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annotate lisp/play/gomoku.el @ 16865:0e79ed2e445b
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author | Richard M. Stallman <rms@gnu.org> |
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date | Mon, 13 Jan 1997 21:42:33 +0000 |
parents | 044a7dcbeb06 |
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1 ;;; gomoku.el --- Gomoku game between you and Emacs |
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2 |
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3 ;; Copyright (C) 1988, 1994, 1996 Free Software Foundation, Inc. |
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4 |
11685 | 5 ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr> |
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6 ;; Adapted-By: ESR, Daniel.Pfeiffer@Informatik.START.dbp.de |
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7 ;; Keywords: games |
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8 |
36 | 9 ;; This file is part of GNU Emacs. |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
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13 ;; the Free Software Foundation; either version 2, or (at your option) |
36 | 14 ;; any later version. |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
14169 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to the |
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
24 ;; Boston, MA 02111-1307, USA. | |
36 | 25 |
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26 ;;; Commentary: |
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27 |
36 | 28 ;; RULES: |
29 ;; | |
30 ;; Gomoku is a game played between two players on a rectangular board. Each | |
31 ;; player, in turn, marks a free square of its choice. The winner is the first | |
32 ;; one to mark five contiguous squares in any direction (horizontally, | |
33 ;; vertically or diagonally). | |
34 ;; | |
35 ;; I have been told that, in "The TRUE Gomoku", some restrictions are made | |
36 ;; about the squares where one may play, or else there is a known forced win | |
37 ;; for the first player. This program has no such restriction, but it does not | |
38 ;; know about the forced win, nor do I. Furthermore, you probably do not know | |
39 ;; it yourself :-). | |
40 | |
41 | |
42 ;; There are two main places where you may want to customize the program: key | |
43 ;; bindings and board display. These features are commented in the code. Go | |
44 ;; and see. | |
45 | |
46 | |
47 ;; HOW TO USE: | |
48 ;; | |
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49 ;; The command "M-x gomoku" displays a |
36 | 50 ;; board, the size of which depends on the size of the current window. The |
51 ;; size of the board is easily modified by giving numeric arguments to the | |
52 ;; gomoku command and/or by customizing the displaying parameters. | |
53 ;; | |
54 ;; Emacs plays when it is its turn. When it is your turn, just put the cursor | |
55 ;; on the square where you want to play and hit RET, or X, or whatever key you | |
56 ;; bind to the command gomoku-human-plays. When it is your turn, Emacs is | |
57 ;; idle: you may switch buffers, read your mail, ... Just come back to the | |
58 ;; *Gomoku* buffer and resume play. | |
59 | |
60 | |
61 ;; ALGORITHM: | |
62 ;; | |
63 ;; The algorithm is briefly described in section "THE SCORE TABLE". Some | |
64 ;; parameters may be modified if you want to change the style exhibited by the | |
65 ;; program. | |
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66 |
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67 ;;; Code: |
36 | 68 |
69 ;;; | |
70 ;;; GOMOKU MODE AND KEYMAP. | |
71 ;;; | |
72 (defvar gomoku-mode-hook nil | |
73 "If non-nil, its value is called on entry to Gomoku mode.") | |
74 | |
75 (defvar gomoku-mode-map nil | |
76 "Local keymap to use in Gomoku mode.") | |
77 | |
78 (if gomoku-mode-map nil | |
79 (setq gomoku-mode-map (make-sparse-keymap)) | |
80 | |
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81 ;; Key bindings for cursor motion. |
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82 (define-key gomoku-mode-map "y" 'gomoku-move-nw) ; y |
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83 (define-key gomoku-mode-map "u" 'gomoku-move-ne) ; u |
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84 (define-key gomoku-mode-map "b" 'gomoku-move-sw) ; b |
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85 (define-key gomoku-mode-map "n" 'gomoku-move-se) ; n |
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86 (define-key gomoku-mode-map "h" 'backward-char) ; h |
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87 (define-key gomoku-mode-map "l" 'forward-char) ; l |
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88 (define-key gomoku-mode-map "j" 'gomoku-move-down) ; j |
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89 (define-key gomoku-mode-map "k" 'gomoku-move-up) ; k |
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90 |
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91 (define-key gomoku-mode-map [kp-7] 'gomoku-move-nw) |
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92 (define-key gomoku-mode-map [kp-9] 'gomoku-move-ne) |
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93 (define-key gomoku-mode-map [kp-1] 'gomoku-move-sw) |
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94 (define-key gomoku-mode-map [kp-3] 'gomoku-move-se) |
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95 (define-key gomoku-mode-map [kp-4] 'backward-char) |
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96 (define-key gomoku-mode-map [kp-6] 'forward-char) |
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97 (define-key gomoku-mode-map [kp-2] 'gomoku-move-down) |
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98 (define-key gomoku-mode-map [kp-8] 'gomoku-move-up) |
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99 |
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100 (define-key gomoku-mode-map "\C-n" 'gomoku-move-down) ; C-n |
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101 (define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p |
36 | 102 |
103 ;; Key bindings for entering Human moves. | |
104 (define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X | |
105 (define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x | |
14873 | 106 (define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC |
36 | 107 (define-key gomoku-mode-map "\C-m" 'gomoku-human-plays) ; RET |
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108 (define-key gomoku-mode-map "\C-c\C-p" 'gomoku-human-plays) ; C-c C-p |
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109 (define-key gomoku-mode-map "\C-c\C-b" 'gomoku-human-takes-back) ; C-c C-b |
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110 (define-key gomoku-mode-map "\C-c\C-r" 'gomoku-human-resigns) ; C-c C-r |
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111 (define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e |
36 | 112 |
923 | 113 (define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays) |
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114 (define-key gomoku-mode-map [insert] 'gomoku-human-plays) |
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115 (define-key gomoku-mode-map [down-mouse-1] 'gomoku-click) |
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116 (define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click) |
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117 (define-key gomoku-mode-map [mouse-1] 'gomoku-click) |
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118 (define-key gomoku-mode-map [down-mouse-2] 'gomoku-click) |
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119 (define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play) |
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120 (define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play) |
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121 |
