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annotate lispref/frames.texi @ 12434:2f548b1c066e
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author | Richard M. Stallman <rms@gnu.org> |
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date | Thu, 29 Jun 1995 21:35:08 +0000 |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. | |
4 @c See the file elisp.texi for copying conditions. | |
5 @setfilename ../info/frames | |
6 @node Frames, Positions, Windows, Top | |
7 @chapter Frames | |
8 @cindex frame | |
9 | |
10 A @var{frame} is a rectangle on the screen that contains one or more | |
11 Emacs windows. A frame initially contains a single main window (plus | |
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12 perhaps a minibuffer window), which you can subdivide vertically or |
6547 | 13 horizontally into smaller windows. |
14 | |
15 @cindex terminal frame | |
16 @cindex X window frame | |
12067 | 17 When Emacs runs on a text-only terminal, it starts with one |
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18 @dfn{terminal frame}. If you create additional ones, Emacs displays |
12067 | 19 one and only one at any given time---on the terminal screen, of course. |
20 | |
12098 | 21 When Emacs communicates directly with an X server, it does not have a |
22 terminal frame; instead, it starts with a single @dfn{X window frame}. | |
23 It can display multiple X window frames at the same time, each in its | |
24 own X window. | |
6547 | 25 |
26 @defun framep object | |
27 This predicate returns @code{t} if @var{object} is a frame, and | |
28 @code{nil} otherwise. | |
29 @end defun | |
30 | |
31 @menu | |
12067 | 32 * Creating Frames:: Creating additional frames. |
33 * Multiple Displays:: Creating frames on other X displays. | |
6547 | 34 * Frame Parameters:: Controlling frame size, position, font, etc. |
12067 | 35 * Frame Titles:: Automatic updating of frame titles. |
6547 | 36 * Deleting Frames:: Frames last until explicitly deleted. |
37 * Finding All Frames:: How to examine all existing frames. | |
38 * Frames and Windows:: A frame contains windows; | |
39 display of text always works through windows. | |
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
41 * Input Focus:: Specifying the selected frame. | |
42 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
43 * Raising and Lowering:: Raising a frame makes it hide other X windows; | |
44 lowering it makes the others hide them. | |
45 * Frame Configurations:: Saving the state of all frames. | |
46 * Mouse Tracking:: Getting events that say when the mouse moves. | |
47 * Mouse Position:: Asking where the mouse is, or moving it. | |
48 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
49 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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50 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
6547 | 51 * X Selections:: Transferring text to and from other X clients. |
12098 | 52 * Color Names:: Getting the definitions of color names. |
6547 | 53 * Resources:: Getting resource values from the server. |
54 * Server Data:: Getting info about the X server. | |
55 @end menu | |
56 | |
57 @xref{Display}, for related information. | |
58 | |
59 @node Creating Frames | |
60 @section Creating Frames | |
61 | |
62 To create a new frame, call the function @code{make-frame}. | |
63 | |
64 @defun make-frame alist | |
12067 | 65 This function creates a new frame. If you are using X, it makes |
66 an X window frame; otherwise, it makes a terminal frame. | |
6547 | 67 |
68 The argument is an alist specifying frame parameters. Any parameters | |
69 not mentioned in @var{alist} default according to the value of the | |
12098 | 70 variable @code{default-frame-alist}; parameters not specified even there |
71 default from the standard X defaults file and X resources. | |
6547 | 72 |
73 The set of possible parameters depends in principle on what kind of | |
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74 window system Emacs uses to display its frames. @xref{X Frame |
12067 | 75 Parameters}, for documentation of individual parameters you can specify. |
6547 | 76 @end defun |
77 | |
78 @defvar before-make-frame-hook | |
79 A normal hook run by @code{make-frame} before it actually creates the | |
80 frame. | |
81 @end defvar | |
82 | |
83 @defvar after-make-frame-hook | |
84 A normal hook run by @code{make-frame} after it creates the frame. | |
85 @end defvar | |
86 | |
12067 | 87 @node Multiple Displays |
88 @section Multiple Displays | |
89 @cindex multiple displays | |
90 @cindex multiple X terminals | |
91 @cindex displays, multiple | |
92 | |
93 A single Emacs can talk to more than one X Windows display. | |
94 Initially, Emacs uses just one display---the one chosen with the | |
95 @code{DISPLAY} environment variable or with the @samp{--display} option | |
96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
97 another display, use the command @code{make-frame-on-display} or specify | |
98 the @code{display} frame parameter when you create the frame. | |
99 | |
100 Emacs treats each X server as a separate terminal, giving each one its | |
101 own selected frame and its own minibuffer windows. A few Lisp variables | |
102 have values local to the current terminal (that is, the terminal | |
103 corresponding to the currently selected frame): these are | |
104 @code{default-minibuffer-frame}, @code{defining-kbd-macro}, | |
105 @code{last-kbd-macro}, @code{multiple-frames} and | |
106 @code{system-key-alist}. These variables are always terminal-local and | |
107 can never be buffer-local. | |
108 | |
109 A single X server can handle more than one screen. A display name | |
110 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last | |
111 part specifies the screen number for a given server. When you use two | |
112 screens belonging to one server, Emacs knows by the similarity in their | |
113 names that they share a single keyboard, and it treats them as a single | |
114 terminal. | |
115 | |
116 @deffn Command make-frame-on-display display &optional parameters | |
117 This creates a new frame on display @var{display}, taking the other | |
118 frame parameters from @var{parameters}. Aside from the @var{display} | |
119 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
120 @end deffn | |
121 | |
122 @defun x-display-list | |
123 This returns a list that indicates which X displays Emacs has a | |
12098 | 124 connection to. The elements of the list are strings, and each one is |
125 a display name. | |
12067 | 126 @end defun |
127 | |
128 @defun x-open-connection display &optional xrm-string | |
129 This function opens a connection to the X display @var{display}. It | |
130 does not create a frame on that display, but it permits you to check | |
131 that communication can be established with that display. | |
132 | |
12098 | 133 The optional argument @var{resource-string}, if not @code{nil}, is a |
134 string of resource names and values, in the same format used in the | |
135 @file{.Xresources} file. The values you specify override the resource | |
136 values recorded in the X server itself; they apply to all Emacs frames | |
137 created on this display. Here's an example of what this string might | |
138 look like: | |
139 | |
140 @example | |
141 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
142 @end example | |
143 | |
144 @xref{Resources}. | |
12067 | 145 @end defun |
146 | |
147 @defun x-close-connection display | |
148 This function closes the connection to display @var{display}. Before | |
149 you can do this, you must first delete all the frames that were open on | |
150 that display (@pxref{Deleting Frames}). | |
151 @end defun | |
152 | |
6547 | 153 @node Frame Parameters |
154 @section Frame Parameters | |
155 | |
156 A frame has many parameters that control its appearance and behavior. | |
157 Just what parameters a frame has depends on what display mechanism it | |
158 uses. | |
159 | |
160 Frame parameters exist for the sake of window systems. A terminal frame | |
12098 | 161 has a few parameters, mostly for compatibility's sake; only the height, |
162 width and @code{buffer-predicate} parameters really do something. | |
6547 | 163 |
164 @menu | |
165 * Parameter Access:: How to change a frame's parameters. | |
166 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
12067 | 167 * X Frame Parameters:: List of frame parameters. |
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168 * Size and Position:: Changing the size and position of a frame. |
6547 | 169 @end menu |
170 | |
171 @node Parameter Access | |
172 @subsection Access to Frame Parameters | |
173 | |
