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1 ;;; button.el --- clickable buttons
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2 ;;
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3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
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4 ;; 2006, 2007, 2008 Free Software Foundation, Inc.
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5 ;;
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6 ;; Author: Miles Bader <miles@gnu.org>
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7 ;; Keywords: extensions
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8 ;;
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9 ;; This file is part of GNU Emacs.
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10 ;;
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11 ;; GNU Emacs is free software: you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation, either version 3 of the License, or
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14 ;; (at your option) any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
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24 ;;; Commentary:
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25 ;;
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26 ;; This package defines functions for inserting and manipulating
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27 ;; clickable buttons in Emacs buffers, such as might be used for help
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28 ;; hyperlinks, etc.
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29 ;;
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30 ;; In some ways it duplicates functionality also offered by the
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31 ;; `widget' package, but the button package has the advantage that it
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32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
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33 ;; (the code, that is, not the interface).
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34 ;;
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35 ;; Buttons can either use overlays, in which case the button is
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36 ;; represented by the overlay itself, or text-properties, in which case
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37 ;; the button is represented by a marker or buffer-position pointing
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38 ;; somewhere in the button. In the latter case, no markers into the
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39 ;; buffer are retained, which is important for speed if there are are
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40 ;; extremely large numbers of buttons.
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41 ;;
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42 ;; Using `define-button-type' to define default properties for buttons
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43 ;; is not necessary, but it is is encouraged, since doing so makes the
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44 ;; resulting code clearer and more efficient.
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45 ;;
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46
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47 ;;; Code:
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48
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49
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50 ;; Globals
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51
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52 ;; Use color for the MS-DOS port because it doesn't support underline.
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53 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
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54 ;; no longer be a special case.
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55 (defface button '((((type pc) (class color))
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56 (:foreground "lightblue"))
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57 (((supports :underline t)) :underline t)
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58 (t (:foreground "lightblue")))
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59 "Default face used for buttons."
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60 :group 'basic-faces)
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61
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62 (defvar button-map
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63 (let ((map (make-sparse-keymap)))
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64 ;; The following definition needs to avoid using escape sequences that
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65 ;; might get converted to ^M when building loaddefs.el
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66 (define-key map [(control ?m)] 'push-button)
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67 (define-key map [mouse-2] 'push-button)
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68 map)
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69 "Keymap used by buttons.")
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70
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71 (defvar button-buffer-map
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72 (let ((map (make-sparse-keymap)))
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73 (define-key map [?\t] 'forward-button)
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74 (define-key map "\e\t" 'backward-button)
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75 (define-key map [backtab] 'backward-button)
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76 map)
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77 "Keymap useful for buffers containing buttons.
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78 Mode-specific keymaps may want to use this as their parent keymap.")
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79
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80 ;; Default properties for buttons
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81 (put 'default-button 'face 'button)
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82 (put 'default-button 'mouse-face 'highlight)
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83 (put 'default-button 'keymap button-map)
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84 (put 'default-button 'type 'button)
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85 ;; action may be either a function to call, or a marker to go to
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86 (put 'default-button 'action 'ignore)
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87 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
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88 ;; Make overlay buttons go away if their underlying text is deleted.
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89 (put 'default-button 'evaporate t)
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90 ;; Prevent insertions adjacent to the text-property buttons from
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91 ;; inheriting its properties.
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92 (put 'default-button 'rear-nonsticky t)
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93
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94 ;; A `category-symbol' property for the default button type
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95 (put 'button 'button-category-symbol 'default-button)
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96
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97
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98 ;; Button types (which can be used to hold default properties for buttons)
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99
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100 ;; Because button-type properties are inherited by buttons using the
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101 ;; special `category' property (implemented by both overlays and
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102 ;; text-properties), we need to store them on a symbol to which the
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103 ;; `category' properties can point. Instead of using the symbol that's
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104 ;; the name of each button-type, however, we use a separate symbol (with
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105 ;; `-button' appended, and uninterned) to store the properties. This is
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106 ;; to avoid name clashes.
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107
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108 ;; [this is an internal function]
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109 (defsubst button-category-symbol (type)
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110 "Return the symbol used by button-type TYPE to store properties.
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111 Buttons inherit them by setting their `category' property to that symbol."
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112 (or (get type 'button-category-symbol)
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113 (error "Unknown button type `%s'" type)))
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114
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115 (defun define-button-type (name &rest properties)
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116 "Define a `button type' called NAME (a symbol).
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117 The remaining arguments form a sequence of PROPERTY VALUE pairs,
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118 specifying properties to use as defaults for buttons with this type
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119 \(a button's type may be set by giving it a `type' property when
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120 creating the button, using the :type keyword argument).
