Mercurial > emacs
annotate lisp/play/pong.el @ 69598:15befdcdc4e9
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author | Kenichi Handa <handa@m17n.org> |
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date | Mon, 20 Mar 2006 06:26:23 +0000 |
parents | 836785857446 |
children | d64ce5e506ac c5406394f567 |
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1 ;;; pong.el --- classical implementation of pong |
27233 | 2 |
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3 ;; Copyright 1999, 2000, 2001, 2002, 2003, 2004, |
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4 ;; 2005, 2006 Free Software Foundation, Inc. |
27233 | 5 |
38455 | 6 ;; Author: Benjamin Drieu <bdrieu@april.org> |
27233 | 7 ;; Keywords: games |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
13 ;; the Free Software Foundation; either version 2, or (at your option) | |
14 ;; any later version. | |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
22 ;; along with GNU Emacs; see the file COPYING. If not, write to | |
64085 | 23 ;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
24 ;; Boston, MA 02110-1301, USA. | |
27233 | 25 |
26 ;;; Commentary: | |
27 | |
28 ;; This is an implementation of the classical game pong. | |
29 | |
30 ;;; Code: | |
31 | |
32 (eval-when-compile (require 'cl)) | |
33 | |
34 (require 'gamegrid) | |
35 | |
36 ;;; Customization | |
37 | |
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38 (defgroup pong nil |
27233 | 39 "Emacs-Lisp implementation of the classical game pong." |
40 :tag "Pong" | |
41 :group 'games) | |
42 | |
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43 (defcustom pong-buffer-name "*Pong*" |
27233 | 44 "*Name of the buffer used to play." |
45 :group 'pong | |
46 :type '(string)) | |
47 | |
48 (defcustom pong-width 50 | |
49 "*Width of the playfield." | |
50 :group 'pong | |
51 :type '(integer)) | |
52 | |
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53 (defcustom pong-height (min 30 (- (frame-height) 6)) |
27233 | 54 "*Height of the playfield." |
55 :group 'pong | |
56 :type '(integer)) | |
57 | |
58 (defcustom pong-bat-width 3 | |
59 "*Width of the bats for pong." | |
60 :group 'pong | |
61 :type '(integer)) | |
62 | |
63 (defcustom pong-blank-color "black" | |
64 "*Color used for background." | |
65 :group 'pong | |
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66 :type 'color) |
27233 | 67 |
68 (defcustom pong-bat-color "yellow" | |
69 "*Color used for bats." | |
70 :group 'pong | |
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71 :type 'color) |
27233 | 72 |
73 (defcustom pong-ball-color "red" | |
74 "*Color used for the ball." | |
75 :group 'pong | |
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76 :type 'color) |
27233 | 77 |
78 (defcustom pong-border-color "white" | |
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79 "*Color used for pong borders." |
27233 | 80 :group 'pong |
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81 :type 'color) |
27233 | 82 |
83 (defcustom pong-left-key "4" | |
84 "*Alternate key to press for bat 1 to go up (primary one is [left])." | |
85 :group 'pong | |
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86 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 87 |
88 (defcustom pong-right-key "6" | |
89 "*Alternate key to press for bat 1 to go down (primary one is [right])." | |
90 :group 'pong | |
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91 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 92 |
93 (defcustom pong-up-key "8" | |
94 "*Alternate key to press for bat 2 to go up (primary one is [up])." | |
95 :group 'pong | |
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96 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 97 |
98 (defcustom pong-down-key "2" | |
99 "*Alternate key to press for bat 2 to go down (primary one is [down])." | |
100 :group 'pong | |
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101 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 102 |
103 (defcustom pong-quit-key "q" | |
104 "*Key to press to quit pong." | |
105 :group 'pong | |
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106 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 107 |
