Mercurial > audlegacy
view Plugins/Visualization/paranormal/pn/pnbuiltins.c @ 1717:837983bac90f trunk
[svn] Fixed a lot of warnings that only showed up on *BSD.
author | js |
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date | Sat, 16 Sep 2006 16:26:54 -0700 |
parents | 0c5fdcf3f947 |
children |
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/* Paranormal - A highly customizable audio visualization library * Copyright (C) 2001 Jamie Gennis <jgennis@mindspring.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <config.h> #include "pnactuatorfactory.h" #include "pnactuatorlist.h" #include "pnblur.h" #include "pndisplacement.h" #include "pndistortion.h" #include "pnflip.h" #include "pnimagecontext.h" #include "pnrotozoom.h" #include "pnscope.h" /* This NEEDS to be kept in sync with ALL the actuators */ void pn_builtins_register (void) { pn_actuator_factory_register_actuator ("Container.Actuator_List", PN_TYPE_ACTUATOR_LIST); pn_actuator_factory_register_actuator ("Transform.Blur", PN_TYPE_BLUR); pn_actuator_factory_register_actuator ("Transform.Displacement", PN_TYPE_DISPLACEMENT); pn_actuator_factory_register_actuator ("Transform.Distortion", PN_TYPE_DISTORTION); pn_actuator_factory_register_actuator ("Transform.Flip", PN_TYPE_FLIP); pn_actuator_factory_register_actuator ("Container.Image_Context", PN_TYPE_IMAGE_CONTEXT); pn_actuator_factory_register_actuator ("Transform.Roto_Zoom", PN_TYPE_ROTO_ZOOM); pn_actuator_factory_register_actuator ("Render.Scope", PN_TYPE_SCOPE); }