Mercurial > audlegacy
view audacious/widgets/skin.c @ 1792:b8f082ddd9f1 trunk
[svn] - implement mainwinTextVisible, mainwinVisVisible, mainwinOthertextVisible hints
author | nenolod |
---|---|
date | Wed, 04 Oct 2006 19:39:30 -0700 |
parents | 80b6282a31ae |
children | 478aac0762cc |
line wrap: on
line source
/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif /* TODO: enforce default sizes! */ #include <glib.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include "widgetcore.h" #include "equalizer.h" #include "main.h" #include "ui_playlist.h" #include "skinwin.h" #include "util.h" #include "debug.h" #include "platform/smartinclude.h" #include "libaudacious/vfs.h" #define EXTENSION_TARGETS 7 static gchar *ext_targets[EXTENSION_TARGETS] = { "bmp", "xpm", "png", "svg", "gif", "jpg", "jpeg" }; struct _SkinPixmapIdMapping { SkinPixmapId id; const gchar *name; const gchar *alt_name; gint width, height; }; struct _SkinMaskInfo { gint width, height; gchar *inistr; }; typedef struct _SkinPixmapIdMapping SkinPixmapIdMapping; typedef struct _SkinMaskInfo SkinMaskInfo; Skin *bmp_active_skin = NULL; static gint skin_current_num; static SkinMaskInfo skin_mask_info[] = { {275, 116, "Normal"}, {275, 16, "WindowShade"}, {275, 116, "Equalizer"}, {275, 16, "EqualizerWS"} }; static SkinPixmapIdMapping skin_pixmap_id_map[] = { {SKIN_MAIN, "main", NULL, 0, 0}, {SKIN_CBUTTONS, "cbuttons", NULL, 0, 0}, {SKIN_SHUFREP, "shufrep", NULL, 0, 0}, {SKIN_TEXT, "text", NULL, 0, 0}, {SKIN_TITLEBAR, "titlebar", NULL, 0, 0}, {SKIN_VOLUME, "volume", NULL, 0, 0}, {SKIN_BALANCE, "balance", "volume", 0, 0}, {SKIN_MONOSTEREO, "monoster", NULL, 0, 0}, {SKIN_PLAYPAUSE, "playpaus", NULL, 0, 0}, {SKIN_NUMBERS, "nums_ex", "numbers", 0, 0}, {SKIN_POSBAR, "posbar", NULL, 0, 0}, {SKIN_EQMAIN, "eqmain", NULL, 0, 0}, {SKIN_PLEDIT, "pledit", NULL, 0, 0}, {SKIN_EQ_EX, "eq_ex", NULL, 0, 0} }; static guint skin_pixmap_id_map_size = G_N_ELEMENTS(skin_pixmap_id_map); static const guchar skin_default_viscolor[24][3] = { {9, 34, 53}, {10, 18, 26}, {0, 54, 108}, {0, 58, 116}, {0, 62, 124}, {0, 66, 132}, {0, 70, 140}, {0, 74, 148}, {0, 78, 156}, {0, 82, 164}, {0, 86, 172}, {0, 92, 184}, {0, 98, 196}, {0, 104, 208}, {0, 110, 220}, {0, 116, 232}, {0, 122, 244}, {0, 128, 255}, {0, 128, 255}, {0, 104, 208}, {0, 80, 160}, {0, 56, 112}, {0, 32, 64}, {200, 200, 200} }; static GdkBitmap * skin_create_transparent_mask(const gchar *, const gchar *, const gchar *, GdkWindow *, gint, gint); static void skin_setup_masks(Skin * skin); static void skin_set_default_vis_color(Skin * skin); void skin_lock(Skin * skin) { g_mutex_lock(skin->lock); } void skin_unlock(Skin * skin) { g_mutex_unlock(skin->lock); } gboolean bmp_active_skin_reload(void) { return bmp_active_skin_load(bmp_active_skin->path); } gboolean bmp_active_skin_load(const gchar * path) { g_return_val_if_fail(bmp_active_skin != NULL, FALSE); memset(&bmp_active_skin->properties, 0, sizeof(SkinProperties)); if (!skin_load(bmp_active_skin, path)) return FALSE; skin_setup_masks(bmp_active_skin); if (cfg.playlist_transparent) { if (rootpix != NULL) g_object_unref(rootpix); rootpix = shade_pixmap(get_transparency_pixmap(), 0, 0, 0, 0, gdk_screen_width(), gdk_screen_height(), skin_get_color(bmp_active_skin, SKIN_PLEDIT_NORMALBG)); } draw_main_window(TRUE); draw_playlist_window(TRUE); draw_equalizer_window(TRUE); vis_set_window(mainwin_vis, mainwin->window); playlistwin_update_list(); return TRUE; } void skin_pixmap_free(SkinPixmap * p) { g_return_if_fail(p != NULL); g_return_if_fail(p->pixmap != NULL); g_object_unref(p->pixmap); p->pixmap = NULL; } Skin * skin_new(void) { Skin *skin; skin = g_new0(Skin, 1); skin->lock = g_mutex_new(); return skin; } void skin_free(Skin * skin) { gint i; g_return_if_fail(skin != NULL); skin_lock(skin); for (i = 0; i < SKIN_PIXMAP_COUNT; i++) skin_pixmap_free(&skin->pixmaps[i]); for (i = 0; i < SKIN_PIXMAP_COUNT; i++) { if (skin->masks[i]) g_object_unref(skin->masks[i]); skin->masks[i] = NULL; } skin_set_default_vis_color(skin); skin_unlock(skin); } void skin_destroy(Skin * skin) { g_return_if_fail(skin != NULL); skin_free(skin); g_mutex_free(skin->lock); g_free(skin); } const SkinPixmapIdMapping * skin_pixmap_id_lookup(guint id) { guint i; for (i = 0; i < skin_pixmap_id_map_size; i++) { if (id == skin_pixmap_id_map[i].id) { return &skin_pixmap_id_map[i]; } } return NULL; } const gchar * skin_pixmap_id_to_name(SkinPixmapId id) { guint i; for (i = 0; i < skin_pixmap_id_map_size; i++) { if (id == skin_pixmap_id_map[i].id) return skin_pixmap_id_map[i].name; } return NULL; } static void skin_set_default_vis_color(Skin * skin) { memcpy(skin->vis_color, skin_default_viscolor, sizeof(skin_default_viscolor)); } /* * I have rewritten this to take an array of possible targets, * once we find a matching target we now return, instead of loop * recursively. This allows for us to support many possible format * targets for our skinning engine than just the original winamp * formats. * * -- nenolod, 16 January 2006 */ gchar * skin_pixmap_locate(const gchar * dirname, gchar ** basenames) { gchar *filename; gint i; for (i = 0; basenames[i]; i++) if (!(filename = find_file_recursively(dirname, basenames[i]))) g_free(filename); else return filename; /* can't find any targets -- sorry */ return NULL; } /* FIXME: this function is temporary. It will be removed when the skinning system uses GdkPixbuf in place of GdkPixmap */ static GdkPixmap * pixmap_new_from_file(const gchar * filename) { GdkPixbuf *pixbuf; GdkPixmap *pixmap; gint width, height; if (!(pixbuf = gdk_pixbuf_new_from_file(filename, NULL))) return NULL; width = gdk_pixbuf_get_width(pixbuf); height = gdk_pixbuf_get_height(pixbuf); if (!(pixmap = gdk_pixmap_new(mainwin->window, width, height, gdk_rgb_get_visual()->depth))) { g_object_unref(pixbuf); return NULL; } gdk_pixbuf_render_to_drawable(pixbuf, pixmap, mainwin_gc, 0, 0, 0, 0, width, height, GDK_RGB_DITHER_MAX, 0, 0); g_object_unref(pixbuf); return pixmap; } static gboolean skin_load_pixmap_id(Skin * skin, SkinPixmapId id, const gchar * path_p) { const gchar *path; gchar *filename; gint width, height; const SkinPixmapIdMapping *pixmap_id_mapping; GdkPixmap *gpm; SkinPixmap *pm = NULL; gchar *basenames[EXTENSION_TARGETS * 2 + 1]; /* alternate basenames */ gint i, y; g_return_val_if_fail(skin != NULL, FALSE); g_return_val_if_fail(id < SKIN_PIXMAP_COUNT, FALSE); pixmap_id_mapping = skin_pixmap_id_lookup(id); g_return_val_if_fail(pixmap_id_mapping != NULL, FALSE); memset(&basenames, 0, sizeof(basenames)); for (i = 0, y = 0; i < EXTENSION_TARGETS; i++, y++) { basenames[y] = g_strdup_printf("%s.%s", pixmap_id_mapping->name, ext_targets[i]); if (pixmap_id_mapping->alt_name) basenames[++y] = g_strdup_printf("%s.%s", pixmap_id_mapping->alt_name, ext_targets[i]); } path = path_p ? path_p : skin->path; filename = skin_pixmap_locate(path, basenames); for (i = 0; basenames[i] != NULL; i++) { g_free(basenames[i]); basenames[i] = NULL; } if (!