174 These functions let you read and change the parameter values of a | |
175 frame. | |
176 | |
177 @defun frame-parameters frame | |
178 The function @code{frame-parameters} returns an alist listing all the | |
179 parameters of @var{frame} and their values. | |
180 @end defun | |
181 | |
182 @defun modify-frame-parameters frame alist | |
183 This function alters the parameters of frame @var{frame} based on the | |
184 elements of @var{alist}. Each element of @var{alist} has the form | |
185 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
186 parameter. If you don't mention a parameter in @var{alist}, its value | |
187 doesn't change. | |
188 @end defun | |
189 | |
190 @node Initial Parameters | |
191 @subsection Initial Frame Parameters | |
192 | |
193 You can specify the parameters for the initial startup frame | |
194 by setting @code{initial-frame-alist} in your @file{.emacs} file. | |
195 | |
196 @defvar initial-frame-alist | |
197 This variable's value is an alist of parameter values used when creating | |
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198 the initial X window frame. Each element has the form: |
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199 |
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200 @example |
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201 (@var{parameter} . @var{value}) |
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202 @end example |
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203 |
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204 Emacs creates the initial frame before it reads your @file{~/.emacs} |
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205 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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206 and applies the parameter settings in the altered value to the already |
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207 created initial frame. |
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208 |
12098 | 209 If these settings affect the frame geometry and appearance, you'll see |
210 the frame appear with the wrong ones and then change to the specified | |
211 ones. If that bothers you, you can specify the same geometry and | |
212 appearance with X resources; those do take affect before the frame is | |
213 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. | |
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214 |
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215 X resource settings typically apply to all frames. If you want to |
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216 specify some X resources solely for the sake of the initial frame, and |
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217 you don't want them to apply to subsequent frames, here's how to achieve |
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218 this. Specify parameters in @code{default-frame-alist} to override the |
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219 X resources for subsequent frames; then, to prevent these from affecting |
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220 the initial frame, specify the same parameters in |
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221 @code{initial-frame-alist} with values that match the X resources. |
6547 | 222 @end defvar |
223 | |
12098 | 224 If these parameters specify a separate minibuffer-only frame with |
225 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
226 one for you. | |
6547 | 227 |
228 @defvar minibuffer-frame-alist | |
229 This variable's value is an alist of parameter values used when creating | |
230 an initial minibuffer-only frame---if such a frame is needed, according | |
231 to the parameters for the main initial frame. | |
232 @end defvar | |
233 | |
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234 @defvar default-frame-alist |
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235 This is an alist specifying default values of frame parameters for |
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236 subsequent Emacs frames (not the initial ones). |
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237 @end defvar |
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238 |
12098 | 239 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
240 | |
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241 If you use options that specify window appearance when you invoke Emacs, |
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242 they take effect by adding elements to @code{default-frame-alist}. One |
12098 | 243 exception is @samp{-geometry}, which adds the specified position to |
244 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
245 The GNU Emacs Manual}. | |
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246 |
6547 | 247 @node X Frame Parameters |
248 @subsection X Window Frame Parameters | |
249 | |
250 Just what parameters a frame has depends on what display mechanism it | |
12067 | 251 uses. Here is a table of the parameters of an X window frame; of these, |
252 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate} | |
253 provide meaningful information in non-X frames. | |
6547 | 254 |
255 @table @code | |
256 @item name | |
257 The name of the frame. Most window managers display the frame's name in | |
258 the frame's border, at the top of the frame. If you don't specify a | |
259 name, and you have more than one frame, Emacs sets the frame name based | |
260 on the buffer displayed in the frame's selected window. | |
261 | |
262 If you specify the frame name explicitly when you create the frame, the | |
263 name is also used (instead of the name of the Emacs executable) when | |
264 looking up X resources for the frame. | |
265 | |
12067 | 266 @item display |
267 The display on which to open this frame. It should be a string of the | |
268 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the | |
269 @code{DISPLAY} environment variable. | |
270 | |
6547 | 271 @item left |
12067 | 272 The screen position of the left edge, in pixels, with respect to the |
273 left edge of the screen. The value may be a positive number @var{pos}, | |
274 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
275 negative @var{pos} value. | |
276 | |
277 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
278 @var{pos})}, actually specifies the position of the right edge of the | |
12098 | 279 window with respect to the right edge of the screen. A positive value |
280 of @var{pos} counts toward the left. If the parameter is a negative | |
281 integer @minus{}@var{pos} then @var{pos} is positive! | |
6547 | 282 |
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283 Some window managers ignore program-specified positions. If you want to |
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284 be sure the position you specify is not ignored, specify a |
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285 non-@code{nil} value for the @code{user-position} parameter as well. |
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286 |
6547 | 287 @item top |
12067 | 288 The screen position of the top edge, in pixels, with respect to the |
289 top edge of the screen. The value may be a positive number @var{pos}, | |
290 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
291 negative @var{pos} value. | |
292 | |
293 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
294 @var{pos})}, actually specifies the position of the bottom edge of the | |
12098 | 295 window with respect to the bottom edge of the screen. A positive value |
296 of @var{pos} counts toward the top. If the parameter is a negative | |
297 integer @minus{}@var{pos} then @var{pos} is positive! | |
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298 |
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299 Some window managers ignore program-specified positions. If you want to |
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300 be sure the position you specify is not ignored, specify a |
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301 non-@code{nil} value for the @code{user-position} parameter as well. |
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302 |
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303 @item icon-left |
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304 The screen position of the left edge @emph{of the frame's icon}, in |
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305 pixels, counting from the left edge of the screen. This takes effect if |
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306 and when the frame is iconified. |
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307 |
