6598
|
1 @c -*-texinfo-*-
|
|
2 @c This is part of the GNU Emacs Lisp Reference Manual.
|
|
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
|
|
4 @c See the file elisp.texi for copying conditions.
|
|
5 @setfilename ../info/display
|
|
6 @node Display, Calendar, System Interface, Top
|
|
7 @chapter Emacs Display
|
|
8
|
|
9 This chapter describes a number of features related to the display
|
|
10 that Emacs presents to the user.
|
|
11
|
|
12 @menu
|
|
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
|
|
14 * Screen Size:: How big is the Emacs screen.
|
|
15 * Truncation:: Folding or wrapping long text lines.
|
|
16 * The Echo Area:: Where messages are displayed.
|
|
17 * Selective Display:: Hiding part of the buffer text.
|
|
18 * Overlay Arrow:: Display of an arrow to indicate position.
|
|
19 * Temporary Displays:: Displays that go away automatically.
|
|
20 * Overlays:: Use overlays to highlight parts of the buffer.
|
|
21 * Faces:: A face defines a graphics appearance: font, color, etc.
|
|
22 * Blinking:: How Emacs shows the matching open parenthesis.
|
|
23 * Inverse Video:: Specifying how the screen looks.
|
|
24 * Usual Display:: The usual conventions for displaying nonprinting chars.
|
|
25 * Display Tables:: How to specify other conventions.
|
|
26 * Beeping:: Audible signal to the user.
|
|
27 * Window Systems:: Which window system is being used.
|
|
28 @end menu
|
|
29
|
|
30 @node Refresh Screen
|
|
31 @section Refreshing the Screen
|
|
32
|
|
33 The function @code{redraw-frame} redisplays the entire contents of a
|
|
34 given frame. @xref{Frames}.
|
|
35
|
|
36 @c Emacs 19 feature
|
|
37 @defun redraw-frame frame
|
|
38 This function clears and redisplays frame @var{frame}.
|
|
39 @end defun
|
|
40
|
|
41 Even more powerful is @code{redraw-display}:
|
|
42
|
|
43 @deffn Command redraw-display
|
|
44 This function clears and redisplays all visible frames.
|
|
45 @end deffn
|
|
46
|
|
47 Normally, suspending and resuming Emacs also refreshes the screen.
|
|
48 Some terminal emulators record separate contents for display-oriented
|
|
49 programs such as Emacs and for ordinary sequential display. If you are
|
|
50 using such a terminal, you might want to inhibit the redisplay on
|
|
51 resumption. @xref{Suspending Emacs}.
|
|
52
|
|
53 @defvar no-redraw-on-reenter
|
|
54 @cindex suspend (cf. @code{no-redraw-on-reenter})
|
|
55 @cindex resume (cf. @code{no-redraw-on-reenter})
|
|
56 This variable controls whether Emacs redraws the entire screen after it
|
|
57 has been suspended and resumed. Non-@code{nil} means yes, @code{nil}
|
|
58 means no.
|
|
59 @end defvar
|
|
60
|
|
61 Processing user input takes absolute priority over redisplay. If you
|
|
62 call these functions when input is available, they do nothing
|
|
63 immediately, but a full redisplay does happen eventually---after all the
|
|
64 input has been processed.
|
|
65
|
|
66 @node Screen Size
|
|
67 @section Screen Size
|
|
68 @cindex size of screen
|
|
69 @cindex screen size
|
|
70 @cindex display lines
|
|
71 @cindex display columns
|
|
72 @cindex resize redisplay
|
|
73
|
|
74 The screen size functions report or tell Emacs the height or width of
|
|
75 the terminal. When you are using multiple frames, they apply to the
|
|
76 selected frame (@pxref{Frames}).
|
|
77
|
|
78 @defun screen-height
|
|
79 This function returns the number of lines on the screen that are
|
|
80 available for display.
|
|
81
|
|
82 @example
|
|
83 @group
|
|
84 (screen-height)
|
|
85 @result{} 50
|
|
86 @end group
|
|
87 @end example
|
|
88 @end defun
|
|
89
|
|
90 @defun screen-width
|
|
91 This function returns the number of columns on the screen that are
|
|
92 available for display.
|
|
93
|
|
94 @example
|
|
95 @group
|
|
96 (screen-width)
|
|
97 @result{} 80
|
|
98 @end group
|
|
99 @end example
|
|
100 @end defun
|
|
101
|
|
102 @defun set-screen-height lines &optional not-actual-size
|
|
103 This function declares that the terminal can display @var{lines} lines.
|
|
104 The sizes of existing windows are altered proportionally to fit.
|
|
105
|
|
106 If @var{not-actual-size} is non-@code{nil}, then Emacs displays
|
|
107 @var{lines} lines of output, but does not change its value for the
|
|
108 actual height of the screen. (Knowing the correct actual size may be
|
|
109 necessary for correct cursor positioning.) Using a smaller height than
|
|
110 the terminal actually implements may be useful to reproduce behavior
|
|
111 observed on a smaller screen, or if the terminal malfunctions when using
|
|
112 its whole screen.
|
|
113
|
|
114 If @var{lines} is different from what it was previously, then the
|
|
115 entire screen is cleared and redisplayed using the new size.
