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annotate lisp/play/pong.el @ 31546:09bc2badb9e6
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author | Kenichi Handa <handa@m17n.org> |
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date | Mon, 11 Sep 2000 23:38:47 +0000 |
parents | b852b4302d3f |
children | 6ee038ed072b |
rev | line source |
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27233 | 1 ;;; pong.el - classical implementation of pong |
2 | |
3 ;; Copyright 1999, 2000 by Free Software Foundation, Inc. | |
4 | |
30295
5031a796f62d
Add author's email address.
Gerd Moellmann <gerd@gnu.org>
parents:
27233
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changeset
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5 ;; Author: Benjamin Drieu <drieu@bocal.cs.univ-paris8.fr> |
27233 | 6 ;; Keywords: games |
7 | |
8 ;; This file is part of GNU Emacs. | |
9 | |
10 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
11 ;; it under the terms of the GNU General Public License as published by | |
12 ;; the Free Software Foundation; either version 2, or (at your option) | |
13 ;; any later version. | |
14 | |
15 ;; GNU Emacs is distributed in the hope that it will be useful, | |
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
18 ;; GNU General Public License for more details. | |
19 | |
20 ;; You should have received a copy of the GNU General Public License | |
21 ;; along with GNU Emacs; see the file COPYING. If not, write to | |
22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
23 ;; Boston, MA 02111-1307, USA. | |
24 | |
25 ;;; Commentary: | |
26 | |
27 ;; This is an implementation of the classical game pong. | |
28 | |
29 ;;; Code: | |
30 | |
31 (eval-when-compile (require 'cl)) | |
32 | |
33 (require 'gamegrid) | |
34 | |
35 ;;; Customization | |
36 | |
37 (defgroup pong nil | |
38 "Emacs-Lisp implementation of the classical game pong." | |
39 :tag "Pong" | |
40 :group 'games) | |
41 | |
42 (defcustom pong-buffer-name "*Pong*" | |
43 "*Name of the buffer used to play." | |
44 :group 'pong | |
45 :type '(string)) | |
46 | |
47 (defcustom pong-width 50 | |
48 "*Width of the playfield." | |
49 :group 'pong | |
50 :type '(integer)) | |
51 | |
52 (defcustom pong-height 30 | |
53 "*Height of the playfield." | |
54 :group 'pong | |
55 :type '(integer)) | |
56 | |
57 (defcustom pong-bat-width 3 | |
58 "*Width of the bats for pong." | |
59 :group 'pong | |
60 :type '(integer)) | |
61 | |
62 (defcustom pong-blank-color "black" | |
63 "*Color used for background." | |
64 :group 'pong | |
65 :type '(string)) | |
66 | |
67 (defcustom pong-bat-color "yellow" | |
68 "*Color used for bats." | |
69 :group 'pong | |
70 :type '(string)) | |
71 | |
72 (defcustom pong-ball-color "red" | |
73 "*Color used for the ball." | |
74 :group 'pong | |
75 :type '(string)) | |
76 | |
77 (defcustom pong-border-color "white" | |
78 "*Color used for pong balls." | |
79 :group 'pong | |
80 :type '(string)) | |
81 | |
82 (defcustom pong-left-key "4" | |
83 "*Alternate key to press for bat 1 to go up (primary one is [left])." | |
84 :group 'pong | |
85 :type '(vector)) | |
86 | |
87 (defcustom pong-right-key "6" | |
88 "*Alternate key to press for bat 1 to go down (primary one is [right])." | |
89 :group 'pong | |
90 :type '(vector)) | |
91 | |
92 (defcustom pong-up-key "8" | |
93 "*Alternate key to press for bat 2 to go up (primary one is [up])." | |
94 :group 'pong | |
95 :type '(vector)) | |
96 | |
97 (defcustom pong-down-key "2" | |
98 "*Alternate key to press for bat 2 to go down (primary one is [down])." | |
99 :group 'pong | |
100 :type '(vector)) | |
101 | |
102 (defcustom pong-quit-key "q" | |
