annotate lisp/play/5x5.el @ 102267:12ffc72c0bbc

* lread.c (Fload): Stop checking Vloads_in_progress and signal error as soon as a recursive load is detected.
author Juanma Barranquero <lekktu@gmail.com>
date Wed, 25 Feb 2009 12:47:23 +0000
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1 ;;; 5x5.el --- simple little puzzle game
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2
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3 ;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004,
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4 ;; 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
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5
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6 ;; Author: Dave Pearson <davep@davep.org>
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7 ;; Maintainer: Dave Pearson <davep@davep.org>
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8 ;; Created: 1998-10-03
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9 ;; Keywords: games puzzles
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10
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11 ;; This file is part of GNU Emacs.
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12
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13 ;; GNU Emacs is free software: you can redistribute it and/or modify
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14 ;; it under the terms of the GNU General Public License as published by
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15 ;; the Free Software Foundation, either version 3 of the License, or
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16 ;; (at your option) any later version.
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17
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18 ;; GNU Emacs is distributed in the hope that it will be useful,
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19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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21 ;; GNU General Public License for more details.
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22
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23 ;; You should have received a copy of the GNU General Public License
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24 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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25
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26 ;;; Commentary:
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27
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28 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
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29 ;; explanation you probably shouldn't play the game.
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30
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31 ;;; TODO:
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32
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33 ;; o The code for updating the grid needs to be re-done. At the moment it
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34 ;; simply re-draws the grid every time a move is made.
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35 ;;
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36 ;; o Look into tarting up the display with color. gamegrid.el looks
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37 ;; interesting, perhaps that is the way to go?
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38
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39 ;;; Thanks:
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40
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41 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
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42 ;; emacs mode.
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43 ;;
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44 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
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45 ;; solver.
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46
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47 ;;; Code:
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48
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49 ;; Things we need.
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50
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51 (eval-when-compile
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52 (require 'cl))
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53
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54 ;; Customize options.
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55
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56 (defgroup 5x5 nil
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57 "5x5 - Silly little puzzle game."
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58 :group 'games
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59 :prefix "5x5-")
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60
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61 (defcustom 5x5-grid-size 5
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62 "*Size of the playing area."
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63 :type 'integer
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64 :group '5x5)
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65
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66 (defcustom 5x5-x-scale 4
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67 "*X scaling factor for drawing the grid."
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68 :type 'integer
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69 :group '5x5)
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70
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71 (defcustom 5x5-y-scale 3
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72 "*Y scaling factor for drawing the grid."
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73 :type 'integer
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74 :group '5x5)
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75
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76 (defcustom 5x5-animate-delay .01
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77 "*Delay in seconds when animating a solution crack."
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78 :type 'number
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79 :group '5x5)
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80
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81 (defcustom 5x5-hassle-me t
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82 "*Should 5x5 ask you when you want to do a destructive operation?"
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83 :type 'boolean
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84 :group '5x5)
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85
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86 (defcustom 5x5-mode-hook nil
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87 "*Hook run on starting 5x5."
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88 :type 'hook
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89 :group '5x5)
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90
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91 ;; Non-customize variables.
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92
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93 (defvar 5x5-grid nil
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94 "5x5 grid contents.")
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95
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96 (defvar 5x5-x-pos 2
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97 "X position of cursor.")
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98
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99 (defvar 5x5-y-pos 2
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100 "Y position of cursor.")
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101
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102 (defvar 5x5-moves 0
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103 "Moves made.")
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104
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105 (defvar 5x5-cracking nil
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106 "Are we in cracking mode?")
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107
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108 (defvar 5x5-buffer-name "*5x5*"
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109 "Name of the 5x5 play buffer.")
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110
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111 (defvar 5x5-mode-map nil
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112 "Local keymap for the 5x5 game.")
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113
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114 ;; Keymap.
