annotate lisp/play/snake.el @ 70108:3233d9998115

(comint-previous-input): Don't clobber input line when moving off either end of the input history ring. (comint-delete-input): New function, used by `comint-previous-input' and others. (comint-previous-matching-input): Use `coming-delete-input'. Save the partial input if leaving the edit line. Goto point-max before deleting input to avoid partial input fragments hanging around. (comint-restore-input): New function, used by `comint-previous-input', and bound to "C-c C-j".
author J.D. Smith <jdsmith@as.arizona.edu>
date Tue, 18 Apr 2006 23:48:53 +0000
parents 836785857446
children f7702c5f335d c5406394f567
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1 ;;; snake.el --- implementation of Snake for Emacs
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2
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3 ;; Copyright (C) 1997, 2002, 2003, 2004, 2005,
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4 ;; 2006 Free Software Foundation, Inc.
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5
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6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
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7 ;; Created: 1997-09-10
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8 ;; Keywords: games
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9
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10 ;; This file is part of GNU Emacs.
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11
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12 ;; GNU Emacs is free software; you can redistribute it and/or modify
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13 ;; it under the terms of the GNU General Public License as published by
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14 ;; the Free Software Foundation; either version 2, or (at your option)
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15 ;; any later version.
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16
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17 ;; GNU Emacs is distributed in the hope that it will be useful,
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18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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20 ;; GNU General Public License for more details.
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21
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22 ;; You should have received a copy of the GNU General Public License
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23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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24 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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25 ;; Boston, MA 02110-1301, USA.
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26
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27 ;;; Commentary:
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28
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29 ;;; Code:
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30
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31 (eval-when-compile
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32 (require 'cl))
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33
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34 (require 'gamegrid)
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35
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36 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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37
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38 (defvar snake-use-glyphs-flag t
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39 "Non-nil means use glyphs when available.")
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40
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41 (defvar snake-use-color-flag t
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42 "Non-nil means use color when available.")
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43
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44 (defvar snake-buffer-name "*Snake*"
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45 "Name used for Snake buffer.")
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46
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47 (defvar snake-buffer-width 30
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48 "Width of used portion of buffer.")
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49
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50 (defvar snake-buffer-height 22
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51 "Height of used portion of buffer.")
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52
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53 (defvar snake-width 30
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54 "Width of playing area.")
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55
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56 (defvar snake-height 20
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57 "Height of playing area.")
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58
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59 (defvar snake-initial-length 5
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60 "Initial length of snake.")
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61
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62 (defvar snake-initial-x 10
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63 "Initial X position of snake.")
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64
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65 (defvar snake-initial-y 10
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66 "Initial Y position of snake.")
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67
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68 (defvar snake-initial-velocity-x 1
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69 "Initial X velocity of snake.")
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70
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71 (defvar snake-initial-velocity-y 0
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72 "Initial Y velocity of snake.")
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73
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74 (defvar snake-tick-period 0.2
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75 "The default time taken for the snake to advance one square.")
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76
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77 (defvar snake-mode-hook nil
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78 "Hook run upon starting Snake.")
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79
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80 (defvar snake-score-x 0
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81 "X position of score.")
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82
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83 (defvar snake-score-y snake-height
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84 "Y position of score.")
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85
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86 ;; It is not safe to put this in /tmp.
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87 ;; Someone could make a symlink in /tmp
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88 ;; pointing to a file you don't want to clobber.
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89 (defvar snake-score-file "snake-scores"
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90 "File for holding high scores.")
