annotate lisp/play/snake.el @ 28109:2f4ab9eb303c

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author Gerd Moellmann <gerd@gnu.org>
date Sun, 12 Mar 2000 15:22:51 +0000
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1 ;;; snake.el -- Implementation of Snake for Emacs
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2
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3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
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4
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5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
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6 ;; Created: 1997-09-10
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7 ;; Keywords: games
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation; either version 2, or (at your option)
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14 ;; any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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24 ;; Boston, MA 02111-1307, USA.
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25
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26 ;;; Commentary:
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27
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28 (eval-when-compile
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29 (require 'cl))
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30
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31 (require 'gamegrid)
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32
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33 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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34
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35 (defvar snake-use-glyphs t
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36 "Non-nil means use glyphs when available.")
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37
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38 (defvar snake-use-color t
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39 "Non-nil means use color when available.")
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40
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41 (defvar snake-buffer-name "*Snake*"
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42 "Name used for Snake buffer.")
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43
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44 (defvar snake-buffer-width 30
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45 "Width of used portion of buffer.")
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46
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47 (defvar snake-buffer-height 22
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48 "Height of used portion of buffer.")
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49
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50 (defvar snake-width 30
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51 "Width of playing area.")
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52
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53 (defvar snake-height 20
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54 "Height of playing area.")
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55
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56 (defvar snake-initial-length 5
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57 "Initial length of snake.")
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58
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59 (defvar snake-initial-x 10
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60 "Initial X position of snake.")
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61
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62 (defvar snake-initial-y 10
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63 "Initial Y position of snake.")
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64
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65 (defvar snake-initial-velocity-x 1
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66 "Initial X velocity of snake.")
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67
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68 (defvar snake-initial-velocity-y 0
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69 "Initial Y velocity of snake.")
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70
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71 (defvar snake-tick-period 0.2
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72 "The default time taken for the snake to advance one square.")
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73
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74 (defvar snake-mode-hook nil
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75 "Hook run upon starting Snake.")
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76
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77 (defvar snake-score-x 0
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78 "X position of score.")
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79
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80 (defvar snake-score-y snake-height
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81 "Y position of score.")
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82
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83 (defvar snake-score-file "/tmp/snake-scores"
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84 "File for holding high scores.")
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85
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86 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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87
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88 (defvar snake-blank-options
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89 '(((glyph colorize)
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90 (t ?\040))
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91 ((color-x color-x)
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92 (mono-x grid-x)
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93 (color-tty color-tty))
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94 (((glyph color-x) [0 0 0])
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95 (color-tty "black"))))
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96
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97 (defvar snake-snake-options
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98 '(((glyph colorize)
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99 (emacs-tty ?O)
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100 (t ?\040))
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101 ((color-x color-x)
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102 (mono-x mono-x)
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103 (color-tty color-tty)
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104 (mono-tty mono-tty))
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105 (((glyph color-x) [1 1 0])
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106 (color-tty "yellow"))))
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107
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108 (defvar snake-dot-options
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109 '(((glyph colorize)
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110 (t ?\*))
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111 ((color-x color-x)
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112 (mono-x grid-x)
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113 (color-tty color-tty))
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114 (((glyph color-x) [1 0 0])
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115 (color-tty "red"))))
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116
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117 (defvar snake-border-options
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118 '(((glyph colorize)
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119 (t ?\+))
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120 ((color-x color-x)
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121 (mono-x grid-x))
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122 (((glyph color-x) [0.5 0.5 0.5])
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123 (color-tty "white"))))
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124
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125 (defvar snake-space-options
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126 '(((t ?\040))
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127 nil
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128 nil))
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129