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122 (substitute-key-definition 'previous-line 'gomoku-move-up |
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123 gomoku-mode-map (current-global-map)) |
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124 (substitute-key-definition 'next-line 'gomoku-move-down |
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125 gomoku-mode-map (current-global-map)) |
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126 (substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line |
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127 gomoku-mode-map (current-global-map)) |
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128 (substitute-key-definition 'end-of-line 'gomoku-end-of-line |
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129 gomoku-mode-map (current-global-map)) |
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130 (substitute-key-definition 'undo 'gomoku-human-takes-back |
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131 gomoku-mode-map (current-global-map)) |
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132 (substitute-key-definition 'advertised-undo 'gomoku-human-takes-back |
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133 gomoku-mode-map (current-global-map))) |
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134 |
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135 (defvar gomoku-emacs-won () |
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136 "*For making font-lock use the winner's face for the line.") |
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137 |
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138 (defvar gomoku-font-lock-O-face |
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139 (if window-system |
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140 (list (facemenu-get-face 'fg:red) 'bold)) |
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141 "*Face to use for Emacs' O.") |
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142 |
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143 (defvar gomoku-font-lock-X-face |
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144 (if window-system |
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145 (list (facemenu-get-face 'fg:green) 'bold)) |
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146 "*Face to use for your X.") |
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147 |
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148 (defvar gomoku-font-lock-keywords |
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149 '(("O" . gomoku-font-lock-O-face) |
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150 ("X" . gomoku-font-lock-X-face) |
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151 ("[-|/\\]" 0 (if gomoku-emacs-won |
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152 gomoku-font-lock-O-face |
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153 gomoku-font-lock-X-face))) |
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154 "*Font lock rules for Gomoku.") |
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155 |
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156 (put 'gomoku-mode 'front-sticky |
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157 (put 'gomoku-mode 'rear-nonsticky '(intangible))) |
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158 (put 'gomoku-mode 'intangible 1) |
36 | 159 |
160 (defun gomoku-mode () | |
161 "Major mode for playing Gomoku against Emacs. | |
207 | 162 You and Emacs play in turn by marking a free square. You mark it with X |
163 and Emacs marks it with O. The winner is the first to get five contiguous | |
36 | 164 marks horizontally, vertically or in diagonal. |
207 | 165 |
166 You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays]. | |
36 | 167 |
168 Other useful commands: | |
169 \\{gomoku-mode-map} | |
207 | 170 Entry to this mode calls the value of `gomoku-mode-hook' if that value |
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171 is non-nil. One interesting value is `turn-on-font-lock'." |
36 | 172 (interactive) |
173 (setq major-mode 'gomoku-mode | |
174 mode-name "Gomoku") | |
175 (gomoku-display-statistics) | |
176 (use-local-map gomoku-mode-map) | |
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177 (make-local-variable 'font-lock-defaults) |
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178 (setq font-lock-defaults '(gomoku-font-lock-keywords t)) |
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179 (toggle-read-only t) |
36 | 180 (run-hooks 'gomoku-mode-hook)) |
181 | |
182 ;;; | |
183 ;;; THE BOARD. | |
184 ;;; | |
185 | |
186 ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 | |
187 ;; and O's with 6. The rectangle is recorded in a one dimensional vector | |
188 ;; containing padding squares (coded with -1). These squares allow us to | |
189 ;; detect when we are trying to move out of the board. We denote a square by | |
190 ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The | |
191 ;; leftmost topmost square has coords (1,1) and index gomoku-board-width + 2. | |
192 ;; Similarly, vectors between squares may be given by two DX, DY coords or by | |
193 ;; one DEPL (the difference between indexes). | |
194 | |
195 (defvar gomoku-board-width nil | |
196 "Number of columns on the Gomoku board.") | |
197 | |
198 (defvar gomoku-board-height nil | |
199 "Number of lines on the Gomoku board.") | |
200 | |
201 (defvar gomoku-board nil | |
202 "Vector recording the actual state of the Gomoku board.") | |
203 | |
204 (defvar gomoku-vector-length nil | |
205 "Length of gomoku-board vector.") | |
206 | |
207 (defvar gomoku-draw-limit nil | |
208 ;; This is usually set to 70% of the number of squares. | |
207 | 209 "After how many moves will Emacs offer a draw?") |
36 | 210 |
211 | |
212 (defun gomoku-xy-to-index (x y) | |
213 "Translate X, Y cartesian coords into the corresponding board index." | |
214 (+ (* y gomoku-board-width) x y)) | |
215 | |
216 (defun gomoku-index-to-x (index) | |
217 "Return corresponding x-coord of board INDEX." | |
218 (% index (1+ gomoku-board-width))) | |
219 | |
220 (defun gomoku-index-to-y (index) | |
221 "Return corresponding y-coord of board INDEX." | |
222 (/ index (1+ gomoku-board-width))) | |
223 | |
224 (defun gomoku-init-board () | |
225 "Create the gomoku-board vector and fill it with initial values." | |
226 (setq gomoku-board (make-vector gomoku-vector-length 0)) | |
227 ;; Every square is 0 (i.e. empty) except padding squares: | |
228 (let ((i 0) (ii (1- gomoku-vector-length))) | |
229 (while (<= i gomoku-board-width) ; The squares in [0..width] and in | |
230 (aset gomoku-board i -1) ; [length - width - 1..length - 1] | |
231 (aset gomoku-board ii -1) ; are padding squares. | |
232 (setq i (1+ i) | |
233 ii (1- ii)))) | |
234 (let ((i 0)) | |
235 (while (< i gomoku-vector-length) | |
236 (aset gomoku-board i -1) ; and also all k*(width+1) | |
237 (setq i (+ i gomoku-board-width 1))))) | |
238 | |
239 ;;; | |
240 ;;; THE SCORE TABLE. | |
241 ;;; | |
242 | |
243 ;; Every (free) square has a score associated to it, recorded in the | |
244 ;; GOMOKU-SCORE-TABLE vector. The program always plays in the square having | |
245 ;; the highest score. | |
246 | |
247 (defvar gomoku-score-table nil | |
248 "Vector recording the actual score of the free squares.") | |
249 | |
250 | |
251 ;; The key point point about the algorithm is that, rather than considering | |
252 ;; the board as just a set of squares, we prefer to see it as a "space" of | |
253 ;; internested 5-tuples of contiguous squares (called qtuples). | |
254 ;; | |
255 ;; The aim of the program is to fill one qtuple with its O's while preventing | |
256 ;; you from filling another one with your X's. To that effect, it computes a | |
257 ;; score for every qtuple, with better qtuples having better scores. Of | |
258 ;; course, the score of a qtuple (taken in isolation) is just determined by | |