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121
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122 In addition, the keyword argument :supertype may be used to specify a
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123 button-type from which NAME inherits its default property values
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124 \(however, the inheritance happens only when NAME is defined; subsequent
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125 changes to a supertype are not reflected in its subtypes)."
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126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
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127 (super-catsym
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128 (button-category-symbol
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129 (or (plist-get properties 'supertype)
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130 (plist-get properties :supertype)
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131 'button))))
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132 ;; Provide a link so that it's easy to find the real symbol.
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133 (put name 'button-category-symbol catsym)
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134 ;; Initialize NAME's properties using the global defaults.
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135 (let ((default-props (symbol-plist super-catsym)))
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136 (while default-props
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137 (put catsym (pop default-props) (pop default-props))))
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138 ;; Add NAME as the `type' property, which will then be returned as
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139 ;; the type property of individual buttons.
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140 (put catsym 'type name)
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141 ;; Add the properties in PROPERTIES to the real symbol.
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142 (while properties
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143 (let ((prop (pop properties)))
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144 (when (eq prop :supertype)
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145 (setq prop 'supertype))
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146 (put catsym prop (pop properties))))
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147 ;; Make sure there's a `supertype' property
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148 (unless (get catsym 'supertype)
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149 (put catsym 'supertype 'button))
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150 name))
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151
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152 (defun button-type-put (type prop val)
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153 "Set the button-type TYPE's PROP property to VAL."
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154 (put (button-category-symbol type) prop val))
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155
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156 (defun button-type-get (type prop)
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157 "Get the property of button-type TYPE named PROP."
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158 (get (button-category-symbol type) prop))
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159
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160 (defun button-type-subtype-p (type supertype)
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161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
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162 (or (eq type supertype)
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163 (and type
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164 (button-type-subtype-p (button-type-get type 'supertype)
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165 supertype))))
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166
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167
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168 ;; Button properties and other attributes
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169
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170 (defun button-start (button)
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171 "Return the position at which BUTTON starts."
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172 (if (overlayp button)
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173 (overlay-start button)
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174 ;; Must be a text-property button.
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175 (or (previous-single-property-change (1+ button) 'button)
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176 (point-min))))
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177
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178 (defun button-end (button)
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179 "Return the position at which BUTTON ends."
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180 (if (overlayp button)
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181 (overlay-end button)
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182 ;; Must be a text-property button.
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183 (or (next-single-property-change button 'button)
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184 (point-max))))
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185
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186 (defun button-get (button prop)
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187 "Get the property of button BUTTON named PROP."
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188 (if (overlayp button)
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189 (overlay-get button prop)
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190 ;; Must be a text-property button.
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191 (get-text-property button prop)))
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192
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193 (defun button-put (button prop val)
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194 "Set BUTTON's PROP property to VAL."
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195 ;; Treat some properties specially.
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196 (cond ((memq prop '(type :type))
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197 ;; We translate a `type' property a `category' property, since
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198 ;; that's what's actually used by overlays/text-properties for
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199 ;; inheriting properties.
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200 (setq prop 'category)
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201 (setq val (button-category-symbol val)))
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202 ((eq prop 'category)
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203 ;; Disallow updating the `category' property directly.
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204 (error "Button `category' property may not be set directly")))
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205 ;; Add the property.
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206 (if (overlayp button)
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207 (overlay-put button prop val)
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208 ;; Must be a text-property button.
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209 (put-text-property
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210 (or (previous-single-property-change (1+ button) 'button)
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211 (point-min))
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212 (or (next-single-property-change button 'button)
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213 (point-max))
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214 prop val)))
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215
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216 (defsubst button-activate (button &optional use-mouse-action)
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217 "Call BUTTON's action property.
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218 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
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219 instead of its normal action; if the button has no mouse-action,
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220 the normal action is used instead."
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221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
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222 (button-get button 'action))))
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223 (if (markerp action)
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224 (save-selected-window
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225 (select-window (display-buffer (marker-buffer action)))
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226 (goto-char action)
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227 (recenter 0))
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228 (funcall action button))))
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229
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230 (defun button-label (button)
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231 "Return BUTTON's text label."
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232 (buffer-substring-no-properties (button-start button) (button-end button)))
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233
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234 (defsubst button-type (button)
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235 "Return BUTTON's button-type."
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236 (button-get button 'type))
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237
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238 (defun button-has-type-p (button type)
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239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
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240 (button-type-subtype-p (button-get button 'type) type))
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241
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242
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243 ;; Creating overlay buttons
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244
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245 (defun make-button (beg end &rest properties)
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246 "Make a button from BEG to END in the current buffer.
