annotate lisp/avoid.el @ 108394:1790c59702ec

Merge from mainline.
author Katsumi Yamaoka <yamaoka@jpl.org>
date Sat, 09 Jan 2010 09:37:44 +0000
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children 1d1d5d9bd884
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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
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2
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3 ;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004,
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4 ;; 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
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5
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6 ;; Author: Boris Goldowsky <boris@gnu.org>
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7 ;; Keywords: mouse
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software: you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation, either version 3 of the License, or
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14 ;; (at your option) any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
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24 ;;; Commentary:
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25
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26 ;; For those who are annoyed by the mouse pointer obscuring text,
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27 ;; this mode moves the mouse pointer - either just a little out of
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28 ;; the way, or all the way to the corner of the frame.
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29 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
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30 ;; To set up permanently, put the following in your .emacs:
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31 ;;
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32 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
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33 ;;
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34 ;; Other legitimate alternatives include
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35 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
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36 ;; They do somewhat different things.
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37 ;; See the documentation for function `mouse-avoidance-mode' for
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38 ;; details of the different modes.
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39 ;;
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40 ;; For added silliness, make the animatee animate...
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41 ;; put something similar to the following into your .emacs:
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42 ;;
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43 ;; (if (eq window-system 'x)
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44 ;; (mouse-avoidance-set-pointer-shape
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45 ;; (eval (nth (random 4)
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46 ;; '(x-pointer-man x-pointer-spider
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47 ;; x-pointer-gobbler x-pointer-gumby)))))
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48 ;;
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49 ;; For completely random pointer shape, replace the setq above with:
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50 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
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51 ;;
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52 ;; Bugs / Warnings / To-Do:
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53 ;;
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54 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
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55 ;; be too bad, and on my workstation even "animate" is reasonable.
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56 ;;
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57 ;; - It ought to find out where any overlapping frames are and avoid them,
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58 ;; rather than always raising the frame.
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59
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60 ;; Credits:
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61 ;; This code was helped by all those who contributed suggestions,
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62 ;; fixes, and additions
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63 ;; Joe Harrington (and his advisor), for the original inspiration.
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64 ;; Ken Manheimer, for dreaming up the Protean mode.
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65 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
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66 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
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67 ;; Simon Marshall, and M.S. Ashton, for their feedback.
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68
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69 ;;; Code:
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70
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71 (provide 'avoid)
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72
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73 (defgroup avoid nil
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74 "Make mouse pointer stay out of the way of editing."
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75 :prefix "mouse-avoidance-"
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76 :group 'mouse)
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77
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78 ;;;###autoload
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79 (defcustom mouse-avoidance-mode nil
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80 "Activate mouse avoidance mode.
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81 See function `mouse-avoidance-mode' for possible values.
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82 Setting this variable directly does not take effect;
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83 use either \\[customize] or the function `mouse-avoidance-mode'."
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84 :set (lambda (symbol value)
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85 ;; 'none below prevents toggling when value is nil.
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86 (mouse-avoidance-mode (or value 'none)))
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87 :initialize 'custom-initialize-default
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88 :type '(choice (const :tag "none" nil) (const banish) (const jump)
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89 (const animate) (const exile) (const proteus)
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90 )
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91 :group 'avoid
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92 :require 'avoid
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93 :version "20.3")
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94
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95
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96 (defcustom mouse-avoidance-nudge-dist 15
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97 "Average distance that mouse will be moved when approached by cursor.
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98 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
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99 For best results make this larger than `mouse-avoidance-threshold'."
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100 :type 'integer
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101 :group 'avoid)
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102
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103 (defcustom mouse-avoidance-nudge-var 10
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104 "Variability of `mouse-avoidance-nudge-dist' (which see)."
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105 :type 'integer
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106 :group 'avoid)
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107
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108 (defcustom mouse-avoidance-animation-delay .01
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109 "Delay between animation steps, in seconds."
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110 :type 'number
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111 :group 'avoid)
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112
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113 (defcustom mouse-avoidance-threshold 5
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114 "Mouse-pointer's flight distance.
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115 If the cursor gets closer than this, the mouse pointer will move away.
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116 Only applies in mouse-avoidance-modes `animate' and `jump'."
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117 :type 'integer
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118 :group 'avoid)
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119
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120 ;; Internal variables
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121 (defvar mouse-avoidance-state nil)
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122 (defvar mouse-avoidance-pointer-shapes nil)
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123 (defvar mouse-avoidance-n-pointer-shapes 0)
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124 (defvar mouse-avoidance-old-pointer-shape nil)
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125 (defvar mouse-avoidance-animating-pointer nil)
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126
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127 ;; This timer is used to run something when Emacs is idle.
