annotate man/killing.texi @ 29700:1e88ad071a1a

(make_shadow_gcs): Set free_top_shadow_color_p and free_top_shadow_color_p flags in the menu widget if top and bottom shadow colors must be freed. (release_shadow_gcs): Free colors only if they must be freed.
author Gerd Moellmann <gerd@gnu.org>
date Fri, 16 Jun 2000 18:34:17 +0000
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children e9948dd313fa
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1 @c This is part of the Emacs manual.
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2 @c Copyright (C) 1985,86,87,93,94,95,97,2000 Free Software Foundation, Inc.
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3 @c See file emacs.texi for copying conditions.
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4 @iftex
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5 @chapter Killing and Moving Text
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6
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7 @dfn{Killing} means erasing text and copying it into the @dfn{kill
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8 ring}, from which it can be retrieved by @dfn{yanking} it. Some systems
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9 use the terms ``cutting'' and ``pasting'' for these operations.
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10
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11 The commonest way of moving or copying text within Emacs is to kill it
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12 and later yank it elsewhere in one or more places. This is very safe
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13 because Emacs remembers several recent kills, not just the last one. It
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14 is versatile, because the many commands for killing syntactic units can
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15 also be used for moving those units. But there are other ways of
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16 copying text for special purposes.
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17
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18 Emacs has only one kill ring for all buffers, so you can kill text in
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19 one buffer and yank it in another buffer.
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20
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21 @end iftex
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22
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23 @node Killing, Yanking, Mark, Top
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24 @section Deletion and Killing
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25
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26 @cindex killing text
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27 @cindex cutting text
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28 @cindex deletion
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29 Most commands which erase text from the buffer save it in the kill
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30 ring so that you can move or copy it to other parts of the buffer.
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31 These commands are known as @dfn{kill} commands. The rest of the
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32 commands that erase text do not save it in the kill ring; they are known
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33 as @dfn{delete} commands. (This distinction is made only for erasure of
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34 text in the buffer.) If you do a kill or delete command by mistake, you
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35 can use the @kbd{C-x u} (@code{undo}) command to undo it
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36 (@pxref{Undo}).
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37
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38 The delete commands include @kbd{C-d} (@code{delete-char}) and
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39 @key{DEL} (@code{delete-backward-char}), which delete only one character at
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40 a time, and those commands that delete only spaces or newlines. Commands
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41 that can destroy significant amounts of nontrivial data generally kill.
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42 The commands' names and individual descriptions use the words @samp{kill}
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43 and @samp{delete} to say which they do.
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44
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45 @menu
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46 * Deletion:: Commands for deleting small amounts of text and
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47 blank areas.
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48 * Killing by Lines:: How to kill entire lines of text at one time.
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49 * Other Kill Commands:: Commands to kill large regions of text and
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50 syntactic units such as words and sentences.
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51 @end menu
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52
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53 @node Deletion
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54 @subsection Deletion
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55 @c ??? Should be backward-delete-char
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56 @findex delete-backward-char
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57 @findex delete-char
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58 @kindex DEL
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59 @kindex C-d
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60
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61 @table @kbd
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62 @item C-d
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63 Delete next character (@code{delete-char}).
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64 @item @key{DEL}
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65 Delete previous character (@code{delete-backward-char}).
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66 @item M-\
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67 Delete spaces and tabs around point (@code{delete-horizontal-space}).
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68 @item M-@key{SPC}
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69 Delete spaces and tabs around point, leaving one space
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70 (@code{just-one-space}).
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71 @item C-x C-o
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72 Delete blank lines around the current line (@code{delete-blank-lines}).
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73 @item M-^
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74 Join two lines by deleting the intervening newline, along with any
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75 indentation following it (@code{delete-indentation}).
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76 @end table
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77
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78 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
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79 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
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80 character after point, the one the cursor is ``on top of.'' This
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81 doesn't move point. @key{DEL} deletes the character before the cursor,
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82 and moves point back. You can delete newlines like any other characters
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83 in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
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84 and @key{DEL} aren't always delete commands; when given arguments, they
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85 kill instead, since they can erase more than one character this way.
