annotate lispref/compile.texi @ 7126:2d55408004ed

Define CONFIGURATION in src/config.h rather than substituting into src/Makefile.in.
author Richard M. Stallman <rms@gnu.org>
date Wed, 27 Apr 1994 05:27:02 +0000
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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file elisp.texi for copying conditions.
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5 @setfilename ../info/compile
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6 @node Byte Compilation, Debugging, Loading, Top
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7 @chapter Byte Compilation
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8 @cindex byte-code
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9 @cindex compilation
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10
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11 GNU Emacs Lisp has a @dfn{compiler} that translates functions written
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12 in Lisp into a special representation called @dfn{byte-code} that can be
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13 executed more efficiently. The compiler replaces Lisp function
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14 definitions with byte-code. When a byte-code function is called, its
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15 definition is evaluated by the @dfn{byte-code interpreter}.
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16
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17 Because the byte-compiled code is evaluated by the byte-code
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18 interpreter, instead of being executed directly by the machine's
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19 hardware (as true compiled code is), byte-code is completely
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20 transportable from machine to machine without recompilation. It is not,
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21 however, as fast as true compiled code.
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22
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23 In general, any version of Emacs can run byte-compiled code produced
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24 by recent earlier versions of Emacs, but the reverse is not true. In
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25 particular, if you compile a program with Emacs 18, you can run the
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26 compiled code in Emacs 19, but not vice versa.
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27
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28 @xref{Compilation Errors}, for how to investigate errors occurring in
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29 byte compilation.
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30
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31 @menu
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32 * Speed of Byte-Code:: An example of speedup from byte compilation.
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33 * Compilation Functions:: Byte compilation functions.
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34 * Eval During Compile:: Code to be evaluated when you compile.
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35 * Byte-Code Objects:: The data type used for byte-compiled functions.
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36 * Disassembly:: Disassembling byte-code; how to read byte-code.
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37 @end menu
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38
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39 @node Speed of Byte-Code
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40 @section Performance of Byte-Compiled Code
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41
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42 A byte-compiled function is not as efficient as a primitive function
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43 written in C, but runs much faster than the version written in Lisp.
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44 Here is an example:
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45
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46 @example
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47 @group
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48 (defun silly-loop (n)
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49 "Return time before and after N iterations of a loop."
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50 (let ((t1 (current-time-string)))
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51 (while (> (setq n (1- n))
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52 0))
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53 (list t1 (current-time-string))))
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54 @result{} silly-loop
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55 @end group
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56
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57 @group
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58 (silly-loop 100000)
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59 @result{} ("Fri Mar 18 17:25:57 1994"
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60 "Fri Mar 18 17:26:28 1994") ; @r{31 seconds}
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61 @end group
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62
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63 @group
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64 (byte-compile 'silly-loop)
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65 @result{} @r{[Compiled code not shown]}
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66 @end group
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67
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68 @group
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69 (silly-loop 100000)
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70 @result{} ("Fri Mar 18 17:26:52 1994"
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71 "Fri Mar 18 17:26:58 1994") ; @r{6 seconds}
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72 @end group
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73 @end example
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74
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75 In this example, the interpreted code required 31 seconds to run,
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76 whereas the byte-compiled code required 6 seconds. These results are
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77 representative, but actual results will vary greatly.
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78
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79 @node Compilation Functions
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80 @comment node-name, next, previous, up
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81 @section The Compilation Functions
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82 @cindex compilation functions
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83
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84 You can byte-compile an individual function or macro definition with
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85 the @code{byte-compile} function. You can compile a whole file with
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86 @code{byte-compile-file}, or several files with
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87 @code{byte-recompile-directory} or @code{batch-byte-compile}.
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88
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89 When you run the byte compiler, you may get warnings in a buffer called
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90 @samp{*Compile-Log*}. These report usage in your program that suggest a
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91 problem, but are not necessarily erroneous.
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92
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93 @cindex macro compilation
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94 Be careful when byte-compiling code that uses macros. Macro calls are
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95 expanded when they are compiled, so the macros must already be defined
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96 for proper compilation. For more details, see @ref{Compiling Macros}.
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97
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98 Normally, compiling a file does not evaluate the file's contents or
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99 load the file. But it does execute any @code{require} calls at
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100 top-level in the file. One way to ensure that necessary macro
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101 definitions are available during compilation is to require the file that
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102 defines them. @xref{Features}.
