Mercurial > audlegacy
graph
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[svn] Hook the console plugin into the build, it's ready for initial alphatesting. trunkWed, 02 Nov 2005 22:08:35 -0800, by nenolod
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[svn] Finally! Got the timing working properly on the visualization plugin :) trunkWed, 02 Nov 2005 21:43:28 -0800, by nenolod
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[svn] Tell the player that the decoder has fired up :) trunkWed, 02 Nov 2005 21:26:00 -0800, by nenolod
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[svn] Use header.game, over header.author, as most SPC files do not contain the composer information. trunkWed, 02 Nov 2005 19:33:25 -0800, by nenolod
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[svn] Normal sound decoding, now to just figure out how to stop the decode_thread when we need to. trunkWed, 02 Nov 2005 18:38:59 -0800, by nenolod
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[svn] More accurate sound reproduction, but there is warbling. Still locks up player on completion. trunkTue, 01 Nov 2005 23:15:57 -0800, by nenolod
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[svn] More progress -- now loads as an audacious module. :) trunkTue, 01 Nov 2005 21:34:11 -0800, by nenolod
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[svn] Pass correct endianness information to the library. trunkTue, 01 Nov 2005 20:18:19 -0800, by nenolod
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[svn] Import the initial sources for console music support. trunkTue, 01 Nov 2005 19:57:26 -0800, by nenolod
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[svn] Fix the missing separator in the playback menu. (oops) trunkTue, 01 Nov 2005 00:11:27 -0800, by nenolod
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[svn] s/static GTKItemFactoryEntry/GTKItemFactoryEntry/g. trunkMon, 31 Oct 2005 21:16:49 -0800, by nenolod
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[svn] We wanted GTK_WINDOW_TOPLEVEL here, not GTK_WINDOW_POPUP. :P trunkMon, 31 Oct 2005 21:06:43 -0800, by nenolod
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[svn] m4 changes: move libmikmod stuff into m4/libmikmod.m4. trunkMon, 31 Oct 2005 20:29:31 -0800, by nenolod
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[svn] Fix #129 by using playlistwin_set_mask() in playlistwin_set_shade() trunkSun, 30 Oct 2005 21:08:07 -0800, by msameer