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115
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116 (unless 5x5-mode-map
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117 (let ((map (make-sparse-keymap)))
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118 (suppress-keymap map t)
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119 (define-key map "?" #'describe-mode)
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120 (define-key map "\r" #'5x5-flip-current)
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121 (define-key map " " #'5x5-flip-current)
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122 (define-key map [up] #'5x5-up)
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123 (define-key map [down] #'5x5-down)
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124 (define-key map [left] #'5x5-left)
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125 (define-key map [tab] #'5x5-right)
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126 (define-key map [right] #'5x5-right)
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127 (define-key map [(control a)] #'5x5-bol)
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128 (define-key map [(control e)] #'5x5-eol)
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129 (define-key map [(control p)] #'5x5-up)
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130 (define-key map [(control n)] #'5x5-down)
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131 (define-key map [(control b)] #'5x5-left)
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132 (define-key map [(control f)] #'5x5-right)
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133 (define-key map [home] #'5x5-bol)
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134 (define-key map [end] #'5x5-eol)
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135 (define-key map [prior] #'5x5-first)
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136 (define-key map [next] #'5x5-last)
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137 (define-key map "r" #'5x5-randomize)
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138 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
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139 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
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140 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
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141 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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142 (define-key map "n" #'5x5-new-game)
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143 (define-key map "q" #'5x5-quit-game)
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144 (setq 5x5-mode-map map)))
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145
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146 ;; Menu definition.
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147
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148 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
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149 '("5x5"
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150 ["New game" 5x5-new-game t]
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151 ["Random game" 5x5-randomize t]
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152 ["Quit game" 5x5-quit-game t]
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153 "---"
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154 ["Crack randomly" 5x5-crack-randomly t]
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155 ["Crack mutating current" 5x5-crack-mutating-current t]
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156 ["Crack mutating best" 5x5-crack-mutating-best t]
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157 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
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158
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159 ;; Gameplay functions.
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160
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161 (put '5x5-mode 'mode-class 'special)
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162
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163 (defun 5x5-mode ()
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164 "A mode for playing `5x5'.
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165
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166 The key bindings for 5x5-mode are:
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167
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168 \\{5x5-mode-map}"
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169 (kill-all-local-variables)
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170 (use-local-map 5x5-mode-map)
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171 (setq major-mode '5x5-mode
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172 mode-name "5x5")
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173 (run-mode-hooks '5x5-mode-hook)
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174 (setq buffer-read-only t
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175 truncate-lines t)
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176 (buffer-disable-undo))
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177
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178 ;;;###autoload
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179 (defun 5x5 (&optional size)
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180 "Play 5x5.
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181
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182 The object of 5x5 is very simple, by moving around the grid and flipping
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183 squares you must fill the grid.
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184
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185 5x5 keyboard bindings are:
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186 \\<5x5-mode-map>
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187 Flip \\[5x5-flip-current]
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188 Move up \\[5x5-up]
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189 Move down \\[5x5-down]
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190 Move left \\[5x5-left]
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191 Move right \\[5x5-right]
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192 Start new game \\[5x5-new-game]
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193 New game with random grid \\[5x5-randomize]
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194 Random cracker \\[5x5-crack-randomly]
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195 Mutate current cracker \\[5x5-crack-mutating-current]
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196 Mutate best cracker \\[5x5-crack-mutating-best]
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197 Mutate xor cracker \\[5x5-crack-xor-mutate]
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198 Quit current game \\[5x5-quit-game]"
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199
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200 (interactive "P")
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201 (setq 5x5-cracking nil)
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202 (when size
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203 (setq 5x5-grid-size size))
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204 (switch-to-buffer 5x5-buffer-name)
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205 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
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206 (5x5-new-game))
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207 (5x5-draw-grid (list 5x5-grid))
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208 (5x5-position-cursor)
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209 (5x5-mode))
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210
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211 (defun 5x5-new-game ()
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212 "Start a new game of `5x5'."
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213 (interactive)
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214 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
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215 (setq 5x5-x-pos (/ 5x5-grid-size 2)
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216 5x5-y-pos (/ 5x5-grid-size 2)
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217 5x5-moves 0
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218 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
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219 (5x5-draw-grid (list 5x5-grid))
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220 (5x5-position-cursor)))
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221
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222 (defun 5x5-quit-game ()
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223 "Quit the current game of `5x5'."
