view Plugins/Input/adplug/core/adplug.dsp @ 379:eb41901d38f5 trunk

[svn] Fix adplug compilation issues (also per laci)
author nenolod
date Tue, 03 Jan 2006 09:47:13 -0800
parents 8df427a314a8
children
line wrap: on
line source

# Microsoft Developer Studio Project File - Name="adplug" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=adplug - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "adplug.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "adplug.mak" CFG="adplug - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "adplug - Win32 Release" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE "adplug - Win32 Debug" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "adplug - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Installing library and headers...
PostBuild_Cmds=call vc6inst l "Release\adplug.lib"	call vc6inst i *.h adplug
# End Special Build Tool

!ELSEIF  "$(CFG)" == "adplug - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\adplugd.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Installing library and headers...
PostBuild_Cmds=call vc6inst l "Debug\adplugd.lib"	call vc6inst i *.h adplug
# End Special Build Tool

!ENDIF 

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# Name "adplug - Win32 Debug"
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