Mercurial > audlegacy
view audacious/iir.c @ 1014:9b26df736b62 trunk
[svn] (a quick way to reenable configfile):
* If you are a third party developer and you need a quick fix, add
* #define I_AM_A_THIRD_PARTY_DEVELOPER_WHO_NEEDS_TO_BE_KICKED_IN_THE_HEAD_BY_CHUCK_NORRIS
* to your code.
author | nenolod |
---|---|
date | Tue, 09 May 2006 09:04:44 -0700 |
parents | 67cd014f35a2 |
children |
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/* * PCM time-domain equalizer * * Copyright (C) 2002-2005 Felipe Rivera <liebremx at users sourceforge net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: iir.c,v 1.15 2005/10/17 01:57:59 liebremx Exp $ */ #include <math.h> #include "iir.h" /* Coefficients */ sIIRCoefficients *iir_cf; /* Volume gain * values should be between 0.0 and 1.0 * Use the preamp from XMMS for now * */ float preamp[EQ_CHANNELS]; #ifdef BENCHMARK #include "benchmark.h" double timex = 0.0; int count = 0; unsigned int blength = 0; #endif /* * Global vars */ gint rate; int band_count; void set_preamp(gint chn, float val) { preamp[chn] = val; } /* Init the filters */ void init_iir() { calc_coeffs(); #if 0 band_count = cfg.band_num; #endif band_count = 10; rate = 44100; iir_cf = get_coeffs(&band_count, rate, TRUE); clean_history(); } #ifdef ARCH_X86 /* Round function provided by Frank Klemm which saves around 100K * CPU cycles in my PIII for each call to the IIR function with 4K samples */ __inline__ int round_trick(float floatvalue_to_round) { float floattmp ; int rounded_value ; floattmp = (int) 0x00FD8000L + (floatvalue_to_round); rounded_value = *(int*)(&floattmp) - (int)0x4B7D8000L; if ( rounded_value != (short) rounded_value ) rounded_value = ( rounded_value >> 31 ) ^ 0x7FFF; return rounded_value; } #endif