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308 @item icon-top |
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309 The screen position of the top edge @emph{of the frame's icon}, in |
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310 pixels, counting from the top edge of the screen. This takes effect if |
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311 and when the frame is iconified. |
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312 |
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313 @item user-position |
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314 Non-@code{nil} if the screen position of the frame was explicitly |
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315 requested by the user (for example, with the @samp{-geometry} option). |
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316 Nothing automatically makes this parameter non-@code{nil}; it is up to |
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317 Lisp programs that call @code{make-frame} to specify this parameter as |
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318 well as specifying the @code{left} and @code{top} parameters. |
6547 | 319 |
320 @item height | |
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321 The height of the frame contents, in characters. (To get the height in |
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322 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 323 |
324 @item width | |
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325 The width of the frame contents, in characters. (To get the height in |
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326 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 327 |
328 @item window-id | |
329 The number of the X window for the frame. | |
330 | |
331 @item minibuffer | |
332 Whether this frame has its own minibuffer. The value @code{t} means | |
333 yes, @code{nil} means no, @code{only} means this frame is just a | |
12098 | 334 minibuffer. If the value is a minibuffer window (in some other frame), |
335 the new frame uses that minibuffer. | |
6547 | 336 |
12067 | 337 @item buffer-predicate |
338 The buffer-predicate function for this frame. The function | |
339 @code{other-buffer} uses this predicate (from the selected frame) to | |
340 decide which buffers it should consider, if the predicate is not | |
341 @code{nil}. It calls the predicate with one arg, a buffer, once for | |
342 each buffer; if the predicate returns a non-@code{nil} value, it | |
343 considers that buffer. | |
344 | |
6547 | 345 @item font |
346 The name of the font for displaying text in the frame. This is a | |
347 string. | |
348 | |
349 @item auto-raise | |
350 Whether selecting the frame raises it (non-@code{nil} means yes). | |
351 | |
352 @item auto-lower | |
353 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
354 | |
355 @item vertical-scroll-bars | |
356 Whether the frame has scroll bars for vertical scrolling | |
357 (non-@code{nil} means yes). | |
358 | |
359 @item horizontal-scroll-bars | |
360 Whether the frame has scroll bars for horizontal scrolling | |
361 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
362 implemented.) | |
363 | |
12067 | 364 @item scroll-bar-width |
365 The width of the vertical scroll bar, in pixels. | |
366 | |
6547 | 367 @item icon-type |
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368 The type of icon to use for this frame when it is iconified. If the |
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369 value is a string, that specifies a file containing a bitmap to use. |
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370 Any other non-@code{nil} value specifies the default bitmap icon (a |
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371 picture of a gnu); @code{nil} specifies a text icon. |
6547 | 372 |
12098 | 373 @item icon-name |
374 The name to use in the icon for this frame, when and if the icon | |
375 appears. If this is @code{nil}, the frame's title is used. | |
376 | |
6547 | 377 @item foreground-color |
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378 The color to use for the image of a character. This is a string; the X |
6547 | 379 server defines the meaningful color names. |
380 | |
381 @item background-color | |
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382 The color to use for the background of characters. |
6547 | 383 |
384 @item mouse-color | |
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385 The color for the mouse pointer. |
6547 | 386 |
387 @item cursor-color | |
388 The color for the cursor that shows point. | |
389 | |
390 @item border-color | |
391 The color for the border of the frame. | |
392 | |
393 @item cursor-type | |
12067 | 394 The way to display the cursor. The legitimate values are @code{bar}, |
395 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
396 specifies an ordinary black box overlaying the character after point; | |
397 that is the default. The symbol @code{bar} specifies a vertical bar | |
398 between characters as the cursor. @code{(bar . @var{width})} specifies | |
399 a bar @var{width} pixels wide. | |
6547 | 400 |
401 @item border-width | |
402 The width in pixels of the window border. | |
403 | |
404 @item internal-border-width | |
405 The distance in pixels between text and border. | |
406 | |
407 @item unsplittable | |
408 If non-@code{nil}, this frame's window is never split automatically. | |
409 | |
410 @item visibility | |
411 The state of visibility of the frame. There are three possibilities: | |
412 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
413 iconified. @xref{Visibility of Frames}. | |
414 | |
415 @item menu-bar-lines | |
416 The number of lines to allocate at the top of the frame for a menu bar. | |
9453 | 417 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
418 toolkit, there is only one menu bar line; all that matters about the | |
419 number you specify is whether it is greater than zero.) | |
6547 | 420 |
421 @item parent-id | |
422 @c ??? Not yet working. | |
423 The X window number of the window that should be the parent of this one. | |
424 Specifying this lets you create an Emacs window inside some other | |
425 application's window. (It is not certain this will be implemented; try | |
426 it and see if it works.) | |
427 @end table | |
428 | |
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429 @node Size and Position |
6547 | 430 @subsection Frame Size And Position |
431 | |
432 You can read or change the size and position of a frame using the | |
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433 frame parameters @code{left}, @code{top}, @code{height}, and |
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434 @code{width}. Whatever geometry parameters you don't specify are chosen |
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435 by the window manager in its usual fashion. |
6547 | 436 |
437 Here are some special features for working with sizes and positions: | |
438 | |
439 @defun set-frame-position frame left top | |
12098 | 440 This function sets the position of the top left corner of @var{frame} to |
441 @var{left} and @var{top}. These arguments are measured in pixels, and | |
442 count from the top left corner of the screen. Negative parameter values | |
443 count up or rightward from the top left corner of the screen. | |
6547 | 444 @end defun |
445 | |
446 @defun frame-height &optional frame | |
447 @defunx frame-width &optional frame | |
448 These functions return the height and width of @var{frame}, measured in | |
449 characters. If you don't supply @var{frame}, they use the selected | |
450 frame. | |
451 @end defun | |
452 | |
453 @defun frame-pixel-height &optional frame | |
454 @defunx frame-pixel-width &optional frame | |
455 These functions return the height and width of @var{frame}, measured in | |
456 pixels. If you don't supply @var{frame}, they use the selected frame. | |
457 @end defun | |
458 | |
459 @defun frame-char-height &optional frame | |
460 @defunx frame-char-width &optional frame | |
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461 These functions return the height and width of a character in |
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462 @var{frame}, measured in pixels. The values depend on the choice of |
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463 font. If you don't supply @var{frame}, these functions use the selected |
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464 frame. |
6547 | 465 @end defun |
466 | |
467 @defun set-frame-size frame cols rows | |