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103
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104 @defun byte-compile symbol
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105 This function byte-compiles the function definition of @var{symbol},
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106 replacing the previous definition with the compiled one. The function
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107 definition of @var{symbol} must be the actual code for the function;
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108 i.e., the compiler does not follow indirection to another symbol.
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109 @code{byte-compile} returns the new, compiled definition of
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110 @var{symbol}.
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111
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112 If @var{symbol}'s definition is a byte-code function object,
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113 @code{byte-compile} does nothing and returns @code{nil}. Lisp records
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114 only one function definition for any symbol, and if that is already
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115 compiled, non-compiled code is not available anywhere. So there is no
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116 way to ``compile the same definition again.''
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117
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118 @example
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119 @group
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120 (defun factorial (integer)
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121 "Compute factorial of INTEGER."
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122 (if (= 1 integer) 1
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123 (* integer (factorial (1- integer)))))
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124 @result{} factorial
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125 @end group
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126
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127 @group
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128 (byte-compile 'factorial)
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129 @result{}
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130 #[(integer)
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131 "^H\301U\203^H^@@\301\207\302^H\303^HS!\"\207"
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132 [integer 1 * factorial]
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133 4 "Compute factorial of INTEGER."]
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134 @end group
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135 @end example
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136
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137 @noindent
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138 The result is a byte-code function object. The string it contains is
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139 the actual byte-code; each character in it is an instruction or an
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140 operand of an instruction. The vector contains all the constants,
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141 variable names and function names used by the function, except for
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142 certain primitives that are coded as special instructions.
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143 @end defun
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144
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145 @deffn Command compile-defun
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146 This command reads the defun containing point, compiles it, and
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147 evaluates the result. If you use this on a defun that is actually a
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148 function definition, the effect is to install a compiled version of that
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149 function.
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150 @end deffn
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151
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152 @deffn Command byte-compile-file filename
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153 This function compiles a file of Lisp code named @var{filename} into
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154 a file of byte-code. The output file's name is made by appending
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155 @samp{c} to the end of @var{filename}.
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156
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157 Compilation works by reading the input file one form at a time. If it
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158 is a definition of a function or macro, the compiled function or macro
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159 definition is written out. Other forms are batched together, then each
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160 batch is compiled, and written so that its compiled code will be
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161 executed when the file is read. All comments are discarded when the
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162 input file is read.
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163
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164 This command returns @code{t}. When called interactively, it prompts
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165 for the file name.
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166
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167 @example
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168 @group
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169 % ls -l push*
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170 -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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171 @end group
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172
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173 @group
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174 (byte-compile-file "~/emacs/push.el")
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175 @result{} t
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176 @end group
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177
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178 @group
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179 % ls -l push*
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180 -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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181 -rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
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182 @end group
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183 @end example
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184 @end deffn
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185
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186 @deffn Command byte-recompile-directory directory flag
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187 @cindex library compilation
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188 This function recompiles every @samp{.el} file in @var{directory} that
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189 needs recompilation. A file needs recompilation if a @samp{.elc} file
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190 exists but is older than the @samp{.el} file.
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191
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192 If a @samp{.el} file exists, but there is no corresponding @samp{.elc}
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193 file, then @var{flag} says what to do. If it is @code{nil}, the file is
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194 ignored. If it is non-@code{nil}, the user is asked whether to compile
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195 the file.
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196
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197 The returned value of this command is unpredictable.
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198 @end deffn
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199
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200 @defun batch-byte-compile
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201 This function runs @code{byte-compile-file} on files specified on the
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202 command line. This function must be used only in a batch execution of
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203 Emacs, as it kills Emacs on completion. An error in one file does not
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204 prevent processing of subsequent files. (The file which gets the error
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205 will not, of course, produce any compiled code.)
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206
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207 @example
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208 % emacs -batch -f batch-byte-compile *.el
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209 @end example
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210 @end defun
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211
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212 @defun byte-code code-string data-vector max-stack
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213 @cindex byte-code interpreter
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214 This function actually interprets byte-code. A byte-compiled function
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215 is actually defined with a body that calls @code{byte-code}. Don't call
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216 this function yourself. Only the byte compiler knows how to generate
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217 valid calls to this function.
