Mercurial > audlegacy
view Plugins/Input/console/Classic_Emu.cpp @ 98:e42694a28331 trunk
[svn] More progress -- now loads as an audacious module. :)
author | nenolod |
---|---|
date | Tue, 01 Nov 2005 21:34:11 -0800 |
parents | 252843aac42f |
children | 7c5e886205ef |
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// Game_Music_Emu 0.2.4. http://www.slack.net/~ant/libs/ #include "Classic_Emu.h" #include "Multi_Buffer.h" /* Copyright (C) 2003-2005 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include BLARGG_SOURCE_BEGIN Classic_Emu::Classic_Emu() { buf = NULL; std_buf = NULL; set_equalizer( equalizer_t( -8.87, 8800 ) ); } Classic_Emu::~Classic_Emu() { delete std_buf; } void Classic_Emu::update_eq_() { update_eq( blip_eq_t( equalizer_.treble, equalizer_.cutoff, buf->sample_rate() ) ); buf->bass_freq( equalizer_.bass ); } void Classic_Emu::set_equalizer( const equalizer_t& eq ) { equalizer_ = eq; if ( buf ) update_eq_(); } blargg_err_t Classic_Emu::init( long sample_rate ) { buf = NULL; delete std_buf; std_buf = NULL; Stereo_Buffer* sb = new Stereo_Buffer; if ( !sb ) return "Out of memory"; std_buf = sb; BLARGG_RETURN_ERR( sb->sample_rate( sample_rate, 1000 / 20 ) ); buf = std_buf; return blargg_success; } void Classic_Emu::mute_voices( int mask ) { require( buf ); // init() must have been called mute_mask_ = mask; for ( int i = voice_count(); i--; ) { if ( mask & (1 << i) ) { set_voice( i, NULL ); } else { Multi_Buffer::channel_t ch = buf->channel( i ); set_voice( i, ch.center, ch.left, ch.right ); } } } blargg_err_t Classic_Emu::setup_buffer( long clock_rate ) { require( buf ); // init() must have been called buf->clock_rate( clock_rate ); update_eq_(); return buf->set_channel_count( voice_count() ); } void Classic_Emu::starting_track() { require( buf ); // init() must have been called mute_voices( 0 ); buf->clear(); } blargg_err_t Classic_Emu::play( long count, sample_t* out ) { require( buf ); // init() must have been called long remain = count; while ( remain ) { remain -= buf->read_samples( &out [count - remain], remain ); if ( remain ) { bool added_stereo = false; blip_time_t cyc = run( buf->length(), &added_stereo ); if ( !cyc ) return "Emulation error"; buf->end_frame( cyc, added_stereo ); } } return blargg_success; }