259 ;; its contents as a set, i.e. not considering the order of its elements. The | |
260 ;; highest score is given to the "OOOO" qtuples because playing in such a | |
261 ;; qtuple is winning the game. Just after this comes the "XXXX" qtuple because | |
262 ;; not playing in it is just loosing the game, and so on. Note that a | |
263 ;; "polluted" qtuple, i.e. one containing at least one X and at least one O, | |
264 ;; has score zero because there is no more any point in playing in it, from | |
265 ;; both an attacking and a defending point of view. | |
266 ;; | |
267 ;; Given the score of every qtuple, the score of a given free square on the | |
268 ;; board is just the sum of the scores of all the qtuples to which it belongs, | |
269 ;; because playing in that square is playing in all its containing qtuples at | |
270 ;; once. And it is that function which takes into account the internesting of | |
271 ;; the qtuples. | |
272 ;; | |
273 ;; This algorithm is rather simple but anyway it gives a not so dumb level of | |
274 ;; play. It easily extends to "n-dimensional Gomoku", where a win should not | |
275 ;; be obtained with as few as 5 contiguous marks: 6 or 7 (depending on n !) | |
276 ;; should be preferred. | |
277 | |
278 | |
279 ;; Here are the scores of the nine "non-polluted" configurations. Tuning | |
280 ;; these values will change (hopefully improve) the strength of the program | |
281 ;; and may change its style (rather aggressive here). | |
282 | |
283 (defconst nil-score 7 "Score of an empty qtuple.") | |
284 (defconst Xscore 15 "Score of a qtuple containing one X.") | |
285 (defconst XXscore 400 "Score of a qtuple containing two X's.") | |
286 (defconst XXXscore 1800 "Score of a qtuple containing three X's.") | |
287 (defconst XXXXscore 100000 "Score of a qtuple containing four X's.") | |
288 (defconst Oscore 35 "Score of a qtuple containing one O.") | |
289 (defconst OOscore 800 "Score of a qtuple containing two O's.") | |
290 (defconst OOOscore 15000 "Score of a qtuple containing three O's.") | |
291 (defconst OOOOscore 800000 "Score of a qtuple containing four O's.") | |
292 | |
293 ;; These values are not just random: if, given the following situation: | |
294 ;; | |
295 ;; . . . . . . . O . | |
296 ;; . X X a . . . X . | |
297 ;; . . . X . . . X . | |
298 ;; . . . X . . . X . | |
299 ;; . . . . . . . b . | |
300 ;; | |
301 ;; you want Emacs to play in "a" and not in "b", then the parameters must | |
302 ;; satisfy the inequality: | |
303 ;; | |
304 ;; 6 * XXscore > XXXscore + XXscore | |
305 ;; | |
306 ;; because "a" mainly belongs to six "XX" qtuples (the others are less | |
307 ;; important) while "b" belongs to one "XXX" and one "XX" qtuples. Other | |
308 ;; conditions are required to obtain sensible moves, but the previous example | |
309 ;; should illustrate the point. If you manage to improve on these values, | |
310 ;; please send me a note. Thanks. | |
311 | |
312 | |
14040 | 313 ;; As we chose values 0, 1 and 6 to denote empty, X and O squares, the |
314 ;; contents of a qtuple are uniquely determined by the sum of its elements and | |
36 | 315 ;; we just have to set up a translation table. |
316 | |
317 (defconst gomoku-score-trans-table | |
318 (vector nil-score Xscore XXscore XXXscore XXXXscore 0 | |
319 Oscore 0 0 0 0 0 | |
320 OOscore 0 0 0 0 0 | |
321 OOOscore 0 0 0 0 0 | |
322 OOOOscore 0 0 0 0 0 | |
323 0) | |
324 "Vector associating qtuple contents to their score.") | |
325 | |
326 | |
327 ;; If you do not modify drastically the previous constants, the only way for a | |
328 ;; square to have a score higher than OOOOscore is to belong to a "OOOO" | |
329 ;; qtuple, thus to be a winning move. Similarly, the only way for a square to | |
330 ;; have a score between XXXXscore and OOOOscore is to belong to a "XXXX" | |
331 ;; qtuple. We may use these considerations to detect when a given move is | |
332 ;; winning or loosing. | |
333 | |
334 (defconst gomoku-winning-threshold OOOOscore | |
207 | 335 "Threshold score beyond which an Emacs move is winning.") |
36 | 336 |
337 (defconst gomoku-loosing-threshold XXXXscore | |
338 "Threshold score beyond which a human move is winning.") | |
339 | |
340 | |
341 (defun gomoku-strongest-square () | |
342 "Compute index of free square with highest score, or nil if none." | |
343 ;; We just have to loop other all squares. However there are two problems: | |
344 ;; 1/ The SCORE-TABLE only gives correct scores to free squares. To speed | |
345 ;; up future searches, we set the score of padding or occupied squares | |
346 ;; to -1 whenever we meet them. | |
347 ;; 2/ We want to choose randomly between equally good moves. | |
348 (let ((score-max 0) | |
349 (count 0) ; Number of equally good moves | |
350 (square (gomoku-xy-to-index 1 1)) ; First square | |
351 (end (gomoku-xy-to-index gomoku-board-width gomoku-board-height)) | |
352 best-square score) | |
353 (while (<= square end) | |
354 (cond | |
355 ;; If score is lower (i.e. most of the time), skip to next: | |
356 ((< (aref gomoku-score-table square) score-max)) | |
357 ;; If score is better, beware of non free squares: | |
358 ((> (setq score (aref gomoku-score-table square)) score-max) | |
359 (if (zerop (aref gomoku-board square)) ; is it free ? | |
360 (setq count 1 ; yes: take it ! | |
361 best-square square | |
362 score-max score) | |
363 (aset gomoku-score-table square -1))) ; no: kill it ! | |
364 ;; If score is equally good, choose randomly. But first check freeness: | |
365 ((not (zerop (aref gomoku-board square))) | |
366 (aset gomoku-score-table square -1)) | |
4402 | 367 ((zerop (random (setq count (1+ count)))) |
36 | 368 (setq best-square square |
369 score-max score))) | |
370 (setq square (1+ square))) ; try next square | |
371 best-square)) | |
372 | |
373 ;;; | |
374 ;;; INITIALIZING THE SCORE TABLE. | |
375 ;;; | |
376 | |
377 ;; At initialization the board is empty so that every qtuple amounts for | |
378 ;; nil-score. Therefore, the score of any square is nil-score times the number | |
379 ;; of qtuples that pass through it. This number is 3 in a corner and 20 if you | |
380 ;; are sufficiently far from the sides. As computing the number is time | |
381 ;; consuming, we initialize every square with 20*nil-score and then only | |
382 ;; consider squares at less than 5 squares from one side. We speed this up by | |
383 ;; taking symmetry into account. | |
384 ;; Also, as it is likely that successive games will be played on a board with | |
385 ;; same size, it is a good idea to save the initial SCORE-TABLE configuration. | |
386 | |
387 (defvar gomoku-saved-score-table nil | |
388 "Recorded initial value of previous score table.") | |
389 | |
390 (defvar gomoku-saved-board-width nil | |
391 "Recorded value of previous board width.") | |
392 | |
393 (defvar gomoku-saved-board-height nil | |
394 "Recorded value of previous board height.") | |
395 | |
396 | |
397 (defun gomoku-init-score-table () | |
398 "Create the score table vector and fill it with initial values." | |
399 (if (and gomoku-saved-score-table ; Has it been stored last time ? | |
400 (= gomoku-board-width gomoku-saved-board-width) | |
401 (= gomoku-board-height gomoku-saved-board-height)) | |
402 (setq gomoku-score-table (copy-sequence gomoku-saved-score-table)) | |
403 ;; No, compute it: | |
404 (setq gomoku-score-table | |
405 (make-vector gomoku-vector-length (* 20 nil-score))) | |
406 (let (i j maxi maxj maxi2 maxj2) | |
407 (setq maxi (/ (1+ gomoku-board-width) 2) | |
408 maxj (/ (1+ gomoku-board-height) 2) | |
409 maxi2 (min 4 maxi) | |
410 maxj2 (min 4 maxj)) | |
411 ;; We took symmetry into account and could use it more if the board | |
412 ;; would have been square and not rectangular ! | |
413 ;; In our case we deal with all (i,j) in the set [1..maxi2]*[1..maxj] U | |
414 ;; [maxi2+1..maxi]*[1..maxj2]. Maxi2 and maxj2 are used because the | |
415 ;; board may well be less than 8 by 8 ! | |
416 (setq i 1) | |
