Mercurial > audlegacy
view Plugins/Input/console/Blip_Buffer.cpp @ 98:e42694a28331 trunk
[svn] More progress -- now loads as an audacious module. :)
author | nenolod |
---|---|
date | Tue, 01 Nov 2005 21:34:11 -0800 |
parents | 252843aac42f |
children | 7c5e886205ef |
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// Blip_Buffer 0.3.3. http://www.slack.net/~ant/libs/ #include "Blip_Buffer.h" #include <string.h> #include <math.h> /* Copyright (C) 2003-2005 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN Blip_Buffer::Blip_Buffer() { samples_per_sec = 44100; buffer_ = NULL; // try to cause assertion failure if buffer is used before these are set clocks_per_sec = 0; factor_ = ~0ul; offset_ = 0; buffer_size_ = 0; length_ = 0; bass_freq_ = 16; } void Blip_Buffer::clear( bool entire_buffer ) { long count = (entire_buffer ? buffer_size_ : samples_avail()); offset_ = 0; reader_accum = 0; memset( buffer_, sample_offset & 0xFF, (count + widest_impulse_) * sizeof (buf_t_) ); } blargg_err_t Blip_Buffer::sample_rate( long new_rate, int msec ) { size_t new_size = (ULONG_MAX >> BLIP_BUFFER_ACCURACY) + 1 - widest_impulse_ - 64; if ( msec != blip_default_length ) { size_t s = (new_rate * (msec + 1) + 999) / 1000; if ( s < new_size ) new_size = s; else require( false ); // requested buffer length exceeds limit } if ( buffer_size_ != new_size ) { delete [] buffer_; buffer_ = NULL; // allow for exception in allocation below buffer_size_ = 0; offset_ = 0; buffer_ = new buf_t_ [new_size + widest_impulse_]; if ( !buffer_ ) return "Out of memory"; } buffer_size_ = new_size; length_ = new_size * 1000 / new_rate - 1; if ( msec ) assert( length_ == msec ); // ensure length is same as that passed in samples_per_sec = new_rate; if ( clocks_per_sec ) clock_rate( clocks_per_sec ); // recalculate factor bass_freq( bass_freq_ ); // recalculate shift clear(); return blargg_success; } void Blip_Buffer::clock_rate( long cps ) { clocks_per_sec = cps; factor_ = (unsigned long) floor( (double) samples_per_sec / cps * (1L << BLIP_BUFFER_ACCURACY) + 0.5 ); require( factor_ > 0 ); // clock_rate/sample_rate ratio is too large } Blip_Buffer::~Blip_Buffer() { delete [] buffer_; } void Blip_Buffer::bass_freq( int freq ) { bass_freq_ = freq; if ( freq == 0 ) { bass_shift = 31; // 32 or greater invokes undefined behavior elsewhere return; } bass_shift = 1 + (int) floor( 1.442695041 * log( 0.124 * samples_per_sec / freq ) ); if ( bass_shift < 0 ) bass_shift = 0; if ( bass_shift > 24 ) bass_shift = 24; } long Blip_Buffer::count_samples( blip_time_t t ) const { return (resampled_time( t ) >> BLIP_BUFFER_ACCURACY) - (offset_ >> BLIP_BUFFER_ACCURACY); } void Blip_Impulse_::init( blip_pair_t_* imps, int w, int r, int fb ) { fine_bits = fb; width = w; impulses = (imp_t*) imps; generate = true; volume_unit_ = -1.0; res = r; buf = NULL; impulse = &impulses [width * res * 2 * (fine_bits ? 2 : 1)]; offset = 0; } const int impulse_bits = 15; const long impulse_amp = 1L << impulse_bits; const long impulse_offset = impulse_amp / 2; void Blip_Impulse_::scale_impulse( int unit, imp_t* imp_in ) const { long offset = ((long) unit << impulse_bits) - impulse_offset * unit + (1 << (impulse_bits - 1)); imp_t* imp = imp_in; imp_t* fimp = impulse; for ( int n = res / 2 + 1; n--; ) { int error = unit; for ( int nn = width; nn--; ) { long a = ((long) *fimp++ * unit + offset) >> impulse_bits; error -= a - unit; *imp++ = (imp_t) a; } // add error to middle imp [-width / 2 - 1] += (imp_t) error; } if ( res > 2 ) { // second half is mirror-image const imp_t* rev = imp - width - 1; for ( int nn = (res / 2 - 1) * width - 1; nn--; ) *imp++ = *--rev; *imp++ = (imp_t) unit; } // copy to odd offset *imp++ = (imp_t) unit; memcpy( imp, imp_in, (res * width - 1) * sizeof *imp ); } const int max_res = 1 << blip_res_bits_; void Blip_Impulse_::fine_volume_unit() { // to do: find way of merging in-place without temporary buffer imp_t temp [max_res * 2 * Blip_Buffer::widest_impulse_]; scale_impulse( (offset & 0xffff) << fine_bits, temp ); imp_t* imp2 = impulses + res * 2 * width; scale_impulse( offset & 0xffff, imp2 ); // merge impulses imp_t* imp = impulses; imp_t* src2 = temp; for ( int n = res / 2 * 2 * width; n--; ) { *imp++ = *imp2++; *imp++ = *imp2++; *imp++ = *src2++; *imp++ = *src2++; } } void Blip_Impulse_::volume_unit( double new_unit ) { if ( new_unit == volume_unit_ ) return; if ( generate ) treble_eq( blip_eq_t( -8.87, 8800, 44100 ) ); volume_unit_ = new_unit; offset = 0x10001 * (unsigned long) floor( volume_unit_ * 0x10000 + 0.5 ); if ( fine_bits ) fine_volume_unit(); else scale_impulse( offset & 0xffff, impulses ); } static const double pi = 3.1415926535897932384626433832795029L; void Blip_Impulse_::treble_eq( const blip_eq_t& new_eq ) { if ( !generate && new_eq.treble == eq.treble && new_eq.cutoff == eq.cutoff && new_eq.sample_rate == eq.sample_rate ) return; // already calculated with same parameters generate = false; eq = new_eq; double treble = pow( 10.0, 1.0 / 20 * eq.treble ); // dB (-6dB = 0.50) if ( treble < 0.000005 ) treble = 0.000005; const double treble_freq = 22050.0; // treble level at 22 kHz harmonic const double sample_rate = eq.sample_rate; const double pt = treble_freq * 2 / sample_rate; double cutoff = eq.cutoff * 2 / sample_rate; if ( cutoff >= pt * 0.95 || cutoff >= 0.95 ) { cutoff = 0.5; treble = 1.0; } // DSF Synthesis (See T. Stilson & J. Smith (1996), // Alias-free digital synthesis of classic analog waveforms) // reduce adjacent impulse interference by using small part of wide impulse const double n_harm = 4096; const double rolloff = pow( treble, 1.0 / (n_harm * pt - n_harm * cutoff) ); const double rescale = 1.0 / pow( rolloff, n_harm * cutoff ); const double pow_a_n = rescale * pow( rolloff, n_harm ); const double pow_a_nc = rescale * pow( rolloff, n_harm * cutoff ); double total = 0.0; const double to_angle = pi / 2 / n_harm / max_res; float buf [max_res * (Blip_Buffer::widest_impulse_ - 2) / 2]; const int size = max_res * (width - 2) / 2; for ( int i = size; i--; ) { double angle = (i * 2 + 1) * to_angle; // equivalent //double y = dsf( angle, n_harm * cutoff, 1.0 ); //y -= rescale * dsf( angle, n_harm * cutoff, rolloff ); //y += rescale * dsf( angle, n_harm, rolloff ); const double cos_angle = cos( angle ); const double cos_nc_angle = cos( n_harm * cutoff * angle ); const double cos_nc1_angle = cos( (n_harm * cutoff - 1.0) * angle ); double b = 2.0 - 2.0 * cos_angle; double a = 1.0 - cos_angle - cos_nc_angle + cos_nc1_angle; double d = 1.0 + rolloff * (rolloff - 2.0 * cos_angle); double c = pow_a_n * rolloff * cos( (n_harm - 1.0) * angle ) - pow_a_n * cos( n_harm * angle ) - pow_a_nc * rolloff * cos_nc1_angle + pow_a_nc * cos_nc_angle; // optimization of a / b + c / d double y = (a * d + c * b) / (b * d); // fixed window which affects wider impulses more if ( width > 12 ) { double window = cos( n_harm / 1.25 / Blip_Buffer::widest_impulse_ * angle ); y *= window * window; } total += (float) y; buf [i] = (float) y; } // integrate runs of length 'max_res' double factor = impulse_amp * 0.5 / total; // 0.5 accounts for other mirrored half imp_t* imp = impulse; const int step = max_res / res; int offset = res > 1 ? max_res : max_res / 2; for ( int n = res / 2 + 1; n--; offset -= step ) { for ( int w = -width / 2; w < width / 2; w++ ) { double sum = 0; for ( int i = max_res; i--; ) { int index = w * max_res + offset + i; if ( index < 0 ) index = -index - 1; if ( index < size ) sum += buf [index]; } *imp++ = (imp_t) floor( sum * factor + (impulse_offset + 0.5) ); } } // rescale double unit = volume_unit_; if ( unit >= 0 ) { volume_unit_ = -1; volume_unit( unit ); } } void Blip_Buffer::remove_samples( long count ) { require( buffer_ ); // sample rate must have been set if ( !count ) // optimization return; remove_silence( count ); // copy remaining samples to beginning and clear old samples long remain = samples_avail() + widest_impulse_; if ( count >= remain ) memmove( buffer_, buffer_ + count, remain * sizeof (buf_t_) ); else memcpy( buffer_, buffer_ + count, remain * sizeof (buf_t_) ); memset( buffer_ + remain, sample_offset & 0xFF, count * sizeof (buf_t_) ); } #include BLARGG_ENABLE_OPTIMIZER long Blip_Buffer::read_samples( blip_sample_t* out, long max_samples, bool stereo ) { require( buffer_ ); // sample rate must have been set long count = samples_avail(); if ( count > max_samples ) count = max_samples; if ( !count ) return 0; // optimization int sample_offset = this->sample_offset; int bass_shift = this->bass_shift; buf_t_* buf = buffer_; long accum = reader_accum; if ( !stereo ) { for ( long n = count; n--; ) { long s = accum >> accum_fract; accum -= accum >> bass_shift; accum += (long (*buf++) - sample_offset) << accum_fract; *out++ = (blip_sample_t) s; // clamp sample if ( (BOOST::int16_t) s != s ) out [-1] = blip_sample_t (0x7FFF - (s >> 24)); } } else { for ( long n = count; n--; ) { long s = accum >> accum_fract; accum -= accum >> bass_shift; accum += (long (*buf++) - sample_offset) << accum_fract; *out = (blip_sample_t) s; out += 2; // clamp sample if ( (BOOST::int16_t) s != s ) out [-2] = blip_sample_t (0x7FFF - (s >> 24)); } } reader_accum = accum; remove_samples( count ); return count; } void Blip_Buffer::mix_samples( const blip_sample_t* in, long count ) { buf_t_* buf = &buffer_ [(offset_ >> BLIP_BUFFER_ACCURACY) + (widest_impulse_ / 2 - 1)]; int prev = 0; while ( count-- ) { int s = *in++; *buf += s - prev; prev = s; ++buf; } *buf -= *--in; }