Mercurial > audlegacy
view Plugins/Input/console/Gb_Oscs.cpp @ 1238:dc6f7048a9fa trunk
[svn] - remove metatag entirely
author | nenolod |
---|---|
date | Wed, 14 Jun 2006 22:41:05 -0700 |
parents | c04dff121e1d |
children | f12d7e208b43 |
line wrap: on
line source
// Gb_Snd_Emu 0.1.4. http://www.slack.net/~ant/ #include "Gb_Apu.h" #include <string.h> /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN // Gb_Osc void Gb_Osc::reset() { delay = 0; last_amp = 0; length = 0; output_select = 3; output = outputs [output_select]; } void Gb_Osc::clock_length() { if ( (regs [4] & len_enabled_mask) && length ) length--; } // Gb_Env void Gb_Env::clock_envelope() { if ( env_delay && !--env_delay ) { env_delay = regs [2] & 7; int v = volume - 1 + (regs [2] >> 2 & 2); if ( (unsigned) v < 15 ) volume = v; } } bool Gb_Env::write_register( int reg, int data ) { switch ( reg ) { case 1: length = 64 - (regs [1] & 0x3f); break; case 2: if ( !(data >> 4) ) enabled = false; break; case 4: if ( data & trigger ) { env_delay = regs [2] & 7; volume = regs [2] >> 4; enabled = true; if ( length == 0 ) length = 64; return true; } } return false; } // Gb_Square void Gb_Square::reset() { phase = 0; sweep_freq = 0; sweep_delay = 0; Gb_Env::reset(); } void Gb_Square::clock_sweep() { int sweep_period = (regs [0] & period_mask) >> 4; if ( sweep_period && sweep_delay && !--sweep_delay ) { sweep_delay = sweep_period; regs [3] = sweep_freq & 0xFF; regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07); int offset = sweep_freq >> (regs [0] & shift_mask); if ( regs [0] & 0x08 ) offset = -offset; sweep_freq += offset; if ( sweep_freq < 0 ) { sweep_freq = 0; } else if ( sweep_freq >= 2048 ) { sweep_delay = 0; // don't modify channel frequency any further sweep_freq = 2048; // silence sound immediately } } } void Gb_Square::run( gb_time_t time, gb_time_t end_time, int playing ) { if ( sweep_freq == 2048 ) playing = false; static unsigned char const table [4] = { 1, 2, 4, 6 }; int const duty = table [regs [1] >> 6]; int amp = volume & playing; if ( phase >= duty ) amp = -amp; int frequency = this->frequency(); if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041 { // really high frequency results in DC at half volume amp = volume >> 1; playing = false; } int delta = amp - last_amp; if ( delta ) { last_amp = amp; synth->offset( time, delta, output ); } time += delay; if ( !playing ) time = end_time; if ( time < end_time ) { int const period = (2048 - frequency) * 4; Blip_Buffer* const output = this->output; int phase = this->phase; int delta = amp * 2; do { phase = (phase + 1) & 7; if ( phase == 0 || phase == duty ) { delta = -delta; synth->offset_inline( time, delta, output ); } time += period; } while ( time < end_time ); this->phase = phase; last_amp = delta >> 1; } delay = time - end_time; } // Gb_Noise #include BLARGG_ENABLE_OPTIMIZER void Gb_Noise::run( gb_time_t time, gb_time_t end_time, int playing ) { int amp = volume & playing; int tap = 13 - (regs [3] & 8); if ( bits >> tap & 2 ) amp = -amp; int delta = amp - last_amp; if ( delta ) { last_amp = amp; synth->offset( time, delta, output ); } time += delay; if ( !playing ) time = end_time; if ( time < end_time ) { static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 }; int period = table [regs [3] & 7] << (regs [3] >> 4); // keep parallel resampled time to eliminate time conversion in the loop Blip_Buffer* const output = this->output; const blip_resampled_time_t resampled_period = output->resampled_duration( period ); blip_resampled_time_t resampled_time = output->resampled_time( time ); unsigned bits = this->bits; int delta = amp * 2; do { unsigned changed = (bits >> tap) + 1; time += period; bits <<= 1; if ( changed & 2 ) { delta = -delta; bits |= 1; synth->offset_resampled( resampled_time, delta, output ); } resampled_time += resampled_period; } while ( time < end_time ); this->bits = bits; last_amp = delta >> 1; } delay = time - end_time; } // Gb_Wave inline void Gb_Wave::write_register( int reg, int data ) { switch ( reg ) { case 0: if ( !(data & 0x80) ) enabled = false; break; case 1: length = 256 - regs [1]; break; case 2: volume = data >> 5 & 3; break; case 4: if ( data & trigger & regs [0] ) { wave_pos = 0; enabled = true; if ( length == 0 ) length = 256; } } } void Gb_Wave::run( gb_time_t time, gb_time_t end_time, int playing ) { int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7 int amp = (wave [wave_pos] >> volume_shift & playing) * 2; int frequency = this->frequency(); if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045 { amp = 30 >> volume_shift & playing; playing = false; } int delta = amp - last_amp; if ( delta ) { last_amp = amp; synth->offset( time, delta, output ); } time += delay; if ( !playing ) time = end_time; if ( time < end_time ) { Blip_Buffer* const output = this->output; int const period = (2048 - frequency) * 2; int wave_pos = (this->wave_pos + 1) & (wave_size - 1); do { int amp = (wave [wave_pos] >> volume_shift) * 2; wave_pos = (wave_pos + 1) & (wave_size - 1); int delta = amp - last_amp; if ( delta ) { last_amp = amp; synth->offset_inline( time, delta, output ); } time += period; } while ( time < end_time ); this->wave_pos = (wave_pos - 1) & (wave_size - 1); } delay = time - end_time; } // Gb_Apu::write_osc void Gb_Apu::write_osc( int index, int reg, int data ) { reg -= index * 5; Gb_Square* sq = &square2; switch ( index ) { case 0: sq = &square1; case 1: if ( sq->write_register( reg, data ) && index == 0 ) { square1.sweep_freq = square1.frequency(); if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) ) { square1.sweep_delay = 1; // cause sweep to recalculate now square1.clock_sweep(); } } break; case 2: wave.write_register( reg, data ); break; case 3: if ( noise.write_register( reg, data ) ) noise.bits = 0x7FFF; } }