417 (while (<= i maxi2) | |
418 (setq j 1) | |
419 (while (<= j maxj) | |
420 (gomoku-init-square-score i j) | |
421 (setq j (1+ j))) | |
422 (setq i (1+ i))) | |
423 (while (<= i maxi) | |
424 (setq j 1) | |
425 (while (<= j maxj2) | |
426 (gomoku-init-square-score i j) | |
427 (setq j (1+ j))) | |
428 (setq i (1+ i)))) | |
429 (setq gomoku-saved-score-table (copy-sequence gomoku-score-table) | |
430 gomoku-saved-board-width gomoku-board-width | |
431 gomoku-saved-board-height gomoku-board-height))) | |
432 | |
433 (defun gomoku-nb-qtuples (i j) | |
434 "Return the number of qtuples containing square I,J." | |
207 | 435 ;; This function is complicated because we have to deal |
36 | 436 ;; with ugly cases like 3 by 6 boards, but it works. |
437 ;; If you have a simpler (and correct) solution, send it to me. Thanks ! | |
438 (let ((left (min 4 (1- i))) | |
439 (right (min 4 (- gomoku-board-width i))) | |
440 (up (min 4 (1- j))) | |
441 (down (min 4 (- gomoku-board-height j)))) | |
442 (+ -12 | |
443 (min (max (+ left right) 3) 8) | |
444 (min (max (+ up down) 3) 8) | |
445 (min (max (+ (min left up) (min right down)) 3) 8) | |
446 (min (max (+ (min right up) (min left down)) 3) 8)))) | |
447 | |
448 (defun gomoku-init-square-score (i j) | |
449 "Give initial score to square I,J and to its mirror images." | |
450 (let ((ii (1+ (- gomoku-board-width i))) | |
451 (jj (1+ (- gomoku-board-height j))) | |
452 (sc (* (gomoku-nb-qtuples i j) (aref gomoku-score-trans-table 0)))) | |
453 (aset gomoku-score-table (gomoku-xy-to-index i j) sc) | |
454 (aset gomoku-score-table (gomoku-xy-to-index ii j) sc) | |
455 (aset gomoku-score-table (gomoku-xy-to-index i jj) sc) | |
456 (aset gomoku-score-table (gomoku-xy-to-index ii jj) sc))) | |
457 | |
458 ;;; | |
459 ;;; MAINTAINING THE SCORE TABLE. | |
460 ;;; | |
461 | |
462 ;; We do not provide functions for computing the SCORE-TABLE given the | |
463 ;; contents of the BOARD. This would involve heavy nested loops, with time | |
464 ;; proportional to the size of the board. It is better to update the | |
465 ;; SCORE-TABLE after each move. Updating needs not modify more than 36 | |
466 ;; squares: it is done in constant time. | |
467 | |
468 (defun gomoku-update-score-table (square dval) | |
469 "Update score table after SQUARE received a DVAL increment." | |
470 ;; The board has already been updated when this function is called. | |
471 ;; Updating scores is done by looking for qtuples boundaries in all four | |
472 ;; directions and then calling update-score-in-direction. | |
473 ;; Finally all squares received the right increment, and then are up to | |
474 ;; date, except possibly for SQUARE itself if we are taking a move back for | |
475 ;; its score had been set to -1 at the time. | |
476 (let* ((x (gomoku-index-to-x square)) | |
477 (y (gomoku-index-to-y square)) | |
478 (imin (max -4 (- 1 x))) | |
479 (jmin (max -4 (- 1 y))) | |
480 (imax (min 0 (- gomoku-board-width x 4))) | |
481 (jmax (min 0 (- gomoku-board-height y 4)))) | |
482 (gomoku-update-score-in-direction imin imax | |
483 square 1 0 dval) | |
484 (gomoku-update-score-in-direction jmin jmax | |
485 square 0 1 dval) | |
486 (gomoku-update-score-in-direction (max imin jmin) (min imax jmax) | |
487 square 1 1 dval) | |
488 (gomoku-update-score-in-direction (max (- 1 y) -4 | |
489 (- x gomoku-board-width)) | |
490 (min 0 (- x 5) | |
491 (- gomoku-board-height y 4)) | |
492 square -1 1 dval))) | |
493 | |
494 (defun gomoku-update-score-in-direction (left right square dx dy dval) | |
495 "Update scores for all squares in the qtuples starting between the LEFTth | |
496 square and the RIGHTth after SQUARE, along the DX, DY direction, considering | |
497 that DVAL has been added on SQUARE." | |
498 ;; We always have LEFT <= 0, RIGHT <= 0 and DEPL > 0 but we may very well | |
499 ;; have LEFT > RIGHT, indicating that no qtuple contains SQUARE along that | |
500 ;; DX,DY direction. | |
501 (cond | |
502 ((> left right)) ; Quit | |
503 (t ; Else .. | |
504 (let (depl square0 square1 square2 count delta) | |
505 (setq depl (gomoku-xy-to-index dx dy) | |
506 square0 (+ square (* left depl)) | |
507 square1 (+ square (* right depl)) | |
508 square2 (+ square0 (* 4 depl))) | |
509 ;; Compute the contents of the first qtuple: | |
510 (setq square square0 | |
511 count 0) | |
512 (while (<= square square2) | |
513 (setq count (+ count (aref gomoku-board square)) | |
514 square (+ square depl))) | |
515 (while (<= square0 square1) | |
516 ;; Update the squares of the qtuple beginning in SQUARE0 and ending | |
517 ;; in SQUARE2. | |
518 (setq delta (- (aref gomoku-score-trans-table count) | |
519 (aref gomoku-score-trans-table (- count dval)))) | |
520 (cond ((not (zerop delta)) ; or else nothing to update | |
521 (setq square square0) | |
522 (while (<= square square2) | |
523 (if (zerop (aref gomoku-board square)) ; only for free squares | |
524 (aset gomoku-score-table square | |
525 (+ (aref gomoku-score-table square) delta))) | |
526 (setq square (+ square depl))))) | |
527 ;; Then shift the qtuple one square along DEPL, this only requires | |
528 ;; modifying SQUARE0 and SQUARE2. | |
529 (setq square2 (+ square2 depl) | |
530 count (+ count (- (aref gomoku-board square0)) | |
531 (aref gomoku-board square2)) | |
532 square0 (+ square0 depl))))))) | |
533 | |
534 ;;; | |
535 ;;; GAME CONTROL. | |
536 ;;; | |
537 | |
538 ;; Several variables are used to monitor a game, including a GAME-HISTORY (the | |
539 ;; list of all (SQUARE . PREVSCORE) played) that allows to take moves back | |
540 ;; (anti-updating the score table) and to compute the table from scratch in | |
541 ;; case of an interruption. | |
542 | |
543 (defvar gomoku-game-in-progress nil | |
544 "Non-nil if a game is in progress.") | |
545 | |
546 (defvar gomoku-game-history nil | |
547 "A record of all moves that have been played during current game.") | |
548 | |
549 (defvar gomoku-number-of-moves nil | |
550 "Number of moves already played in current game.") | |
551 | |
552 (defvar gomoku-number-of-human-moves nil | |
553 "Number of moves already played by human in current game.") | |
554 | |
555 (defvar gomoku-emacs-played-first nil | |
556 "Non-nil if Emacs played first.") | |
557 | |
558 (defvar gomoku-human-took-back nil | |
559 "Non-nil if Human took back a move during the game.") | |
560 | |
561 (defvar gomoku-human-refused-draw nil | |
562 "Non-nil if Human refused Emacs offer of a draw.") | |
563 | |
564 (defvar gomoku-emacs-is-computing nil | |
565 ;; This is used to detect interruptions. Hopefully, it should not be needed. | |
566 "Non-nil if Emacs is in the middle of a computation.") | |
567 | |
568 | |
569 (defun gomoku-start-game (n m) | |
570 "Initialize a new game on an N by M board." | |
571 (setq gomoku-emacs-is-computing t) ; Raise flag | |
572 (setq gomoku-game-in-progress t) | |
573 (setq gomoku-board-width n | |
574 gomoku-board-height m | |
575 gomoku-vector-length (1+ (* (+ m 2) (1+ n))) | |
576 gomoku-draw-limit (/ (* 7 n m) 10)) | |
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577 (setq gomoku-emacs-won nil |
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578 gomoku-game-history nil |
36 | 579 gomoku-number-of-moves 0 |
580 gomoku-number-of-human-moves 0 | |
581 gomoku-emacs-played-first nil | |
582 gomoku-human-took-back nil | |
583 gomoku-human-refused-draw nil) | |
584 (gomoku-init-display n m) ; Display first: the rest takes time | |
585 (gomoku-init-score-table) ; INIT-BOARD requires that the score | |
586 (gomoku-init-board) ; table be already created. | |
587 (setq gomoku-emacs-is-computing nil)) | |
588 | |
589 (defun gomoku-play-move (square val &optional dont-update-score) | |
590 "Go to SQUARE, play VAL and update everything." | |
591 (setq gomoku-emacs-is-computing t) ; Raise flag | |
592 (cond ((= 1 val) ; a Human move | |
593 (setq gomoku-number-of-human-moves (1+ gomoku-number-of-human-moves))) | |
594 ((zerop gomoku-number-of-moves) ; an Emacs move. Is it first ? | |