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86
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87 @kindex M-\
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88 @findex delete-horizontal-space
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89 @kindex M-SPC
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90 @findex just-one-space
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91 The other delete commands are those which delete only whitespace
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92 characters: spaces, tabs and newlines. @kbd{M-\}
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93 (@code{delete-horizontal-space}) deletes all the spaces and tab
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94 characters before and after point. @kbd{M-@key{SPC}}
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95 (@code{just-one-space}) does likewise but leaves a single space after
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96 point, regardless of the number of spaces that existed previously (even
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97 zero).
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98
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99 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
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100 after the current line. If the current line is blank, it deletes all
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101 blank lines preceding the current line as well (leaving one blank line,
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102 the current line).
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103
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104 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
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105 previous line, by deleting a newline and all surrounding spaces, usually
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106 leaving a single space. @xref{Indentation,M-^}.
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107
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108 @node Killing by Lines
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109 @subsection Killing by Lines
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110
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111 @table @kbd
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112 @item C-k
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113 Kill rest of line or one or more lines (@code{kill-line}).
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114 @end table
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115
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116 @kindex C-k
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117 @findex kill-line
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118 The simplest kill command is @kbd{C-k}. If given at the beginning of
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119 a line, it kills all the text on the line, leaving it blank. When used
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120 on a blank line, it kills the whole line including its newline. To kill
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121 an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
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122
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123 More generally, @kbd{C-k} kills from point up to the end of the line,
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124 unless it is at the end of a line. In that case it kills the newline
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125 following point, thus merging the next line into the current one.
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126 Spaces and tabs that you can't see at the end of the line are ignored
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127 when deciding which case applies, so if point appears to be at the end
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128 of the line, you can be sure @kbd{C-k} will kill the newline.
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129
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130 When @kbd{C-k} is given a positive argument, it kills that many lines
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131 and the newlines that follow them (however, text on the current line
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132 before point is spared). With a negative argument @minus{}@var{n}, it
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133 kills @var{n} lines preceding the current line (together with the text
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134 on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
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135 of a line kills the two previous lines.
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136
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137 @kbd{C-k} with an argument of zero kills the text before point on the
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138 current line.
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139
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140 @vindex kill-whole-line
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141 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
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142 the very beginning of a line kills the entire line including the
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143 following newline. This variable is normally @code{nil}.
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144
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145 @node Other Kill Commands
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146 @subsection Other Kill Commands
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147 @findex kill-region
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148 @kindex C-w
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149
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150 @c DoubleWideCommands
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151 @table @kbd
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152 @item C-w
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153 Kill region (from point to the mark) (@code{kill-region}).
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154 @item M-d
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155 Kill word (@code{kill-word}). @xref{Words}.
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156 @item M-@key{DEL}
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157 Kill word backwards (@code{backward-kill-word}).
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158 @item C-x @key{DEL}
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159 Kill back to beginning of sentence (@code{backward-kill-sentence}).
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160 @xref{Sentences}.
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161 @item M-k
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162 Kill to end of sentence (@code{kill-sentence}).
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163 @item C-M-k
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164 Kill sexp (@code{kill-sexp}). @xref{Lists}.
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165 @item M-z @var{char}
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166 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
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167 @end table
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168
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169 A kill command which is very general is @kbd{C-w}
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170 (@code{kill-region}), which kills everything between point and the
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171 mark. With this command, you can kill any contiguous sequence of
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172 characters, if you first set the region around them.
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173
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174 @kindex M-z
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175 @findex zap-to-char
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176 A convenient way of killing is combined with searching: @kbd{M-z}
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177 (@code{zap-to-char}) reads a character and kills from point up to (and
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178 including) the next occurrence of that character in the buffer. A
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179 numeric argument acts as a repeat count. A negative argument means to
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180 search backward and kill text before point.
