Mercurial > audlegacy
view Plugins/Input/adplug/core/lds.cpp @ 359:8df427a314a8 trunk
[svn] Adlib synthesizer (AdPlug) support.
author | chainsaw |
---|---|
date | Fri, 30 Dec 2005 16:31:39 -0800 |
parents | |
children | 90c87c7aee9c |
line wrap: on
line source
/* * Adplug - Replayer for many OPL2/OPL3 audio file formats. * Copyright (C) 1999 - 2004 Simon Peter, <dn.tlp@gmx.net>, et al. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * lds.cpp - LOUDNESS Player by Simon Peter <dn.tlp@gmx.net> */ #include <string.h> #include "lds.h" #include "debug.h" // Note frequency table (16 notes / octave) const unsigned short CldsPlayer::frequency[] = { 343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358, 359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375, 377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393, 395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412, 414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432, 434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453, 454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475, 476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497, 499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521, 523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546, 548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573, 575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600, 602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629, 631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659, 662, 664, 666, 669, 671, 674, 676, 678, 681, 683 }; // Vibrato (sine) table const unsigned char CldsPlayer::vibtab[] = { 0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162, 171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247, 250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236, 231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131, 120, 109, 98, 86, 74, 62, 50, 37, 25, 13 }; // Tremolo (sine * sine) table const unsigned char CldsPlayer::tremtab[] = { 0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47, 52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134, 140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208, 213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251, 253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245, 243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193, 188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115, 109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29, 25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0 }; // 'maxsound' is maximum number of patches (instruments) // 'maxpos' is maximum number of entries in position list (orderlist) const unsigned short CldsPlayer::maxsound = 0x3f, CldsPlayer::maxpos = 0xff; /*** public methods *************************************/ CldsPlayer::CldsPlayer(Copl *newopl) : CPlayer(newopl), soundbank(0), positions(0), patterns(0) { } CldsPlayer::~CldsPlayer() { if(soundbank) delete [] soundbank; if(positions) delete [] positions; if(patterns) delete [] patterns; } bool CldsPlayer::load(const std::string &filename, const CFileProvider &fp) { binistream *f; unsigned int i, j; SoundBank *sb; // file validation section (actually just an extension check) if(!fp.extension(filename, ".lds")) return false; f = fp.open(filename); if(!f) return false; // file load section (header) mode = f->readInt(1); if(mode > 2) { fp.close(f); return false; } speed = f->readInt(2); tempo = f->readInt(1); pattlen = f->readInt(1); for(i = 0; i < 9; i++) chandelay[i] = f->readInt(1); regbd = f->readInt(1); // load patches numpatch = f->readInt(2); soundbank = new SoundBank[numpatch]; for(i = 0; i < numpatch; i++) { sb = &soundbank[i]; sb->mod_misc = f->readInt(1); sb->mod_vol = f->readInt(1); sb->mod_ad = f->readInt(1); sb->mod_sr = f->readInt(1); sb->mod_wave = f->readInt(1); sb->car_misc = f->readInt(1); sb->car_vol = f->readInt(1); sb->car_ad = f->readInt(1); sb->car_sr = f->readInt(1); sb->car_wave = f->readInt(1); sb->feedback = f->readInt(1); sb->keyoff = f->readInt(1); sb->portamento = f->readInt(1); sb->glide = f->readInt(1); sb->finetune = f->readInt(1); sb->vibrato = f->readInt(1); sb->vibdelay = f->readInt(1); sb->mod_trem = f->readInt(1); sb->car_trem = f->readInt(1); sb->tremwait = f->readInt(1); sb->arpeggio = f->readInt(1); for(j = 0; j < 12; j++) sb->arp_tab[j] = f->readInt(1); sb->start = f->readInt(2); sb->size = f->readInt(2); sb->fms = f->readInt(1); sb->transp = f->readInt(2); sb->midinst = f->readInt(1); sb->midvelo = f->readInt(1); sb->midkey = f->readInt(1); sb->midtrans = f->readInt(1); sb->middum1 = f->readInt(1); sb->middum2 = f->readInt(1); } // load positions numposi = f->readInt(2); positions = new Position[9 * numposi]; for(i = 0; i < numposi; i++) for(j = 0; j < 9; j++) { /* * patnum is a pointer inside the pattern space, but patterns are 16bit * word fields anyway, so it ought to be an even number (hopefully) and * we can just divide it by 2 to get our array index of 16bit words. */ positions[i * 9 + j].patnum = f->readInt(2) / 2; positions[i * 9 + j].transpose = f->readInt(1); } AdPlug_LogWrite("CldsPlayer::load(\"%s\",fp): loading LOUDNESS file: mode = " "%d, pattlen = %d, numpatch = %d, numposi = %d\n", filename.c_str(), mode, pattlen, numpatch, numposi); // load patterns f->ignore(2); // ignore # of digital sounds (not played by this player) patterns = new unsigned short[(fp.filesize(f) - f->pos()) / 2 + 1]; for(i = 0; !f->eof(); i++) patterns[i] = f->readInt(2); fp.close(f); rewind(0); return true; } bool CldsPlayer::update() { unsigned short comword, freq, octave, chan, tune, wibc, tremc, arpreg; bool vbreak; unsigned char level, regnum, comhi, comlo; int i; Channel *c; if(!playing) return false; // handle fading if(fadeonoff) if(fadeonoff <= 128) { if(allvolume > fadeonoff || allvolume == 0) allvolume -= fadeonoff; else { allvolume = 1; fadeonoff = 0; if(hardfade != 0) { playing = false; hardfade = 0; for(i = 0; i < 9; i++) channel[i].keycount = 1; } } } else if(((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume) allvolume += 0x100 - fadeonoff; else { allvolume = mainvolume; fadeonoff = 0; } // handle channel delay for(chan = 0; chan < 9; chan++) { c = &channel[chan]; if(c->chancheat.chandelay) if(!(--c->chancheat.chandelay)) playsound(c->chancheat.sound, chan, c->chancheat.high); } // handle notes if(!tempo_now) { vbreak = false; for(chan = 0; chan < 9; chan++) { c = &channel[chan]; if(!c->packwait) { unsigned short patnum = positions[posplay * 9 + chan].patnum; unsigned char transpose = positions[posplay * 9 + chan].transpose; comword = patterns[patnum + c->packpos]; comhi = comword >> 8; comlo = comword & 0xff; if(comword) if(comhi == 0x80) c->packwait = comlo; else if(comhi >= 0x80) { switch(comhi) { case 0xff: c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f; if(fmchip[0xc0 + chan] & 1) c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f; break; case 0xfe: tempo = comword & 0x3f; break; case 0xfd: c->nextvol = comlo; break; case 0xfc: playing = false; // in real player there's also full keyoff here, but we don't need it break; case 0xfb: c->keycount = 1; break; case 0xfa: vbreak = true; jumppos = (posplay + 1) & maxpos; break; case 0xf9: vbreak = true; jumppos = comlo & maxpos; jumping = 1; if(jumppos < posplay) songlooped = true; break; case 0xf8: c->lasttune = 0; break; case 0xf7: c->vibwait = 0; // PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; c->vibspeed = (comlo >> 4) + 2; c->vibrate = (comlo & 15) + 1; break; case 0xf6: c->glideto = comlo; break; case 0xf5: c->finetune = comlo; break; case 0xf4: if(!hardfade) { allvolume = mainvolume = comlo; fadeonoff = 0; } break; case 0xf3: if(!hardfade) fadeonoff = comlo; break; case 0xf2: c->trmstay = comlo; break; case 0xf1: // panorama case 0xf0: // progch // MIDI commands (unhandled) AdPlug_LogWrite("CldsPlayer(): not handling MIDI command 0x%x, " "value = 0x%x\n", comhi); break; default: if(comhi < 0xa0) c->glideto = comhi & 0x1f; else AdPlug_LogWrite("CldsPlayer(): unknown command 0x%x encountered!" " value = 0x%x\n", comhi, comlo); break; } } else { unsigned char sound; unsigned short high; signed char transp = transpose & 127; /* * Originally, in assembler code, the player first shifted * logically left the transpose byte by 1 and then shifted * arithmetically right the same byte to achieve the final, * signed transpose value. Since we can't do arithmetic shifts * in C, we just duplicate the 7th bit into the 8th one and * discard the 8th one completely. */ if(transpose & 64) transp |= 128; if(transpose & 128) { sound = (comlo + transp) & maxsound; high = comhi << 4; } else { sound = comlo & maxsound; high = (comhi + transp) << 