Mercurial > audlegacy
view Plugins/Input/adplug/core/adl.h @ 1533:e0438384ce0a trunk
[svn] - byebye XMMS configfile crap
author | nenolod |
---|---|
date | Tue, 08 Aug 2006 02:20:57 -0700 |
parents | 705d4c089fce |
children | fd943ec96935 |
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/* * Adplug - Replayer for many OPL2/OPL3 audio file formats. * Copyright (C) 1999 - 2006 Simon Peter, <dn.tlp@gmx.net>, et al. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * adl.h - ADL player adaption by Simon Peter <dn.tlp@gmx.net> */ #ifndef H_ADPLUG_ADLPLAYER #define H_ADPLUG_ADLPLAYER #include <inttypes.h> #include "player.h" class AdlibDriver; class CadlPlayer: public CPlayer { public: static CPlayer *factory(Copl *newopl); CadlPlayer(Copl *newopl); ~CadlPlayer(); bool load(const std::string &filename, const CFileProvider &fp); bool update(); void rewind(int subsong); // refresh rate is fixed at 72Hz float getrefresh() { return 72.0f; } unsigned int getsubsongs(); std::string gettype() { return std::string("Westwood ADL"); } private: int numsubsongs, cursubsong; AdlibDriver *_driver; uint8_t _trackEntries[120]; uint8_t *_soundDataPtr; int _sfxPlayingSound; uint8_t _sfxPriority; uint8_t _sfxFourthByteOfSong; int _numSoundTriggers; const int *_soundTriggers; static const int _kyra1NumSoundTriggers; static const int _kyra1SoundTriggers[]; bool init(); void process(); void playTrack(uint8_t track); void playSoundEffect(uint8_t track); void play(uint8_t track); void unk1(); void unk2(); }; #endif