Mercurial > audlegacy
view libvisual/lv_input.c @ 27:d160ae2251e9 trunk
[svn] Update SIGSEGV message, contained the BMP mailing information.
author | nenolod |
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date | Tue, 25 Oct 2005 21:26:50 -0700 |
parents | 0db4a1dc75c4 |
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/* Libvisual - The audio visualisation framework. * * Copyright (C) 2004, 2005 Dennis Smit <ds@nerds-incorporated.org> * * Authors: Dennis Smit <ds@nerds-incorporated.org> * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include "lv_list.h" #include "lv_input.h" extern VisList *__lv_plugins_input; static int input_dtor (VisObject *object); static VisInputPlugin *get_input_plugin (VisInput *input); static int input_dtor (VisObject *object) { VisInput *input = VISUAL_INPUT (object); if (input->plugin != NULL) visual_plugin_unload (input->plugin); if (input->audio != NULL) visual_object_unref (VISUAL_OBJECT (input->audio)); input->plugin = NULL; input->audio = NULL; return VISUAL_OK; } static VisInputPlugin *get_input_plugin (VisInput *input) { VisInputPlugin *inplugin; visual_log_return_val_if_fail (input != NULL, NULL); visual_log_return_val_if_fail (input->plugin != NULL, NULL); inplugin = VISUAL_PLUGIN_INPUT (input->plugin->info->plugin); return inplugin; } /** * @defgroup VisInput VisInput * @{ */ /** * Gives the encapsulated VisPluginData from a VisInput. * * @param input Pointer of a VisInput of which the VisPluginData needs to be returned. * * @return VisPluginData that is encapsulated in the VisInput, possibly NULL. */ VisPluginData *visual_input_get_plugin (VisInput *input) { return input->plugin; } /** * Gives a list of input plugins in the current plugin registry. * * @return An VisList of VisPluginRef's containing the input plugins in the plugin registry. */ VisList *visual_input_get_list () { return __lv_plugins_input; } /** * Gives the next input plugin based on the name of a plugin. * * @see visual_input_get_prev_by_name * * @param name The name of the current plugin, or NULL to get the first. * * @return The name of the next plugin within the list. */ const char *visual_input_get_next_by_name (const char *name) { return visual_plugin_get_next_by_name (visual_input_get_list (), name); } /** * Gives the previous input plugin based on the name of a plugin. * * @see visual_input_get_next_by_name * * @param name The name of the current plugin. or NULL to get the last. * * @return The name of the previous plugin within the list. */ const char *visual_input_get_prev_by_name (const char *name) { return visual_plugin_get_prev_by_name (visual_input_get_list (), name); } /** * Checks if the input plugin is in the registry, based on it's name. * * @param name The name of the plugin that needs to be checked. * * @return TRUE if found, else FALSE. */ int visual_input_valid_by_name (const char *name) { if (visual_plugin_find (visual_input_get_list (), name) == NULL) return FALSE; else return TRUE; } /** * Creates a new VisInput from name, the plugin will be loaded but won't be realized. * * @param inputname * The name of the plugin to load, or NULL to simply allocate a new * input. * * @return A newly allocated VisInput, optionally containing a loaded plugin. Or NULL on failure. */ VisInput *visual_input_new (const char *inputname) { VisInput *input; VisPluginRef *ref; // visual_log_return_val_if_fail (__lv_plugins_input != NULL && inputname == NULL, NULL); if (__lv_plugins_input == NULL && inputname != NULL) { visual_log (VISUAL_LOG_CRITICAL, "the plugin list is NULL"); return NULL; } input = visual_mem_new0 (VisInput, 1); input->audio = visual_audio_new (); /* Do the VisObject initialization */ visual_object_initialize (VISUAL_OBJECT (input), TRUE, input_dtor); if (inputname == NULL) return input; ref = visual_plugin_find (__lv_plugins_input, inputname); input->plugin = visual_plugin_load (ref); return input; } /** * Realize the VisInput. This also calls the plugin init function. * * @param input Pointer to a VisInput that needs to be realized. * * @return VISUAL_OK on succes, -VISUAL_ERROR_INPUT_NULL or error values returned by * visual_plugin_realize () on failure. */ int visual_input_realize (VisInput *input) { visual_log_return_val_if_fail (input != NULL, -VISUAL_ERROR_INPUT_NULL); if (input->plugin != NULL && input->callback == NULL) return visual_plugin_realize (input->plugin); return VISUAL_OK; } /** * Sets a callback function for VisInput. Callback functions can be used instead of plugins. Using * a callback function you can implement an in app PCM data upload function which is like the * upload callback that is used for input plugins. * * @param input Pointer to a VisInput that to which a callback needs to be set. * @param callback The in app callback function that should be used instead of a plugin. * @param priv A private that can be read within the callback function. * * @return VISUAL_OK on succes, -VISUAL_ERROR_INPUT_NULL on failure. */ int visual_input_set_callback (VisInput *input, VisInputUploadCallbackFunc callback, void *priv) { visual_log_return_val_if_fail (input != NULL, -VISUAL_ERROR_INPUT_NULL); input->callback = callback; visual_object_set_private (VISUAL_OBJECT (input), priv); return VISUAL_OK; } /** * This is called to run a VisInput. This function will call the plugin to upload it's samples and run it * through the visual_audio_analyze function. If a callback is set it will use the callback instead of * the plugin. * * @param input A pointer to a VisInput that needs to be runned. * * @return VISUAL_OK on succes, -VISUAL_ERROR_INPUT_NULL or -VISUAL_ERROR_INPUT_PLUGIN_NULL on failure. */ int visual_input_run (VisInput *input) { VisInputPlugin *inplugin; visual_log_return_val_if_fail (input != NULL, -VISUAL_ERROR_INPUT_NULL); if (input->callback == NULL) { inplugin = get_input_plugin (input); if (inplugin == NULL) { visual_log (VISUAL_LOG_CRITICAL, "The input plugin is not loaded correctly."); return -VISUAL_ERROR_INPUT_PLUGIN_NULL; } inplugin->upload (input->plugin, input->audio); } else input->callback (input, input->audio, visual_object_get_private (VISUAL_OBJECT (input))); visual_audio_analyze (input->audio); return VISUAL_OK; } /** * @} */