Thu, 10 Nov 2005 17:51:04 -0800 |
nenolod |
[svn] looping stuff
trunk
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Wed, 09 Nov 2005 21:24:24 -0800 |
nenolod |
[svn] Open the output channel before firing up the thread.
trunk
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Wed, 02 Nov 2005 22:07:17 -0800 |
nenolod |
[svn] Add about box.
trunk
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Wed, 02 Nov 2005 21:45:23 -0800 |
nenolod |
[svn] Improved latency on the decode loop.
trunk
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Wed, 02 Nov 2005 21:43:28 -0800 |
nenolod |
[svn] Finally! Got the timing working properly on the visualization plugin :)
trunk
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Wed, 02 Nov 2005 21:26:00 -0800 |
nenolod |
[svn] Tell the player that the decoder has fired up :)
trunk
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Wed, 02 Nov 2005 19:33:25 -0800 |
nenolod |
[svn] Use header.game, over header.author, as most SPC files do not contain the composer information.
trunk
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Wed, 02 Nov 2005 19:31:34 -0800 |
nenolod |
[svn] Generate a proper title.
trunk
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Wed, 02 Nov 2005 19:11:24 -0800 |
nenolod |
[svn] Stop playback when requested to by user.
trunk
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Wed, 02 Nov 2005 18:38:59 -0800 |
nenolod |
[svn] Normal sound decoding, now to just figure out how to stop the decode_thread when we need to.
trunk
|
Tue, 01 Nov 2005 23:15:57 -0800 |
nenolod |
[svn] More accurate sound reproduction, but there is warbling. Still locks up player on completion.
trunk
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Tue, 01 Nov 2005 23:01:32 -0800 |
nenolod |
[svn] More stuffness. It *decodes*, but:
trunk
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Tue, 01 Nov 2005 21:53:40 -0800 |
nenolod |
[svn] What i have right now is this.
trunk
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Tue, 01 Nov 2005 21:34:11 -0800 |
nenolod |
[svn] More progress -- now loads as an audacious module. :)
trunk
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Tue, 01 Nov 2005 21:23:24 -0800 |
nenolod |
[svn] More work
trunk
|