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468 This function sets the size of @var{frame}, measured in characters; |
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469 @var{cols} and @var{rows} specify the new width and height. |
6547 | 470 |
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471 To set the size based on values measured in pixels, use |
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472 @code{frame-char-height} and @code{frame-char-width} to convert |
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473 them to units of characters. |
6547 | 474 @end defun |
475 | |
476 The old-fashioned functions @code{set-screen-height} and | |
477 @code{set-screen-width}, which were used to specify the height and width | |
478 of the screen in Emacs versions that did not support multiple frames, | |
479 are still usable. They apply to the selected frame. @xref{Screen | |
480 Size}. | |
481 | |
482 @defun x-parse-geometry geom | |
483 @cindex geometry specification | |
484 The function @code{x-parse-geometry} converts a standard X windows | |
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485 geometry string to an alist that you can use as part of the argument to |
6547 | 486 @code{make-frame}. |
487 | |
488 The alist describes which parameters were specified in @var{geom}, and | |
489 gives the values specified for them. Each element looks like | |
490 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
491 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
492 | |
12067 | 493 For the size parameters, the value must be an integer. The position |
494 parameter names @code{left} and @code{top} are not totally accurate, | |
495 because some values indicate the position of the right or bottom edges | |
496 instead. These are the @var{value} possibilities for the position | |
497 parameters: | |
498 | |
499 @table @asis | |
500 @item an integer | |
501 A positive integer relates the left edge or top edge of the window to | |
502 the left or top edge of the screen. A negative integer relates the | |
503 right or bottom edge of the window to the right or bottom edge of the | |
504 screen. | |
505 | |
12098 | 506 @item @code{(+ @var{position})} |
12067 | 507 This specifies the position of the left or top edge of the window |
508 relative to the left or top edge of the screen. The integer | |
509 @var{position} may be positive or negative; a negative value specifies a | |
510 position outside the screen. | |
511 | |
12098 | 512 @item @code{(- @var{position})} |
12067 | 513 This specifies the position of the right or bottom edge of the window |
514 relative to the right or bottom edge of the screen. The integer | |
515 @var{position} may be positive or negative; a negative value specifies a | |
516 position outside the screen. | |
517 @end table | |
518 | |
519 Here is an example: | |
520 | |
12098 | 521 @example |
6547 | 522 (x-parse-geometry "35x70+0-0") |
12098 | 523 @result{} ((width . 35) (height . 70) |
524 (left . 0) (top - 0)) | |
525 @end example | |
6547 | 526 @end defun |
527 | |
528 @ignore | |
529 New functions @code{set-frame-height} and @code{set-frame-width} set the | |
530 size of a specified frame. The frame is the first argument; the size is | |
531 the second. | |
532 @end ignore | |
533 | |
12067 | 534 @node Frame Titles |
535 @section Frame Titles | |
536 | |
537 Every frame has a title; most window managers display the frame title at | |
538 the top of the frame. You can specify an explicit title with the | |
539 @code{name} frame property. But normally you don't specify this | |
540 explicitly, and Emacs computes the title automatically. | |
541 | |
542 Emacs computes the frame title based on a template stored in the | |
543 variable @code{frame-title-format}. | |
544 | |
545 @defvar frame-title-format | |
546 This variable specifies how to compute a title for a frame | |
547 when you have not explicitly specified one. | |
548 | |
549 The variable's value is actually a mode line construct, just like | |
550 @code{mode-line-format}. @xref{Mode Line Data}. | |
551 @end defvar | |
552 | |
553 @defvar icon-title-format | |
554 This variable specifies how to compute the title for an iconified frame, | |
555 when you have not explicitly specified the frame title. This title | |
556 appears in the icon itself. | |
557 @end defvar | |
558 | |
559 @defvar multiple-frames | |
560 This variable is set automatically by Emacs. Its value is @code{t} when | |
561 there are two or more frames (not counting minibuffer-only frames or | |
562 invisible frames). The default value of @code{frame-title-format} uses | |
563 @code{multiple-frames} so as to put the buffer name in the frame title | |
564 only when there is more than one frame. | |
565 | |
12098 | 566 The variable is always local to the current terminal and cannot be |
12067 | 567 buffer-local. @xref{Multiple Displays}. |
568 @end defvar | |
569 | |
6547 | 570 @node Deleting Frames |
571 @section Deleting Frames | |
572 @cindex deletion of frames | |
573 | |
574 Frames remain potentially visible until you explicitly @dfn{delete} | |
575 them. A deleted frame cannot appear on the screen, but continues to | |
576 exist as a Lisp object until there are no references to it. There is no | |
577 way to cancel the deletion of a frame aside from restoring a saved frame | |
578 configuration (@pxref{Frame Configurations}); this is similar to the | |
579 way windows behave. | |
580 | |
581 @deffn Command delete-frame &optional frame | |
582 This function deletes the frame @var{frame}. By default, @var{frame} is | |
583 the selected frame. | |
584 @end deffn | |
585 | |
586 @defun frame-live-p frame | |
587 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
588 @var{frame} has not been deleted. | |
589 @end defun | |
590 | |
12067 | 591 Some window managers provide a command to delete a window. These work |
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592 by sending a special message to the program that operates the window. |
12067 | 593 When Emacs gets one of these commands, it generates a |
594 @code{delete-frame} event, whose normal definition is a command that | |
595 calls the function @code{delete-frame}. @xref{Misc Events}. | |
596 | |
6547 | 597 @node Finding All Frames |
598 @section Finding All Frames | |
599 | |
600 @defun frame-list | |
601 The function @code{frame-list} returns a list of all the frames that | |
602 have not been deleted. It is analogous to @code{buffer-list} for | |
603 buffers. The list that you get is newly created, so modifying the list | |
604 doesn't have any effect on the internals of Emacs. | |
605 @end defun | |
606 | |
607 @defun visible-frame-list | |
608 This function returns a list of just the currently visible frames. | |
12067 | 609 @xref{Visibility of Frames}. (Terminal frames always count as |
610 ``visible'', even though only the selected one is actually displayed.) | |
6547 | 611 @end defun |
612 | |
613 @defun next-frame &optional frame minibuf | |
614 The function @code{next-frame} lets you cycle conveniently through all | |
615 the frames from an arbitrary starting point. It returns the ``next'' | |
616 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
617 @code{nil}, it defaults to the selected frame. | |
618 | |
619 The second argument, @var{minibuf}, says which frames to consider: | |
620 | |
621 @table @asis | |
622 @item @code{nil} | |
623 Exclude minibuffer-only frames. | |
624 @item @code{visible} | |
625 Consider all visible frames. | |
12098 | 626 @item 0 |
627 Consider all visible or iconified frames. | |
6547 | 628 @item a window |
629 Consider only the frames using that particular window as their | |
630 minibuffer. | |
631 @item anything else | |
632 Consider all frames. | |
633 @end table | |
634 @end defun | |
635 | |
636 @defun previous-frame &optional frame minibuf | |
637 Like @code{next-frame}, but cycles through all frames in the opposite | |
638 direction. | |
639 @end defun | |
640 | |
12098 | 641 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
642 Window Ordering}. | |
643 | |
6547 | 644 @node Frames and Windows |
645 @section Frames and Windows | |
646 | |
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647 Each window is part of one and only one frame; you can get the frame |
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648 with @code{window-frame}. |
6547 | 649 |
650 @defun window-frame window | |
651 This function returns the frame that @var{window} is on. | |
652 @end defun | |
653 | |
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654 All the non-minibuffer windows in a frame are arranged in a cyclic |
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655 order. The order runs from the frame's top window, which is at the |
