Mercurial > audlegacy
view Plugins/Input/console/Classic_Emu.h @ 1458:f12d7e208b43 trunk
[svn] Update FSF address in copyright notices. Update autotools templates.
author | chainsaw |
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date | Wed, 02 Aug 2006 15:44:07 -0700 |
parents | c04dff121e1d |
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// Classic game music emulator interface base class for emulators which use Blip_Buffer // for sound output. // Game_Music_Emu 0.3.0 #ifndef CLASSIC_EMU_H #define CLASSIC_EMU_H #include "Music_Emu.h" class Blip_Buffer; class blip_eq_t; typedef long blip_time_t; class Classic_Emu : public Music_Emu { public: Classic_Emu(); ~Classic_Emu(); blargg_err_t set_sample_rate( long sample_rate ); void set_buffer( Multi_Buffer* ); void mute_voices( int ); void play( long, sample_t* ); void start_track( int track ); void set_equalizer( equalizer_t const& ); public: // deprecated blargg_err_t init( long rate ) { return set_sample_rate( rate ); } protected: virtual blargg_err_t setup_buffer( long clock_rate ); virtual void set_voice( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ) = 0; virtual blip_time_t run( int msec, bool* added_stereo ); virtual blip_time_t run_clocks( blip_time_t, bool* added_stereo ); virtual void update_eq( blip_eq_t const& ) = 0; private: Multi_Buffer* buf; Multi_Buffer* stereo_buffer; long clock_rate; }; inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf ) { assert( !buf && new_buf ); buf = new_buf; } #endif