595 (setq gomoku-emacs-played-first t))) | |
596 (setq gomoku-game-history | |
597 (cons (cons square (aref gomoku-score-table square)) | |
598 gomoku-game-history) | |
599 gomoku-number-of-moves (1+ gomoku-number-of-moves)) | |
600 (gomoku-plot-square square val) | |
601 (aset gomoku-board square val) ; *BEFORE* UPDATE-SCORE ! | |
602 (if dont-update-score nil | |
603 (gomoku-update-score-table square val) ; previous val was 0: dval = val | |
604 (aset gomoku-score-table square -1)) | |
605 (setq gomoku-emacs-is-computing nil)) | |
606 | |
607 (defun gomoku-take-back () | |
608 "Take back last move and update everything." | |
609 (setq gomoku-emacs-is-computing t) | |
610 (let* ((last-move (car gomoku-game-history)) | |
611 (square (car last-move)) | |
612 (oldval (aref gomoku-board square))) | |
613 (if (= 1 oldval) | |
614 (setq gomoku-number-of-human-moves (1- gomoku-number-of-human-moves))) | |
615 (setq gomoku-game-history (cdr gomoku-game-history) | |
616 gomoku-number-of-moves (1- gomoku-number-of-moves)) | |
617 (gomoku-plot-square square 0) | |
618 (aset gomoku-board square 0) ; *BEFORE* UPDATE-SCORE ! | |
619 (gomoku-update-score-table square (- oldval)) | |
620 (aset gomoku-score-table square (cdr last-move))) | |
621 (setq gomoku-emacs-is-computing nil)) | |
622 | |
623 ;;; | |
624 ;;; SESSION CONTROL. | |
625 ;;; | |
626 | |
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627 (defvar gomoku-number-of-emacs-wins 0 |
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628 "Number of games Emacs won in this session.") |
36 | 629 |
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630 (defvar gomoku-number-of-human-wins 0 |
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631 "Number of games you won in this session.") |
36 | 632 |
633 (defvar gomoku-number-of-draws 0 | |
634 "Number of games already drawn in this session.") | |
635 | |
636 | |
637 (defun gomoku-terminate-game (result) | |
638 "Terminate the current game with RESULT." | |
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639 (message |
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640 (cond |
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641 ((eq result 'emacs-won) |
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642 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
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643 (cond ((< gomoku-number-of-moves 20) |
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|
644 "This was a REALLY QUICK win.") |
044a7dcbeb06
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diff
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|
645 (gomoku-human-refused-draw |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
646 "I won... Too bad you refused my offer of a draw !") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
647 (gomoku-human-took-back |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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648 "I won... Taking moves back will not help you !") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
649 ((not gomoku-emacs-played-first) |
044a7dcbeb06
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diff
changeset
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650 "I won... Playing first did not help you much !") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
changeset
|
651 ((and (zerop gomoku-number-of-human-wins) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
changeset
|
652 (zerop gomoku-number-of-draws) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
changeset
|
653 (> gomoku-number-of-emacs-wins 1)) |
044a7dcbeb06
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diff
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|
654 "I'm becoming tired of winning...") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
655 ("I won."))) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
656 ((eq result 'human-won) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
657 (setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
658 (concat "OK, you won this one." |
044a7dcbeb06
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diff
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|
659 (cond |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
660 (gomoku-human-took-back |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
661 " I, for one, never take my moves back...") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
662 (gomoku-emacs-played-first |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
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|
663 ".. so what ?") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
664 (" Now, let me play first just once.")))) |
044a7dcbeb06
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diff
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|
665 ((eq result 'human-resigned) |
044a7dcbeb06
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|
666 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
044a7dcbeb06
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diff
changeset
|
667 "So you resign. That's just one more win for me.") |
044a7dcbeb06
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|
668 ((eq result 'nobody-won) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
669 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
044a7dcbeb06
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|
670 (concat "This is a draw. " |
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|
671 (cond |
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|
672 (gomoku-human-took-back |
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673 "I, for one, never take my moves back...") |
044a7dcbeb06
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|
674 (gomoku-emacs-played-first |
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675 "Just chance, I guess.") |
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|
676 ("Now, let me play first just once.")))) |
044a7dcbeb06
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677 ((eq result 'draw-agreed) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
678 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
044a7dcbeb06
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|
679 (concat "Draw agreed. " |
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|
680 (cond |
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|
681 (gomoku-human-took-back |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
682 "I, for one, never take my moves back...") |
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Richard M. Stallman <rms@gnu.org>
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|
683 (gomoku-emacs-played-first |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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|
684 "You were lucky.") |
044a7dcbeb06
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|
685 ("Now, let me play first just once.")))) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
686 ((eq result 'crash-game) |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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|
687 "Sorry, I have been interrupted and cannot resume that game..."))) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
688 (gomoku-display-statistics) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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|
689 ;;(ding) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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|
690 (setq gomoku-game-in-progress nil)) |
36 | 691 |
692 (defun gomoku-crash-game () | |
693 "What to do when Emacs detects it has been interrupted." | |
694 (setq gomoku-emacs-is-computing nil) | |
695 (gomoku-terminate-game 'crash-game) | |
696 (sit-for 4) ; Let's see the message | |
697 (gomoku-prompt-for-other-game)) | |
698 | |
699 ;;; | |
700 ;;; INTERACTIVE COMMANDS. | |
701 ;;; | |
702 | |
1221
d5f91623a2cb
(gomoku): Make it autoload.
