Mercurial > audlegacy
graph
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[svn] Update the credits to note the code sync that occured. trunkWed, 09 Nov 2005 16:49:31 -0800, by nenolod
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[svn] Optimized decoders, and custom resampler. We don't use these yet. trunkWed, 09 Nov 2005 16:42:39 -0800, by nenolod
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[svn] Synchronize mpg123 code with mpg123-0.59s.mc3. This brings us superior accuracy to libMAD, apparently. trunkWed, 09 Nov 2005 16:40:03 -0800, by nenolod
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[svn] Fix realize function for the bitmap fonts option. trunkTue, 08 Nov 2005 12:04:15 -0800, by nenolod
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[svn] More bitmap-font related stuff, working on a scrolling implementation too. (You can now enable or disable bitmap font support in Preferences.) trunkMon, 07 Nov 2005 23:26:55 -0800, by nenolod
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[svn] Bring back support for winamp-style bitmap fonts. :) trunkMon, 07 Nov 2005 22:13:25 -0800, by nenolod
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[svn] Add build infrastructure for General plugins :) trunkThu, 03 Nov 2005 21:40:28 -0800, by nenolod
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[svn] Update configure to generate the makefile for the SPC decoder... trunkThu, 03 Nov 2005 14:17:02 -0800, by nenolod
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[svn] Hook the console plugin into the build, it's ready for initial alphatesting. trunkWed, 02 Nov 2005 22:08:35 -0800, by nenolod
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[svn] Finally! Got the timing working properly on the visualization plugin :) trunkWed, 02 Nov 2005 21:43:28 -0800, by nenolod
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[svn] Tell the player that the decoder has fired up :) trunkWed, 02 Nov 2005 21:26:00 -0800, by nenolod
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[svn] Use header.game, over header.author, as most SPC files do not contain the composer information. trunkWed, 02 Nov 2005 19:33:25 -0800, by nenolod
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[svn] Normal sound decoding, now to just figure out how to stop the decode_thread when we need to. trunkWed, 02 Nov 2005 18:38:59 -0800, by nenolod
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[svn] More accurate sound reproduction, but there is warbling. Still locks up player on completion. trunkTue, 01 Nov 2005 23:15:57 -0800, by nenolod