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130 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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131
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132 (defconst snake-blank 0)
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133 (defconst snake-snake 1)
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134 (defconst snake-dot 2)
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135 (defconst snake-border 3)
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136 (defconst snake-space 4)
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137
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138 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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139
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140 (defvar snake-length 0)
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141 (defvar snake-velocity-x 1)
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142 (defvar snake-velocity-y 0)
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143 (defvar snake-positions nil)
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144 (defvar snake-cycle 0)
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145 (defvar snake-score 0)
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146 (defvar snake-paused nil)
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147
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148 (make-variable-buffer-local 'snake-length)
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149 (make-variable-buffer-local 'snake-velocity-x)
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150 (make-variable-buffer-local 'snake-velocity-y)
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151 (make-variable-buffer-local 'snake-positions)
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152 (make-variable-buffer-local 'snake-cycle)
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153 (make-variable-buffer-local 'snake-score)
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154 (make-variable-buffer-local 'snake-paused)
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155
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156 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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157
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158 (defvar snake-mode-map
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159 (make-sparse-keymap 'snake-mode-map))
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160
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161 (define-key snake-mode-map "n" 'snake-start-game)
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162 (define-key snake-mode-map "q" 'snake-end-game)
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163 (define-key snake-mode-map "p" 'snake-pause-game)
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164
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165 (define-key snake-mode-map [left] 'snake-move-left)
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166 (define-key snake-mode-map [right] 'snake-move-right)
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167 (define-key snake-mode-map [up] 'snake-move-up)
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168 (define-key snake-mode-map [down] 'snake-move-down)
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169
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170 (defvar snake-null-map
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171 (make-sparse-keymap 'snake-null-map))
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172
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173 (define-key snake-null-map "n" 'snake-start-game)
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174
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175 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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176
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177 (defun snake-display-options ()
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178 (let ((options (make-vector 256 nil)))
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179 (loop for c from 0 to 255 do
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180 (aset options c
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181 (cond ((= c snake-blank)
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182 snake-blank-options)
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183 ((= c snake-snake)
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184 snake-snake-options)
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185 ((= c snake-dot)
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186 snake-dot-options)
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187 ((= c snake-border)
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188 snake-border-options)
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189 ((= c snake-space)
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190 snake-space-options)
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191 (t
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192 '(nil nil nil)))))
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193 options))
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194
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195 (defun snake-update-score ()
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196 (let* ((string (format "Score: %05d" snake-score))
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197 (len (length string)))
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198 (loop for x from 0 to (1- len) do
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199 (gamegrid-set-cell (+ snake-score-x x)
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200 snake-score-y
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201 (aref string x)))))
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202
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203 (defun snake-init-buffer ()
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204 (gamegrid-init-buffer snake-buffer-width
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205 snake-buffer-height
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206 snake-space)
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207 (let ((buffer-read-only nil))
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208 (loop for y from 0 to (1- snake-height) do
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209 (loop for x from 0 to (1- snake-width) do
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210 (gamegrid-set-cell x y snake-border)))
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211 (loop for y from 1 to (- snake-height 2) do
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212 (loop for x from 1 to (- snake-width 2) do
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213 (gamegrid-set-cell x y snake-blank)))))
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214
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215 (defun snake-reset-game ()
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216 (gamegrid-kill-timer)
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217 (snake-init-buffer)
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218 (setq snake-length snake-initial-length
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219 snake-velocity-x snake-initial-velocity-x
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220 snake-velocity-y snake-initial-velocity-y
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221 snake-positions nil
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222 snake-cycle 1
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223 snake-score 0
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224 snake-paused nil)
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225 (let ((x snake-initial-x)
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226 (y snake-initial-y))
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227 (dotimes (i snake-length)
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228 (gamegrid-set-cell x y snake-snake)
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229 (setq snake-positions (cons (vector x y) snake-positions))
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230 (incf x snake-velocity-x)
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231 (incf y snake-velocity-y)))
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232 (snake-update-score))
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233
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234 (defun snake-update-game (snake-buffer)
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235 "Called on each clock tick.
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236 Advances the snake one square, testing for collision."
