Mercurial > audlegacy
view src/audacious/playback.h @ 4555:87b537f1e92e
Added my name in the credits so that you don't forget about me :-)
author | Stefano D'Angelo <zanga.mail@gmail.com> |
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date | Mon, 19 May 2008 02:04:09 +0200 |
parents | a849b8af8db6 |
children | 2eee464379dc |
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/* Audacious - Cross-platform multimedia player * Copyright (C) 2005-2007 Audacious development team * * Based on BMP: * Copyright (C) 2003-2004 BMP development team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses>. * * The Audacious team does not consider modular code linking to * Audacious or using our public API to be a derived work. */ #ifndef PLAYBACK_H #define PLAYBACK_H #include <glib.h> #include "playlist.h" #include "plugin.h" typedef struct _PlaybackInfo PlaybackInfo; struct _PlaybackInfo { gint bitrate; gint frequency; gint n_channels; }; gint playback_get_time(void); gint playback_get_length(void); void playback_initiate(void); void playback_pause(void); void playback_stop(void); gboolean playback_play_file(PlaylistEntry *entry); gboolean playback_get_playing(void); gboolean playback_get_paused(void); void playback_seek(gint time); void playback_seek_relative(gint offset); void playback_eof(void); void playback_error(void); InputPlayback *playback_new(void); void playback_free(InputPlayback *); void playback_run(InputPlayback *); void playback_get_sample_params(gint *bitrate, gint *frequency, gint *n_channels); void playback_set_sample_params(gint bitrate, gint frequency, gint n_channels); #endif