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247 The remaining arguments form a sequence of PROPERTY VALUE pairs,
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248 specifying properties to add to the button.
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249 In addition, the keyword argument :type may be used to specify a
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250 button-type from which to inherit other properties; see
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251 `define-button-type'.
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252
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253 Also see `make-text-button', `insert-button'."
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254 (let ((overlay (make-overlay beg end nil t nil)))
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255 (while properties
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256 (button-put overlay (pop properties) (pop properties)))
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257 ;; Put a pointer to the button in the overlay, so it's easy to get
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258 ;; when we don't actually have a reference to the overlay.
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259 (overlay-put overlay 'button overlay)
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260 ;; If the user didn't specify a type, use the default.
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261 (unless (overlay-get overlay 'category)
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262 (overlay-put overlay 'category 'default-button))
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263 ;; OVERLAY is the button, so return it
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264 overlay))
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265
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266 (defun insert-button (label &rest properties)
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267 "Insert a button with the label LABEL.
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268 The remaining arguments form a sequence of PROPERTY VALUE pairs,
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269 specifying properties to add to the button.
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270 In addition, the keyword argument :type may be used to specify a
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271 button-type from which to inherit other properties; see
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272 `define-button-type'.
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273
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274 Also see `insert-text-button', `make-button'."
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275 (apply #'make-button
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276 (prog1 (point) (insert label))
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277 (point)
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278 properties))
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279
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280
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281 ;; Creating text-property buttons
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282
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283 (defun make-text-button (beg end &rest properties)
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284 "Make a button from BEG to END in the current buffer.
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285 The remaining arguments form a sequence of PROPERTY VALUE pairs,
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286 specifying properties to add to the button.
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287 In addition, the keyword argument :type may be used to specify a
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288 button-type from which to inherit other properties; see
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289 `define-button-type'.
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290
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291 This function is like `make-button', except that the button is actually
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292 part of the text instead of being a property of the buffer. Creating
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293 large numbers of buttons can also be somewhat faster using
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294 `make-text-button'.
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295
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296 Also see `insert-text-button'."
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297 (let ((type-entry
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298 (or (plist-member properties 'type)
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299 (plist-member properties :type))))
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300 ;; Disallow setting the `category' property directly.
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301 (when (plist-get properties 'category)
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302 (error "Button `category' property may not be set directly"))
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303 (if (null type-entry)
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304 ;; The user didn't specify a `type' property, use the default.
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305 (setq properties (cons 'category (cons 'default-button properties)))
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306 ;; The user did specify a `type' property. Translate it into a
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307 ;; `category' property, which is what's actually used by
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308 ;; text-properties for inheritance.
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309 (setcar type-entry 'category)
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310 (setcar (cdr type-entry)
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311 (button-category-symbol (car (cdr type-entry))))))
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312 ;; Now add all the text properties at once
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313 (add-text-properties beg end
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314 ;; Each button should have a non-eq `button'
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315 ;; property so that next-single-property-change can
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316 ;; detect boundaries reliably.
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317 (cons 'button (cons (list t) properties)))
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318 ;; Return something that can be used to get at the button.
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319 beg)
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320
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321 (defun insert-text-button (label &rest properties)
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322 "Insert a button with the label LABEL.
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323 The remaining arguments form a sequence of PROPERTY VALUE pairs,
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324 specifying properties to add to the button.
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325 In addition, the keyword argument :type may be used to specify a
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326 button-type from which to inherit other properties; see
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327 `define-button-type'.
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328
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329 This function is like `insert-button', except that the button is
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330 actually part of the text instead of being a property of the buffer.
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331 Creating large numbers of buttons can also be somewhat faster using
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332 `insert-text-button'.
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333
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334 Also see `make-text-button'."
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335 (apply #'make-text-button
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336 (prog1 (point) (insert label))
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337 (point)
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338 properties))
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339
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340
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341 ;; Finding buttons in a buffer
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342
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343 (defun button-at (pos)
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344 "Return the button at position POS in the current buffer, or nil."
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345 (let ((button (get-char-property pos 'button)))
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346 (if (or (overlayp button) (null button))
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347 button
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348 ;; Must be a text-property button; return a marker pointing to it.
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349 (copy-marker pos t))))
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350
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351 (defun next-button (pos &optional count-current)
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352 "Return the next button after position POS in the current buffer.
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353 If COUNT-CURRENT is non-nil, count any button at POS in the search,
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354 instead of starting at the next button."