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91
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92 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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93
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94 (defvar snake-blank-options
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95 '(((glyph colorize)
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96 (t ?\040))
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97 ((color-x color-x)
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98 (mono-x grid-x)
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99 (color-tty color-tty))
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100 (((glyph color-x) [0 0 0])
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101 (color-tty "black"))))
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102
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103 (defvar snake-snake-options
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104 '(((glyph colorize)
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105 (emacs-tty ?O)
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106 (t ?\040))
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107 ((color-x color-x)
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108 (mono-x mono-x)
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109 (color-tty color-tty)
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110 (mono-tty mono-tty))
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111 (((glyph color-x) [1 1 0])
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112 (color-tty "yellow"))))
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113
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114 (defvar snake-dot-options
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115 '(((glyph colorize)
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116 (t ?\*))
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117 ((color-x color-x)
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118 (mono-x grid-x)
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119 (color-tty color-tty))
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120 (((glyph color-x) [1 0 0])
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121 (color-tty "red"))))
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122
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123 (defvar snake-border-options
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124 '(((glyph colorize)
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125 (t ?\+))
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126 ((color-x color-x)
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127 (mono-x grid-x)
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128 (color-tty color-tty))
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129 (((glyph color-x) [0.5 0.5 0.5])
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130 (color-tty "white"))))
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131
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132 (defvar snake-space-options
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133 '(((t ?\040))
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134 nil
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135 nil))
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136
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137 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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138
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139 (defconst snake-blank 0)
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140 (defconst snake-snake 1)
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141 (defconst snake-dot 2)
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142 (defconst snake-border 3)
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143 (defconst snake-space 4)
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144
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145 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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146
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147 (defvar snake-length 0)
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148 (defvar snake-velocity-x 1)
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149 (defvar snake-velocity-y 0)
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150 (defvar snake-positions nil)
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151 (defvar snake-cycle 0)
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152 (defvar snake-score 0)
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153 (defvar snake-paused nil)
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154 (defvar snake-moved-p nil)
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155 (defvar snake-velocity-queue nil
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156 "This queue stores the velocities requested too quickly by user.
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157 They will take effect one at a time at each clock-interval.
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158 This is necessary for proper behavior.
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159
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160 For instance, if you are moving right, you press up and then left, you
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161 want the snake to move up just once before starting to move left. If
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162 we implemented all your keystrokes immediately, the snake would
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163 effectively never move up. Thus, we need to move it up for one turn
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164 and then start moving it leftwards.")
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165
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166
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167 (make-variable-buffer-local 'snake-length)
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168 (make-variable-buffer-local 'snake-velocity-x)
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169 (make-variable-buffer-local 'snake-velocity-y)
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170 (make-variable-buffer-local 'snake-positions)
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171 (make-variable-buffer-local 'snake-cycle)
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172 (make-variable-buffer-local 'snake-score)
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173 (make-variable-buffer-local 'snake-paused)
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174 (make-variable-buffer-local 'snake-moved-p)
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175 (make-variable-buffer-local 'snake-velocity-queue)
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176
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177 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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178
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179 (defvar snake-mode-map
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180 (make-sparse-keymap 'snake-mode-map))
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181
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182 (define-key snake-mode-map "n" 'snake-start-game)
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183 (define-key snake-mode-map "q" 'snake-end-game)
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184 (define-key snake-mode-map "p" 'snake-pause-game)
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185
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186 (define-key snake-mode-map [left] 'snake-move-left)
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187 (define-key snake-mode-map [right] 'snake-move-right)
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188 (define-key snake-mode-map [up] 'snake-move-up)
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189 (define-key snake-mode-map [down] 'snake-move-down)
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190
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191 (defvar snake-null-map
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192 (make-sparse-keymap 'snake-null-map))
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193
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194 (define-key snake-null-map "n" 'snake-start-game)
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195
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196 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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197
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198 (defun snake-display-options ()
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199 (let ((options (make-vector 256 nil)))
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200 (loop for c from 0 to 255 do