108 (defcustom pong-pause-key "p" | |
109 "Key to press to pause pong." | |
110 :group 'pong | |
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111 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 112 |
113 (defcustom pong-resume-key "p" | |
114 "*Key to press to resume pong." | |
115 :group 'pong | |
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116 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 117 |
118 (defcustom pong-timer-delay 0.1 | |
119 "*Time to wait between every cycle." | |
120 :group 'pong | |
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121 :type 'number) |
27233 | 122 |
123 | |
124 ;;; This is black magic. Define colors used | |
125 | |
126 (defvar pong-blank-options | |
127 '(((glyph colorize) | |
128 (t ?\040)) | |
129 ((color-x color-x) | |
130 (mono-x grid-x) | |
131 (color-tty color-tty)) | |
132 (((glyph color-x) [0 0 0]) | |
133 (color-tty pong-blank-color)))) | |
134 | |
135 (defvar pong-bat-options | |
136 '(((glyph colorize) | |
137 (emacs-tty ?O) | |
138 (t ?\040)) | |
139 ((color-x color-x) | |
140 (mono-x mono-x) | |
141 (color-tty color-tty) | |
142 (mono-tty mono-tty)) | |
143 (((glyph color-x) [1 1 0]) | |
144 (color-tty pong-bat-color)))) | |
145 | |
146 (defvar pong-ball-options | |
147 '(((glyph colorize) | |
148 (t ?\*)) | |
149 ((color-x color-x) | |
150 (mono-x grid-x) | |
151 (color-tty color-tty)) | |
152 (((glyph color-x) [1 0 0]) | |
153 (color-tty pong-ball-color)))) | |
154 | |
155 (defvar pong-border-options | |
156 '(((glyph colorize) | |
157 (t ?\+)) | |
158 ((color-x color-x) | |
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159 (mono-x grid-x) |
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160 (color-tty color-tty)) |
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161 (((glyph color-x) [0.5 0.5 0.5]) |
27233 | 162 (color-tty pong-border-color)))) |
163 | |
164 (defconst pong-blank 0) | |
165 (defconst pong-bat 1) | |
166 (defconst pong-ball 2) | |
167 (defconst pong-border 3) | |
168 | |
169 | |
170 ;;; Determine initial positions for bats and ball | |
171 | |
172 (defvar pong-xx nil | |
173 "Horizontal speed of the ball.") | |
174 | |
175 (defvar pong-yy nil | |
176 "Vertical speed of the ball.") | |
177 | |
178 (defvar pong-x nil | |
179 "Horizontal position of the ball.") | |
180 | |
181 (defvar pong-y nil | |
182 "Vertical position of the ball.") | |
183 | |
184 (defvar pong-bat-player1 nil | |
185 "Vertical position of bat 1.") | |
186 | |
187 (defvar pong-bat-player2 nil | |
188 "Vertical position of bat 2.") | |
189 | |
190 (defvar pong-score-player1 nil) | |
191 (defvar pong-score-player2 nil) | |
192 | |
193 ;;; Initialize maps | |
194 | |
195 (defvar pong-mode-map | |
196 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.") | |
197 | |
198 (defvar pong-null-map | |
199 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") | |
200 | |
201 (define-key pong-mode-map [left] 'pong-move-left) | |
202 (define-key pong-mode-map [right] 'pong-move-right) | |
203 (define-key pong-mode-map [up] 'pong-move-up) | |
204 (define-key pong-mode-map [down] 'pong-move-down) | |
205 (define-key pong-mode-map pong-left-key 'pong-move-left) | |
206 (define-key pong-mode-map pong-right-key 'pong-move-right) | |
207 (define-key pong-mode-map pong-up-key 'pong-move-up) | |
208 (define-key pong-mode-map pong-down-key 'pong-move-down) | |
209 (define-key pong-mode-map pong-quit-key 'pong-quit) | |
210 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
211 | |
212 | |
213 ;;; Fun stuff -- The code | |
214 | |
215 (defun pong-display-options () | |
216 "Computes display options (required by gamegrid for colors)." | |
217 (let ((options (make-vector 256 nil))) | |
218 (loop for c from 0 to 255 do | |
219 (aset options c | |
220 (cond ((= c pong-blank) | |
221 pong-blank-options) | |
222 ((= c pong-bat) | |
223 pong-bat-options) | |
224 ((= c pong-ball) | |
225 pong-ball-options) | |
226 ((= c pong-border) | |
227 pong-border-options) | |
228 (t | |
229 '(nil nil nil))))) | |
230 options)) | |
231 | |
232 | |
233 | |
234 (defun pong-init-buffer () | |