103 "*Key to press to quit pong." | |
104 :group 'pong | |
105 :type '(vector)) | |
106 | |
107 (defcustom pong-pause-key "p" | |
108 "Key to press to pause pong." | |
109 :group 'pong | |
110 :type '(vector)) | |
111 | |
112 (defcustom pong-resume-key "p" | |
113 "*Key to press to resume pong." | |
114 :group 'pong | |
115 :type '(vector)) | |
116 | |
117 (defcustom pong-timer-delay 0.1 | |
118 "*Time to wait between every cycle." | |
119 :group 'pong | |
120 :type '(integer)) | |
121 | |
122 | |
123 ;;; This is black magic. Define colors used | |
124 | |
125 (defvar pong-blank-options | |
126 '(((glyph colorize) | |
127 (t ?\040)) | |
128 ((color-x color-x) | |
129 (mono-x grid-x) | |
130 (color-tty color-tty)) | |
131 (((glyph color-x) [0 0 0]) | |
132 (color-tty pong-blank-color)))) | |
133 | |
134 (defvar pong-bat-options | |
135 '(((glyph colorize) | |
136 (emacs-tty ?O) | |
137 (t ?\040)) | |
138 ((color-x color-x) | |
139 (mono-x mono-x) | |
140 (color-tty color-tty) | |
141 (mono-tty mono-tty)) | |
142 (((glyph color-x) [1 1 0]) | |
143 (color-tty pong-bat-color)))) | |
144 | |
145 (defvar pong-ball-options | |
146 '(((glyph colorize) | |
147 (t ?\*)) | |
148 ((color-x color-x) | |
149 (mono-x grid-x) | |
150 (color-tty color-tty)) | |
151 (((glyph color-x) [1 0 0]) | |
152 (color-tty pong-ball-color)))) | |
153 | |
154 (defvar pong-border-options | |
155 '(((glyph colorize) | |
156 (t ?\+)) | |
157 ((color-x color-x) | |
158 (mono-x grid-x)) | |
159 (((glyph color-x) [0.5 0.5 0.5]) | |
160 (color-tty pong-border-color)))) | |
161 | |
162 (defconst pong-blank 0) | |
163 (defconst pong-bat 1) | |
164 (defconst pong-ball 2) | |
165 (defconst pong-border 3) | |
166 | |
167 | |
168 ;;; Determine initial positions for bats and ball | |
169 | |
170 (defvar pong-xx nil | |
171 "Horizontal speed of the ball.") | |
172 | |
173 (defvar pong-yy nil | |
174 "Vertical speed of the ball.") | |
175 | |
176 (defvar pong-x nil | |
177 "Horizontal position of the ball.") | |
178 | |
179 (defvar pong-y nil | |
180 "Vertical position of the ball.") | |
181 | |
182 (defvar pong-bat-player1 nil | |
183 "Vertical position of bat 1.") | |
184 | |
185 (defvar pong-bat-player2 nil | |
186 "Vertical position of bat 2.") | |
187 | |
188 (defvar pong-score-player1 nil) | |
189 (defvar pong-score-player2 nil) | |
190 | |
191 ;;; Initialize maps | |
192 | |
193 (defvar pong-mode-map | |
194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.") | |
195 | |
196 (defvar pong-null-map | |
197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") | |
198 | |
199 (define-key pong-mode-map [left] 'pong-move-left) | |
200 (define-key pong-mode-map [right] 'pong-move-right) | |
201 (define-key pong-mode-map [up] 'pong-move-up) | |
202 (define-key pong-mode-map [down] 'pong-move-down) | |
203 (define-key pong-mode-map pong-left-key 'pong-move-left) | |
204 (define-key pong-mode-map pong-right-key 'pong-move-right) | |
205 (define-key pong-mode-map pong-up-key 'pong-move-up) | |
206 (define-key pong-mode-map pong-down-key 'pong-move-down) | |
207 (define-key pong-mode-map pong-quit-key 'pong-quit) | |
208 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
209 | |
210 | |
211 ;;; Fun stuff -- The code | |
212 | |
213 (defun pong-display-options () | |
214 "Computes display options (required by gamegrid for colors)." | |
215 (let ((options (make-vector 256 nil))) | |
216 (loop for c from 0 to 255 do | |
217 (aset options c | |
218 (cond ((= c pong-blank) | |
219 pong-blank-options) | |
220 ((= c pong-bat) | |
221 pong-bat-options) | |
222 ((= c pong-ball) | |
223 pong-ball-options) | |
224 ((= c pong-border) | |