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237 (if (and (not snake-paused)
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238 (eq (current-buffer) snake-buffer))
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239 (let* ((pos (car snake-positions))
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240 (x (+ (aref pos 0) snake-velocity-x))
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241 (y (+ (aref pos 1) snake-velocity-y))
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242 (c (gamegrid-get-cell x y)))
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243 (if (or (= c snake-border)
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244 (= c snake-snake))
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245 (snake-end-game)
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246 (cond ((= c snake-dot)
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247 (incf snake-length)
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248 (incf snake-score)
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249 (snake-update-score))
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250 (t
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251 (let* ((last-cons (nthcdr (- snake-length 2)
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252 snake-positions))
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253 (tail-pos (cadr last-cons))
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254 (x0 (aref tail-pos 0))
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255 (y0 (aref tail-pos 1)))
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256 (gamegrid-set-cell x0 y0
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257 (if (= (% snake-cycle 5) 0)
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258 snake-dot
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259 snake-blank))
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260 (incf snake-cycle)
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261 (setcdr last-cons nil))))
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262 (gamegrid-set-cell x y snake-snake)
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263 (setq snake-positions
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264 (cons (vector x y) snake-positions))))))
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265
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266 (defun snake-move-left ()
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267 "Makes the snake move left"
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268 (interactive)
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269 (unless (= snake-velocity-x 1)
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270 (setq snake-velocity-x -1
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271 snake-velocity-y 0)))
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272
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273 (defun snake-move-right ()
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274 "Makes the snake move right"
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275 (interactive)
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276 (unless (= snake-velocity-x -1)
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277 (setq snake-velocity-x 1
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278 snake-velocity-y 0)))
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279
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280 (defun snake-move-up ()
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281 "Makes the snake move up"
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282 (interactive)
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283 (unless (= snake-velocity-y 1)
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284 (setq snake-velocity-x 0
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285 snake-velocity-y -1)))
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286
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287 (defun snake-move-down ()
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288 "Makes the snake move down"
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289 (interactive)
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290 (unless (= snake-velocity-y -1)
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291 (setq snake-velocity-x 0
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292 snake-velocity-y 1)))
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293
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294 (defun snake-end-game ()
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295 "Terminates the current game"
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296 (interactive)
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297 (gamegrid-kill-timer)
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298 (use-local-map snake-null-map)
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299 (gamegrid-add-score snake-score-file snake-score))
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300
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301 (defun snake-start-game ()
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302 "Starts a new game of Snake"
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303 (interactive)
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304 (snake-reset-game)
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305 (use-local-map snake-mode-map)
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306 (gamegrid-start-timer snake-tick-period 'snake-update-game))
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307
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308 (defun snake-pause-game ()
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309 "Pauses (or resumes) the current game"
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310 (interactive)
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311 (setq snake-paused (not snake-paused))
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312 (message (and snake-paused "Game paused (press p to resume)")))
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313
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314 (defun snake-active-p ()
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315 (eq (current-local-map) snake-mode-map))
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316
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317 (put 'snake-mode 'mode-class 'special)
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318
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319 (defun snake-mode ()
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320 "A mode for playing Snake.
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321
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322 snake-mode keybindings:
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323 \\{snake-mode-map}
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324 "
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325 (kill-all-local-variables)
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326
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327 (make-local-hook 'kill-buffer-hook)
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328 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
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329
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330 (use-local-map snake-null-map)
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331
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332 (setq major-mode 'snake-mode)
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333 (setq mode-name "Snake")
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334
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335 (setq mode-popup-menu
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336 '("Snake Commands"
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337 ["Start new game" snake-start-game]
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338 ["End game" snake-end-game
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339 (snake-active-p)]
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340 ["Pause" snake-pause-game
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341 (and (snake-active-p) (not snake-paused))]
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342 ["Resume" snake-pause-game
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343 (and (snake-active-p) snake-paused)]))
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344
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345 (setq gamegrid-use-glyphs snake-use-glyphs)
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346 (setq gamegrid-use-color snake-use-color)
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347
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348 (gamegrid-init (snake-display-options))
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349
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350 (run-hooks 'snake-mode-hook))
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351
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352 ;;;###autoload
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353 (defun snake ()
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354 "Play the Snake game.
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355 Move the snake around without colliding with its tail or with the border.
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356
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357 Eating dots causes the snake to get longer.
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358
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359 snake-mode keybindings:
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360 \\<snake-mode-map>
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361 \\[snake-start-game] Starts a new game of Snake
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362 \\[snake-end-game] Terminates the current game
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363 \\[snake-pause-game] Pauses (or resumes) the current game
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364 \\[snake-move-left] Makes the snake move left
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365 \\[snake-move-right] Makes the snake move right
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366 \\[snake-move-up] Makes the snake move up
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367 \\[snake-move-down] Makes the snake move down
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368
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369 "
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370 (interactive)
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371
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372 (switch-to-buffer snake-buffer-name)
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373 (gamegrid-kill-timer)
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374 (snake-mode)
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375 (snake-start-game))
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376
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377 (provide 'snake)
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378
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379 ;;; snake.el ends here