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201 (aset options c
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202 (cond ((= c snake-blank)
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203 snake-blank-options)
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204 ((= c snake-snake)
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205 snake-snake-options)
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206 ((= c snake-dot)
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207 snake-dot-options)
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208 ((= c snake-border)
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209 snake-border-options)
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210 ((= c snake-space)
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211 snake-space-options)
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212 (t
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213 '(nil nil nil)))))
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214 options))
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215
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216 (defun snake-update-score ()
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217 (let* ((string (format "Score: %05d" snake-score))
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218 (len (length string)))
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219 (loop for x from 0 to (1- len) do
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220 (gamegrid-set-cell (+ snake-score-x x)
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221 snake-score-y
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222 (aref string x)))))
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223
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224 (defun snake-init-buffer ()
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225 (gamegrid-init-buffer snake-buffer-width
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226 snake-buffer-height
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227 snake-space)
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228 (let ((buffer-read-only nil))
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229 (loop for y from 0 to (1- snake-height) do
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230 (loop for x from 0 to (1- snake-width) do
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231 (gamegrid-set-cell x y snake-border)))
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232 (loop for y from 1 to (- snake-height 2) do
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233 (loop for x from 1 to (- snake-width 2) do
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234 (gamegrid-set-cell x y snake-blank)))))
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235
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236 (defun snake-reset-game ()
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237 (gamegrid-kill-timer)
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238 (snake-init-buffer)
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239 (setq snake-length snake-initial-length
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240 snake-velocity-x snake-initial-velocity-x
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241 snake-velocity-y snake-initial-velocity-y
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242 snake-positions nil
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243 snake-cycle 1
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244 snake-score 0
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245 snake-paused nil
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246 snake-moved-p nil
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247 snake-velocity-queue nil)
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248 (let ((x snake-initial-x)
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249 (y snake-initial-y))
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250 (dotimes (i snake-length)
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251 (gamegrid-set-cell x y snake-snake)
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252 (setq snake-positions (cons (vector x y) snake-positions))
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253 (incf x snake-velocity-x)
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254 (incf y snake-velocity-y)))
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255 (snake-update-score))
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256
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257 (defun snake-update-game (snake-buffer)
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258 "Called on each clock tick.
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259 Advances the snake one square, testing for collision.
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260 Argument SNAKE-BUFFER is the name of the buffer."
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261 (when (and (not snake-paused)
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262 (eq (current-buffer) snake-buffer))
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263 (snake-update-velocity)
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264 (let* ((pos (car snake-positions))
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265 (x (+ (aref pos 0) snake-velocity-x))
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266 (y (+ (aref pos 1) snake-velocity-y))
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267 (c (gamegrid-get-cell x y)))
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268 (if (or (= c snake-border)
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269 (= c snake-snake))
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270 (snake-end-game)
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271 (cond ((= c snake-dot)
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272 (incf snake-length)
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273 (incf snake-score)
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274 (snake-update-score))
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275 (t
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276 (let* ((last-cons (nthcdr (- snake-length 2)
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277 snake-positions))
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278 (tail-pos (cadr last-cons))
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279 (x0 (aref tail-pos 0))
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280 (y0 (aref tail-pos 1)))
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281 (gamegrid-set-cell x0 y0
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282 (if (= (% snake-cycle 5) 0)
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283 snake-dot
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284 snake-blank))
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285 (incf snake-cycle)
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286 (setcdr last-cons nil))))
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287 (gamegrid-set-cell x y snake-snake)
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288 (setq snake-positions
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289 (cons (vector x y) snake-positions))
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290 (setq snake-moved-p nil)))))
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291
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292 (defun snake-update-velocity ()
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293 (unless snake-moved-p
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294 (if snake-velocity-queue
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295 (let ((new-vel (car (last snake-velocity-queue))))
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296 (setq snake-velocity-x (car new-vel)
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297 snake-velocity-y (cadr new-vel))
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298 (setq snake-velocity-queue
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299 (nreverse (cdr (nreverse snake-velocity-queue))))))
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300 (setq snake-moved-p t)))
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301
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302 (defun snake-final-x-velocity ()
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303 (or (caar snake-velocity-queue)
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304 snake-velocity-x))
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305
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306 (defun snake-final-y-velocity ()
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307 (or (cadr (car snake-velocity-queue))
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308 snake-velocity-y))
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309
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310 (defun snake-move-left ()
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311 "Make the snake move left."
