view Plugins/Output/esd/mixer.c @ 993:a9ac4beb4e15 trunk

[svn] Use taglib for length determination. Simpler code, might also deal better with some VBR MP3s if they have length info in their tags.
author chainsaw
date Sun, 30 Apr 2006 17:59:55 -0700
parents 5f46230a24f8
children f12d7e208b43
line wrap: on
line source

/*  BMP - Cross-platform multimedia player
 *  Copyright (C) 2003-2004  BMP development team.
 *
 *  Based on XMMS:
 *  Copyright (C) 1998-2003  XMMS development team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <esd.h>

#include <libaudacious/configdb.h>

#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <sys/stat.h>

#include "esdout.h"

#ifdef HAVE_OSS
# include <OSS/soundcard.h>
# define OSS_AVAILABLE TRUE
#else
# define OSS_AVAILABLE FALSE
#endif

#include <libaudacious/util.h>

#define QUERY_PLAYER_ID_ATTEMPTS 5

static void esdout_get_oss_volume(int *l, int *r);
static void esdout_set_oss_volume(int l, int r);


static int player = -1;
static int lp = 100, rp = 100;

/*
 * Find the stream id, and set stream volume to 'persistent' value.
 */
void
esdout_mixer_init(void)
{
    int i;

    /* reset player id */
    player = -1;
    
    /* query n-time for player id */
    for(i=0; (i<QUERY_PLAYER_ID_ATTEMPTS) && (player == (-1)) ; i++)
	esdout_fetch_volume(NULL, NULL);
	
    if (!(OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote))
        esdout_set_volume(lp, rp);
}

/*
 * Grab the stream volume from the server.  The problem here is that
 * ESD does not have a built-in function for finding the player ID of
 * a specific player - nor does it let us know what the player ID is
 * when the player is created! So, we grab 'allinfo' and scan the
 * returned player list for the string which we know is our player
 * name (esd_cfg.playername) This function seems to take a long time
 * to run... I'm not sure where to start optimizing, however...
 */
void
esdout_fetch_volume(int *l, int *r)
{
    int fd;
    esd_info_t *all_info = NULL;
    esd_player_info_t *info;

    fd = esd_open_sound(esd_cfg.hostname);
    all_info = esd_get_all_info(fd);

    /* scan linked list for our playername */
    for (info = all_info->player_list; info != NULL; info = info->next)
        if (!strcmp(esd_cfg.playername, info->name))
            break;

    if (info) {
        player = info->source_id;
        if (l && r) {
            /*
             * Sometimes we call with NULL
             * args to fetch the player num
             */
            *l = (info->left_vol_scale * 100) / 256;
            *r = (info->right_vol_scale * 100) / 256;
        }
    }
    else
        g_warning("xmms: Couldn't find our player "
                  "(was looking for %s) at the server", esd_cfg.playername);

    if (all_info)
        esd_free_all_info(all_info);
    esd_close(fd);
}

void
esdout_get_volume(int *l, int *r)
{
    if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) {
        esdout_get_oss_volume(l, r);
        lp = *l;
        rp = *r;
    }
    else {
        /*
         * We assume that the volume hasn't changed from the
         * 'persistant' value. Constantly polling takes too
         * much time/resources.  Commenting this section out
         * will consistently check the ESD server to see if
         * someone else changed our stream volume.
         */
        *l = lp;
        *r = rp;
/*  		esdout_fetch_volume(l, r); */
    }
}

void
esdout_set_volume(int l, int r)
{
    ConfigDb *db;
    lp = l;
    rp = r;

    if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) {
        esdout_set_oss_volume(l, r);
    }
    else if (player != -1 && esd_cfg.playername != NULL) {
        int fd = esd_open_sound(esd_cfg.hostname);
        if (fd >= 0) {
            esd_set_stream_pan(fd, player, (l * 256) / 100, (r * 256) / 100);
            esd_close(fd);
        }
    }
    
    /* save volume values in db */
    db = bmp_cfg_db_open();
    bmp_cfg_db_set_int(db, "ESD", "volume_left", lp);
    bmp_cfg_db_set_int(db, "ESD", "volume_right", rp);
    bmp_cfg_db_close(db);
}

#ifdef HAVE_OSS

static void
esdout_get_oss_volume(int *l, int *r)
{
    int fd, v, devs;
    long cmd;

    if (esd_cfg.use_remote)
        return;

    fd = open(DEV_MIXER, O_RDONLY);
    if (fd != -1) {
        ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs);
        if (devs & SOUND_MASK_PCM)
            cmd = SOUND_MIXER_READ_PCM;
        else if (devs & SOUND_MASK_VOLUME)
            cmd = SOUND_MIXER_READ_VOLUME;
        else {
            close(fd);
            return;
        }
        ioctl(fd, cmd, &v);
        *r = (v & 0xFF00) >> 8;
        *l = (v & 0x00FF);
        close(fd);
    }
}

static void
esdout_set_oss_volume(int l, int r)
{
    int fd, v, devs;
    long cmd;

    if (esd_cfg.use_remote)
        return;

    fd = open(DEV_MIXER, O_RDONLY);

    if (fd != -1) {
        ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs);
        if (devs & SOUND_MASK_PCM)
            cmd = SOUND_MIXER_WRITE_PCM;
        else if (devs & SOUND_MASK_VOLUME)
            cmd = SOUND_MIXER_WRITE_VOLUME;
        else {
            close(fd);
            return;
        }
        v = (r << 8) | l;
        ioctl(fd, cmd, &v);
        close(fd);
    }
}

#else

static void
esdout_get_oss_volume(int *l, int *r)
{
}

static void
esdout_set_oss_volume(int l, int r)
{
}

#endif