Mercurial > audlegacy
view audacious/skin.h @ 427:f61e69a1a376 trunk
[svn] That removed so much that it does not play anymore. Add a line of code back.
author | chainsaw |
---|---|
date | Sat, 14 Jan 2006 05:40:19 -0800 |
parents | cb178e5ad177 |
children | 7d998597254e |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SKIN_H #define SKIN_H #include <glib.h> #include <gdk/gdk.h> #define BMP_DEFAULT_SKIN_PATH \ DATA_DIR G_DIR_SEPARATOR_S "Skins" G_DIR_SEPARATOR_S "Default" typedef enum { SKIN_MAIN = 0, SKIN_CBUTTONS, SKIN_TITLEBAR, SKIN_SHUFREP, SKIN_TEXT, SKIN_VOLUME, SKIN_BALANCE, SKIN_MONOSTEREO, SKIN_PLAYPAUSE, SKIN_NUMBERS, SKIN_POSBAR, SKIN_PLEDIT, SKIN_EQMAIN, SKIN_EQ_EX, SKIN_PIXMAP_COUNT } SkinPixmapId; typedef enum { SKIN_MASK_MAIN = 0, SKIN_MASK_MAIN_SHADE, SKIN_MASK_EQ, SKIN_MASK_EQ_SHADE, SKIN_MASK_COUNT } SkinMaskId; typedef enum { SKIN_PLEDIT_NORMAL = 0, SKIN_PLEDIT_CURRENT, SKIN_PLEDIT_NORMALBG, SKIN_PLEDIT_SELECTEDBG, SKIN_TEXTBG, SKIN_TEXTFG, SKIN_COLOR_COUNT } SkinColorId; #define SKIN_PIXMAP(x) ((SkinPixmap *)(x)) typedef struct _SkinPixmap { GdkPixmap *pixmap; /* GdkPixmap *def_pixmap; */ /* The real size of the pixmap */ gint width, height; /* The size of the pixmap from the current skin, which might be smaller */ gint current_width, current_height; } SkinPixmap; #define SKIN(x) ((Skin *)(x)) typedef struct _Skin { GMutex *lock; gchar *path; gchar *def_path; SkinPixmap pixmaps[SKIN_PIXMAP_COUNT]; GdkColor textbg[6], def_textbg[6]; GdkColor textfg[6], def_textfg[6]; GdkColor *colors[SKIN_COLOR_COUNT]; guchar vis_color[24][3]; GdkBitmap *masks[SKIN_MASK_COUNT]; } Skin; extern Skin *bmp_active_skin; gboolean init_skins(const gchar * path); void cleanup_skins(void); gboolean bmp_active_skin_load(const gchar * path); gboolean bmp_active_skin_reload(void); Skin *skin_new(void); gboolean skin_load(Skin * skin, const gchar * path); void skin_reload(Skin * skin); void skin_free(Skin * skin); GdkBitmap *skin_get_mask(Skin * skin, SkinMaskId mi); GdkColor *skin_get_color(Skin * skin, SkinColorId color_id); void skin_get_viscolor(Skin * skin, guchar vis_color[24][3]); gint skin_get_id(void); void skin_draw_pixmap(Skin * skin, GdkDrawable * drawable, GdkGC * gc, SkinPixmapId pixmap_id, gint xsrc, gint ysrc, gint xdest, gint ydest, gint width, gint height); void skin_get_eq_spline_colors(Skin * skin, guint32 colors[19]); void skin_install_skin(const gchar * path); void skin_draw_playlistwin_shaded(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gboolean focus); void skin_draw_playlistwin_frame(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gint width, gint height, gboolean focus); void skin_draw_mainwin_titlebar(Skin * skin, GdkDrawable * drawable, GdkGC * gc, gboolean shaded, gboolean focus); gboolean skin_reload_forced(void); #endif