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128 (defvar mouse-avoidance-timer nil)
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129
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130 ;;; Functions:
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131
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132 (defsubst mouse-avoidance-set-pointer-shape (shape)
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133 "Set the shape of the mouse pointer to SHAPE."
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134 (when (boundp 'x-pointer-shape)
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135 (setq x-pointer-shape shape)
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136 (set-mouse-color nil)))
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137
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138 (defun mouse-avoidance-point-position ()
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139 "Return the position of point as (FRAME X . Y).
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140 Analogous to `mouse-position'."
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141 (let ((edges (window-inside-edges))
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142 (x-y (posn-x-y (posn-at-point))))
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143 (cons (selected-frame)
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144 (cons (+ (car edges)
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145 (/ (car x-y) (frame-char-width)))
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146 (+ (car (cdr edges))
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147 (/ (cdr x-y) (frame-char-height)))))))
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148
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149 ;(defun mouse-avoidance-point-position-test ()
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150 ; (interactive)
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151 ; (message (format "point=%s mouse=%s"
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152 ; (cdr (mouse-avoidance-point-position))
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153 ; (cdr (mouse-position)))))
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154
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155 (defun mouse-avoidance-set-mouse-position (pos)
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156 ;; Carefully set mouse position to given position (X . Y)
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157 ;; Ideally, should check if X,Y is in the current frame, and if not,
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158 ;; leave the mouse where it was. However, this is currently
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159 ;; difficult to do, so we just raise the frame to avoid frame switches.
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160 ;; Returns t if it moved the mouse.
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161 (let ((f (selected-frame)))
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162 (raise-frame f)
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163 (set-mouse-position f (car pos) (cdr pos))
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164 t))
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165
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166 (defun mouse-avoidance-too-close-p (mouse)
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167 "Return t if mouse pointer and point cursor are too close.
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168 MOUSE is the current mouse position as returned by `mouse-position'.
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169 Acceptable distance is defined by `mouse-avoidance-threshold'."
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170 (let* ((frame (car mouse))
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171 (mouse-y (cdr (cdr mouse)))
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172 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
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173 (or tool-bar-lines
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174 (setq tool-bar-lines 0))
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175 (if (and mouse-y (< mouse-y tool-bar-lines))
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176 nil
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177 (let ((point (mouse-avoidance-point-position))
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178 (mouse-x (car (cdr mouse))))
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179 (and (eq frame (car point))
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180 (not (null mouse-x))
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181 (< (abs (- mouse-x (car (cdr point))))
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182 mouse-avoidance-threshold)
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183 (< (abs (- mouse-y (cdr (cdr point))))
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184 mouse-avoidance-threshold))))))
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185
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186 (defun mouse-avoidance-banish-destination ()
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187 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
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188 You can redefine this if you want the mouse banished to a different corner."
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189 (let* ((pos (window-edges)))
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190 (cons (- (nth 2 pos) 2)
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191 (nth 1 pos))))
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192
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193 (defun mouse-avoidance-banish-mouse ()
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194 ;; Put the mouse pointer in the upper-right corner of the current frame.
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195 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
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196
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197 (defsubst mouse-avoidance-delta (cur delta dist var min max)
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198 ;; Decide how far to move in either dimension.
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199 ;; Args are the CURRENT location, the desired DELTA for
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200 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
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201 ;; in distance allowed, and the MIN and MAX possible window positions.
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202 ;; Returns something as close to DELTA as possible within the constraints.
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203 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
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204 (R1 (+ (- dist) var ))
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205 (L2 (+ dist (- var)))
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206 (R2 (min (- max cur) (+ dist var))))
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207 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
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208 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
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209 (cond ((and L1 (< delta L1)) L1)
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210 ((and R1 (< delta R1)) delta)
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211 ((and R1 (< delta 0)) R1)
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212 ((and L2 (< delta L2)) L2)
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213 ((and R2 (< delta R2)) delta)
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214 (R2)
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215 ((or R1 L2))
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216 (t 0))))
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217
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218 (defun mouse-avoidance-nudge-mouse ()
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219 ;; Push the mouse a little way away, possibly animating the move.
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220 ;; For these modes, state keeps track of the total offset that we've
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221 ;; accumulated, and tries to keep it close to zero.