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218
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219 In newer Emacs versions (19 and up), byte-code is usually executed as
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220 part of a byte-code function object, and only rarely due to an explicit
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221 call to @code{byte-code}.
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222 @end defun
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223
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224 @node Eval During Compile
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225 @section Evaluation During Compilation
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226
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227 These features permit you to write code to be evaluated during
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228 compilation of a program.
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229
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230 @defspec eval-and-compile body
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231 This form marks @var{body} to be evaluated both when you compile the
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232 containing code and when you run it (whether compiled or not).
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233
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234 You can get a similar result by putting @var{body} in a separate file
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235 and referring to that file with @code{require}. Using @code{require} is
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236 preferable if there is a substantial amount of code to be executed in
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237 this way.
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238 @end defspec
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239
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240 @defspec eval-when-compile body
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241 This form marks @var{body} to be evaluated at compile time @emph{only}.
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242 The result of evaluation by the compiler becomes a constant which
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243 appears in the compiled program. When the program is interpreted, not
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244 compiled at all, @var{body} is evaluated normally.
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245
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246 At top-level, this is analogous to the Common Lisp idiom
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247 @code{(eval-when (compile eval) @dots{})}. Elsewhere, the Common Lisp
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248 @samp{#.} reader macro (but not when interpreting) is closer to what
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249 @code{eval-when-compile} does.
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250 @end defspec
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251
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252 @node Byte-Code Objects
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253 @section Byte-Code Objects
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254 @cindex compiled function
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255 @cindex byte-code function
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256
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257 Byte-compiled functions have a special data type: they are
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258 @dfn{byte-code function objects}.
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259
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260 Internally, a byte-code function object is much like a vector;
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261 however, the evaluator handles this data type specially when it appears
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262 as a function to be called. The printed representation for a byte-code
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263 function object is like that for a vector, with an additional @samp{#}
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264 before the opening @samp{[}.
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265
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266 In Emacs version 18, there was no byte-code function object data type;
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267 compiled functions used the function @code{byte-code} to run the byte
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268 code.
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269
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270 A byte-code function object must have at least four elements; there is
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271 no maximum number, but only the first six elements are actually used.
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272 They are:
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273
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274 @table @var
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275 @item arglist
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276 The list of argument symbols.
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277
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278 @item byte-code
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279 The string containing the byte-code instructions.
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280
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281 @item constants
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282 The vector of constants referenced by the byte code.
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283
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284 @item stacksize
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285 The maximum stack size this function needs.
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286
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287 @item docstring
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288 The documentation string (if any); otherwise, @code{nil}. For functions
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289 preloaded before Emacs is dumped, this is usually an integer which is an
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290 index into the @file{DOC} file; use @code{documentation} to convert this
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291 into a string (@pxref{Accessing Documentation}).
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292
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293 @item interactive
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294 The interactive spec (if any). This can be a string or a Lisp
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295 expression. It is @code{nil} for a function that isn't interactive.
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296 @end table
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297
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298 Here's an example of a byte-code function object, in printed
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299 representation. It is the definition of the command
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300 @code{backward-sexp}.
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301
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302 @example
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303 #[(&optional arg)
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304 "^H\204^F^@@\301^P\302^H[!\207"
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305 [arg 1 forward-sexp]
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306 2
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307 254435
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308 "p"]
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309 @end example
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310
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311 The primitive way to create a byte-code object is with
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312 @code{make-byte-code}:
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313
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314 @defun make-byte-code &rest elements
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315 This function constructs and returns a byte-code function object
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316 with @var{elements} as its elements.
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317 @end defun
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318
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319 You should not try to come up with the elements for a byte-code
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320 function yourself, because if they are inconsistent, Emacs may crash
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321 when you call the function. Always leave it to the byte-compiler to
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322 create these objects; it makes the elements consistent (we hope).
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323
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324 You can access the elements of a byte-code object using @code{aref};
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325 you can also use @code{vconcat} to create a vector with the same
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326 elements.
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327
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328 @node Disassembly
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329 @section Disassembled Byte-Code
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330 @cindex disassembled byte-code
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331
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332 People do not write byte-code; that job is left to the byte compiler.
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333 But we provide a disassembler to satisfy a cat-like curiosity. The
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334 disassembler converts the byte-compiled code into humanly readable
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335 form.
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336
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337 The byte-code interpreter is implemented as a simple stack machine.
