Mercurial > audlegacy
view libvisual/lv_audio.c @ 31:b1dcf238b2ba trunk
[svn] More AAC detection fixes c/o MSameer.
author | nenolod |
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date | Tue, 25 Oct 2005 22:09:36 -0700 |
parents | 0db4a1dc75c4 |
children |
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/* Libvisual - The audio visualisation framework. * * Copyright (C) 2004, 2005 Dennis Smit <ds@nerds-incorporated.org> * * Authors: Dennis Smit <ds@nerds-incorporated.org> * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <unistd.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "lv_common.h" #include "lv_audio.h" static int audio_dtor (VisObject *object); static int audio_band_total (VisAudio *audio, int begin, int end); static int audio_band_energy (VisAudio *audio, int band, int length); static int audio_dtor (VisObject *object) { VisAudio *audio = VISUAL_AUDIO (object); visual_object_unref (VISUAL_OBJECT (audio->fft_state)); return VISUAL_OK; } static int audio_band_total (VisAudio *audio, int begin, int end) { int bpmtotal = 0; int i; for (i = begin; i < end; i++) bpmtotal += audio->freq[2][i]; if (bpmtotal > 0) return bpmtotal / (end - begin); else return 0; } static int audio_band_energy (VisAudio *audio, int band, int length) { int energytotal = 0; int i; for (i = 0; i < length; i++) energytotal += audio->bpmhistory[i][band]; if (energytotal > 0) return energytotal / length; else return 0; } /** * @defgroup VisAudio VisAudio * @{ */ /** * Creates a new VisAudio structure. * * @return A newly allocated VisAudio, or NULL on failure. */ VisAudio *visual_audio_new () { VisAudio *audio; audio = visual_mem_new0 (VisAudio, 1); /* Do the VisObject initialization */ visual_object_initialize (VISUAL_OBJECT (audio), TRUE, audio_dtor); return audio; } /** * This function analyzes the VisAudio, the FFT frequency magic gets done here, also * the audio energy is calculated and some other magic to provide the developer more * information about the current sample and the stream. * * For every sample that is being retrieved this needs to be called. However keep in mind * that the VisBin runs it automaticly. * * @param audio Pointer to a VisAudio that needs to be analyzed. * * @return VISUAL_OK on succes, -VISUAL_ERROR_AUDIO_NULL on failure. */ int visual_audio_analyze (VisAudio *audio) { float tmp_out[256]; double scale; int i, j, y; visual_log_return_val_if_fail (audio != NULL, -VISUAL_ERROR_AUDIO_NULL); /* Load the pcm data */ for (i = 0; i < 512; i++) { audio->pcm[0][i] = audio->plugpcm[0][i]; audio->pcm[1][i] = audio->plugpcm[1][i]; audio->pcm[2][i] = (audio->plugpcm[0][i] + audio->plugpcm[1][i]) >> 1; } /* Initialize fft if not yet initialized */ if (audio->fft_state == NULL) audio->fft_state = visual_fft_init (); /* FFT analyze the pcm data */ visual_fft_perform (audio->plugpcm[0], tmp_out, audio->fft_state); for (i = 0; i < 256; i++) audio->freq[0][i] = ((int) sqrt (tmp_out[i + 1])) >> 8; visual_fft_perform (audio->plugpcm[1], tmp_out, audio->fft_state); for (i = 0; i < 256; i++) audio->freq[1][i] = ((int) sqrt (tmp_out[i + 1])) >> 8; for (i = 0; i < 256; i++) audio->freq[2][i] = (audio->freq[0][i] + audio->freq[1][i]) >> 1; /* Normalized frequency analyzer */ /** @todo FIXME Not sure if this is totally correct */ for (i = 0; i < 3; i++) { for (j = 0; j < 256; j++) { /* (Height / log (256)) */ scale = 256 / log (256); y = audio->freq[i][j]; y = log (y) * scale; if (y < 0) y = 0; audio->freqnorm[i][j] = y; } } /* BPM stuff, used for the audio energy only right now */ for (i = 1023; i > 0; i--) { visual_mem_copy (&audio->bpmhistory[i], &audio->bpmhistory[i - 1], 6 * sizeof (short int)); visual_mem_copy (&audio->bpmdata[i], &audio->bpmdata[i - 1], 6 * sizeof (short int)); } /* Calculate the audio energy */ audio->energy = 0; for (i = 0; i < 6; i++) { audio->bpmhistory[0][i] = audio_band_total (audio, i * 2, (i * 2) + 3); audio->bpmenergy[i] = audio_band_energy (audio, i, 10); audio->bpmdata[0][i] = audio->bpmhistory[0][i] - audio->bpmenergy[i]; audio->energy += audio_band_energy(audio, i, 50); } audio->energy >>= 7; if (audio->energy > 100) audio->energy = 100; return VISUAL_OK; } /** * @} */