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312 (interactive)
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313 (when (zerop (snake-final-x-velocity))
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314 (push '(-1 0) snake-velocity-queue)))
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315
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316 (defun snake-move-right ()
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317 "Make the snake move right."
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318 (interactive)
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319 (when (zerop (snake-final-x-velocity))
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320 (push '(1 0) snake-velocity-queue)))
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321
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322 (defun snake-move-up ()
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323 "Make the snake move up."
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324 (interactive)
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325 (when (zerop (snake-final-y-velocity))
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326 (push '(0 -1) snake-velocity-queue)))
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327
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328 (defun snake-move-down ()
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329 "Make the snake move down."
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330 (interactive)
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331 (when (zerop (snake-final-y-velocity))
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332 (push '(0 1) snake-velocity-queue)))
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333
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334 (defun snake-end-game ()
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335 "Terminate the current game."
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336 (interactive)
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337 (gamegrid-kill-timer)
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338 (use-local-map snake-null-map)
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339 (gamegrid-add-score snake-score-file snake-score))
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340
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341 (defun snake-start-game ()
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342 "Start a new game of Snake."
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343 (interactive)
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344 (snake-reset-game)
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345 (use-local-map snake-mode-map)
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346 (gamegrid-start-timer snake-tick-period 'snake-update-game))
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347
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348 (defun snake-pause-game ()
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349 "Pause (or resume) the current game."
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350 (interactive)
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351 (setq snake-paused (not snake-paused))
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352 (message (and snake-paused "Game paused (press p to resume)")))
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353
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354 (defun snake-active-p ()
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355 (eq (current-local-map) snake-mode-map))
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356
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357 (put 'snake-mode 'mode-class 'special)
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358
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359 (defun snake-mode ()
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360 "A mode for playing Snake.
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361
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362 Snake mode keybindings:
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363 \\{snake-mode-map}
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364 "
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365 (kill-all-local-variables)
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366
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367 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
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368
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369 (use-local-map snake-null-map)
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370
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371 (setq major-mode 'snake-mode)
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372 (setq mode-name "Snake")
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373
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374 (unless (featurep 'emacs)
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375 (setq mode-popup-menu
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376 '("Snake Commands"
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377 ["Start new game" snake-start-game]
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378 ["End game" snake-end-game
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379 (snake-active-p)]
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380 ["Pause" snake-pause-game
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381 (and (snake-active-p) (not snake-paused))]
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382 ["Resume" snake-pause-game
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383 (and (snake-active-p) snake-paused)])))
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384
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385 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
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386 (setq gamegrid-use-color snake-use-color-flag)
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387
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388 (gamegrid-init (snake-display-options))
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389
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390 (run-mode-hooks 'snake-mode-hook))
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391
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392 ;;;###autoload
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393 (defun snake ()
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394 "Play the Snake game.
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395 Move the snake around without colliding with its tail or with the border.
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396
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397 Eating dots causes the snake to get longer.
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398
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399 Snake mode keybindings:
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400 \\<snake-mode-map>
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401 \\[snake-start-game] Starts a new game of Snake
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402 \\[snake-end-game] Terminates the current game
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403 \\[snake-pause-game] Pauses (or resumes) the current game
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404 \\[snake-move-left] Makes the snake move left
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405 \\[snake-move-right] Makes the snake move right
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406 \\[snake-move-up] Makes the snake move up
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407 \\[snake-move-down] Makes the snake move down"
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408 (interactive)
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409
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410 (switch-to-buffer snake-buffer-name)
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411 (gamegrid-kill-timer)
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412 (snake-mode)
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413 (snake-start-game))
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414
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415 (provide 'snake)
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416
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417 ;;; arch-tag: 512ffc92-cfac-4287-9a4e-92890701a5c8
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418 ;;; snake.el ends here