235 "Initialize pong buffer and draw stuff thanks to gamegrid library." | |
236 (interactive) | |
237 (get-buffer-create pong-buffer-name) | |
238 (switch-to-buffer pong-buffer-name) | |
239 (use-local-map pong-mode-map) | |
240 | |
241 (setq gamegrid-use-glyphs t) | |
242 (setq gamegrid-use-color t) | |
243 (gamegrid-init (pong-display-options)) | |
244 | |
245 (gamegrid-init-buffer pong-width | |
246 (+ 2 pong-height) | |
247 1) | |
248 | |
249 (let ((buffer-read-only nil)) | |
250 (loop for y from 0 to (1- pong-height) do | |
251 (loop for x from 0 to (1- pong-width) do | |
252 (gamegrid-set-cell x y pong-border))) | |
253 (loop for y from 1 to (- pong-height 2) do | |
254 (loop for x from 1 to (- pong-width 2) do | |
255 (gamegrid-set-cell x y pong-blank)))) | |
256 | |
257 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do | |
258 (gamegrid-set-cell 2 y pong-bat)) | |
259 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do | |
260 (gamegrid-set-cell (- pong-width 3) y pong-bat))) | |
261 | |
262 | |
263 | |
264 (defun pong-move-left () | |
265 "Move bat 2 up. | |
266 This is called left for historical reasons, since in some pong | |
267 implementations you move with left/right paddle." | |
268 (interactive) | |
269 (if (> pong-bat-player1 1) | |
270 (and | |
271 (setq pong-bat-player1 (1- pong-bat-player1)) | |
272 (pong-update-bat 2 pong-bat-player1)))) | |
273 | |
274 | |
275 | |
276 (defun pong-move-right () | |
277 "Move bat 2 up." | |
278 (interactive) | |
279 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height)) | |
280 (and | |
281 (setq pong-bat-player1 (1+ pong-bat-player1)) | |
282 (pong-update-bat 2 pong-bat-player1)))) | |
283 | |
284 | |
285 | |
286 (defun pong-move-up () | |
287 "Move bat 2 up." | |
288 (interactive) | |
289 (if (> pong-bat-player2 1) | |
290 (and | |
291 (setq pong-bat-player2 (1- pong-bat-player2)) | |
292 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
293 | |
294 | |
295 | |
296 (defun pong-move-down () | |
297 "Move bat 2 down." | |
298 (interactive) | |
299 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height)) | |
300 (and | |
301 (setq pong-bat-player2 (1+ pong-bat-player2)) | |
302 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
303 | |
304 | |
305 | |
306 (defun pong-update-bat (x y) | |
307 "Move a bat (suppress a cell and draw another one on the other side)." | |
308 | |
309 (cond | |
310 ((string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
311 (gamegrid-set-cell x y pong-bat) | |
312 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat) | |
313 (if (> y 1) | |
314 (gamegrid-set-cell x (1- y) pong-blank)) | |
315 (if (< (+ y pong-bat-width) (1- pong-height)) | |
316 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank))))) | |
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317 |
27233 | 318 |
319 | |
320 (defun pong-init () | |
321 "Initialize a game." | |
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322 |
27233 | 323 (define-key pong-mode-map pong-pause-key 'pong-pause) |
324 | |
325 (add-hook 'kill-buffer-hook 'pong-quit nil t) | |
326 | |
327 ;; Initialization of some variables | |
328 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2))) | |
329 (setq pong-bat-player2 pong-bat-player1) | |
330 (setq pong-xx -1) | |
331 (setq pong-yy 0) | |
332 (setq pong-x (/ pong-width 2)) | |
333 (setq pong-y (/ pong-height 2)) | |
334 | |
335 (pong-init-buffer) | |
336 (gamegrid-kill-timer) | |
337 (gamegrid-start-timer pong-timer-delay 'pong-update-game) | |
338 (pong-update-score)) | |
339 | |
340 | |
341 | |
342 (defun pong-update-game (pong-buffer) | |
343 "\"Main\" function for pong. | |
344 It is called every pong-cycle-delay seconds and | |
345 updates ball and bats positions. It is responsible of collision | |
346 detection and checks if a player scores." | |
347 (if (not (eq (current-buffer) pong-buffer)) | |
348 (pong-pause) | |
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349 |
27233 | 350 (let ((old-x pong-x) |
351 (old-y pong-y)) | |
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352 |
27233 | 353 (setq pong-x (+ pong-x pong-xx)) |
354 (setq pong-y (+ pong-y pong-yy)) | |