(gpm = pixmap_new_from_file(filename))) { g_warning("loading of %s failed", filename); g_free(filename); return FALSE; } g_free(filename); gdk_drawable_get_size(GDK_DRAWABLE(gpm), &width, &height); pm = &skin->pixmaps[id]; pm->pixmap = gpm; pm->width = width; pm->height = height; pm->current_width = width; pm->current_height = height; return TRUE; } void skin_mask_create(Skin * skin, const gchar * path, gint id, GdkWindow * window) { skin->masks[id] = skin_create_transparent_mask(path, "region.txt", skin_mask_info[id].inistr, window, skin_mask_info[id].width, skin_mask_info[id].height); } static void skin_setup_masks(Skin * skin) { GdkBitmap *mask; if (cfg.show_wm_decorations) return; if (cfg.player_visible) { mask = skin_get_mask(skin, SKIN_MASK_MAIN + cfg.player_shaded); gtk_widget_shape_combine_mask(mainwin, mask, 0, 0); } mask = skin_get_mask(skin, SKIN_MASK_EQ + cfg.equalizer_shaded); gtk_widget_shape_combine_mask(equalizerwin, mask, 0, 0); } static GdkBitmap * create_default_mask(GdkWindow * parent, gint w, gint h) { GdkBitmap *ret; GdkGC *gc; GdkColor pattern; ret = gdk_pixmap_new(parent, w, h, 1); gc = gdk_gc_new(ret); pattern.pixel = 1; gdk_gc_set_foreground(gc, &pattern); gdk_draw_rectangle(ret, gc, TRUE, 0, 0, w, h); gdk_gc_destroy(gc); return ret; } static void skin_query_color(GdkColormap * cm, GdkColor * c) { #ifdef GDK_WINDOWING_X11 XColor xc = { 0,0,0,0,0,0 }; xc.pixel = c->pixel; XQueryColor(GDK_COLORMAP_XDISPLAY(cm), GDK_COLORMAP_XCOLORMAP(cm), &xc); c->red = xc.red; c->green = xc.green; c->blue = xc.blue; #else /* do nothing. see what breaks? */ #endif } static glong skin_calc_luminance(GdkColor * c) { return (0.212671 * c->red + 0.715160 * c->green + 0.072169 * c->blue); } static void skin_get_textcolors(GdkPixmap * text, GdkColor * bgc, GdkColor * fgc) { /* * Try to extract reasonable background and foreground colors * from the font pixmap */ GdkImage *gi; GdkColormap *cm; gint i; g_return_if_fail(text != NULL); /* Get the first line of text */ gi = gdk_drawable_get_image(text, 0, 0, 152, 6); cm = gdk_window_get_colormap(playlistwin->window); g_return_if_fail(GDK_IS_WINDOW(playlistwin->window)); for (i = 0; i < 6; i++) { GdkColor c; gint x; glong d, max_d; /* Get a pixel from the middle of the space character */ bgc[i].pixel = gdk_image_get_pixel(gi, 151, i); skin_query_color(cm, &bgc[i]); max_d = 0; for (x = 1; x < 150; x++) { c.pixel = gdk_image_get_pixel(gi, x, i); skin_query_color(cm, &c); d = labs(skin_calc_luminance(&c) - skin_calc_luminance(&bgc[i])); if (d > max_d) { memcpy(&fgc[i], &c, sizeof(GdkColor)); max_d = d; } } } gdk_image_destroy(gi); } gboolean init_skins(const gchar * path) { bmp_active_skin = skin_new(); if (!bmp_active_skin_load(path)) { /* FIXME: Oddly, g_message() causes a crash if path is NULL on * Solaris (see bug #165) */ if (path) g_message("Unable to load skin (%s), trying default...", path); /* can't load configured skin, retry with default */ if (!bmp_active_skin_load(BMP_DEFAULT_SKIN_PATH)) { g_message("Unable to load default skin (%s)! Giving up.", BMP_DEFAULT_SKIN_PATH); return FALSE; } } if (cfg.random_skin_on_play) skinlist_update(); return TRUE; } /* * Opens and parses a skin's hints file. * Hints files are somewhat like "scripts" in Winamp3/5. * We'll probably add scripts to it next. */ void skin_parse_hints(Skin * skin, gchar *path_p) { gchar *filename, *tmp; path_p = path_p ? path_p : skin->path; skin->properties.mainwin_othertext = FALSE; skin->properties.mainwin_vis_x = 24; skin->properties.mainwin_vis_y = 43; skin->properties.mainwin_vis_width = 76; skin->properties.mainwin_text_x = 112; skin->properties.mainwin_text_y = 27; skin->properties.mainwin_text_width = 153; skin->properties.mainwin_menurow_visible = TRUE; filename = find_file_recursively(path_p, "skin.hints"); if (filename == NULL) return; #if 0 skin->description = read_ini_string(filename, "skin", "skinDescription"); #endif tmp = read_ini_string(filename, "skin", "mainwinOthertext"); if (tmp != NULL) { skin->properties.mainwin_othertext = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVisX"); if (tmp != NULL) { skin->properties.mainwin_vis_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVisY"); if (tmp != NULL) { skin->properties.mainwin_vis_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVisWidth"); if (tmp != NULL) { skin->properties.mainwin_vis_width = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinTextX"); if (tmp != NULL) { skin->properties.mainwin_text_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinTextY"); if (tmp != NULL) { skin->properties.mainwin_text_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinTextWidth"); if (tmp != NULL) { skin->properties.mainwin_text_width = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinInfoBarX"); if (tmp != NULL) { skin->properties.mainwin_infobar_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinInfoBarY"); if (tmp != NULL) { skin->properties.mainwin_infobar_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber0X"); if (tmp != NULL) { skin->properties.mainwin_number_0_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber0Y"); if (tmp != NULL) { skin->properties.mainwin_number_0_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber1X"); if (tmp != NULL) { skin->properties.mainwin_number_1_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber1Y"); if (tmp != NULL) { skin->properties.mainwin_number_1_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber2X"); if (tmp != NULL) { skin->properties.mainwin_number_2_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber2Y"); if (tmp != NULL) { skin->properties.mainwin_number_2_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber3X"); if (tmp != NULL) { skin->properties.mainwin_number_3_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber3Y"); if (tmp != NULL) { skin->properties.mainwin_number_3_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber4X"); if (tmp != NULL) { skin->properties.mainwin_number_4_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinNumber4Y"); if (tmp != NULL) { skin->properties.mainwin_number_4_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinPlayStatusX"); if (tmp != NULL) { skin->properties.mainwin_playstatus_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinPlayStatusY"); if (tmp != NULL) { skin->properties.mainwin_playstatus_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinMenurowVisible"); if (tmp != NULL) { skin->properties.mainwin_menurow_visible = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVolumeX"); if (tmp != NULL) { skin->properties.mainwin_volume_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVolumeY"); if (tmp != NULL) { skin->properties.mainwin_volume_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinBalanceX"); if (tmp != NULL) { skin->properties.mainwin_balance_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinBalanceY"); if (tmp != NULL) { skin->properties.mainwin_balance_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinPositionX"); if (tmp != NULL) { skin->properties.mainwin_position_x = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinPositionY"); if (tmp != NULL) { skin->properties.mainwin_position_y = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinOthertextIsStatus"); if (tmp != NULL) { skin->properties.mainwin_othertext_is_status = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinOthertextVisible"); if (tmp != NULL) { skin->properties.mainwin_othertext_visible = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinTextVisible"); if (tmp != NULL) { skin->properties.mainwin_text_visible = atoi(tmp); g_free(tmp); } tmp = read_ini_string(filename, "skin", "mainwinVisVisible"); if (tmp != NULL) { skin->properties.mainwin_vis_visible = atoi(tmp); g_free(tmp); } g_free(filename); } static guint hex_chars_to_int(gchar hi, gchar lo) { /* * Converts a value in the range 0x00-0xFF * to a integer in the