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656 upper left corner, down and to the right, until it reaches the window at |
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657 the lower right corner (always the minibuffer window, if the frame has |
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658 one), and then it moves back to the top. |
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659 |
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660 @defun frame-top-window frame |
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661 This returns the topmost, leftmost window of frame @var{frame}. |
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662 @end defun |
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663 |
6547 | 664 At any time, exactly one window on any frame is @dfn{selected within the |
665 frame}. The significance of this designation is that selecting the | |
666 frame also selects this window. You can get the frame's current | |
667 selected window with @code{frame-selected-window}. | |
668 | |
669 @defun frame-selected-window frame | |
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670 This function returns the window on @var{frame} that is selected within |
6547 | 671 @var{frame}. |
672 @end defun | |
673 | |
674 Conversely, selecting a window for Emacs with @code{select-window} also | |
675 makes that window selected within its frame. @xref{Selecting Windows}. | |
676 | |
12098 | 677 Another function that (usually) returns one of the windows in a frame is |
678 @code{minibuffer-window}. @xref{Minibuffer Misc}. | |
679 | |
6547 | 680 @node Minibuffers and Frames |
681 @section Minibuffers and Frames | |
682 | |
683 Normally, each frame has its own minibuffer window at the bottom, which | |
684 is used whenever that frame is selected. If the frame has a minibuffer, | |
685 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
686 | |
687 However, you can also create a frame with no minibuffer. Such a frame | |
688 must use the minibuffer window of some other frame. When you create the | |
12098 | 689 frame, you can specify explicitly the minibuffer window to use (in some |
690 other frame). If you don't, then the minibuffer is found in the frame | |
691 which is the value of the variable @code{default-minibuffer-frame}. Its | |
692 value should be a frame that does have a minibuffer. | |
6547 | 693 |
694 If you use a minibuffer-only frame, you might want that frame to raise | |
695 when you enter the minibuffer. If so, set the variable | |
696 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
697 | |
12067 | 698 @defvar default-minibuffer-frame |
699 This variable specifies the frame to use for the minibuffer window, by | |
12098 | 700 default. It is always local to the current terminal and cannot be |
12067 | 701 buffer-local. @xref{Multiple Displays}. |
702 @end defvar | |
703 | |
6547 | 704 @node Input Focus |
705 @section Input Focus | |
706 @cindex input focus | |
707 @cindex selected frame | |
708 | |
709 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
710 window always resides on the selected frame. | |
711 | |
712 @defun selected-frame | |
713 This function returns the selected frame. | |
714 @end defun | |
715 | |
716 The X server normally directs keyboard input to the X window that the | |
717 mouse is in. Some window managers use mouse clicks or keyboard events | |
718 to @dfn{shift the focus} to various X windows, overriding the normal | |
719 behavior of the server. | |
720 | |
721 Lisp programs can switch frames ``temporarily'' by calling | |
722 the function @code{select-frame}. This does not override the window | |
723 manager; rather, it escapes from the window manager's control until | |
724 that control is somehow reasserted. | |
725 | |
12067 | 726 When using a text-only terminal, there is no window manager; therefore, |
727 @code{switch-frame} is the only way to switch frames, and the effect | |
728 lasts until overridden by a subsequent call to @code{switch-frame}. | |
729 Only the selected terminal frame is actually displayed on the terminal. | |
730 Each terminal screen except for the initial one has a number, and the | |
731 number of the selected frame appears in the mode line after the word | |
12098 | 732 @samp{Emacs} (@pxref{Mode Line Variables}). |
12067 | 733 |
6547 | 734 @c ??? This is not yet implemented properly. |
735 @defun select-frame frame | |
736 This function selects frame @var{frame}, temporarily disregarding the | |
12067 | 737 focus of the X server if any. The selection of @var{frame} lasts until |
738 the next time the user does something to select a different frame, or | |
739 until the next time this function is called. | |
6547 | 740 @end defun |
741 | |
742 Emacs cooperates with the X server and the window managers by arranging | |
743 to select frames according to what the server and window manager ask | |
744 for. It does so by generating a special kind of input event, called a | |
745 @dfn{focus} event. The command loop handles a focus event by calling | |
746 @code{handle-select-frame}. @xref{Focus Events}. | |
747 | |
748 @deffn Command handle-switch-frame frame | |
749 This function handles a focus event by selecting frame @var{frame}. | |
750 | |
751 Focus events normally do their job by invoking this command. | |
752 Don't call it for any other reason. | |
753 @end deffn | |
754 | |
755 @defun redirect-frame-focus frame focus-frame | |
756 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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757 This means that @var{focus-frame} will receive subsequent keystrokes |
6547 | 758 intended for @var{frame}. After such an event, the value of |
759 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame | |
760 events specifying @var{frame} will instead select @var{focus-frame}. | |
761 | |
762 If @var{focus-frame} is @code{nil}, that cancels any existing | |
763 redirection for @var{frame}, which therefore once again receives its own | |
764 events. | |
765 | |
766 One use of focus redirection is for frames that don't have minibuffers. | |
767 These frames use minibuffers on other frames. Activating a minibuffer | |
768 on another frame redirects focus to that frame. This puts the focus on | |
769 the minibuffer's frame, where it belongs, even though the mouse remains | |
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770 in the frame that activated the minibuffer. |
6547 | 771 |
772 Selecting a frame can also change focus redirections. Selecting frame | |
773 @code{bar}, when @code{foo} had been selected, changes any redirections | |
774 pointing to @code{foo} so that they point to @code{bar} instead. This | |
775 allows focus redirection to work properly when the user switches from | |
776 one frame to another using @code{select-window}. | |
777 | |
778 This means that a frame whose focus is redirected to itself is treated | |
779 differently from a frame whose focus is not redirected. | |
780 @code{select-frame} affects the former but not the latter. | |
781 | |
782 The redirection lasts until @code{redirect-frame-focus} is called to | |
783 change it. | |
784 @end defun | |
785 | |
786 @node Visibility of Frames | |
787 @section Visibility of Frames | |
788 @cindex visible frame | |
789 @cindex invisible frame | |
790 @cindex iconified frame | |
791 @cindex frame visibility | |
792 | |
12098 | 793 An X window frame may be @dfn{visible}, @dfn{invisible}, or |
12067 | 794 @dfn{iconified}. If it is visible, you can see its contents. If it is |
795 iconified, the frame's contents do not appear on the screen, but an icon | |
796 does. If the frame is invisible, it doesn't show on the screen, not | |
797 even as an icon. | |
798 | |
799 Visibility is meaningless for terminal frames, since only the selected | |
800 one is actually displayed in any case. | |
6547 | 801 |
802 @deffn Command make-frame-visible &optional frame | |
803 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
804 it makes the selected frame visible. | |
805 @end deffn | |
806 | |
807 @deffn Command make-frame-invisible &optional frame | |
808 This function makes frame @var{frame} invisible. If you omit | |
809 @var{frame}, it makes the selected frame invisible. | |
810 @end deffn | |
811 | |
812 @deffn Command iconify-frame &optional frame | |
813 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
814 iconifies the selected frame. | |
815 @end deffn | |
816 | |
817 @defun frame-visible-p frame | |
818 This returns the visibility status of frame @var{frame}. The value is | |
819 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