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338 It pushes values onto a stack of its own, then pops them off to use them
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339 in calculations and push the result back on the stack. When a byte-code
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340 function returns, it pops a value off the stack and returns it as the
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341 value of the function.
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342
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343 In addition to the stack, byte-code functions can use, bind and set
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344 ordinary Lisp variables, by transferring values between variables and
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345 the stack.
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346
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347 @deffn Command disassemble object &optional stream
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348 This function prints the disassembled code for @var{object}. If
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349 @var{stream} is supplied, then output goes there. Otherwise, the
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350 disassembled code is printed to the stream @code{standard-output}. The
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351 argument @var{object} can be a function name or a lambda expression.
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352
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353 As a special exception, if this function is used interactively,
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354 it outputs to a buffer named @samp{*Disassemble*}.
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355 @end deffn
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356
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357 Here are two examples of using the @code{disassemble} function. We
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358 have added explanatory comments to help you relate the byte-code to the
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359 Lisp source; these do not appear in the output of @code{disassemble}.
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360 These examples show unoptimized byte-code. Nowadays byte-code is
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361 usually optimized, but we did not want to rewrite these examples, since
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362 they still serve their purpose.
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363
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364 @example
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365 @group
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366 (defun factorial (integer)
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367 "Compute factorial of an integer."
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368 (if (= 1 integer) 1
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369 (* integer (factorial (1- integer)))))
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370 @result{} factorial
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371 @end group
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372
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373 @group
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374 (factorial 4)
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375 @result{} 24
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376 @end group
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377
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378 @group
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379 (disassemble 'factorial)
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380 @print{} byte-code for factorial:
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381 doc: Compute factorial of an integer.
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382 args: (integer)
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383 @end group
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384
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385 @group
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386 0 constant 1 ; @r{Push 1 onto stack.}
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387
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388 1 varref integer ; @r{Get value of @code{integer}}
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389 ; @r{from the environment}
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390 ; @r{and push the value}
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391 ; @r{onto the stack.}
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392 @end group
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393
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394 @group
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395 2 eqlsign ; @r{Pop top two values off stack,}
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396 ; @r{compare them,}
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397 ; @r{and push result onto stack.}
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398 @end group
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399
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400 @group
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401 3 goto-if-nil 10 ; @r{Pop and test top of stack;}
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402 ; @r{if @code{nil}, go to 10,}
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403 ; @r{else continue.}
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404 @end group
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405
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406 @group
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407 6 constant 1 ; @r{Push 1 onto top of stack.}
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408
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409 7 goto 17 ; @r{Go to 17 (in this case, 1 will be}
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410 ; @r{returned by the function).}
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411 @end group
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412
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413 @group
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414 10 constant * ; @r{Push symbol @code{*} onto stack.}
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415
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416 11 varref integer ; @r{Push value of @code{integer} onto stack.}
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417 @end group
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418
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419 @group
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420 12 constant factorial ; @r{Push @code{factorial} onto stack.}
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421
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422 13 varref integer ; @r{Push value of @code{integer} onto stack.}
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423
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424 14 sub1 ; @r{Pop @code{integer}, decrement value,}
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425 ; @r{push new value onto stack.}
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426 @end group
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427
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428 @group
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429 ; @r{Stack now contains:}
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430 ; @minus{} @r{decremented value of @code{integer}}
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431 ; @minus{} @r{@code{factorial}}
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432 ; @minus{} @r{value of @code{integer}}
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433 ; @minus{} @r{@code{*}}
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434 @end group
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435
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436 @group
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437 15 call 1 ; @r{Call function @code{factorial} using}
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438 ; @r{the first (i.e., the top) element}
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439 ; @r{of the stack as the argument;}
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440 ; @r{push returned value onto stack.}
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441 @end group
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442
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443 @group
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444 ; @r{Stack now contains:}
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445 ; @minus{} @r{result of result of recursive}
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446 ; @r{call to @code{factorial}}
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447 ; @minus{} @r{value of @code{integer}}
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448 ; @minus{} @r{@code{*}}
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449 @end group
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450
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451 @group
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452 16 call 2 ; @r{Using the first two}
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453 ; @r{(i.e., the top two)}
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454 ; @r{elements of the stack}
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455 ; @r{as arguments,}
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456 ; @r{call the function @code{*},}
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457 ; @r{pushing the result onto the stack.}
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458 @end group
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459
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460 @group
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461 17 return ; @r{Return the top element}
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462 ; @r{of the stack.}
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463 @result{} nil
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464 @end group
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465 @end example
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466
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467 The @code{silly-loop} function is somewhat more complex:
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468
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469 @example
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470 @group
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471 (defun silly-loop (n)
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472 "Return time before and after N iterations of a loop."