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181
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182 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}} and
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183 @kbd{M-d} (@pxref{Words}); sexps, with @kbd{C-M-k} (@pxref{Lists}); and
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184 sentences, with @kbd{C-x @key{DEL}} and @kbd{M-k}
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185 (@pxref{Sentences}).@refill
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186
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187 You can use kill commands in read-only buffers. They don't actually
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188 change the buffer, and they beep to warn you of that, but they do copy
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189 the text you tried to kill into the kill ring, so you can yank it into
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190 other buffers. Most of the kill commands move point across the text
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191 they copy in this way, so that successive kill commands build up a
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192 single kill ring entry as usual.
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193
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194 @node Yanking, Accumulating Text, Killing, Top
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195 @section Yanking
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196 @cindex moving text
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197 @cindex copying text
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198 @cindex kill ring
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199 @cindex yanking
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200 @cindex pasting
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201
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202 @dfn{Yanking} means reinserting text previously killed. This is what
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203 some systems call ``pasting.'' The usual way to move or copy text is to
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204 kill it and then yank it elsewhere one or more times.
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205
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206 @table @kbd
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207 @item C-y
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208 Yank last killed text (@code{yank}).
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209 @item M-y
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210 Replace text just yanked with an earlier batch of killed text
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211 (@code{yank-pop}).
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212 @item M-w
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213 Save region as last killed text without actually killing it
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214 (@code{kill-ring-save}).
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215 @item C-M-w
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216 Append next kill to last batch of killed text (@code{append-next-kill}).
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217 @end table
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218
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219 @menu
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220 * Kill Ring:: Where killed text is stored. Basic yanking.
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221 * Appending Kills:: Several kills in a row all yank together.
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222 * Earlier Kills:: Yanking something killed some time ago.
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223 @end menu
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224
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225 @node Kill Ring
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226 @subsection The Kill Ring
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227
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228 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
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229 text that have been killed. There is only one kill ring, shared by all
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230 buffers, so you can kill text in one buffer and yank it in another buffer.
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231 This is the usual way to move text from one file to another.
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232 (@xref{Accumulating Text}, for some other ways.)
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233
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234 @kindex C-y
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235 @findex yank
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236 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
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237 kill. It leaves the cursor at the end of the text. It sets the mark at
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238 the beginning of the text. @xref{Mark}.
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239
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240 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
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241 mark after it. This happens only if the argument is specified with just
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242 a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
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243 and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
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244
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245 @kindex M-w
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246 @findex kill-ring-save
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247 To copy a block of text, you can use @kbd{M-w}
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248 (@code{kill-ring-save}), which copies the region into the kill ring
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249 without removing it from the buffer. This is approximately equivalent
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250 to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
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251 alter the undo history and does not temporarily change the screen.
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252
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253 @node Appending Kills
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254 @subsection Appending Kills
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255
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256 @cindex appending kills in the ring
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257 @cindex television
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258 Normally, each kill command pushes a new entry onto the kill ring.
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259 However, two or more kill commands in a row combine their text into a
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260 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
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261 just as it was before it was killed.
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262
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263 Thus, if you want to yank text as a unit, you need not kill all of it
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264 with one command; you can keep killing line after line, or word after
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265 word, until you have killed it all, and you can still get it all back at
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266 once.
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267
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268 Commands that kill forward from point add onto the end of the previous
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269 killed text. Commands that kill backward from point add text onto the
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270 beginning. This way, any sequence of mixed forward and backward kill
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271 commands puts all the killed text into one entry without rearrangement.
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272 Numeric arguments do not break the sequence of appending kills. For
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273 example, suppose the buffer contains this text:
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274
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275 @example
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276 This is a line @point{}of sample text.
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277 @end example
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278
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279 @noindent
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280 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
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281 M-@key{DEL}}, killing alternately forward and backward, you end up with
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282 @samp{a line of sample} as one entry in the kill ring, and @samp{This
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283 is@ @ text.} in the buffer. (Note the double space, which you can clean
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284 up with @kbd{M-@key{SPC}} or @kbd{M-q}.)