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224 (interactive)
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225 (kill-buffer 5x5-buffer-name))
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226
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227 (defun 5x5-make-new-grid ()
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228 "Create and return a new `5x5' grid structure."
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229 (let ((grid (make-vector 5x5-grid-size nil)))
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230 (loop for y from 0 to (1- 5x5-grid-size) do
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231 (aset grid y (make-vector 5x5-grid-size nil)))
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232 grid))
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233
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234 (defun 5x5-cell (grid y x)
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235 "Return the value of the cell in GRID at location X,Y."
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236 (aref (aref grid y) x))
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237
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238 (defun 5x5-set-cell (grid y x value)
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239 "Set the value of cell X,Y in GRID to VALUE."
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240 (aset (aref grid y) x value))
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241
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242 (defun 5x5-flip-cell (grid y x)
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243 "Flip the value of cell X,Y in GRID."
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244 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
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245
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246 (defun 5x5-copy-grid (grid)
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247 "Make a new copy of GRID."
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248 (let ((copy (5x5-make-new-grid)))
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249 (loop for y from 0 to (1- 5x5-grid-size) do
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250 (loop for x from 0 to (1- 5x5-grid-size) do
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251 (5x5-set-cell copy y x (5x5-cell grid y x))))
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252 copy))
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253
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254 (defun 5x5-make-move (grid row col)
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255 "Make a move on GRID at row ROW and column COL."
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256 (5x5-flip-cell grid row col)
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257 (if (> row 0)
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258 (5x5-flip-cell grid (1- row) col))
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259 (if (< row (- 5x5-grid-size 1))
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260 (5x5-flip-cell grid (1+ row) col))
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261 (if (> col 0)
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262 (5x5-flip-cell grid row (1- col)))
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263 (if (< col (- 5x5-grid-size 1))
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264 (5x5-flip-cell grid row (1+ col)))
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265 grid)
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266
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267 (defun 5x5-row-value (row)
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268 "Get the \"on-value\" for grid row ROW."
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269 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
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270
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271 (defun 5x5-grid-value (grid)
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272 "Get the \"on-value\" for grid GRID."
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273 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
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274
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275 (defun 5x5-draw-grid-end ()
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276 "Draw the top/bottom of the grid."
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277 (insert "+")
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278 (loop for x from 0 to (1- 5x5-grid-size) do
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279 (insert "-" (make-string 5x5-x-scale ?-)))
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280 (insert "-+ "))
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281
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282 (defun 5x5-draw-grid (grids)
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283 "Draw the grids GRIDS into the current buffer."
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284 (let ((buffer-read-only nil))
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285 (erase-buffer)
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286 (loop for grid in grids do (5x5-draw-grid-end))
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287 (insert "\n")
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288 (loop for y from 0 to (1- 5x5-grid-size) do
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289 (loop for lines from 0 to (1- 5x5-y-scale) do
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290 (loop for grid in grids do
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291 (loop for x from 0 to (1- 5x5-grid-size) do
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292 (insert (if (zerop x) "| " " ")
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293 (make-string 5x5-x-scale
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294 (if (5x5-cell grid y x) ?# ?.))))
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295 (insert " | "))
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296 (insert "\n")))
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297 (loop for grid in grids do (5x5-draw-grid-end))
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298 (insert "\n")
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299 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
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300
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301 (defun 5x5-position-cursor ()
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302 "Position the cursor on the grid."
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303 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
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304 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
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305
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306 (defun 5x5-made-move ()
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307 "Keep track of how many moves have been made."
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308 (incf 5x5-moves))
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309
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310 (defun 5x5-make-random-grid ()
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311 "Make a random grid."
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312 (let ((grid (5x5-make-new-grid)))
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313 (loop for y from 0 to (1- 5x5-grid-size) do
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314 (loop for x from 0 to (1- 5x5-grid-size) do
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315 (if (zerop (random 2))
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316 (5x5-flip-cell grid y x))))
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317 grid))
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318
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319 ;; Cracker functions.