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473 (let ((t1 (current-time-string)))
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474 (while (> (setq n (1- n))
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475 0))
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476 (list t1 (current-time-string))))
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477 @result{} silly-loop
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478 @end group
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479
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480 @group
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481 (disassemble 'silly-loop)
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482 @print{} byte-code for silly-loop:
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483 doc: Return time before and after N iterations of a loop.
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484 args: (n)
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485
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486 0 constant current-time-string ; @r{Push}
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487 ; @r{@code{current-time-string}}
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488 ; @r{onto top of stack.}
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489 @end group
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490
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491 @group
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492 1 call 0 ; @r{Call @code{current-time-string}}
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493 ; @r{ with no argument,}
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494 ; @r{ pushing result onto stack.}
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495 @end group
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496
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497 @group
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498 2 varbind t1 ; @r{Pop stack and bind @code{t1}}
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499 ; @r{to popped value.}
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500 @end group
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501
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502 @group
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503 3 varref n ; @r{Get value of @code{n} from}
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504 ; @r{the environment and push}
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505 ; @r{the value onto the stack.}
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506 @end group
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507
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508 @group
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509 4 sub1 ; @r{Subtract 1 from top of stack.}
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510 @end group
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511
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512 @group
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513 5 dup ; @r{Duplicate the top of the stack;}
6452
8c7032348e93 *** empty log message ***
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parents: 5945
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514 ; @r{i.e., copy the top of}
5945
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515 ; @r{the stack and push the}
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516 ; @r{copy onto the stack.}
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517 @end group
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518
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519 @group
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520 6 varset n ; @r{Pop the top of the stack,}
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521 ; @r{and bind @code{n} to the value.}
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522
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523 ; @r{In effect, the sequence @code{dup varset}}
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524 ; @r{copies the top of the stack}
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525 ; @r{into the value of @code{n}}
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526 ; @r{without popping it.}
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527 @end group
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528
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529 @group
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530 7 constant 0 ; @r{Push 0 onto stack.}
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531 @end group
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532
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533 @group
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534 8 gtr ; @r{Pop top two values off stack,}
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535 ; @r{test if @var{n} is greater than 0}
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536 ; @r{and push result onto stack.}
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537 @end group
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538
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539 @group
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540 9 goto-if-nil-else-pop 17 ; @r{Goto 17 if @code{n} > 0}
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541 ; @r{else pop top of stack}
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542 ; @r{and continue}
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543 ; @r{(this exits the while loop).}
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544 @end group
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545
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546 @group
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547 12 constant nil ; @r{Push @code{nil} onto stack}
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548 ; @r{(this is the body of the loop).}
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549 @end group
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550
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551 @group
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552 13 discard ; @r{Discard result of the body}
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553 ; @r{of the loop (a while loop}
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554 ; @r{is always evaluated for}
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555 ; @r{its side effects).}
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556 @end group
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557
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558 @group
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559 14 goto 3 ; @r{Jump back to beginning}
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560 ; @r{of while loop.}
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561 @end group
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562
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563 @group
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564 17 discard ; @r{Discard result of while loop}
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565 ; @r{by popping top of stack.}
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566 @end group
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567
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568 @group
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569 18 varref t1 ; @r{Push value of @code{t1} onto stack.}
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570 @end group
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571
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572 @group
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573 19 constant current-time-string ; @r{Push}
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574 ; @r{@code{current-time-string}}
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575 ; @r{onto top of stack.}
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576 @end group
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577
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578 @group
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579 20 call 0 ; @r{Call @code{current-time-string} again.}
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580 @end group
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581
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582 @group
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583 21 list2 ; @r{Pop top two elements off stack,}
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584 ; @r{create a list of them,}
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585 ; @r{and push list onto stack.}
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586 @end group
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587
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588 @group
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589 22 unbind 1 ; @r{Unbind @code{t1} in local environment.}
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590
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591 23 return ; @r{Return value of the top of stack.}
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592
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593 @result{} nil
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594 @end group
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595 @end example
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parents:
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596
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597