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222 (let* ((cur (mouse-position))
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223 (cur-frame (car cur))
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224 (cur-pos (cdr cur))
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225 (pos (window-edges))
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226 (wleft (pop pos))
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227 (wtop (pop pos))
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228 (wright (pop pos))
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229 (wbot (pop pos))
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230 (deltax (mouse-avoidance-delta
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231 (car cur-pos) (- (random mouse-avoidance-nudge-var)
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232 (car mouse-avoidance-state))
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233 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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234 wleft (1- wright)))
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235 (deltay (mouse-avoidance-delta
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236 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
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237 (cdr mouse-avoidance-state))
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238 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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239 wtop (1- wbot))))
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240 (setq mouse-avoidance-state
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241 (cons (+ (car mouse-avoidance-state) deltax)
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242 (+ (cdr mouse-avoidance-state) deltay)))
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243 (if (or (eq mouse-avoidance-mode 'animate)
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244 (eq mouse-avoidance-mode 'proteus))
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245 (let ((i 0.0)
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246 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
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247 (setq mouse-avoidance-animating-pointer t)
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248 (while (<= i 1)
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249 (mouse-avoidance-set-mouse-position
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250 (cons (+ (car cur-pos) (round (* i deltax)))
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251 (+ (cdr cur-pos) (round (* i deltay)))))
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252 (setq i (+ i incr))
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253 (if (eq mouse-avoidance-mode 'proteus)
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254 (mouse-avoidance-set-pointer-shape
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255 (mouse-avoidance-random-shape)))
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256 (sit-for mouse-avoidance-animation-delay))
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257 (setq mouse-avoidance-animating-pointer nil))
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258 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
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259 (+ (cdr (cdr cur)) deltay))))))
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260
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261 (defun mouse-avoidance-random-shape ()
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262 "Return a random cursor shape.
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263 This assumes that any variable whose name begins with x-pointer- and
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264 has an integer value is a valid cursor shape. You might want to
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265 redefine this function to suit your own tastes."
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266 (if (null mouse-avoidance-pointer-shapes)
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267 (progn
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268 (setq mouse-avoidance-pointer-shapes
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269 (mapcar (lambda (x) (symbol-value (intern x)))
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270 (all-completions "x-pointer-" obarray
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271 (lambda (x)
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272 (and (boundp x)
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273 (integerp (symbol-value x)))))))
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274 (setq mouse-avoidance-n-pointer-shapes
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275 (length mouse-avoidance-pointer-shapes))))
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276 (nth (random mouse-avoidance-n-pointer-shapes)
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277 mouse-avoidance-pointer-shapes))
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278
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279 (defun mouse-avoidance-ignore-p ()
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280 (let ((mp (mouse-position)))
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281 (or executing-kbd-macro ; don't check inside macro
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282 (null (cadr mp)) ; don't move unless in an Emacs frame
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283 (not (eq (car mp) (selected-frame)))
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284 ;; Don't do anything if last event was a mouse event.
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285 ;; FIXME: this code fails in the case where the mouse was moved
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286 ;; since the last key-press but without generating any event.
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287 (and (consp last-input-event)
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288 (symbolp (car last-input-event))
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289 (let ((modifiers (event-modifiers (car last-input-event))))
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290 (or (memq (car last-input-event)
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291 '(mouse-movement scroll-bar-movement
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292 select-window switch-frame))
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293 (memq 'click modifiers)
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294 (memq 'double modifiers)
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295 (memq 'triple modifiers)
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296 (memq 'drag modifiers)
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297 (memq 'down modifiers)))))))
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298
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299 (defun mouse-avoidance-banish ()
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300 (if (not (mouse-avoidance-ignore-p))
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301 (mouse-avoidance-banish-mouse)))
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302
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303 (defun mouse-avoidance-exile ()
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304 ;; For exile mode, the state is nil when the mouse is in its normal
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305 ;; position, and set to the old mouse-position when the mouse is in exile.
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306 (if (not (mouse-avoidance-ignore-p))
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307 (let ((mp (mouse-position)))
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308 (cond ((and (not mouse-avoidance-state)
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309 (mouse-avoidance-too-close-p mp))
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310 (setq mouse-avoidance-state mp)
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311 (mouse-avoidance-banish-mouse))
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312 ((and mouse-avoidance-state
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313 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
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314 (if (and (eq (car mp) (selected-frame))
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315 (equal (cdr mp) (mouse-avoidance-banish-destination)))
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316 (mouse-avoidance-set-mouse-position
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317 ;; move back only if user has not moved mouse
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318 (cdr mouse-avoidance-state)))
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319 ;; but clear state anyway, to be ready for another move
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320 (setq mouse-avoidance-state nil))))))
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321
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322 (defun mouse-avoidance-fancy ()
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323 ;; Used for the "fancy" modes, ie jump et al.