4; } /* PASCAL: sound = comlo & maxsound; high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4; */ if(!chandelay[chan]) playsound(sound, chan, high); else { c->chancheat.chandelay = chandelay[chan]; c->chancheat.sound = sound; c->chancheat.high = high; } } c->packpos++; } else c->packwait--; } tempo_now = tempo; /* The continue table is updated here, but this is only used in the original player, which can be paused in the middle of a song and then unpaused. Since AdPlug does all this for us automatically, we don't have a continue table here. The continue table update code is noted here for reference only. if(!pattplay) { conttab[speed & maxcont].position = posplay & 0xff; conttab[speed & maxcont].tempo = tempo; } */ pattplay++; if(vbreak) { pattplay = 0; for(i = 0; i < 9; i++) channel[i].packpos = channel[i].packwait = 0; posplay = jumppos; } else if(pattplay >= pattlen) { pattplay = 0; for(i = 0; i < 9; i++) channel[i].packpos = channel[i].packwait = 0; posplay = (posplay + 1) & maxpos; } } else tempo_now--; // make effects for(chan = 0; chan < 9; chan++) { c = &channel[chan]; regnum = op_table[chan]; if(c->keycount > 0) { if(c->keycount == 1) setregs_adv(0xb0 + chan, 0xdf, 0); c->keycount--; } // arpeggio if(c->arp_size == 0) arpreg = 0; else { arpreg = c->arp_tab[c->arp_pos] << 4; if(arpreg == 0x800) { if(c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1]; c->arp_size = 1; c->arp_pos = 0; arpreg = c->arp_tab[0] << 4; } if(c->arp_count == c->arp_speed) { c->arp_pos++; if(c->arp_pos >= c->arp_size) c->arp_pos = 0; c->arp_count = 0; } else c->arp_count++; } // glide & portamento if(c->lasttune && (c->lasttune != c->gototune)) { if(c->lasttune > c->gototune) { if(c->lasttune - c->gototune < c->portspeed) c->lasttune = c->gototune; else c->lasttune -= c->portspeed; } else { if(c->gototune - c->lasttune < c->portspeed) c->lasttune = c->gototune; else c->lasttune += c->portspeed; } if(arpreg >= 0x800) arpreg = c->lasttune - (arpreg ^ 0xff0) - 16; else arpreg += c->lasttune; freq = frequency[arpreg % (12 * 16)]; octave = arpreg / (12 * 16) - 1; setregs(0xa0 + chan, freq & 0xff); setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } else { // vibrato if(!c->vibwait) { if(c->vibrate) { wibc = vibtab[c->vibcount & 0x3f] * c->vibrate; if((c->vibcount & 0x40) == 0) tune = c->lasttune + (wibc >> 8); else tune = c->lasttune - (wibc >> 8); if(arpreg >= 0x800) tune = tune - (arpreg ^ 0xff0) - 16; else tune += arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs(0xa0 + chan, freq & 0xff); setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); c->vibcount += c->vibspeed; } else if(c->arp_size != 0) { // no vibrato, just arpeggio if(arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs(0xa0 + chan, freq & 0xff); setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } else { // no vibrato, just arpeggio c->vibwait--; if(c->arp_size != 0) { if(arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs(0xa0 + chan, freq & 0xff); setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } } // tremolo (modulator) if(!c->trmwait) { if(c->trmrate) { tremc = tremtab[c->trmcount & 0x7f] * c->trmrate; if((tremc >> 8) <= (c->volmod & 0x3f)) level = (c->volmod & 0x3f) - (tremc >> 8); else level = 0; if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv(0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else setregs_adv(0x40 + regnum, 0xc0, level ^ 0x3f); c->trmcount += c->trmspeed; } else if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else setregs_adv(0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f); } else { c->trmwait--; if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } // tremolo (carrier) if(!c->trcwait) { if(c->trcrate) { tremc = tremtab[c->trccount & 0x7f] * c->trcrate; if((tremc >> 8) <= (c->volcar & 0x3f)) level = (c->volcar & 0x3f) - (tremc >> 8); else level = 0; if(allvolume != 0) setregs_adv(0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else setregs_adv(0x43 + regnum, 0xc0, level ^ 0x3f); c->trccount += c->trcspeed; } else if(allvolume != 0) setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else setregs_adv(0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f); } else { c->trcwait--; if(allvolume != 0) setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } } return (!playing || songlooped) ? false : true; } void