Mercurial > audlegacy
view audacious/dnd.h @ 1842:d1b88145846f trunk
[svn] - Replace ?= at CFLAGS, CPPFLAGS and CXXFLAGS with +=
- Replace ?= at CC, CPP and CXX with =
The reason for this is that on some systems CC, CFLAGS, CPP, CPPFLAGS,
CXX and CXXFLAGS are set by default and therefore are already set at
this step so that it can happen that the wrong variables are used (or
the ones from the configure script are ignored).
author | js |
---|---|
date | Sat, 07 Oct 2006 13:31:15 -0700 |
parents | 411b4aaf928b |
children | f18a5b617c34 |
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/* XMMS - Cross-platform multimedia player * Copyright (C) 1998-2000 Peter Alm, Mikael Alm, Olle Hallnas, Thomas Nilsson and 4Front Technologies * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include <gtk/gtk.h> /* Designate dropped data types that we know and care about */ enum { BMP_DROP_STRING, BMP_DROP_PLAINTEXT, BMP_DROP_URLENCODED, BMP_DROP_SKIN, BMP_DROP_FONT }; /* Drag data format listing for gtk_drag_dest_set() */ static const GtkTargetEntry bmp_drop_types[] = { {"text/plain", 0, BMP_DROP_PLAINTEXT}, {"text/uri-list", 0, BMP_DROP_URLENCODED}, {"STRING", 0, BMP_DROP_STRING}, {"interface/x-winamp-skin", 0, BMP_DROP_SKIN}, {"application/x-font-ttf", 0, BMP_DROP_FONT}, }; #define bmp_drag_dest_set(widget) \ gtk_drag_dest_set(widget, \ GTK_DEST_DEFAULT_MOTION | GTK_DEST_DEFAULT_DROP, \ bmp_drop_types, 5, \ GDK_ACTION_COPY | GDK_ACTION_MOVE)