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285
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286 Another way to kill the same text is to move back two words with
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287 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
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288 This produces exactly the same results in the buffer and in the kill
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289 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
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290 backward; once again, the result is the same. The text in the kill ring
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291 entry always has the same order that it had in the buffer before you
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292 killed it.
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293
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294 @kindex C-M-w
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295 @findex append-next-kill
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296 If a kill command is separated from the last kill command by other
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297 commands (not just numeric arguments), it starts a new entry on the kill
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298 ring. But you can force it to append by first typing the command
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299 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
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300 tells the following command, if it is a kill command, to append the text
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301 it kills to the last killed text, instead of starting a new entry. With
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302 @kbd{C-M-w}, you can kill several separated pieces of text and
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303 accumulate them to be yanked back in one place.@refill
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304
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305 A kill command following @kbd{M-w} does not append to the text that
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306 @kbd{M-w} copied into the kill ring.
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307
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308 @node Earlier Kills
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309 @subsection Yanking Earlier Kills
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310
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311 @cindex yanking previous kills
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312 @kindex M-y
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313 @findex yank-pop
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314 To recover killed text that is no longer the most recent kill, use the
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315 @kbd{M-y} command (@code{yank-pop}). It takes the text previously
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316 yanked and replaces it with the text from an earlier kill. So, to
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317 recover the text of the next-to-the-last kill, first use @kbd{C-y} to
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318 yank the last kill, and then use @kbd{M-y} to replace it with the
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319 previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
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320 @kbd{M-y}.
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321
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322 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
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323 points at an entry in the kill ring. Each time you kill, the ``last
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324 yank'' pointer moves to the newly made entry at the front of the ring.
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325 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
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326 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
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327 text in the buffer changes to match. Enough @kbd{M-y} commands can move
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328 the pointer to any entry in the ring, so you can get any entry into the
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329 buffer. Eventually the pointer reaches the end of the ring; the next
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330 @kbd{M-y} moves it to the first entry again.
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331
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332 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
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333 not change the order of the entries in the ring, which always runs from
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334 the most recent kill at the front to the oldest one still remembered.
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335
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336 @kbd{M-y} can take a numeric argument, which tells it how many entries
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337 to advance the ``last yank'' pointer by. A negative argument moves the
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338 pointer toward the front of the ring; from the front of the ring, it
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339 moves ``around'' to the last entry and continues forward from there.
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340
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341 Once the text you are looking for is brought into the buffer, you can
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342 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
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343 of the kill ring entry, so editing it in the buffer does not change
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344 what's in the ring. As long as no new killing is done, the ``last
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345 yank'' pointer remains at the same place in the kill ring, so repeating
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346 @kbd{C-y} will yank another copy of the same previous kill.
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347
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348 If you know how many @kbd{M-y} commands it would take to find the text
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349 you want, you can yank that text in one step using @kbd{C-y} with a
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350 numeric argument. @kbd{C-y} with an argument restores the text the
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351 specified number of entries back in the kill ring. Thus, @kbd{C-u 2
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352 C-y} gets the next-to-the-last block of killed text. It is equivalent
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353 to @kbd{C-y M-y}. @kbd{C-y} with a numeric argument starts counting
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354 from the ``last yank'' pointer, and sets the ``last yank'' pointer to
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355 the entry that it yanks.
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356
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357 @vindex kill-ring-max
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358 The length of the kill ring is controlled by the variable
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359 @code{kill-ring-max}; no more than that many blocks of killed text are
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360 saved.
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361
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362 @vindex kill-ring
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363 The actual contents of the kill ring are stored in a variable named
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364 @code{kill-ring}; you can view the entire contents of the kill ring with
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365 the command @kbd{C-h v kill-ring}.
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366
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367 @node Accumulating Text, Rectangles, Yanking, Top
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368 @section Accumulating Text
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369 @findex append-to-buffer
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370 @findex prepend-to-buffer
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371 @findex copy-to-buffer
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372 @findex append-to-file
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373
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374 @cindex accumulating scattered text
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375 Usually we copy or move text by killing it and yanking it, but there
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376 are other methods convenient for copying one block of text in many
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377 places, or for copying many scattered blocks of text into one place. To
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378 copy one block to many places, store it in a register
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379 (@pxref{Registers}). Here we describe the commands to accumulate
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380 scattered pieces of text into a buffer or into a file.