225 pong-border-options) | |
226 (t | |
227 '(nil nil nil))))) | |
228 options)) | |
229 | |
230 | |
231 | |
232 (defun pong-init-buffer () | |
233 "Initialize pong buffer and draw stuff thanks to gamegrid library." | |
234 (interactive) | |
235 (get-buffer-create pong-buffer-name) | |
236 (switch-to-buffer pong-buffer-name) | |
237 (use-local-map pong-mode-map) | |
238 | |
239 (setq gamegrid-use-glyphs t) | |
240 (setq gamegrid-use-color t) | |
241 (gamegrid-init (pong-display-options)) | |
242 | |
243 (gamegrid-init-buffer pong-width | |
244 (+ 2 pong-height) | |
245 1) | |
246 | |
247 (let ((buffer-read-only nil)) | |
248 (loop for y from 0 to (1- pong-height) do | |
249 (loop for x from 0 to (1- pong-width) do | |
250 (gamegrid-set-cell x y pong-border))) | |
251 (loop for y from 1 to (- pong-height 2) do | |
252 (loop for x from 1 to (- pong-width 2) do | |
253 (gamegrid-set-cell x y pong-blank)))) | |
254 | |
255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do | |
256 (gamegrid-set-cell 2 y pong-bat)) | |
257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do | |
258 (gamegrid-set-cell (- pong-width 3) y pong-bat))) | |
259 | |
260 | |
261 | |
262 (defun pong-move-left () | |
263 "Move bat 2 up. | |
264 This is called left for historical reasons, since in some pong | |
265 implementations you move with left/right paddle." | |
266 (interactive) | |
267 (if (> pong-bat-player1 1) | |
268 (and | |
269 (setq pong-bat-player1 (1- pong-bat-player1)) | |
270 (pong-update-bat 2 pong-bat-player1)))) | |
271 | |
272 | |
273 | |
274 (defun pong-move-right () | |
275 "Move bat 2 up." | |
276 (interactive) | |
277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height)) | |
278 (and | |
279 (setq pong-bat-player1 (1+ pong-bat-player1)) | |
280 (pong-update-bat 2 pong-bat-player1)))) | |
281 | |
282 | |
283 | |
284 (defun pong-move-up () | |
285 "Move bat 2 up." | |
286 (interactive) | |
287 (if (> pong-bat-player2 1) | |
288 (and | |
289 (setq pong-bat-player2 (1- pong-bat-player2)) | |
290 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
291 | |
292 | |
293 | |
294 (defun pong-move-down () | |
295 "Move bat 2 down." | |
296 (interactive) | |
297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height)) | |
298 (and | |
299 (setq pong-bat-player2 (1+ pong-bat-player2)) | |
300 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
301 | |
302 | |
303 | |
304 (defun pong-update-bat (x y) | |
305 "Move a bat (suppress a cell and draw another one on the other side)." | |
306 | |
307 (cond | |
308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
309 (gamegrid-set-cell x y pong-bat) | |
310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat) | |
311 (if (> y 1) | |
312 (gamegrid-set-cell x (1- y) pong-blank)) | |
313 (if (< (+ y pong-bat-width) (1- pong-height)) | |
314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank))))) | |
315 | |
316 | |
317 | |
318 (defun pong-init () | |
319 "Initialize a game." | |
320 | |
321 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
322 | |
323 (make-local-hook 'kill-buffer-hook) | |
324 (add-hook 'kill-buffer-hook 'pong-quit nil t) | |
325 | |
326 ;; Initialization of some variables | |
327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2))) | |
328 (setq pong-bat-player2 pong-bat-player1) | |
329 (setq pong-xx -1) | |
330 (setq pong-yy 0) | |
331 (setq pong-x (/ pong-width 2)) | |
332 (setq pong-y (/ pong-height 2)) | |
333 | |
334 (pong-init-buffer) | |
335 (gamegrid-kill-timer) | |
336 (gamegrid-start-timer pong-timer-delay 'pong-update-game) | |
337 (pong-update-score)) | |
338 | |
339 | |
340 | |
