Mercurial > audlegacy
view Plugins/Input/console/Classic_Emu.cpp @ 1069:9a3b3fd54df2 trunk
[svn] - super minor fixes
author | nhjm449 |
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date | Tue, 16 May 2006 21:00:38 -0700 |
parents | c04dff121e1d |
children | f12d7e208b43 |
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// Game_Music_Emu 0.3.0. http://www.slack.net/~ant/ #include "Classic_Emu.h" #include "Multi_Buffer.h" /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN Classic_Emu::Classic_Emu() { buf = NULL; stereo_buffer = NULL; } Classic_Emu::~Classic_Emu() { delete stereo_buffer; } void Classic_Emu::set_equalizer( equalizer_t const& eq ) { Music_Emu::set_equalizer( eq ); update_eq( eq.treble ); if ( buf ) buf->bass_freq( equalizer().bass ); } blargg_err_t Classic_Emu::set_sample_rate( long sample_rate ) { if ( !buf ) { if ( !stereo_buffer ) BLARGG_CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer ); buf = stereo_buffer; } BLARGG_RETURN_ERR( buf->set_sample_rate( sample_rate, 1000 / 20 ) ); return Music_Emu::set_sample_rate( sample_rate ); } void Classic_Emu::mute_voices( int mask ) { require( buf ); // set_sample_rate() must have been called Music_Emu::mute_voices( mask ); for ( int i = voice_count(); i--; ) { if ( mask & (1 << i) ) { set_voice( i, NULL, NULL, NULL ); } else { Multi_Buffer::channel_t ch = buf->channel( i ); set_voice( i, ch.center, ch.left, ch.right ); } } } blargg_err_t Classic_Emu::setup_buffer( long new_clock_rate ) { require( sample_rate() ); // fails if set_sample_rate() hasn't been called yet clock_rate = new_clock_rate; buf->clock_rate( clock_rate ); BLARGG_RETURN_ERR( buf->set_channel_count( voice_count() ) ); set_equalizer( equalizer() ); remute_voices(); return blargg_success; } void Classic_Emu::start_track( int track ) { Music_Emu::start_track( track ); buf->clear(); } blip_time_t Classic_Emu::run_clocks( blip_time_t t, bool* ) { assert( false ); return t; } blip_time_t Classic_Emu::run( int msec, bool* added_stereo ) { return run_clocks( (long) msec * clock_rate / 1000, added_stereo ); } void Classic_Emu::play( long count, sample_t* out ) { require( sample_rate() ); // fails if set_sample_rate() hasn't been called yet long remain = count; while ( remain ) { remain -= buf->read_samples( &out [count - remain], remain ); if ( remain ) { bool added_stereo = false; blip_time_t clocks_emulated = run( buf->length(), &added_stereo ); buf->end_frame( clocks_emulated, added_stereo ); } } }