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381
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382 @table @kbd
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383 @item M-x append-to-buffer
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384 Append region to contents of specified buffer.
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385 @item M-x prepend-to-buffer
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386 Prepend region to contents of specified buffer.
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387 @item M-x copy-to-buffer
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388 Copy region into specified buffer, deleting that buffer's old contents.
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389 @item M-x insert-buffer
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390 Insert contents of specified buffer into current buffer at point.
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391 @item M-x append-to-file
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392 Append region to contents of specified file, at the end.
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393 @end table
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394
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395 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
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396 This reads a buffer name, then inserts a copy of the region into the
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397 buffer specified. If you specify a nonexistent buffer,
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398 @code{append-to-buffer} creates the buffer. The text is inserted
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399 wherever point is in that buffer. If you have been using the buffer for
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400 editing, the copied text goes into the middle of the text of the buffer,
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401 wherever point happens to be in it.
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402
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403 Point in that buffer is left at the end of the copied text, so
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404 successive uses of @code{append-to-buffer} accumulate the text in the
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405 specified buffer in the same order as they were copied. Strictly
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406 speaking, @code{append-to-buffer} does not always append to the text
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407 already in the buffer---it appends only if point in that buffer is at the end.
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408 However, if @code{append-to-buffer} is the only command you use to alter
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409 a buffer, then point is always at the end.
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410
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411 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
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412 except that point in the other buffer is left before the copied text, so
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413 successive prependings add text in reverse order. @kbd{M-x
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414 copy-to-buffer} is similar except that any existing text in the other
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415 buffer is deleted, so the buffer is left containing just the text newly
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416 copied into it.
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417
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418 To retrieve the accumulated text from another buffer, use the command
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419 @kbd{M-x insert-buffer}; this too takes @var{buffername} as an argument.
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420 It inserts a copy of the text in buffer @var{buffername} into the
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421 selected buffer. You can alternatively select the other buffer for
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422 editing, then optionally move text from it by killing. @xref{Buffers},
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423 for background information on buffers.
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424
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425 Instead of accumulating text within Emacs, in a buffer, you can append
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426 text directly into a file with @kbd{M-x append-to-file}, which takes
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427 @var{filename} as an argument. It adds the text of the region to the end
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428 of the specified file. The file is changed immediately on disk.
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429
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430 You should use @code{append-to-file} only with files that are
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431 @emph{not} being visited in Emacs. Using it on a file that you are
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432 editing in Emacs would change the file behind Emacs's back, which
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433 can lead to losing some of your editing.
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434
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435 @node Rectangles, Registers, Accumulating Text, Top
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436 @section Rectangles
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437 @cindex rectangle
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438 @cindex columns (and rectangles)
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439 @cindex killing rectangular areas of text
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440
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441 The rectangle commands operate on rectangular areas of the text: all
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442 the characters between a certain pair of columns, in a certain range of
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443 lines. Commands are provided to kill rectangles, yank killed rectangles,
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444 clear them out, fill them with blanks or text, or delete them. Rectangle
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445 commands are useful with text in multicolumn formats, and for changing
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446 text into or out of such formats.
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447
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448 When you must specify a rectangle for a command to work on, you do it
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449 by putting the mark at one corner and point at the opposite corner. The
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450 rectangle thus specified is called the @dfn{region-rectangle} because
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451 you control it in about the same way the region is controlled. But
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452 remember that a given combination of point and mark values can be
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453 interpreted either as a region or as a rectangle, depending on the
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454 command that uses them.
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455
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456 If point and the mark are in the same column, the rectangle they
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457 delimit is empty. If they are in the same line, the rectangle is one
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458 line high. This asymmetry between lines and columns comes about
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459 because point (and likewise the mark) is between two columns, but within
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460 a line.
