changeset 3925:889535f0b9c7

this should get commited together with 4710b997ee38
author Tomasz Mon <desowin@gmail.com>
date Sun, 11 Nov 2007 21:49:44 +0100
parents 6c85469949af
children 05e6d9db003c
files src/audacious/ui_skinned_playstatus.c
diffstat 1 files changed, 6 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/src/audacious/ui_skinned_playstatus.c	Sun Nov 11 15:16:53 2007 +0100
+++ b/src/audacious/ui_skinned_playstatus.c	Sun Nov 11 21:49:44 2007 +0100
@@ -190,20 +190,20 @@
     if (playstatus->status == STATUS_STOP && playstatus->buffering == TRUE)
         playstatus->buffering = FALSE;
     if (playstatus->status == STATUS_PLAY && playstatus->buffering == TRUE)
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 39, 0, 0, 0, 3, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 39, 0, 0, 0, 3, playstatus->height);
     else if (playstatus->status == STATUS_PLAY)
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 36, 0, 0, 0, 3, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 36, 0, 0, 0, 3, playstatus->height);
     else
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 27, 0, 0, 0, 2, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 27, 0, 0, 0, 2, playstatus->height);
     switch (playstatus->status) {
     case STATUS_STOP:
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 18, 0, 2, 0, 9, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 18, 0, 2, 0, 9, playstatus->height);
         break;
     case STATUS_PAUSE:
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 9, 0, 2, 0, 9, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 9, 0, 2, 0, 9, playstatus->height);
         break;
     case STATUS_PLAY:
-        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 1, 0, 3, 0, 8, 9);
+        skin_draw_pixmap(bmp_active_skin, obj, gc, SKIN_PLAYPAUSE, 1, 0, 3, 0, 8, playstatus->height);
         break;
     }