view audacious/sbutton.c @ 993:a9ac4beb4e15 trunk

[svn] Use taglib for length determination. Simpler code, might also deal better with some VBR MP3s if they have length info in their tags.
author chainsaw
date Sun, 30 Apr 2006 17:59:55 -0700
parents cb178e5ad177
children f12d7e208b43
line wrap: on
line source

/*  BMP - Cross-platform multimedia player
 *  Copyright (C) 2003-2004  BMP development team.
 *
 *  Based on XMMS:
 *  Copyright (C) 1998-2003  XMMS development team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "sbutton.h"

#include <glib.h>
#include <gtk/gtk.h>
#include <gdk/gdk.h>

void
sbutton_button_press_cb(GtkWidget * widget,
                        GdkEventButton * event,
                        SButton * button)
{
    if (event->button != 1)
        return;

    if (widget_contains(&button->sb_widget, event->x, event->y)) {
        button->sb_pressed = 1;
        button->sb_inside = 1;
    }
}

void
sbutton_button_release_cb(GtkWidget * widget, GdkEventButton * event,
                          SButton * button)
{
    if (event->button != 1)
        return;
    if (button->sb_inside && button->sb_pressed) {
        button->sb_inside = 0;
        if (button->sb_push_cb)
            button->sb_push_cb();
    }
    if (button->sb_pressed)
        button->sb_pressed = 0;
}

void
sbutton_motion_cb(GtkWidget * widget, GdkEventMotion * event,
                  SButton * button)
{
    int inside;

    if (!button->sb_pressed)
        return;

    inside = widget_contains(&button->sb_widget, event->x, event->y);

    if (inside != button->sb_inside)
        button->sb_inside = inside;
}

SButton *
create_sbutton(GList ** wlist, GdkPixmap * parent, GdkGC * gc,
               gint x, gint y, gint w, gint h, void (*cb) (void))
{
    SButton *b;

    b = g_new0(SButton, 1);
    widget_init(&b->sb_widget, parent, gc, x, y, w, h, 1);
    b->sb_widget.button_press_cb =
        (void (*)(GtkWidget *, GdkEventButton *, gpointer))
        sbutton_button_press_cb;
    b->sb_widget.button_release_cb =
        (void (*)(GtkWidget *, GdkEventButton *, gpointer))
        sbutton_button_release_cb;
    b->sb_widget.motion_cb =
        (void (*)(GtkWidget *, GdkEventMotion *, gpointer))
        sbutton_motion_cb;
    b->sb_push_cb = cb;

    widget_list_add(wlist, WIDGET(b));
    return b;
}

void
free_sbutton(SButton * b)
{
    g_free(b);
}