range 0-65535 */ gchar str[3]; str[0] = hi; str[1] = lo; str[2] = 0; return (CLAMP(strtol(str, NULL, 16), 0, 0xFF) << 8); } GdkColor * skin_load_color(const gchar * path, const gchar * file, const gchar * section, const gchar * key, gchar * default_hex) { gchar *filename, *value; GdkColor *color = NULL; filename = find_file_recursively(path, file); if (filename || default_hex) { if (filename) { value = read_ini_string(filename, section, key); if (value == NULL) { value = g_strdup(default_hex); } } else { value = g_strdup(default_hex); } if (value) { gchar *ptr = value; gint len; color = g_new0(GdkColor, 1); g_strstrip(value); if (value[0] == '#') ptr++; len = strlen(ptr); /* * The handling of incomplete values is done this way * to maximize winamp compatibility */ if (len >= 6) { color->red = hex_chars_to_int(*ptr, *(ptr + 1)); ptr += 2; } if (len >= 4) { color->green = hex_chars_to_int(*ptr, *(ptr + 1)); ptr += 2; } if (len >= 2) color->blue = hex_chars_to_int(*ptr, *(ptr + 1)); gdk_color_alloc(gdk_window_get_colormap(playlistwin->window), color); g_free(value); } if (filename) g_free(filename); } return color; } GdkBitmap * skin_create_transparent_mask(const gchar * path, const gchar * file, const gchar * section, GdkWindow * window, gint width, gint height) { GdkBitmap *mask = NULL; GdkGC *gc = NULL; GdkColor pattern; GdkPoint *gpoints; gchar *filename = NULL; gboolean created_mask = FALSE; GArray *num, *point; guint i, j; gint k; if (path) filename = find_file_recursively(path, file); /* filename will be null if path wasn't set */ if (!filename) { return create_default_mask(window, width, height); } if ((num = read_ini_array(filename, section, "NumPoints")) == NULL) { g_free(filename); return NULL; } if ((point = read_ini_array(filename, section, "PointList")) == NULL) { g_array_free(num, TRUE); g_free(filename); return NULL; } mask = gdk_pixmap_new(window, width, height, 1); gc = gdk_gc_new(mask); pattern.pixel = 0; gdk_gc_set_foreground(gc, &pattern); gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); pattern.pixel = 1; gdk_gc_set_foreground(gc, &pattern); j = 0; for (i = 0; i < num->len; i++) { if ((int)(point->len - j) >= (g_array_index(num, gint, i) * 2)) { created_mask = TRUE; gpoints = g_new(GdkPoint, g_array_index(num, gint, i)); for (k = 0; k < g_array_index(num, gint, i); k++) { gpoints[k].x = g_array_index(point, gint, j + k * 2); gpoints[k].y = g_array_index(point, gint, j + k * 2 + 1); } j += k * 2; gdk_draw_polygon(mask, gc, TRUE, gpoints, g_array_index(num, gint, i)); g_free(gpoints); } } g_array_free(num, TRUE); g_array_free(point, TRUE); g_free(filename); if (!created_mask) gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); gdk_gc_destroy(gc); return mask; } void skin_load_viscolor(Skin * skin, const gchar * path, const gchar * basename) { VFSFile *file; gint i, c; gchar line[256], *filename; GArray *a; g_return_if_fail(skin != NULL); g_return_if_fail(path != NULL); g_return_if_fail(basename != NULL); skin_set_default_vis_color(skin); filename = find_file_recursively(path, basename); if (!filename) return; if (!(file = vfs_fopen(filename, "r"))) { g_free(filename); return; } g_free(filename); for (i = 0; i < 24; i++) { if (vfs_fgets(line, 255, file)) { a = string_to_garray(line); if (a->len > 2) { for (c = 0; c < 3; c++) skin->vis_color[i][c] = g_array_index(a, gint, c); } g_array_free(a, TRUE); } else break; } vfs_fclose(file); } #if 0 static void skin_numbers_generate_dash(Skin * skin) { GdkGC *gc; GdkPixmap *pixmap; SkinPixmap *numbers; g_return_if_fail(skin != NULL); numbers = &skin->pixmaps[SKIN_NUMBERS]; if (!numbers->pixmap || numbers->current_width < 99) return; gc = gdk_gc_new(numbers->pixmap); pixmap = gdk_pixmap_new(mainwin->window, 108, numbers->current_height, -1); skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 0, 0, 0, 0, 99, 13); skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 90, 0, 99, 0, 9, 13); skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 20, 6, 101, 6, 5, 1); g_object_unref(numbers->pixmap); g_object_unref(gc); numbers->pixmap = pixmap; numbers->current_width = 108; } #endif static void skin_load_cursor(Skin * skin, const gchar * dirname) { const gchar * basename = "normal.cur"; gchar * filename = NULL; GdkPixbuf * cursor_pixbuf = NULL; GdkPixbufAnimation * cursor_animated = NULL; GdkCursor * cursor_gdk = NULL; GError * error = NULL; filename = find_file_recursively(dirname, basename); if (filename && cfg.custom_cursors) { cursor_animated = gdk_pixbuf_animation_new_from_file(filename, &error); cursor_pixbuf = gdk_pixbuf_animation_get_static_image(cursor_animated); cursor_gdk = gdk_cursor_new_from_pixbuf(gdk_display_get_default(), cursor_pixbuf, 0, 0); } else { cursor_gdk = gdk_cursor_new(GDK_LEFT_PTR); } gdk_window_set_cursor(mainwin->window, cursor_gdk); gdk_window_set_cursor(playlistwin->window, cursor_gdk); gdk_window_set_cursor(equalizerwin->window, cursor_gdk); gdk_cursor_unref(cursor_gdk); } static void skin_load_pixmaps(Skin * skin, const gchar * path) { GdkPixmap *text_pm; guint i; for (i = 0; i < SKIN_PIXMAP_COUNT; i++) skin_load_pixmap_id(skin, i, path); text_pm = skin->pixmaps[SKIN_TEXT].pixmap; if (text_pm) skin_get_textcolors(text_pm, skin->textbg, skin->textfg); #if 0 if (skin->pixmaps[SKIN_NUMBERS].pixmap) skin_numbers_generate_dash(skin); #endif skin->colors[SKIN_PLEDIT_NORMAL] = skin_load_color(path, "pledit.txt", "text", "normal", "#2499ff"); skin->colors[SKIN_PLEDIT_CURRENT] = skin_load_color(path, "pledit.txt", "text", "current", "#ffeeff"); skin->colors[SKIN_PLEDIT_NORMALBG] = skin_load_color(path, "pledit.txt", "text", "normalbg", "#0a120a"); skin->colors[SKIN_PLEDIT_SELECTEDBG] = skin_load_color(path, "pledit.txt", "text", "selectedbg", "#0a124a"); skin_mask_create(skin, path, SKIN_MASK_MAIN, mainwin->window); skin_mask_create(skin, path, SKIN_MASK_MAIN_SHADE, mainwin->window); skin_mask_create(skin, path, SKIN_MASK_EQ, equalizerwin->window); skin_mask_create(skin, path, SKIN_MASK_EQ_SHADE, equalizerwin->window); skin_load_viscolor(skin, path, "viscolor.txt"); } static gboolean skin_load_nolock(Skin * skin, const gchar * path, gboolean force) { gchar *cpath; g_return_val_if_fail(skin != NULL, FALSE); g_return_val_if_fail(path != NULL, FALSE); REQUIRE_LOCK(skin->lock); if (!g_file_test(path, G_FILE_TEST_IS_REGULAR | G_FILE_TEST_IS_DIR)) return FALSE; if (!force) { if (skin->path) if (!strcmp(skin->path, path)) return FALSE; } skin_current_num++; skin->path = g_strdup(path); if (!file_is_archive(path)) { skin_load_pixmaps(skin, path); skin_load_cursor(skin, path); /* Parse the hints for this skin. */ skin_parse_hints(skin, NULL); return TRUE; } if (!(cpath = archive_decompress(path))) { g_message("Unable to extract skin archive (%s)", path); return FALSE; } skin_load_pixmaps(skin, cpath); skin_load_cursor(skin, cpath); /* Parse the hints for this skin. */ skin_parse_hints(skin, cpath); del_directory(cpath); g_free(cpath); return TRUE; } void skin_install_skin(const gchar * path) { gchar *command; g_return_if_fail(path != NULL); command = g_strdup_printf("cp %s %s", path, bmp_paths[BMP_PATH_USER_SKIN_DIR]); if (system(command)) { g_message("Unable to install skin (%s) into user directory (%s)", path, bmp_paths[BMP_PATH_USER_SKIN_DIR]); } g_free(command); } gboolean skin_load(Skin * skin, const gchar * path) { gboolean error; g_return_val_if_fail(skin != NULL, FALSE); if (!path) return FALSE; skin_lock(skin); error = skin_load_nolock(skin, path, FALSE); skin_unlock(skin); return error; } gboolean skin_reload_forced(void) { gboolean error; skin_lock(bmp_active_skin); error = skin_load_nolock(bmp_active_skin, bmp_active_skin->path, TRUE); skin_unlock(bmp_active_skin); return error; } void skin_reload(Skin * skin) { g_return_if_fail(skin != NULL); skin_load_nolock(skin, skin->path, TRUE); } static SkinPixmap * skin_get_pixmap(Skin * skin, SkinPixmapId map_id) { g_return_val_if_fail(skin != NULL, NULL); g_return_val_if_fail(map_id < SKIN_PIXMAP_COUNT, NULL); return &skin->pixmaps[map_id]; } GdkBitmap * skin_get_mask(Skin * skin, SkinMaskId mi) { g_return_val_if_fail(skin != NULL, NULL); g_return_val_if_fail(mi < SKIN_PIXMAP_COUNT, NULL); return skin->masks[mi]; } GdkColor * skin_get_color(Skin * skin, SkinColorId color_id) { GdkColor *ret = NULL; g_return_val_if_fail(skin != NULL, NULL); switch (color_id) { case SKIN_TEXTBG: if (skin->pixmaps[SKIN_TEXT].pixmap) ret = skin->textbg; else ret = skin->def_textbg; break; case SKIN_TEXTFG: if (skin->pixmaps[SKIN_TEXT].pixmap) ret = skin->textfg; else ret = skin->def_textfg; break; default: if (color_id < SKIN_COLOR_COUNT) ret = skin->colors[color_id]; break; } return ret; } void skin_get_viscolor(Skin * skin, guchar vis_color[24][3]) { gint i; g_return_if_fail(skin != NULL); for (i = 0; i < 24; i++) { vis_color[i][0] = skin->vis_color[i][0]; vis_color[i][1] = skin->vis_color[i][1]; vis_color[i][2] = skin->vis_color[i][2]; } } gint skin_get_id(void) { return skin_current_num; } void skin_draw_pixmap(Skin * skin, GdkDrawable * drawable, GdkGC * gc, SkinPixmapId pixmap_id, gint xsrc, gint ysrc, gint xdest, gint ydest, gint width, gint height) { SkinPixmap *pixmap; g_return_if_fail(skin != NULL); pixmap = skin_get_pixmap(skin, pixmap_id); g_return_if_fail(pixmap != NULL); g_return_if_fail(pixmap->pixmap != NULL); if (xsrc > pixmap->width || ysrc > pixmap->height) return; width = MIN(width, pixmap->width - xsrc); height = MIN(height, pixmap->height - ysrc); gdk_draw_pixmap(drawable, gc, pixmap->pixmap, xsrc, ysrc, xdest, ydest, width, height); } void skin_get_eq_spline_colors(Skin * skin, guint32 colors[19]) { gint i; GdkPixmap *pixmap; GdkImage *img; SkinPixmap *eqmainpm; g_return_if_fail(skin != NULL); eqmainpm = &skin->pixmaps[SKIN_EQMAIN]; if (eqmainpm->pixmap && eqmainpm->current_width >= 116 && eqmainpm->current_height >= 313) pixmap = eqmainpm->pixmap; else return; if (!GDK_IS_DRAWABLE(pixmap)) return; if (!(img = gdk_drawable_get_image(pixmap, 115, 294, 1, 19))) return; for (i = 0; i < 19; i++) colors[i] = gdk_image_get_pixel(img, 0, i); gdk_image_destroy(img); } static void skin_draw_playlistwin_frame_top(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus) { /* The title bar skin consists of 2 sets of 4 images, 1 set * for focused state and the other for unfocused. The 4 images * are: * * a. right corner (25,20) * b. left corner (25,20) * c. tiler (25,20) * d. title (100,20) * * min allowed width = 100+25+25 = 150 */ gint i, y, c; /* get y offset of the pixmap set to use */ if (focus) y = 0; else y = 21; /* left corner */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, y, 0, 0, 25, 20); /* titlebar title */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 26, y, (width - 100) / 2, 0, 100, 20); /* titlebar right corner */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 153, y, width - 25, 0, 25, 20); /* tile draw the remaining frame */ /* compute tile count */ c = (width - (100 + 25 + 25)) / 25; for (i = 0; i < c / 2; i++) { /* left of title */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, 25 + i * 25, 0, 25, 20); /* right of title */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, (width + 