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diff
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|
703 ;;;###autoload |
36 | 704 (defun gomoku (&optional n m) |
705 "Start a Gomoku game between you and Emacs. | |
706 If a game is in progress, this command allow you to resume it. | |
707 If optional arguments N and M are given, an N by M board is used. | |
14948
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parents:
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|
708 If prefix arg is given for N, M is prompted for. |
36 | 709 |
207 | 710 You and Emacs play in turn by marking a free square. You mark it with X |
36 | 711 and Emacs marks it with O. The winner is the first to get five contiguous |
712 marks horizontally, vertically or in diagonal. | |
207 | 713 |
714 You play by moving the cursor over the square you choose and hitting | |
715 \\<gomoku-mode-map>\\[gomoku-human-plays]. | |
716 Use \\[describe-mode] for more info." | |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
717 (interactive (if current-prefix-arg |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
718 (list (prefix-numeric-value current-prefix-arg) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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diff
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|
719 (eval (read-minibuffer "Height: "))))) |
36 | 720 (gomoku-switch-to-window) |
721 (cond | |
722 (gomoku-emacs-is-computing | |
723 (gomoku-crash-game)) | |
14948
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
724 ((or (not gomoku-game-in-progress) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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changeset
|
725 (<= gomoku-number-of-moves 2)) |
36 | 726 (let ((max-width (gomoku-max-width)) |
727 (max-height (gomoku-max-height))) | |
728 (or n (setq n max-width)) | |
729 (or m (setq m max-height)) | |
730 (cond ((< n 1) | |
731 (error "I need at least 1 column")) | |
732 ((< m 1) | |
733 (error "I need at least 1 row")) | |
734 ((> n max-width) | |
735 (error "I cannot display %d columns in that window" n))) | |
736 (if (and (> m max-height) | |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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|
737 (not (eq m gomoku-saved-board-height)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
738 ;; Use EQ because SAVED-BOARD-HEIGHT may be nil |
36 | 739 (not (y-or-n-p (format "Do you really want %d rows " m)))) |
740 (setq m max-height))) | |
741 (message "One moment, please...") | |
742 (gomoku-start-game n m) | |
743 (if (y-or-n-p "Do you allow me to play first ") | |
744 (gomoku-emacs-plays) | |
745 (gomoku-prompt-for-move))) | |
746 ((y-or-n-p "Shall we continue our game ") | |
747 (gomoku-prompt-for-move)) | |
748 (t | |
749 (gomoku-human-resigns)))) | |
750 | |
751 (defun gomoku-emacs-plays () | |
752 "Compute Emacs next move and play it." | |
753 (interactive) | |
754 (gomoku-switch-to-window) | |
755 (cond | |
756 (gomoku-emacs-is-computing | |
757 (gomoku-crash-game)) | |
758 ((not gomoku-game-in-progress) | |
759 (gomoku-prompt-for-other-game)) | |
760 (t | |
761 (message "Let me think...") | |
762 (let (square score) | |
763 (setq square (gomoku-strongest-square)) | |
764 (cond ((null square) | |
765 (gomoku-terminate-game 'nobody-won)) | |
766 (t | |
767 (setq score (aref gomoku-score-table square)) | |
768 (gomoku-play-move square 6) | |
769 (cond ((>= score gomoku-winning-threshold) | |
14948
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
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|
770 (setq gomoku-emacs-won t) ; for font-lock |
36 | 771 (gomoku-find-filled-qtuple square 6) |
772 (gomoku-terminate-game 'emacs-won)) | |
773 ((zerop score) | |
774 (gomoku-terminate-game 'nobody-won)) | |
775 ((and (> gomoku-number-of-moves gomoku-draw-limit) | |
776 (not gomoku-human-refused-draw) | |
777 (gomoku-offer-a-draw)) | |
778 (gomoku-terminate-game 'draw-agreed)) | |
779 (t | |
780 (gomoku-prompt-for-move))))))))) | |
781 | |
14948
044a7dcbeb06
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diff
changeset
|
782 ;; For small square dimensions this is approximate, since though measured in |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
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|
783 ;; pixels, event's (X . Y) is a character's top-left corner. |
10026
09392b4de856
(gomoku-click): New function.
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|
784 (defun gomoku-click (click) |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
785 "Position at the square where you click." |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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changeset
|
786 (interactive "e") |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
787 (and (windowp (posn-window (setq click (event-end click)))) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
788 (numberp (posn-point click)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
789 (select-window (posn-window click)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
790 (setq click (posn-col-row click)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
791 (gomoku-goto-xy |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
792 (min (max (/ (+ (- (car click) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
793 gomoku-x-offset |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
794 1) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
795 (window-hscroll) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
796 gomoku-square-width |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
797 (% gomoku-square-width 2) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
798 (/ gomoku-square-width 2)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
799 gomoku-square-width) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
800 1) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
801 gomoku-board-width) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
802 (min (max (/ (+ (- (cdr click) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
803 gomoku-y-offset |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
804 1) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
805 (let ((inhibit-point-motion-hooks t)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
806 (count-lines 1 (window-start))) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
807 gomoku-square-height |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
808 (% gomoku-square-height 2) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
809 (/ gomoku-square-height 2)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
810 gomoku-square-height) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
811 1) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
812 gomoku-board-height)))) |
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
813 |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
814 (defun gomoku-mouse-play (click) |
10026
09392b4de856
(gomoku-click): New function.
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diff
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|
815 "Play at the square where you click." |
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816 (interactive "e") |
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817 (if (gomoku-click click) |
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818 (gomoku-human-plays))) |
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819 |
36 | 820 (defun gomoku-human-plays () |
821 "Signal to the Gomoku program that you have played. | |
822 You must have put the cursor on the square where you want to play. | |
823 If the game is finished, this command requests for another game." | |
824 (interactive) | |
825 (gomoku-switch-to-window) | |
826 (cond | |
827 (gomoku-emacs-is-computing | |
828 (gomoku-crash-game)) | |
829 ((not gomoku-game-in-progress) | |
830 (gomoku-prompt-for-other-game)) | |
831 (t | |
832 (let (square score) | |
833 (setq square (gomoku-point-square)) | |
834 (cond ((null square) | |
835 (error "Your point is not on a square. Retry !")) | |
836 ((not (zerop (aref gomoku-board square))) | |
837 (error "Your point is not on a free square. Retry !")) | |
838 (t | |
839 (setq score (aref gomoku-score-table square)) | |
840 (gomoku-play-move square 1) | |
841 (cond ((and (>= score gomoku-loosing-threshold) | |
842 ;; Just testing SCORE > THRESHOLD is not enough for | |
843 ;; detecting wins, it just gives an indication that | |
844 ;; we confirm with GOMOKU-FIND-FILLED-QTUPLE. | |
845 (gomoku-find-filled-qtuple square 1)) | |
846 (gomoku-terminate-game 'human-won)) | |
847 (t | |
848 (gomoku-emacs-plays))))))))) | |
849 | |
850 (defun gomoku-human-takes-back () | |
851 "Signal to the Gomoku program that you wish to take back your last move." | |
852 (interactive) | |
853 (gomoku-switch-to-window) | |
854 (cond | |
855 (gomoku-emacs-is-computing | |
856 (gomoku-crash-game)) | |
857 ((not gomoku-game-in-progress) | |
858 (message "Too late for taking back...") | |
859 (sit-for 4) | |
860 (gomoku-prompt-for-other-game)) | |
861 ((zerop gomoku-number-of-human-moves) | |
862 (message "You have not played yet... Your move ?")) | |
863 (t | |
864 (message "One moment, please...") | |
865 ;; It is possible for the user to let Emacs play several consecutive | |
866 ;; moves, so that the best way to know when to stop taking back moves is | |
867 ;; to count the number of human moves: | |
868 (setq gomoku-human-took-back t) | |
869 (let ((number gomoku-number-of-human-moves)) | |