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320
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321 ;;;###autoload
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322 (defun 5x5-crack-randomly ()
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323 "Attempt to crack 5x5 using random solutions."
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324 (interactive)
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325 (5x5-crack #'5x5-make-random-solution))
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326
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327 ;;;###autoload
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328 (defun 5x5-crack-mutating-current ()
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329 "Attempt to crack 5x5 by mutating the current solution."
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330 (interactive)
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331 (5x5-crack #'5x5-make-mutate-current))
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332
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333 ;;;###autoload
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334 (defun 5x5-crack-mutating-best ()
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335 "Attempt to crack 5x5 by mutating the best solution."
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336 (interactive)
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337 (5x5-crack #'5x5-make-mutate-best))
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338
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339 ;;;###autoload
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340 (defun 5x5-crack-xor-mutate ()
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341 "Attempt to crack 5x5 by xoring the current and best solution.
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342 Mutate the result."
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343 (interactive)
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344 (5x5-crack #'5x5-make-xor-with-mutation))
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345
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346 ;;;###autoload
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347 (defun 5x5-crack (breeder)
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348 "Attempt to find a solution for 5x5.
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349
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350 5x5-crack takes the argument BREEDER which should be a function that takes
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351 two parameters, the first will be a grid vector array that is the current
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352 solution and the second will be the best solution so far. The function
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353 should return a grid vector array that is the new solution."
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354
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355 (interactive "aBreeder function: ")
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356 (5x5)
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357 (setq 5x5-cracking t)
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358 (let* ((best-solution (5x5-make-random-grid))
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359 (current-solution best-solution)
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360 (best-result (5x5-make-new-grid))
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361 (current-result (5x5-make-new-grid))
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362 (target (* 5x5-grid-size 5x5-grid-size)))
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363 (while (and (< (5x5-grid-value best-result) target)
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364 (not (input-pending-p)))
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365 (setq current-result (5x5-play-solution current-solution best-solution))
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366 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
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367 (setq best-solution current-solution
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368 best-result current-result))
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369 (setq current-solution (funcall breeder
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370 (5x5-copy-grid current-solution)
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371 (5x5-copy-grid best-solution)))))
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372 (setq 5x5-cracking nil))
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373
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374 (defun 5x5-make-random-solution (&rest ignore)
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375 "Make a random solution."
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376 (5x5-make-random-grid))
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377
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378 (defun 5x5-make-mutate-current (current best)
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379 "Mutate the current solution."
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380 (5x5-mutate-solution current))
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381
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382 (defun 5x5-make-mutate-best (current best)
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383 "Mutate the best solution."
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384 (5x5-mutate-solution best))
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385
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386 (defun 5x5-make-xor-with-mutation (current best)
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387 "Xor current and best solution then mutate the result."
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388 (let ((xored (5x5-make-new-grid)))
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389 (loop for y from 0 to (1- 5x5-grid-size) do
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390 (loop for x from 0 to (1- 5x5-grid-size) do
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391 (5x5-set-cell xored y x
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392 (5x5-xor (5x5-cell current y x)
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393 (5x5-cell best y x)))))
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394 (5x5-mutate-solution xored)))
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395
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396 (defun 5x5-mutate-solution (solution)
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397 "Randomly flip bits in the solution."
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398 (loop for y from 0 to (1- 5x5-grid-size) do
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399 (loop for x from 0 to (1- 5x5-grid-size) do
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400 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
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401 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
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402 (5x5-flip-cell solution y x))))
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403 solution)
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404
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405 (defun 5x5-play-solution (solution best)
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406 "Play a solution on an empty grid. This destroys the current game
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407 in progress because it is an animated attempt."
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408 (5x5-new-game)
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409 (let ((inhibit-quit t))
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410 (loop for y from 0 to (1- 5x5-grid-size) do
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411 (loop for x from 0 to (1- 5x5-grid-size) do
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412 (setq 5x5-y-pos y
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413 5x5-x-pos x)
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414 (if (5x5-cell solution y x)
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415 (5x5-flip-current))
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416 (5x5-draw-grid (list 5x5-grid solution best))
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417 (5x5-position-cursor)
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418 (sit-for 5x5-animate-delay))))
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419 5x5-grid)
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420
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421 ;; Keyboard response functions.