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324 (if (and (not mouse-avoidance-animating-pointer)
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325 (not (mouse-avoidance-ignore-p))
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326 (mouse-avoidance-too-close-p (mouse-position)))
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327 (let ((old-pos (mouse-position)))
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328 (mouse-avoidance-nudge-mouse)
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329 (if (not (eq (selected-frame) (car old-pos)))
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330 ;; This should never happen.
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331 (apply 'set-mouse-position old-pos)))))
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332
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333 ;;;###autoload
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334 (defun mouse-avoidance-mode (&optional mode)
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335 "Set cursor avoidance mode to MODE.
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336 MODE should be one of the symbols `banish', `exile', `jump', `animate',
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337 `cat-and-mouse', `proteus', or `none'.
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338
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339 If MODE is nil, toggle mouse avoidance between `none' and `banish'
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340 modes. Positive numbers and symbols other than the above are treated
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341 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
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342
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343 Effects of the different modes:
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344 * banish: Move the mouse to the upper-right corner on any keypress.
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345 * exile: Move the mouse to the corner only if the cursor gets too close,
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346 and allow it to return once the cursor is out of the way.
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347 * jump: If the cursor gets too close to the mouse, displace the mouse
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348 a random distance & direction.
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349 * animate: As `jump', but shows steps along the way for illusion of motion.
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350 * cat-and-mouse: Same as `animate'.
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351 * proteus: As `animate', but changes the shape of the mouse pointer too.
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352
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353 Whenever the mouse is moved, the frame is also raised.
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354
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355 \(see `mouse-avoidance-threshold' for definition of \"too close\",
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356 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
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parents: 5145
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357 definition of \"random distance\".)"
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358 (interactive
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359 (list (intern (completing-read
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360 "Select cursor avoidance technique (SPACE for list): "
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361 '(("banish") ("exile") ("jump") ("animate")
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362 ("cat-and-mouse") ("proteus") ("none"))
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363 nil t))))
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364 (if (eq mode 'cat-and-mouse)
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365 (setq mode 'animate))
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366 (if mouse-avoidance-timer
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367 (cancel-timer mouse-avoidance-timer))
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parents: 17436
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368 (setq mouse-avoidance-timer nil)
14897
9cce31ba2d61 (mouse-avoidance-old-pointer-shape): New vbl.
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parents: 14169
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369
9cce31ba2d61 (mouse-avoidance-old-pointer-shape): New vbl.
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370 ;; Restore pointer shape if necessary
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371 (if (eq mouse-avoidance-mode 'proteus)
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parents: 14169
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372 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
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parents: 14169
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373
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374 ;; Do additional setup depending on version of mode requested
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375 (cond ((eq mode 'none)
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376 (setq mouse-avoidance-mode nil))
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377 ((or (eq mode 'jump)
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378 (eq mode 'animate)
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379 (eq mode 'proteus))
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380 (setq mouse-avoidance-timer
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381 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
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382 (setq mouse-avoidance-mode mode
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383 mouse-avoidance-state (cons 0 0)
38539
f150471f4c55 (mouse-avoidance-too-close-p): If the frame lacks a
Eli Zaretskii <eliz@gnu.org>
parents: 33809
diff changeset
384 mouse-avoidance-old-pointer-shape
f150471f4c55 (mouse-avoidance-too-close-p): If the frame lacks a
Eli Zaretskii <eliz@gnu.org>
parents: 33809
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385 (and (boundp 'x-pointer-shape) x-pointer-shape)))
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386 ((eq mode 'exile)
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387 (setq mouse-avoidance-timer
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388 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
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389 (setq mouse-avoidance-mode mode
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390 mouse-avoidance-state nil))
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391 ((or (eq mode 'banish)
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392 (eq mode t)
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393 (and (null mode) (null mouse-avoidance-mode))
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394 (and mode (> (prefix-numeric-value mode) 0)))
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395 (setq mouse-avoidance-timer
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396 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
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397 (setq mouse-avoidance-mode 'banish))
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diff changeset
398 (t (setq mouse-avoidance-mode nil)))
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399 (force-mode-line-update))
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400
17067
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diff changeset
401 ;; Most people who use avoid mode leave it on all the time, so it's not
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402 ;; very informative to announce it in the mode line.
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403 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
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diff changeset
404 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
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diff changeset
405 ;; minor-mode-alist)))
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406
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407 ;; Needed for custom.
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408 (if mouse-avoidance-mode
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409 (mouse-avoidance-mode mouse-avoidance-mode))
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diff changeset
410
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parents: 56586
diff changeset
411 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
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diff changeset
412 ;;; avoid.el ends here