870 (while (= number gomoku-number-of-human-moves) | |
871 (gomoku-take-back))) | |
872 (gomoku-prompt-for-move)))) | |
873 | |
874 (defun gomoku-human-resigns () | |
875 "Signal to the Gomoku program that you may want to resign." | |
876 (interactive) | |
877 (gomoku-switch-to-window) | |
878 (cond | |
879 (gomoku-emacs-is-computing | |
880 (gomoku-crash-game)) | |
881 ((not gomoku-game-in-progress) | |
882 (message "There is no game in progress")) | |
883 ((y-or-n-p "You mean, you resign ") | |
884 (gomoku-terminate-game 'human-resigned)) | |
885 ((y-or-n-p "You mean, we continue ") | |
886 (gomoku-prompt-for-move)) | |
887 (t | |
888 (gomoku-terminate-game 'human-resigned)))) ; OK. Accept it | |
889 | |
890 ;;; | |
891 ;;; PROMPTING THE HUMAN PLAYER. | |
892 ;;; | |
893 | |
894 (defun gomoku-prompt-for-move () | |
895 "Display a message asking for Human's move." | |
896 (message (if (zerop gomoku-number-of-human-moves) | |
897 "Your move ? (move to a free square and hit X, RET ...)" | |
898 "Your move ?")) | |
899 ;; This may seem silly, but if one omits the following line (or a similar | |
900 ;; one), the cursor may very well go to some place where POINT is not. | |
901 (save-excursion (set-buffer (other-buffer)))) | |
902 | |
903 (defun gomoku-prompt-for-other-game () | |
904 "Ask for another game, and start it." | |
905 (if (y-or-n-p "Another game ") | |
906 (gomoku gomoku-board-width gomoku-board-height) | |
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907 (message "Chicken !"))) |
36 | 908 |
909 (defun gomoku-offer-a-draw () | |
910 "Offer a draw and return T if Human accepted it." | |
911 (or (y-or-n-p "I offer you a draw. Do you accept it ") | |
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912 (not (setq gomoku-human-refused-draw t)))) |
36 | 913 |
914 ;;; | |
915 ;;; DISPLAYING THE BOARD. | |
916 ;;; | |
917 | |
918 ;; You may change these values if you have a small screen or if the squares | |
919 ;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1). | |
920 | |
921 (defconst gomoku-square-width 4 | |
922 "*Horizontal spacing between squares on the Gomoku board.") | |
923 | |
924 (defconst gomoku-square-height 2 | |
925 "*Vertical spacing between squares on the Gomoku board.") | |
926 | |
927 (defconst gomoku-x-offset 3 | |
928 "*Number of columns between the Gomoku board and the side of the window.") | |
929 | |
930 (defconst gomoku-y-offset 1 | |
931 "*Number of lines between the Gomoku board and the top of the window.") | |
932 | |
933 | |
934 (defun gomoku-max-width () | |
935 "Largest possible board width for the current window." | |
936 (1+ (/ (- (window-width (selected-window)) | |
937 gomoku-x-offset gomoku-x-offset 1) | |
938 gomoku-square-width))) | |
939 | |
940 (defun gomoku-max-height () | |
941 "Largest possible board height for the current window." | |
942 (1+ (/ (- (window-height (selected-window)) | |
943 gomoku-y-offset gomoku-y-offset 2) | |
944 ;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line ! | |
945 gomoku-square-height))) | |
946 | |
947 (defun gomoku-point-y () | |
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948 "Return the board row where point is." |
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949 (let ((inhibit-point-motion-hooks t)) |
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950 (1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1)) |
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951 gomoku-square-height)))) |
36 | 952 |
953 (defun gomoku-point-square () | |
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954 "Return the index of the square point is on." |
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955 (let ((inhibit-point-motion-hooks t)) |
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956 (gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset) |
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957 gomoku-square-width)) |
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958 (gomoku-point-y)))) |
36 | 959 |
960 (defun gomoku-goto-square (index) | |
961 "Move point to square number INDEX." | |
962 (gomoku-goto-xy (gomoku-index-to-x index) (gomoku-index-to-y index))) | |
963 | |
964 (defun gomoku-goto-xy (x y) | |
965 "Move point to square at X, Y coords." | |
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966 (let ((inhibit-point-motion-hooks t)) |
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967 (goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))) |
36 | 968 (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x))))) |
969 | |
970 (defun gomoku-plot-square (square value) | |
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971 "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." |
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972 (or (= value 1) |
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973 (gomoku-goto-square square)) |
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974 (let ((inhibit-read-only t) |
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975 (inhibit-point-motion-hooks t)) |
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976 (insert-and-inherit (cond ((= value 1) ?X) |
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977 ((= value 6) ?O) |
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978 (?.))) |
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979 (and window-system |
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980 (zerop value) |
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981 (put-text-property (1- (point)) (point) 'mouse-face 'highlight)) |
5822
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982 (delete-char 1) |
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983 (backward-char 1)) |
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984 (sit-for 0)) ; Display NOW |
36 | 985 |
986 (defun gomoku-init-display (n m) | |
987 "Display an N by M Gomoku board." | |
52 | 988 (buffer-disable-undo (current-buffer)) |
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989 (let ((inhibit-read-only t) |
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990 (point 1) opoint |
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991 (intangible t) |
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992 (i m) j x) |
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993 ;; Try to minimize number of chars (because of text properties) |
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994 (setq tab-width |
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995 (if (zerop (% gomoku-x-offset gomoku-square-width)) |
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996 gomoku-square-width |
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997 (max (/ (+ (% gomoku-x-offset gomoku-square-width) |
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998 gomoku-square-width 1) 2) 2))) |
5822
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999 (erase-buffer) |
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1000 (newline gomoku-y-offset) |
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1001 (while (progn |
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1002 (setq j n |
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1003 x (- gomoku-x-offset gomoku-square-width)) |
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1004 (while (>= (setq j (1- j)) 0) |
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1005 (insert-char ?\t (/ (- (setq x (+ x gomoku-square-width)) |
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1006 (current-column)) |
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1007 tab-width)) |
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1008 (insert-char ? (- x (current-column))) |
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1009 (if (setq intangible (not intangible)) |
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1010 (put-text-property point (point) 'intangible 2)) |
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1011 (and (zerop j) |
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1012 (= i (- m 2)) |
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1013 (progn |
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1014 (while (>= i 3) |
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1015 (append-to-buffer (current-buffer) opoint (point)) |
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1016 (setq i (- i 2))) |
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1017 (goto-char (point-max)))) |
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1018 (setq point (point)) |
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1019 (insert ?.) |
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1020 (if window-system |
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1021 (put-text-property point (point) |
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1022 'mouse-face 'highlight))) |
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1023 (> (setq i (1- i)) 0)) |
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1024 (if (= i (1- m)) |
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1025 (setq opoint point)) |
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1026 (insert-char ?\n gomoku-square-height)) |
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1027 (or (eq (char-after 1) ?.) |
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1028 (put-text-property 1 2 'point-entered |
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1029 (lambda (x x) (if (bobp) (forward-char))))) |
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1030 (or intangible |