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422
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423 (defun 5x5-flip-current ()
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424 "Make a move on the current cursor location."
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425 (interactive)
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426 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
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427 (5x5-made-move)
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428 (unless 5x5-cracking
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429 (5x5-draw-grid (list 5x5-grid)))
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430 (5x5-position-cursor)
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431 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
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432 (beep)
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433 (message "You win!")))
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434
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435 (defun 5x5-up ()
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436 "Move up."
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437 (interactive)
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438 (unless (zerop 5x5-y-pos)
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439 (decf 5x5-y-pos)
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440 (5x5-position-cursor)))
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441
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442 (defun 5x5-down ()
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443 "Move down."
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444 (interactive)
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445 (unless (= 5x5-y-pos (1- 5x5-grid-size))
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446 (incf 5x5-y-pos)
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447 (5x5-position-cursor)))
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448
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449 (defun 5x5-left ()
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450 "Move left."
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451 (interactive)
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452 (unless (zerop 5x5-x-pos)
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453 (decf 5x5-x-pos)
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454 (5x5-position-cursor)))
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455
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456 (defun 5x5-right ()
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457 "Move right."
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458 (interactive)
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459 (unless (= 5x5-x-pos (1- 5x5-grid-size))
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460 (incf 5x5-x-pos)
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461 (5x5-position-cursor)))
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462
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463 (defun 5x5-bol ()
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464 "Move to beginning of line."
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465 (interactive)
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466 (setq 5x5-x-pos 0)
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467 (5x5-position-cursor))
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468
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469 (defun 5x5-eol ()
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470 "Move to end of line."
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471 (interactive)
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472 (setq 5x5-x-pos (1- 5x5-grid-size))
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473 (5x5-position-cursor))
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474
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475 (defun 5x5-first ()
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476 "Move to the first cell."
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477 (interactive)
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478 (setq 5x5-x-pos 0
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479 5x5-y-pos 0)
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480 (5x5-position-cursor))
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481
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482 (defun 5x5-last ()
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483 "Move to the last cell."
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484 (interactive)
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485 (setq 5x5-x-pos (1- 5x5-grid-size)
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486 5x5-y-pos (1- 5x5-grid-size))
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487 (5x5-position-cursor))
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488
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489 (defun 5x5-randomize ()
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490 "Randomize the grid."
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491 (interactive)
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492 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
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493 (setq 5x5-x-pos (/ 5x5-grid-size 2)
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494 5x5-y-pos (/ 5x5-grid-size 2)
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495 5x5-moves 0
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496 5x5-grid (5x5-make-random-grid))
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497 (unless 5x5-cracking
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498 (5x5-draw-grid (list 5x5-grid)))
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499 (5x5-position-cursor)))
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500
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Karl Heuer <kwzh@gnu.org>
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501 ;; Support functions
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502
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503 (defun 5x5-xor (x y)
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504 "Boolean exclusive-or of X and Y."
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505 (and (or x y) (not (and x y))))
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0d8b17d428b5 Trailing whitepace deleted.
Juanma Barranquero <lekktu@gmail.com>
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506
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507 (defun 5x5-y-or-n-p (prompt)
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1cea4c7de5cf (5x5-crack-xor-mutate): Doc fix.
Juanma Barranquero <lekktu@gmail.com>
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508 "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
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509 (if 5x5-hassle-me
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510 (y-or-n-p prompt)
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511 t))
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512
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417f62c55294 Seed RNG on loading.
Glenn Morris <rgm@gnu.org>
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513 (random t)
417f62c55294 Seed RNG on loading.
Glenn Morris <rgm@gnu.org>
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514
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515 (provide '5x5)
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516
93975
1e3a407766b9 Fix up comment convention on the arch-tag lines.
Stefan Monnier <monnier@iro.umontreal.ca>
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517 ;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
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518 ;;; 5x5.el ends here