820 @code{icon} if it is iconified. | |
821 @end defun | |
822 | |
823 The visibility status of a frame is also available as a frame | |
824 parameter. You can read or change it as such. @xref{X Frame | |
825 Parameters}. | |
826 | |
12067 | 827 The user can iconify and deiconify frames with the window manager. |
828 This happens below the level at which Emacs can exert any control, but | |
829 Emacs does provide events that you can use to keep track of such | |
830 changes. @xref{Misc Events}. | |
831 | |
6547 | 832 @node Raising and Lowering |
833 @section Raising and Lowering Frames | |
834 | |
835 The X Window System uses a desktop metaphor. Part of this metaphor is | |
836 the idea that windows are stacked in a notional third dimension | |
837 perpendicular to the screen surface, and thus ordered from ``highest'' | |
838 to ``lowest''. Where two windows overlap, the one higher up covers the | |
839 one underneath. Even a window at the bottom of the stack can be seen if | |
840 no other window overlaps it. | |
841 | |
842 @cindex raising a frame | |
843 @cindex lowering a frame | |
844 A window's place in this ordering is not fixed; in fact, users tend to | |
845 change the order frequently. @dfn{Raising} a window means moving it | |
846 ``up'', to the top of the stack. @dfn{Lowering} a window means moving | |
847 it to the bottom of the stack. This motion is in the notional third | |
848 dimension only, and does not change the position of the window on the | |
849 screen. | |
850 | |
851 You can raise and lower Emacs's X windows with these functions: | |
852 | |
12067 | 853 @deffn Command raise-frame frame |
6547 | 854 This function raises frame @var{frame}. |
12067 | 855 @end deffn |
6547 | 856 |
12067 | 857 @deffn Command lower-frame frame |
6547 | 858 This function lowers frame @var{frame}. |
12067 | 859 @end deffn |
6547 | 860 |
861 @defopt minibuffer-auto-raise | |
862 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
863 that the minibuffer window is in. | |
864 @end defopt | |
865 | |
866 You can also enable auto-raise (raising automatically when a frame is | |
867 selected) or auto-lower (lowering automatically when it is deselected) | |
868 for any frame using frame parameters. @xref{X Frame Parameters}. | |
869 | |
870 @node Frame Configurations | |
871 @section Frame Configurations | |
872 @cindex frame configuration | |
873 | |
874 A @dfn{frame configuration} records the current arrangement of frames, | |
875 all their properties, and the window configuration of each one. | |
876 | |
877 @defun current-frame-configuration | |
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878 This function returns a frame configuration list that describes |
6547 | 879 the current arrangement of frames and their contents. |
880 @end defun | |
881 | |
882 @defun set-frame-configuration configuration | |
883 This function restores the state of frames described in | |
884 @var{configuration}. | |
885 @end defun | |
886 | |
887 @node Mouse Tracking | |
888 @section Mouse Tracking | |
889 @cindex mouse tracking | |
890 @cindex tracking the mouse | |
891 | |
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892 Sometimes it is useful to @dfn{track} the mouse, which means to display |
6547 | 893 something to indicate where the mouse is and move the indicator as the |
894 mouse moves. For efficient mouse tracking, you need a way to wait until | |
895 the mouse actually moves. | |
896 | |
897 The convenient way to track the mouse is to ask for events to represent | |
898 mouse motion. Then you can wait for motion by waiting for an event. In | |
899 addition, you can easily handle any other sorts of events that may | |
900 occur. That is useful, because normally you don't want to track the | |
901 mouse forever---only until some other event, such as the release of a | |
902 button. | |
903 | |
904 @defspec track-mouse body@dots{} | |
905 Execute @var{body}, meanwhile generating input events for mouse motion. | |
906 The code in @var{body} can read these events with @code{read-event} or | |
907 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse | |
908 motion events. | |
909 | |
910 The value of @code{track-mouse} is that of the last form in @var{body}. | |
911 @end defspec | |
912 | |
913 The usual purpose of tracking mouse motion is to indicate on the screen | |
914 the consequences of pushing or releasing a button at the current | |
915 position. | |
916 | |
12098 | 917 In many cases, you can avoid the need to track the mouse by using |
918 the @code{mouse-face} text property (@pxref{Special Properties}). | |
919 That works at a much lower level and runs more smoothly than | |
920 Lisp-level mouse tracking. | |
921 | |
6547 | 922 @ignore |
923 @c These are not implemented yet. | |
924 | |
925 These functions change the screen appearance instantaneously. The | |
926 effect is transient, only until the next ordinary Emacs redisplay. That | |
927 is ok for mouse tracking, since it doesn't make sense for mouse tracking | |
928 to change the text, and the body of @code{track-mouse} normally reads | |
929 the events itself and does not do redisplay. | |
930 | |
931 @defun x-contour-region window beg end | |
932 This function draws lines to make a box around the text from @var{beg} | |
933 to @var{end}, in window @var{window}. | |
934 @end defun | |
935 | |
936 @defun x-uncontour-region window beg end | |
937 This function erases the lines that would make a box around the text | |
938 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
939 a contour that you previously made by calling @code{x-contour-region}. | |
940 @end defun | |
941 | |
942 @defun x-draw-rectangle frame left top right bottom | |
943 This function draws a hollow rectangle on frame @var{frame} with the | |
944 specified edge coordinates, all measured in pixels from the inside top | |
945 left corner. It uses the cursor color, the one used for indicating the | |
946 location of point. | |
947 @end defun | |
948 | |
949 @defun x-erase-rectangle frame left top right bottom | |
950 This function erases a hollow rectangle on frame @var{frame} with the | |
951 specified edge coordinates, all measured in pixels from the inside top | |
952 left corner. Erasure means redrawing the text and background that | |
953 normally belong in the specified rectangle. | |
954 @end defun | |
955 @end ignore | |
956 | |
957 @node Mouse Position | |
958 @section Mouse Position | |
959 @cindex mouse position | |
960 @cindex position of mouse | |
961 | |
962 The functions @code{mouse-position} and @code{set-mouse-position} | |
963 give access to the current position of the mouse. | |
964 | |
965 @defun mouse-position | |
966 This function returns a description of the position of the mouse. The | |
967 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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968 and @var{y} are integers giving the position in characters relative to |
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969 the top left corner of the inside of @var{frame}. |
6547 | 970 @end defun |
971 | |
972 @defun set-mouse-position frame x y | |
973 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
974 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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975 giving the position in characters relative to the top left corner of the |
6547 | 976 inside of @var{frame}. |
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977 @end defun |
6547 | 978 |
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979 @defun mouse-pixel-position |
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980 This function is like @code{mouse-position} except that it returns |
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981 coordinates in units of pixels rather than units of characters. |
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982 @end defun |
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983 |
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984 @defun set-mouse-pixel-position frame x y |
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985 This function warps the mouse like @code{set-mouse-position} except that |
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986 @var{x} and @var{y} are in units of pixels rather than units of |
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987 characters. These coordinates are not required to be within the frame. |
6547 | 988 @end defun |
989 | |
990 @need 3000 | |
991 | |
992 @node Pop-Up Menus | |
993 @section Pop-Up Menus | |
994 | |
12067 | 995 When using X windows, a Lisp program can pop up a menu which the |
996 user can choose from with the mouse. | |