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1031 (put-text-property point (point) 'intangible 2)) |
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1032 (put-text-property point (point) 'point-entered |
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1033 (lambda (x x) (if (eobp) (backward-char)))) |
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|
1034 (put-text-property (point-min) (point) 'category 'gomoku-mode)) |
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1035 (gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board |
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1036 (sit-for 0)) ; Display NOW |
36 | 1037 |
1038 (defun gomoku-display-statistics () | |
1039 "Obnoxiously display some statistics about previous games in mode line." | |
1040 ;; We store this string in the mode-line-process local variable. | |
1041 ;; This is certainly not the cleanest way out ... | |
1042 (setq mode-line-process | |
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1043 (format ": Won %d, lost %d%s" |
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1044 gomoku-number-of-human-wins |
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1045 gomoku-number-of-emacs-wins |
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1046 (if (zerop gomoku-number-of-draws) |
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1047 "" |
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1048 (format ", drew %d" gomoku-number-of-draws)))) |
11560
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1049 (force-mode-line-update)) |
36 | 1050 |
1051 (defun gomoku-switch-to-window () | |
1052 "Find or create the Gomoku buffer, and display it." | |
1053 (interactive) | |
1054 (let ((buff (get-buffer "*Gomoku*"))) | |
1055 (if buff ; Buffer exists: | |
14948
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1056 (switch-to-buffer buff) ; no problem. |
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1057 (if gomoku-game-in-progress |
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1058 (gomoku-crash-game)) ; buffer has been killed or something |
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1059 (switch-to-buffer "*Gomoku*") ; Anyway, start anew. |
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1060 (gomoku-mode)))) |
36 | 1061 |
1062 ;;; | |
1063 ;;; CROSSING WINNING QTUPLES. | |
1064 ;;; | |
1065 | |
1066 ;; When someone succeeds in filling a qtuple, we draw a line over the five | |
1067 ;; corresponding squares. One problem is that the program does not know which | |
1068 ;; squares ! It only knows the square where the last move has been played and | |
1069 ;; who won. The solution is to scan the board along all four directions. | |
1070 | |
1071 (defun gomoku-find-filled-qtuple (square value) | |
1072 "Return T if SQUARE belongs to a qtuple filled with VALUEs." | |
1073 (or (gomoku-check-filled-qtuple square value 1 0) | |
1074 (gomoku-check-filled-qtuple square value 0 1) | |
1075 (gomoku-check-filled-qtuple square value 1 1) | |
1076 (gomoku-check-filled-qtuple square value -1 1))) | |
1077 | |
1078 (defun gomoku-check-filled-qtuple (square value dx dy) | |
1079 "Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY." | |
1080 (let ((a 0) (b 0) | |
1081 (left square) (right square) | |
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1082 (depl (gomoku-xy-to-index dx dy))) |
36 | 1083 (while (and (> a -4) ; stretch tuple left |
1084 (= value (aref gomoku-board (setq left (- left depl))))) | |
1085 (setq a (1- a))) | |
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1086 (while (and (< b (+ a 4)) ; stretch tuple right |
36 | 1087 (= value (aref gomoku-board (setq right (+ right depl))))) |
1088 (setq b (1+ b))) | |
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1089 (cond ((= b (+ a 4)) ; tuple length = 5 ? |
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1090 (gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl)) |
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1091 dx dy) |
36 | 1092 t)))) |
1093 | |
1094 (defun gomoku-cross-qtuple (square1 square2 dx dy) | |
1095 "Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction." | |
1096 (save-excursion ; Not moving point from last square | |
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1097 (let ((depl (gomoku-xy-to-index dx dy)) |
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1098 (inhibit-read-only t) |
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1099 (inhibit-point-motion-hooks t)) |
36 | 1100 ;; WARNING: this function assumes DEPL > 0 and SQUARE2 > SQUARE1 |
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1101 (while (/= square1 square2) |
36 | 1102 (gomoku-goto-square square1) |
1103 (setq square1 (+ square1 depl)) | |
1104 (cond | |
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1105 ((= dy 0) ; Horizontal |
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1106 (forward-char 1) |
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1107 (insert-char ?- (1- gomoku-square-width) t) |
14948
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1108 (delete-region (point) (progn |
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1109 (skip-chars-forward " \t") |
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1110 (point)))) |
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1111 ((= dx 0) ; Vertical |
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1112 (let ((n 1) |
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1113 (column (current-column))) |
36 | 1114 (while (< n gomoku-square-height) |
1115 (setq n (1+ n)) | |
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1116 (forward-line 1) |
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1117 (indent-to column) |
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1118 (insert-and-inherit ?|)))) |
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1119 ((= dx -1) ; 1st Diagonal |
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1120 (indent-to (prog1 (- (current-column) (/ gomoku-square-width 2)) |
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1121 (forward-line (/ gomoku-square-height 2)))) |
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1122 (insert-and-inherit ?/)) |
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1123 (t ; 2nd Diagonal |
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1124 (indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2)) |
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1125 (forward-line (/ gomoku-square-height 2)))) |
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1126 (insert-and-inherit ?\\)))))) |
36 | 1127 (sit-for 0)) ; Display NOW |
1128 | |
1129 ;;; | |
1130 ;;; CURSOR MOTION. | |
1131 ;;; | |
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1132 ;; previous-line and next-line don't work right with intangible newlines |
36 | 1133 (defun gomoku-move-down () |
1134 "Move point down one row on the Gomoku board." | |
1135 (interactive) | |
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1136 (if (< (gomoku-point-y) gomoku-board-height) |
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1137 (next-line gomoku-square-height))) |
36 | 1138 |
1139 (defun gomoku-move-up () | |
1140 "Move point up one row on the Gomoku board." | |
1141 (interactive) | |
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1142 (if (> (gomoku-point-y) 1) |
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1143 (previous-line gomoku-square-height))) |
36 | 1144 |
1145 (defun gomoku-move-ne () | |
1146 "Move point North East on the Gomoku board." | |
1147 (interactive) | |
1148 (gomoku-move-up) | |
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1149 (forward-char)) |
36 | 1150 |
1151 (defun gomoku-move-se () | |
1152 "Move point South East on the Gomoku board." | |
1153 (interactive) | |
1154 (gomoku-move-down) | |
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1155 (forward-char)) |
36 | 1156 |
1157 (defun gomoku-move-nw () | |
1158 "Move point North West on the Gomoku board." | |
1159 (interactive) | |
1160 (gomoku-move-up) | |
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1161 (backward-char)) |
36 | 1162 |
1163 (defun gomoku-move-sw () | |
1164 "Move point South West on the Gomoku board." | |
1165 (interactive) | |
1166 (gomoku-move-down) | |
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1167 (backward-char)) |
36 | 1168 |
14948
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1169 (defun gomoku-beginning-of-line () |
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1170 "Move point to first square on the Gomoku board row." |
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1171 (interactive) |
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1172 (move-to-column gomoku-x-offset)) |
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1173 |
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1174 (defun gomoku-end-of-line () |
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1175 "Move point to last square on the Gomoku board row." |
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1176 (interactive) |
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1177 (move-to-column (+ gomoku-x-offset |
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1178 (* gomoku-square-width (1- gomoku-board-width))))) |
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1179 |
584 | 1180 (provide 'gomoku) |
36 | 1181 |
660
08eb386dd0f3
*** empty log message ***
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|
1182 ;;; gomoku.el ends here |