Mercurial > audlegacy
view Plugins/Input/console/changes.txt @ 361:db298f2d3dd9 trunk
[svn] Detect files by content; remove quick detect.
author | chainsaw |
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date | Fri, 30 Dec 2005 17:56:32 -0800 |
parents | 252843aac42f |
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Game_Music_Emu Change Log Game_Music_Emu 0.2.4 -------------------- - Created a discussion forum for problems and feedback: http://groups-beta.google.com/group/blargg-sound-libs - Added to-do list and design notes - Added Music_Emu::skip( long sample_count ) to skip ahead in current track - Added Gym_Emu::track_length() and Vgm_Emu::track_length() for determining the length of non-looped GYM and VGM files - Fixed Fir_Resampler, used for SPC and GYM playback (was incorrectly using abs() instead of fabs()...argh) - Fixed SPC emulation bugs: eliminated clicks in Plok! soundtrack and now stops sample slightly earlier than the end, as the SNES does. Fixed a totally broken CPU addressing mode. - Fixed Konami VRC6 saw wave (was very broken before). Now VRC6 music sounds decent - Fixed a minor GBS emulation bug - Fixed GYM loop point bug when track was restarted before loop point had been reached - Made default GBS frequency equalization less muffled - Added pseudo-surround effect removal for SPC files - Added Music_Emu::voice_names() which returns names for each voice. - Added BLARGG_SOURCE_BEGIN which allows custom compiler options to be easily set for library sources - Changed assignment of expansion sound chips in Nsf_Emu to be spread more evenly when using Effects_Buffer Game_Music_Emu 0.2.0 -------------------- - Redid framework and rewrote/cleaned up emulators - Changed licensing to GNU Lesser General Public License (LGPL) - Added Sega Genesis GYM and Super Nintendo SPC emulators - Added Namco-106 and Konami VRC6 sound chip support to NSF emulator - Eliminated use of static mutable data in emulators, allowing multi-instance safety Game_Music_Emu 0.1.0 -------------------- - First release