997 | |
6547 | 998 @defun x-popup-menu position menu |
999 This function displays a pop-up menu and returns an indication of | |
1000 what selection the user makes. | |
1001 | |
1002 The argument @var{position} specifies where on the screen to put the | |
1003 menu. It can be either a mouse button event (which says to put the menu | |
1004 where the user actuated the button) or a list of this form: | |
1005 | |
1006 @example | |
1007 ((@var{xoffset} @var{yoffset}) @var{window}) | |
1008 @end example | |
1009 | |
1010 @noindent | |
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1011 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1012 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 1013 |
1014 If @var{position} is @code{t}, it means to use the current mouse | |
1015 position. If @var{position} is @code{nil}, it means to precompute the | |
1016 key binding equivalents for the keymaps specified in @var{menu}, | |
1017 without actually displaying or popping up the menu. | |
1018 | |
1019 The argument @var{menu} says what to display in the menu. It can be a | |
1020 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
1021 can have the following form: | |
1022 | |
1023 @example | |
1024 (@var{title} @var{pane1} @var{pane2}...) | |
1025 @end example | |
1026 | |
1027 @noindent | |
1028 where each pane is a list of form | |
1029 | |
1030 @example | |
12098 | 1031 (@var{title} (@var{line} . @var{item})...) |
6547 | 1032 @end example |
1033 | |
1034 Each @var{line} should be a string, and each @var{item} should be the | |
1035 value to return if that @var{line} is chosen. | |
1036 @end defun | |
1037 | |
1038 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if | |
1039 a prefix key with a menu keymap would do the job. If you use a menu | |
1040 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the | |
1041 individual items in that menu and provide help for them. If instead you | |
1042 implement the menu by defining a command that calls @code{x-popup-menu}, | |
1043 the help facilities cannot know what happens inside that command, so | |
1044 they cannot give any help for the menu's items. This is the reason why | |
12098 | 1045 all the menu bar items are normally implemented with menu keymaps |
1046 (@pxref{Menu Keymaps}). | |
6547 | 1047 |
1048 @node Dialog Boxes | |
1049 @section Dialog Boxes | |
1050 @cindex dialog boxes | |
1051 | |
1052 A dialog box is a variant of a pop-up menu. It looks a little | |
1053 different (if Emacs uses an X toolkit), it always appears in the center | |
1054 of a frame, and it has just one level and one pane. The main use of | |
1055 dialog boxes is for asking questions that the user can answer with | |
1056 ``yes'', ``no'', and a few other alternatives. The functions | |
1057 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the | |
1058 keyboard, when called from commands invoked by mouse clicks. | |
1059 | |
1060 @defun x-popup-dialog position contents | |
1061 This function displays a pop-up dialog box and returns an indication of | |
1062 what selection the user makes. The argument @var{contents} specifies | |
1063 the alternatives to offer; it has this format: | |
1064 | |
1065 @example | |
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1066 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 1067 @end example |
1068 | |
1069 @noindent | |
1070 which looks like the list that specifies a single pane for | |
1071 @code{x-popup-menu}. | |
1072 | |
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1073 The return value is @var{value} from the chosen alternative. |
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1074 |
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1075 An element of the list may be just a string instead of a cons cell |
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1076 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1077 be selected. |
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1078 |
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1079 If @code{nil} appears in the list, it separates the left-hand items from |
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1080 the right-hand items; items that precede the @code{nil} appear on the |
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1081 left, and items that follow the @code{nil} appear on the right. If you |
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1082 don't include a @code{nil} in the list, then approximately half the |
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1083 items appear on each side. |
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1084 |
6547 | 1085 Dialog boxes always appear in the center of a frame; the argument |
1086 @var{position} specifies which frame. The possible values are as in | |
1087 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
1088 frame matters. | |
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1089 |
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1090 If your Emacs executable does not use an X toolkit, then it cannot |
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1091 display a real dialog box; so instead it displays the same items in a |
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1092 pop-up menu in the center of the frame. |
6547 | 1093 @end defun |
1094 | |
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1095 @node Pointer Shapes |
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1096 @section Pointer Shapes |
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1097 @cindex pointer shape |
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1098 @cindex mouse pointer shape |
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1099 |
12067 | 1100 These variables specify which shape to use for the mouse pointer in |
1101 various situations: | |
7684
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1102 |
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1103 @table @code |
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1104 @item x-pointer-shape |
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1105 @vindex x-pointer-shape |
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1106 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1107 frame. |
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1108 |
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1109 @item x-sensitive-text-pointer-shape |
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1110 @vindex x-sensitive-text-pointer-shape |
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1111 This variable specifies the pointer shape to use when the mouse |
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1112 is over mouse-sensitive text. |
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1113 @end table |
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1114 |
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1115 These variables affect newly created frames. They do not normally |
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1116 affect existing frames; however, if you set the mouse color of a frame, |
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1117 that also updates its pointer shapes based on the current values of |
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1118 these variables. @xref{X Frame Parameters}. |
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1119 |
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1120 The values you can use, to specify either of these pointer shapes, are |
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1121 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos |
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1122 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1123 |
6547 | 1124 @node X Selections |
1125 @section X Selections | |
1126 @cindex selection (for X windows) | |
1127 | |
1128 The X server records a set of @dfn{selections} which permit transfer of | |
1129 data between application programs. The various selections are | |
1130 distinguished by @dfn{selection types}, represented in Emacs by | |
1131 symbols. X clients including Emacs can read or set the selection for | |
1132 any given type. | |
1133 | |
1134 @defun x-set-selection type data | |
1135 This function sets a ``selection'' in the X server. It takes two | |
1136 arguments: a selection type @var{type}, and the value to assign to it, | |
1137 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
1138 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
1139 (or a cons of two integers or list of two integers), an overlay, or a | |
1140 cons of two markers pointing to the same buffer. An overlay or a pair | |