100) / 2 + i * 25, 0, 25, 20); } if (c & 1) { /* Odd tile count, so one remaining to draw. Here we split * it into two and draw half on either side of the title */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, ((c / 2) * 25) + 25, 0, 12, 20); skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, (width / 2) + ((c / 2) * 25) + 50, 0, 13, 20); } } static void skin_draw_playlistwin_frame_bottom(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus) { /* The bottom frame skin consists of 1 set of 4 images. The 4 * images are: * * a. left corner with menu buttons (125,38) * b. visualization window (75,38) * c. right corner with play buttons (150,38) * d. frame tile (25,38) * * (min allowed width = 125+150+25=300 */ gint i, c; /* bottom left corner (menu buttons) */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, 72, 0, height - 38, 125, 38); c = (width - 275) / 25; /* draw visualization window, if width allows */ if (c >= 3) { c -= 3; skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 205, 0, width - (150 + 75), height - 38, 75, 38); } /* Bottom right corner (playbuttons etc) */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 126, 72, width - 150, height - 38, 150, 38); /* Tile draw the remaining undrawn portions */ for (i = 0; i < c; i++) skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 179, 0, 125 + i * 25, height - 38, 25, 38); } static void skin_draw_playlistwin_frame_sides(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus) { /* The side frames consist of 2 tile images. 1 for the left, 1 for * the right. * a. left (12,29) * b. right (19,29) */ gint i; /* frame sides */ for (i = 0; i < (height - (20 + 38)) / 29; i++) { /* left */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, 42, 0, 20 + i * 29, 12, 29); /* right */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 32, 42, width - 19, 20 + i * 29, 19, 29); } } void skin_draw_playlistwin_frame(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus) { skin_draw_playlistwin_frame_top(skin, drawable, gc, width, height, focus); skin_draw_playlistwin_frame_bottom(skin, drawable, gc, width, height, focus); skin_draw_playlistwin_frame_sides(skin, drawable, gc, width, height, focus); } void skin_draw_playlistwin_shaded(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gboolean focus) { /* The shade mode titlebar skin consists of 4 images: * a) left corner offset (72,42) size (25,14) * b) right corner, focused offset (99,57) size (50,14) * c) right corner, unfocused offset (99,42) size (50,14) * d) bar tile offset (72,57) size (25,14) */ gint i; /* left corner */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 72, 42, 0, 0, 25, 14); /* bar tile */ for (i = 0; i < (width - 75) / 25; i++) skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 72, 57, (i * 25) + 25, 0, 25, 14); /* right corner */ skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 99, focus ? 57 : 42, width - 50, 0, 50, 14); } void skin_draw_mainwin_titlebar(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gboolean shaded, gboolean focus) { /* The titlebar skin consists of 2 sets of 2 images, one for for * shaded and the other for unshaded mode, giving a total of 4. * The images are exactly 275x14 pixels, aligned and arranged * vertically on each other in the pixmap in the following order: * * a) unshaded, focused offset (27, 0) * b) unshaded, unfocused offset (27, 15) * c) shaded, focused offset (27, 29) * d) shaded, unfocused offset (27, 42) */ gint y_offset; if (shaded) { if (focus) y_offset = 29; else y_offset = 42; } else { if (focus) y_offset = 0; else y_offset = 15; } skin_draw_pixmap(skin, drawable, gc, SKIN_TITLEBAR, 27, y_offset, 0, 0, MAINWIN_WIDTH, MAINWIN_TITLEBAR_HEIGHT); }