view audacious/number.h @ 289:8eab873f20a8 trunk

[svn] possible DND fix for konqueror. (cleaned up version of fixed version of my cleanups... i will NOT code at 3 AM again.).
author nenolod
date Wed, 14 Dec 2005 11:36:27 -0800
parents cb178e5ad177
children f12d7e208b43
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/*  BMP - Cross-platform multimedia player
 *  Copyright (C) 2003-2004  BMP development team.
 *
 *  Based on XMMS:
 *  Copyright (C) 1998-2003  XMMS development team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef NUMBER_H
#define NUMBER_H

#include <glib.h>
#include <gdk/gdk.h>

#include "widget.h"
#include "skin.h"

#define NUMBER(x) ((Number *)(x))
struct _Number {
    Widget nu_widget;
    gint nu_number;
    SkinPixmapId nu_skin_index;
};

typedef struct _Number Number;

void number_set_number(Number * nu, gint number);
Number *create_number(GList ** wlist, GdkPixmap * parent, GdkGC * gc,
                      gint x, gint y, SkinPixmapId si);

#endif