view Plugins/Input/console/Spc_Emu.cxx @ 1691:e24213152357 trunk

[svn] .cpp -> .cxx This has the nice side effect that we don't need to add .cpp to .SUFFIXES for OpenBSD.
author js
date Thu, 14 Sep 2006 13:33:10 -0700
parents Plugins/Input/console/Spc_Emu.cpp@705d4c089fce
children
line wrap: on
line source


// Game_Music_Emu 0.3.0. http://www.slack.net/~ant/

#include "Spc_Emu.h"

#include <stdlib.h>
#include <string.h>
#include "blargg_endian.h"

/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details. You should have received a copy of the GNU Lesser General
Public License along with this module; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */

#include BLARGG_SOURCE_BEGIN

Spc_Emu::Spc_Emu( double gain )
{
	apu.set_gain( gain );
}

Spc_Emu::~Spc_Emu()
{
}

const char** Spc_Emu::voice_names() const
{
	static const char* names [] = {
		"DSP 1", "DSP 2", "DSP 3", "DSP 4", "DSP 5", "DSP 6", "DSP 7", "DSP 8"
	};
	return names;
}

void Spc_Emu::mute_voices( int m )
{
	Music_Emu::mute_voices( m );
	apu.mute_voices( m );
}

blargg_err_t Spc_Emu::set_sample_rate( long sample_rate )
{
	if ( sample_rate != native_sample_rate )
	{
		BLARGG_RETURN_ERR( resampler.buffer_size( native_sample_rate / 20 * 2 ) );
		resampler.time_ratio( (double) native_sample_rate / sample_rate, 0.9965 );
	}
	return Music_Emu::set_sample_rate( sample_rate );
}

blargg_err_t Spc_Emu::load( Data_Reader& in )
{
	header_t h;
	BLARGG_RETURN_ERR( in.read( &h, sizeof h ) );
	return load( h, in );
}

blargg_err_t Spc_Emu::load( const header_t& h, Data_Reader& in )
{
	if ( in.remain() < Snes_Spc::spc_file_size - (int) sizeof h )
		return "Not an SPC file";
	
	if ( strncmp( h.tag, "SNES-SPC700 Sound File Data", 27 ) != 0 )
		return "Not an SPC file";
	
	long remain = in.remain();
	long size = remain + sizeof h;
	if ( size < trailer_offset )
		size = trailer_offset;
	BLARGG_RETURN_ERR( spc_data.resize( size ) );
	
	set_track_count( 1 );
	set_voice_count( Snes_Spc::voice_count );
	
	memcpy( spc_data.begin(), &h, sizeof h );
	return in.read( &spc_data [sizeof h], remain );
}

void Spc_Emu::start_track( int track )
{
	Music_Emu::start_track( track );
	
	resampler.clear();
	if ( apu.load_spc( spc_data.begin(), spc_data.size() ) )
		check( false );
}

void Spc_Emu::skip( long count )
{
	count = long (count * resampler.ratio()) & ~1;
	
	count -= resampler.skip_input( count );
	if ( count > 0 )
		apu.skip( count );
	
	// eliminate pop due to resampler
	const int resampler_latency = 64;
	sample_t buf [resampler_latency];
	play( resampler_latency, buf );
}

void Spc_Emu::play( long count, sample_t* out )
{
	require( track_count() ); // file must be loaded
	
	if ( sample_rate() == native_sample_rate )
	{
		if ( apu.play( count, out ) )
			log_error();
		return;
	}
	
	long remain = count;
	while ( remain > 0 )
	{
		remain -= resampler.read( &out [count - remain], remain );
		if ( remain > 0 )
		{
			long n = resampler.max_write();
			if ( apu.play( n, resampler.buffer() ) )
				log_error();
			resampler.write( n );
		}
	}
	
	assert( remain == 0 );
}