugins/Input/flac/plugin_common/plugin_common_static.dsp @ 553:82346a6312c2 trunk
[svn] make WMA plugin strings translatable
author | nenolod |
---|---|
date | Wed, 01 Feb 2006 13:09:00 -0800 |
parents | fa848bd484d8 |
children |
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# Microsoft Developer Studio Project File - Name="plugin_common_static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=plugin_common_static - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "plugin_common_static.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "plugin_common_static.mak" CFG="plugin_common_static - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "plugin_common_static - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "plugin_common_static - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "plugin_common" # PROP Scc_LocalPath "..\.." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "plugin_common_static - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\obj\release\lib" # PROP Intermediate_Dir "Release_static" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /WX /GX /Ox /Og /Oi /Os /Op /I ".\include" /I "..\..\include" /D "FLAC__NO_DLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /nodefaultlib !ELSEIF "$(CFG)" == "plugin_common_static - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\obj\debug\lib" # PROP Intermediate_Dir "Debug_static" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D "FLAC__NO_DLL" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /nodefaultlib !ENDIF # Begin Target # Name "plugin_common_static - Win32 Release" # Name "plugin_common_static - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp" # Begin Source File SOURCE=.\charset.c # End Source File # Begin Source File SOURCE=.\dither.c # End Source File # Begin Source File SOURCE=.\tags.c # End Source File # End Group # Begin Group "Public Header Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\all.h # End Source File # Begin Source File SOURCE=.\charset.h # End Source File # Begin Source File SOURCE=.\dither.h # End Source File # Begin Source File SOURCE=.\locale_hack.h # End Source File # Begin Source File SOURCE=.\tags.h # End Source File # End Group # End Target # End Project