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355 (unless count-current
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356 ;; Search for the next button boundary.
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357 (setq pos (next-single-char-property-change pos 'button)))
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358 (and (< pos (point-max))
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359 (or (button-at pos)
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360 ;; We must have originally been on a button, and are now in
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361 ;; the inter-button space. Recurse to find a button.
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362 (next-button pos))))
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363
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364 (defun previous-button (pos &optional count-current)
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365 "Return the previous button before position POS in the current buffer.
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366 If COUNT-CURRENT is non-nil, count any button at POS in the search,
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367 instead of starting at the next button."
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368 (let ((button (button-at pos)))
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369 (if button
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370 (if count-current
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371 button
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372 ;; We started out on a button, so move to its start and look
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373 ;; for the previous button boundary.
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374 (setq pos (previous-single-char-property-change
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375 (button-start button) 'button))
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376 (let ((new-button (button-at pos)))
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377 (if new-button
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378 ;; We are in a button again; this can happen if there
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379 ;; are adjacent buttons (or at bob).
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380 (unless (= pos (button-start button)) new-button)
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381 ;; We are now in the space between buttons.
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382 (previous-button pos))))
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383 ;; We started out in the space between buttons.
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384 (setq pos (previous-single-char-property-change pos 'button))
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385 (or (button-at pos)
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386 (and (> pos (point-min))
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387 (button-at (1- pos)))))))
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388
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389
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390 ;; User commands
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391
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392 (defun push-button (&optional pos use-mouse-action)
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393 "Perform the action specified by a button at location POS.
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394 POS may be either a buffer position or a mouse-event. If
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395 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
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396 instead of its normal action; if the button has no mouse-action,
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397 the normal action is used instead. The action may be either a
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398 function to call or a marker to display.
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399 POS defaults to point, except when `push-button' is invoked
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400 interactively as the result of a mouse-event, in which case, the
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401 mouse event is used.
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402 If there's no button at POS, do nothing and return nil, otherwise
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403 return t."
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404 (interactive
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405 (list (if (integerp last-command-event) (point) last-command-event)))
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406 (if (and (not (integerp pos)) (eventp pos))
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407 ;; POS is a mouse event; switch to the proper window/buffer
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408 (let ((posn (event-start pos)))
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409 (with-current-buffer (window-buffer (posn-window posn))
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410 (push-button (posn-point posn) t)))
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411 ;; POS is just normal position
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412 (let ((button (button-at (or pos (point)))))
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413 (if (not button)
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414 nil
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415 (button-activate button use-mouse-action)
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416 t))))
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417
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418 (defun forward-button (n &optional wrap display-message)
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419 "Move to the Nth next button, or Nth previous button if N is negative.
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420 If N is 0, move to the start of any button at point.
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421 If WRAP is non-nil, moving past either end of the buffer continues from the
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422 other end.
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423 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
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424 Any button with a non-nil `skip' property is skipped over.
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425 Returns the button found."
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426 (interactive "p\nd\nd")
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427 (let (button)
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428 (if (zerop n)
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429 ;; Move to start of current button
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430 (if (setq button (button-at (point)))
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431 (goto-char (button-start button)))
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432 ;; Move to Nth next button
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433 (let ((iterator (if (> n 0) #'next-button #'previous-button))
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434 (wrap-start (if (> n 0) (point-min) (point-max))))
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435 (setq n (abs n))
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436 (setq button t) ; just to start the loop
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437 (while (and (> n 0) button)
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438 (setq button (funcall iterator (point)))
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439 (when (and (not button) wrap)
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440 (setq button (funcall iterator wrap-start t)))
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441 (when button
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442 (goto-char (button-start button))
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443 (unless (button-get button 'skip)
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444 (setq n (1- n)))))))
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445 (if (null button)
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446 (error (if wrap "No buttons!" "No more buttons"))
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447 (let ((msg (and display-message (button-get button 'help-echo))))
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448 (when msg
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449 (message "%s" msg)))
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450 button)))
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451
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452 (defun backward-button (n &optional wrap display-message)
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453 "Move to the Nth previous button, or Nth next button if N is negative.
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454 If N is 0, move to the start of any button at point.
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455 If WRAP is non-nil, moving past either end of the buffer continues from the
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456 other end.
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457 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
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458 Any button with a non-nil `skip' property is skipped over.
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459 Returns the button found."
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460 (interactive "p\nd\nd")
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461 (forward-button (- n) wrap display-message))
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462
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463
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464 (provide 'button)
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465
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83768
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466 ;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
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467 ;;; button.el ends here
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