341 (defun pong-update-game (pong-buffer) | |
342 "\"Main\" function for pong. | |
343 It is called every pong-cycle-delay seconds and | |
344 updates ball and bats positions. It is responsible of collision | |
345 detection and checks if a player scores." | |
346 (if (not (eq (current-buffer) pong-buffer)) | |
347 (pong-pause) | |
348 | |
349 (let ((old-x pong-x) | |
350 (old-y pong-y)) | |
351 | |
352 (setq pong-x (+ pong-x pong-xx)) | |
353 (setq pong-y (+ pong-y pong-yy)) | |
354 | |
355 (if (and (> old-y 0) | |
356 (< old-y (- pong-height 1))) | |
357 (gamegrid-set-cell old-x old-y pong-blank)) | |
358 | |
359 (if (and (> pong-y 0) | |
360 (< pong-y (- pong-height 1))) | |
361 (gamegrid-set-cell pong-x pong-y pong-ball)) | |
362 | |
363 (cond | |
364 ((or (= pong-x 3) (= pong-x 2)) | |
365 (if (and (>= pong-y pong-bat-player1) | |
366 (< pong-y (+ pong-bat-player1 pong-bat-width))) | |
367 (and | |
368 (setq pong-yy (+ pong-yy | |
369 (cond | |
370 ((= pong-y pong-bat-player1) -1) | |
371 ((= pong-y (1+ pong-bat-player1)) 0) | |
372 (t 1)))) | |
373 (setq pong-xx (- pong-xx))))) | |
374 | |
375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3))) | |
376 (if (and (>= pong-y pong-bat-player2) | |
377 (< pong-y (+ pong-bat-player2 pong-bat-width))) | |
378 (and | |
379 (setq pong-yy (+ pong-yy | |
380 (cond | |
381 ((= pong-y pong-bat-player2) -1) | |
382 ((= pong-y (1+ pong-bat-player2)) 0) | |
383 (t 1)))) | |
384 (setq pong-xx (- pong-xx))))) | |
385 | |
386 ((<= pong-y 1) | |
387 (setq pong-yy (- pong-yy))) | |
388 | |
389 ((>= pong-y (- pong-height 2)) | |
390 (setq pong-yy (- pong-yy))) | |
391 | |
392 ((< pong-x 1) | |
393 (setq pong-score-player2 (1+ pong-score-player2)) | |
394 (pong-init)) | |
395 | |
396 ((>= pong-x (- pong-width 1)) | |
397 (setq pong-score-player1 (1+ pong-score-player1)) | |
398 (pong-init)))))) | |
399 | |
400 | |
401 | |
402 (defun pong-update-score () | |
403 "Update score and print it on bottom of the game grid." | |
404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2)) | |
405 (len (length string))) | |
406 (loop for x from 0 to (1- len) do | |
407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
408 (gamegrid-set-cell x | |
409 pong-height | |
410 (aref string x)))))) | |
411 | |
412 | |
413 | |
414 (defun pong-pause () | |
415 "Pause the game." | |
416 (interactive) | |
417 (gamegrid-kill-timer) | |
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the | |
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next | |
420 ;; line is harmless. | |
421 (cancel-function-timers 'pong-update-game) | |
422 (define-key pong-mode-map pong-resume-key 'pong-resume)) | |
423 | |
424 | |
425 | |
426 (defun pong-resume () | |
427 "Resume a paused game." | |
428 (interactive) | |
429 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game)) | |
431 | |
432 | |
433 | |
434 (defun pong-quit () | |
435 "Quit the game and kill the pong buffer." | |
436 (interactive) | |
437 (gamegrid-kill-timer) | |
438 ;; Be sure not to draw things in another buffer and wait for some | |
439 ;; time. | |
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name)) | |
441 | |
442 | |
443 | |
444 ;;;###autoload | |
445 (defun pong () | |
446 "Play pong and waste time. | |
447 This is an implementation of the classical game pong. | |
448 Move left and right bats and try to bounce the ball to your opponent. | |
449 | |
30859 | 450 pong-mode keybindings:\\<pong-mode-map> |
27233 | 451 |
30859 | 452 \\{pong-mode-map}" |
27233 | 453 (interactive) |
454 (setq pong-score-player1 0) | |
455 (setq pong-score-player2 0) | |
456 (pong-init)) | |
457 | |
458 | |
459 | |
460 (provide 'pong) |