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461
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462 @table @kbd
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463 @item C-x r k
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464 Kill the text of the region-rectangle, saving its contents as the
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465 ``last killed rectangle'' (@code{kill-rectangle}).
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466 @item C-x r d
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467 Delete the text of the region-rectangle (@code{delete-rectangle}).
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468 @item C-x r y
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469 Yank the last killed rectangle with its upper left corner at point
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470 (@code{yank-rectangle}).
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471 @item C-x r o
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472 Insert blank space to fill the space of the region-rectangle
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473 (@code{open-rectangle}). This pushes the previous contents of the
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474 region-rectangle rightward.
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475 @item M-x clear-rectangle
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476 Clear the region-rectangle by replacing its contents with spaces.
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477 @item M-x delete-whitespace-rectangle
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478 Delete whitespace in each of the lines on the specified rectangle,
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479 starting from the left edge column of the rectangle.
27749
986871288b53 *** empty log message ***
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480 @item C-x r t @var{string} @key{RET}
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481 Insert @var{string} on each line of the region-rectangle
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482 (@code{string-rectangle}).
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483 @end table
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484
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485 The rectangle operations fall into two classes: commands deleting and
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486 inserting rectangles, and commands for blank rectangles.
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487
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488 @kindex C-x r k
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489 @kindex C-x r d
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490 @findex kill-rectangle
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491 @findex delete-rectangle
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492 There are two ways to get rid of the text in a rectangle: you can
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493 discard the text (delete it) or save it as the ``last killed''
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494 rectangle. The commands for these two ways are @kbd{C-x r d}
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495 (@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
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496 either case, the portion of each line that falls inside the rectangle's
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497 boundaries is deleted, causing following text (if any) on the line to
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498 move left into the gap.
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499
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500 Note that ``killing'' a rectangle is not killing in the usual sense; the
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501 rectangle is not stored in the kill ring, but in a special place that
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502 can only record the most recent rectangle killed. This is because yanking
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503 a rectangle is so different from yanking linear text that different yank
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504 commands have to be used and yank-popping is hard to make sense of.
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505
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506 @kindex C-x r y
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507 @findex yank-rectangle
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508 To yank the last killed rectangle, type @kbd{C-x r y}
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509 (@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
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510 one. Point specifies where to put the rectangle's upper left corner.
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511 The rectangle's first line is inserted there, the rectangle's second
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512 line is inserted at a position one line vertically down, and so on. The
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513 number of lines affected is determined by the height of the saved
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514 rectangle.
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515
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516 You can convert single-column lists into double-column lists using
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517 rectangle killing and yanking; kill the second half of the list as a
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518 rectangle and then yank it beside the first line of the list.
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519 @xref{Two-Column}, for another way to edit multi-column text.
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520
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521 You can also copy rectangles into and out of registers with @kbd{C-x r
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522 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
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523 Registers}.
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524
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525 @kindex C-x r o
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526 @findex open-rectangle
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527 @findex clear-rectangle
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528 There are two commands you can use for making blank rectangles:
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529 @kbd{M-x clear-rectangle} which blanks out existing text, and @kbd{C-x r
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530 o} (@code{open-rectangle}) which inserts a blank rectangle. Clearing a
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531 rectangle is equivalent to deleting it and then inserting a blank
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532 rectangle of the same size.
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533
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534 @findex delete-whitespace-rectangle
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535 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
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536 whitespace starting from a particular column. This applies to each of
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537 the lines in the rectangle, and the column is specified by the left
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538 edge of the rectangle. The right edge of the rectangle does not make
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539 any difference to this command.
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540
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541 @kindex C-x r t
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542 @findex string-rectangle
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543 The command @kbd{C-x r t} (@code{M-x string-rectangle}) replaces the
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544 rectangle with a specified string (inserted once on each line). The
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545 string's width need not be the same as the width of the rectangle. If
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546 the string's width is less, the text after the rectangle shifts left; if
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547 the string is wider than the rectangle, the text after the rectangle
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548 shifts right.