1141 of markers stands for text in the overlay or between the markers. | |
1142 | |
1143 The data may also be a vector of valid non-vector selection values. | |
1144 | |
1145 Each possible @var{type} has its own selection value, which changes | |
1146 independently. The usual values of @var{type} are @code{PRIMARY} and | |
1147 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
1148 with X Window System conventions. The default is @code{PRIMARY}. | |
1149 @end defun | |
1150 | |
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1151 @defun x-get-selection &optional type data-type |
6547 | 1152 This function accesses selections set up by Emacs or by other X |
1153 clients. It takes two optional arguments, @var{type} and | |
1154 @var{data-type}. The default for @var{type}, the selection type, is | |
1155 @code{PRIMARY}. | |
1156 | |
1157 The @var{data-type} argument specifies the form of data conversion to | |
1158 use, to convert the raw data obtained from another X client into Lisp | |
1159 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
1160 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
1161 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
1162 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
1163 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
1164 upper-case names in accord with X conventions.) The default for | |
1165 @var{data-type} is @code{STRING}. | |
1166 @end defun | |
1167 | |
1168 @cindex cut buffer | |
1169 The X server also has a set of numbered @dfn{cut buffers} which can | |
1170 store text or other data being moved between applications. Cut buffers | |
1171 are considered obsolete, but Emacs supports them for the sake of X | |
1172 clients that still use them. | |
1173 | |
1174 @defun x-get-cut-buffer n | |
1175 This function returns the contents of cut buffer number @var{n}. | |
1176 @end defun | |
1177 | |
1178 @defun x-set-cut-buffer string | |
1179 This function stores @var{string} into the first cut buffer (cut buffer | |
1180 0), moving the other values down through the series of cut buffers, much | |
1181 like the way successive kills in Emacs move down the kill ring. | |
1182 @end defun | |
1183 | |
12098 | 1184 @node Color Names |
1185 @section Color Names | |
6547 | 1186 |
1187 @defun x-color-defined-p color | |
8712 | 1188 This function reports whether a color name is meaningful. It returns |
1189 @code{t} if so; otherwise, @code{nil}. | |
1190 | |
1191 Note that this does not tell you whether the display you are using | |
1192 really supports that color. You can ask for any defined color on any | |
1193 kind of display, and you will get some result---that is how the X server | |
1194 works. Here's an approximate way to test whether your display supports | |
1195 the color @var{color}: | |
1196 | |
1197 @example | |
1198 (defun x-color-supported-p (color) | |
1199 (and (x-color-defined-p color) | |
1200 (or (x-display-color-p) | |
1201 (member color '("black" "white")) | |
1202 (and (> (x-display-planes) 1) | |
1203 (equal color "gray"))))) | |
1204 @end example | |
1205 @end defun | |
6547 | 1206 |
8712 | 1207 @defun x-color-values color |
1208 This function returns a value that describes what @var{color} should | |
1209 ideally look like. If @var{color} is defined, the value is a list of | |
1210 three integers, which give the amount of red, the amount of green, and | |
1211 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
1212 but in practice no value seems to be above 65280. If @var{color} is not | |
1213 defined, the value is @code{nil}. | |
1214 | |
1215 @example | |
1216 (x-color-values "black") | |
1217 @result{} (0 0 0) | |
1218 (x-color-values "white") | |
1219 @result{} (65280 65280 65280) | |
1220 (x-color-values "red") | |
1221 @result{} (65280 0 0) | |
1222 (x-color-values "pink") | |
1223 @result{} (65280 49152 51968) | |
1224 (x-color-values "hungry") | |
1225 @result{} nil | |
1226 @end example | |
6547 | 1227 @end defun |
1228 | |
1229 @node Resources | |
1230 @section X Resources | |
1231 | |
12098 | 1232 @defun x-get-resource attribute class &optional component subclass |
6547 | 1233 The function @code{x-get-resource} retrieves a resource value from the X |
1234 Windows defaults database. | |
1235 | |
1236 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
1237 This function searches using a key of the form | |
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1238 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
12098 | 1239 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
1240 the class. | |
6547 | 1241 |
1242 The optional arguments @var{component} and @var{subclass} add to the key | |
1243 and the class, respectively. You must specify both of them or neither. | |
1244 If you specify them, the key is | |
1245 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
12098 | 1246 @samp{Emacs.@var{class}.@var{subclass}}. |
6547 | 1247 @end defun |
1248 | |
12098 | 1249 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
6547 | 1250 |
1251 @node Server Data | |
1252 @section Data about the X Server | |
1253 | |
1254 This section describes functions and a variable that you can use to | |
12067 | 1255 get information about the capabilities and origin of an X display that |
1256 Emacs is using. Each of these functions lets you specify the display | |
1257 you are interested in: the @var{display} argument can be either a | |
1258 display name, or a frame (meaning use the display that frame is on). If | |
12098 | 1259 you omit the @var{display} argument, or specify @code{nil}, that means |
1260 to use the selected frame's display. | |
6547 | 1261 |
12067 | 1262 @defun x-display-screens &optional display |
1263 This function returns the number of screens associated with the display. | |
6547 | 1264 @end defun |
1265 | |
12067 | 1266 @defun x-server-version &optional display |
1267 This function returns the list of version numbers of the X server | |
1268 running the display. | |
6547 | 1269 @end defun |
1270 | |
12067 | 1271 @defun x-server-vendor &optional display |
1272 This function returns the vendor that provided the X server software. | |
6547 | 1273 @end defun |
1274 | |
12067 | 1275 @defun x-display-pixel-height &optional display |
1276 This function returns the height of the screen in pixels. | |
6547 | 1277 @end defun |
1278 | |
12067 | 1279 @defun x-display-mm-height &optional display |
1280 This function returns the height of the screen in millimeters. | |
6547 | 1281 @end defun |
1282 | |
12067 | 1283 @defun x-display-pixel-width &optional display |
1284 This function returns the width of the screen in pixels. | |
6547 | 1285 @end defun |
1286 | |
12067 | 1287 @defun x-display-mm-width &optional display |
1288 This function returns the width of the screen in millimeters. | |
1289 @end defun | |
1290 | |
1291 @defun x-display-backing-store &optional display | |
1292 This function returns the backing store capability of the screen. | |
6547 | 1293 Values can be the symbols @code{always}, @code{when-mapped}, or |
1294 @code{not-useful}. | |
1295 @end defun | |
1296 | |
12067 | 1297 @defun x-display-save-under &optional display |
1298 This function returns non-@code{nil} if the display supports the | |
6547 | 1299 SaveUnder feature. |
1300 @end defun | |
1301 | |
12067 | 1302 @defun x-display-planes &optional display |
1303 This function returns the number of planes the display supports. | |
6547 | 1304 @end defun |
1305 | |
12067 | 1306 @defun x-display-visual-class &optional display |
1307 This function returns the visual class for the screen. The value is one | |
1308 of the symbols @code{static-gray}, @code{gray-scale}, | |
6547 | 1309 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
1310 @code{direct-color}. | |
1311 @end defun | |
1312 | |
12067 | 1313 @defun x-display-grayscale-p &optional display |
1314 This function returns @code{t} if the screen can display shades of gray. | |
6547 | 1315 @end defun |
1316 | |
12067 | 1317 @defun x-display-color-p &optional display |
1318 This function returns @code{t} if the screen is a color screen. | |
1319 @end defun | |
1320 | |
1321 @defun x-display-color-cells &optional display | |
1322 This function returns the number of color cells the screen supports. | |
6547 | 1323 @end defun |
1324 | |
1325 @ignore | |
1326 @defvar x-no-window-manager | |
1327 This variable's value is is @code{t} if no X window manager is in use. | |
1328 @end defvar | |
1329 @end ignore | |
1330 | |
1331 @ignore | |
1332 @item | |
1333 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1334 width and height of an X Window frame, measured in pixels. | |
1335 @end ignore |