CldsPlayer::rewind(int subsong) { int i; // init all with 0 tempo_now = 3; playing = true; songlooped = false; jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0; memset(channel, 0, sizeof(channel)); memset(fmchip, 0, sizeof(fmchip)); // OPL2 init opl->init(); // Reset OPL chip opl->write(1, 0x20); opl->write(8, 0); opl->write(0xbd, regbd); for(i = 0; i < 9; i++) { opl->write(0x20 + op_table[i], 0); opl->write(0x23 + op_table[i], 0); opl->write(0x40 + op_table[i], 0x3f); opl->write(0x43 + op_table[i], 0x3f); opl->write(0x60 + op_table[i], 0xff); opl->write(0x63 + op_table[i], 0xff); opl->write(0x80 + op_table[i], 0xff); opl->write(0x83 + op_table[i], 0xff); opl->write(0xe0 + op_table[i], 0); opl->write(0xe3 + op_table[i], 0); opl->write(0xa0 + i, 0); opl->write(0xb0 + i, 0); opl->write(0xc0 + i, 0); } } /*** private methods *************************************/ void CldsPlayer::playsound(int inst_number, int channel_number, int tunehigh) { Channel *c = &channel[channel_number]; // current channel SoundBank *i = &soundbank[inst_number]; // current instrument unsigned int regnum = op_table[channel_number]; // channel's OPL2 register unsigned char volcalc, octave; unsigned short freq; // set fine tune tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80; // arpeggio handling if(!i->arpeggio) { unsigned short arpcalc = i->arp_tab[0] << 4; if(arpcalc > 0x800) tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16; else tunehigh += arpcalc; } // glide handling if(c->glideto != 0) { c->gototune = tunehigh; c->portspeed = c->glideto; c->glideto = c->finetune = 0; return; } // set modulator registers setregs(0x20 + regnum, i->mod_misc); volcalc = i->mod_vol; if(!c->nextvol || !(i->feedback & 1)) c->volmod = volcalc; else c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if((i->feedback & 1) == 1 && allvolume != 0) setregs(0x40 + regnum, ((c->volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f); else setregs(0x40 + regnum, c->volmod ^ 0x3f); setregs(0x60 + regnum, i->mod_ad); setregs(0x80 + regnum, i->mod_sr); setregs(0xe0 + regnum, i->mod_wave); // Set carrier registers setregs(0x23 + regnum, i->car_misc); volcalc = i->car_vol; if(!c->nextvol) c->volcar = volcalc; else c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if(allvolume) setregs(0x43 + regnum, ((c->volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f); else setregs(0x43 + regnum, c->volcar ^ 0x3f); setregs(0x63 + regnum, i->car_ad); setregs(0x83 + regnum, i->car_sr); setregs(0xe3 + regnum, i->car_wave); setregs(0xc0 + channel_number, i->feedback); setregs_adv(0xb0 + channel_number, 0xdf, 0); // key off freq = frequency[tunehigh % (12 * 16)]; octave = tunehigh / (12 * 16) - 1; if(!i->glide) { if(!i->portamento || !c->lasttune) { setregs(0xa0 + channel_number, freq & 0xff); setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = c->gototune = tunehigh; } else { c->gototune = tunehigh; c->portspeed = i->portamento; setregs_adv(0xb0 + channel_number, 0xdf, 0x20); // key on } } else { setregs(0xa0 + channel_number, freq & 0xff); setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = tunehigh; c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; // set destination c->portspeed = i->portamento; } if(!i->vibrato) c->vibwait = c->vibspeed = c->vibrate = 0; else { c->vibwait = i->vibdelay; // PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; c->vibspeed = (i->vibrato >> 4) + 2; c->vibrate = (i->vibrato & 15) + 1; } if(!(c->trmstay & 0xf0)) { c->trmwait = (i->tremwait & 0xf0) >> 3; // PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; c->trmspeed = i->mod_trem >> 4; c->trmrate = i->mod_trem & 15; c->trmcount = 0; } if(!(c->trmstay & 0x0f)) { c->trcwait = (i->tremwait & 15) << 1; // PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; c->trcspeed = i->car_trem >> 4; c->trcrate = i->car_trem & 15; c->trccount = 0; } c->arp_size = i->arpeggio & 15; c->arp_speed = i->arpeggio >> 4; memcpy(c->arp_tab, i->arp_tab, 12); c->keycount = i->keyoff; c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0; } inline void CldsPlayer::setregs(unsigned char reg, unsigned char val) { if(fmchip[reg] == val) return; fmchip[reg] = val; opl->write(reg, val); } inline void CldsPlayer::setregs_adv(unsigned char reg, unsigned char mask, unsigned char val) { setregs(reg, (fmchip[reg] & mask) | val); }