Mercurial > audlegacy
view Plugins/Input/console/Multi_Buffer.h @ 984:bcd1ebd0a7c1 trunk
[svn] - jumptofile and queue support fun
author | nhjm449 |
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date | Fri, 28 Apr 2006 22:46:00 -0700 |
parents | c04dff121e1d |
children |
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// Multi-channel sound buffer interface, and basic mono and stereo buffers // Blip_Buffer 0.4.0 #ifndef MULTI_BUFFER_H #define MULTI_BUFFER_H #include "blargg_common.h" #include "Blip_Buffer.h" // Interface to one or more Blip_Buffers mapped to one or more channels // consisting of left, center, and right buffers. class Multi_Buffer { public: Multi_Buffer( int samples_per_frame ); virtual ~Multi_Buffer() { } // Set the number of channels available virtual blargg_err_t set_channel_count( int ); // Get indexed channel, from 0 to channel count - 1 struct channel_t { Blip_Buffer* center; Blip_Buffer* left; Blip_Buffer* right; }; virtual channel_t channel( int index ) = 0; // See Blip_Buffer.h virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0; virtual void clock_rate( long ) = 0; virtual void bass_freq( int ) = 0; virtual void clear() = 0; long sample_rate() const; // Length of buffer, in milliseconds int length() const; // See Blip_Buffer.h. For optimal operation, pass false for 'added_stereo' // if nothing was added to the left and right buffers of any channel for // this time frame. virtual void end_frame( blip_time_t, bool added_stereo = true ) = 0; // Number of samples per output frame (1 = mono, 2 = stereo) int samples_per_frame() const; // Count of changes to channel configuration. Incremented whenever // a change is made to any of the Blip_Buffers for any channel. unsigned channels_changed_count() { return channels_changed_count_; } // See Blip_Buffer.h virtual long read_samples( blip_sample_t*, long ) = 0; virtual long samples_avail() const = 0; protected: void channels_changed() { channels_changed_count_++; } private: // noncopyable Multi_Buffer( const Multi_Buffer& ); Multi_Buffer& operator = ( const Multi_Buffer& ); unsigned channels_changed_count_; long sample_rate_; int length_; int const samples_per_frame_; }; // Uses a single buffer and outputs mono samples. class Mono_Buffer : public Multi_Buffer { Blip_Buffer buf; public: Mono_Buffer(); ~Mono_Buffer(); // Buffer used for all channels Blip_Buffer* center() { return &buf; } // See Multi_Buffer blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ); void clock_rate( long ); void bass_freq( int ); void clear(); channel_t channel( int ); void end_frame( blip_time_t, bool unused = true ); long samples_avail() const; long read_samples( blip_sample_t*, long ); }; // Uses three buffers (one for center) and outputs stereo sample pairs. class Stereo_Buffer : public Multi_Buffer { public: Stereo_Buffer(); ~Stereo_Buffer(); // Buffers used for all channels Blip_Buffer* center() { return &bufs [0]; } Blip_Buffer* left() { return &bufs [1]; } Blip_Buffer* right() { return &bufs [2]; } // See Multi_Buffer blargg_err_t set_sample_rate( long, int msec = blip_default_length ); void clock_rate( long ); void bass_freq( int ); void clear(); channel_t channel( int index ); void end_frame( blip_time_t, bool added_stereo = true ); long samples_avail() const; long read_samples( blip_sample_t*, long ); private: enum { buf_count = 3 }; Blip_Buffer bufs [buf_count]; channel_t chan; bool stereo_added; bool was_stereo; void mix_stereo( blip_sample_t*, long ); void mix_mono( blip_sample_t*, long ); }; // Silent_Buffer generates no samples, useful where no sound is wanted class Silent_Buffer : public Multi_Buffer { channel_t chan; public: Silent_Buffer(); blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ); void clock_rate( long ) { } void bass_freq( int ) { } void clear() { } channel_t channel( int ) { return chan; } void end_frame( blip_time_t, bool unused = true ) { } long samples_avail() const { return 0; } long read_samples( blip_sample_t*, long ) { return 0; } }; // End of public interface inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec ) { sample_rate_ = rate; length_ = msec; return blargg_success; } inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec ) { return Multi_Buffer::set_sample_rate( rate, msec ); } inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; } inline long Stereo_Buffer::samples_avail() const { return bufs [0].samples_avail() * 2; } inline Stereo_Buffer::channel_t Stereo_Buffer::channel( int ) { return chan; } inline long Multi_Buffer::sample_rate() const { return sample_rate_; } inline int Multi_Buffer::length() const { return length_; } inline void Mono_Buffer::clock_rate( long rate ) { buf.clock_rate( rate ); } inline void Mono_Buffer::clear() { buf.clear(); } inline void Mono_Buffer::bass_freq( int freq ) { buf.bass_freq( freq ); } inline long Mono_Buffer::read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); } inline long Mono_Buffer::samples_avail() const { return buf.samples_avail(); } #endif