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355 |
27233 | 356 (if (and (> old-y 0) |
357 (< old-y (- pong-height 1))) | |
358 (gamegrid-set-cell old-x old-y pong-blank)) | |
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359 |
27233 | 360 (if (and (> pong-y 0) |
361 (< pong-y (- pong-height 1))) | |
362 (gamegrid-set-cell pong-x pong-y pong-ball)) | |
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363 |
27233 | 364 (cond |
365 ((or (= pong-x 3) (= pong-x 2)) | |
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366 (if (and (>= pong-y pong-bat-player1) |
27233 | 367 (< pong-y (+ pong-bat-player1 pong-bat-width))) |
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368 (and |
27233 | 369 (setq pong-yy (+ pong-yy |
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370 (cond |
27233 | 371 ((= pong-y pong-bat-player1) -1) |
372 ((= pong-y (1+ pong-bat-player1)) 0) | |
373 (t 1)))) | |
374 (setq pong-xx (- pong-xx))))) | |
375 | |
376 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3))) | |
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377 (if (and (>= pong-y pong-bat-player2) |
27233 | 378 (< pong-y (+ pong-bat-player2 pong-bat-width))) |
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379 (and |
27233 | 380 (setq pong-yy (+ pong-yy |
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381 (cond |
27233 | 382 ((= pong-y pong-bat-player2) -1) |
383 ((= pong-y (1+ pong-bat-player2)) 0) | |
384 (t 1)))) | |
385 (setq pong-xx (- pong-xx))))) | |
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386 |
27233 | 387 ((<= pong-y 1) |
388 (setq pong-yy (- pong-yy))) | |
389 | |
390 ((>= pong-y (- pong-height 2)) | |
391 (setq pong-yy (- pong-yy))) | |
392 | |
393 ((< pong-x 1) | |
394 (setq pong-score-player2 (1+ pong-score-player2)) | |
395 (pong-init)) | |
396 | |
397 ((>= pong-x (- pong-width 1)) | |
398 (setq pong-score-player1 (1+ pong-score-player1)) | |
399 (pong-init)))))) | |
400 | |
401 | |
402 | |
403 (defun pong-update-score () | |
404 "Update score and print it on bottom of the game grid." | |
405 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2)) | |
406 (len (length string))) | |
407 (loop for x from 0 to (1- len) do | |
408 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
409 (gamegrid-set-cell x | |
410 pong-height | |
411 (aref string x)))))) | |
412 | |
413 | |
414 | |
415 (defun pong-pause () | |
416 "Pause the game." | |
417 (interactive) | |
418 (gamegrid-kill-timer) | |
419 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the | |
420 ;; jobs it is made for. So I have to do it "by hand". Anyway, next | |
421 ;; line is harmless. | |
422 (cancel-function-timers 'pong-update-game) | |
423 (define-key pong-mode-map pong-resume-key 'pong-resume)) | |
424 | |
425 | |
426 | |
427 (defun pong-resume () | |
428 "Resume a paused game." | |
429 (interactive) | |
430 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
431 (gamegrid-start-timer pong-timer-delay 'pong-update-game)) | |
432 | |
433 | |
434 | |
435 (defun pong-quit () | |
436 "Quit the game and kill the pong buffer." | |
437 (interactive) | |
438 (gamegrid-kill-timer) | |
439 ;; Be sure not to draw things in another buffer and wait for some | |
440 ;; time. | |
441 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name)) | |
442 | |
443 | |
444 | |
445 ;;;###autoload | |
446 (defun pong () | |
447 "Play pong and waste time. | |
448 This is an implementation of the classical game pong. | |
449 Move left and right bats and try to bounce the ball to your opponent. | |
450 | |
30859 | 451 pong-mode keybindings:\\<pong-mode-map> |
27233 | 452 |
30859 | 453 \\{pong-mode-map}" |
27233 | 454 (interactive) |
455 (setq pong-score-player1 0) | |
456 (setq pong-score-player2 0) | |
457 (pong-init)) | |
458 | |
459 | |
460 | |
461 (provide 'pong) | |
38425
c6e12c6b1498
Some fixes to follow coding conventions.
Pavel Janík <Pavel@Janik.cz>
parents:
38294
diff
changeset
|
462 |
52401 | 463 ;;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3 |
38425
c6e12c6b1498
Some fixes to follow coding conventions.
Pavel Janík <Pavel@Janik.cz>
parents:
38294
diff
changeset
|
464 ;;; pong.el ends here |