|
|
116
|
|
117 This function returns @code{nil}.
|
|
118 @end defun
|
|
119
|
|
120 @defun set-screen-width columns &optional not-actual-size
|
|
121 This function declares that the terminal can display @var{columns}
|
|
122 columns. The details are as in @code{set-screen-height}.
|
|
123 @end defun
|
|
124
|
|
125 @node Truncation
|
|
126 @section Truncation
|
|
127 @cindex line wrapping
|
|
128 @cindex continuation lines
|
|
129 @cindex @samp{$} in display
|
|
130 @cindex @samp{\} in display
|
|
131
|
|
132 When a line of text extends beyond the right edge of a window, the
|
|
133 line can either be continued on the next screen line, or truncated to
|
|
134 one screen line. The additional screen lines used to display a long
|
|
135 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
|
|
136 the rightmost column of the window indicates truncation; a @samp{\} on
|
|
137 the rightmost column indicates a line that ``wraps'' or is continued
|
|
138 onto the next line. (The display table can specify alternative
|
|
139 indicators; see @ref{Display Table}.)
|
|
140
|
|
141 Note that continuation is different from filling; continuation happens
|
|
142 on the screen only, not in the buffer contents, and it breaks a line
|
|
143 precisely at the right margin, not at a word boundary. @xref{Filling}.
|
|
144
|
|
145 @defopt truncate-lines
|
|
146 This buffer-local variable controls how Emacs displays lines that extend
|
|
147 beyond the right edge of the window. The default is @code{nil}, which
|
|
148 specifies continuation. If the value is non-@code{nil}, then these
|
|
149 lines are truncated.
|
|
150
|
|
151 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
|
|
152 then truncation is always used for side-by-side windows (within one
|
|
153 frame) regardless of the value of @code{truncate-lines}.
|
|
154 @end defopt
|
|
155
|
|
156 @defvar default-truncate-lines
|
|
157 This variable is the default value for @code{truncate-lines}, for
|
|
158 buffers that do not have local values for it.
|
|
159 @end defvar
|
|
160
|
|
161 @defopt truncate-partial-width-windows
|
|
162 This variable controls display of lines that extend beyond the right
|
|
163 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
|
|
164 If it is non-@code{nil}, these lines are truncated; otherwise,
|
|
165 @code{truncate-lines} says what to do with them.
|
|
166 @end defopt
|
|
167
|
|
168 You can override the images that indicate continuation or truncation
|
|
169 with the display table; see @ref{Display Tables}.
|
|
170
|
|
171 @node The Echo Area
|
|
172 @section The Echo Area
|
|
173 @cindex error display
|
|
174 @cindex echo area
|
|
175
|
|
176 The @dfn{echo area} is used for displaying messages made with the
|
|
177 @code{message} primitive, and for echoing keystrokes. It is not the
|
|
178 same as the minibuffer, despite the fact that the minibuffer appears
|
|
179 (when active) in the same place on the screen as the echo area. The
|
|
180 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
|
|
181 between the echo area and the minibuffer for use of that screen space
|
|
182 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
|
|
183 Error messages appear in the echo area; see @ref{Errors}.
|
|
184
|
|
185 You can write output in the echo area by using the Lisp printing
|
|
186 functions with @code{t} as the stream (@pxref{Output Functions}), or as
|
|
187 follows:
|
|
188
|
|
189 @defun message string &rest arguments
|
|
190 This function prints a one-line message in the echo area. The
|
|
191 argument @var{string} is similar to a C language @code{printf} control
|
|
192 string. See @code{format} in @ref{String Conversion}, for the details
|
|
193 on the conversion specifications. @code{message} returns the
|
|
194 constructed string.
|
|
195
|
|
196 @c Emacs 19 feature
|
|
197 If @var{string} is @code{nil}, @code{message} clears the echo area. If
|
|
198 the minibuffer is active, this brings the minibuffer contents back onto
|
|
199 the screen immediately.
|
|
200 @example
|
|
201 @group
|
|
202 (message "Minibuffer depth is %d."
|
|
203 (minibuffer-depth))
|
|
204 @print{} Minibuffer depth is 0.
|
|
205 @result{} "Minibuffer depth is 0."
|
|
206 @end group
|
|
207
|
|
208 @group
|
|
209 ---------- Echo Area ----------
|
|
210 Minibuffer depth is 0.
|
|
211 ---------- Echo Area ----------
|
|
212 @end group
|
|
213 @end example
|
|
214 @end defun
|
|
215
|
|
216 @defvar cursor-in-echo-area
|
|
217 This variable controls where the cursor appears when a message is
|
|
218 displayed in the echo area. If it is non-@code{nil}, then the cursor
|
|
219 appears at the end of the message. Otherwise, the cursor appears at
|
|
220 point---not in the echo area at all.
|
|
221
|
|
222 The value is normally @code{nil}; Lisp programs bind it to @code{t}
|
|
223 for brief periods of time.
|
|
224 @end defvar
|
|
225
|
|
226 @node Selective Display
|
|
227 @section Selective Display
|
|
228 @cindex selective display
|
|
229
|
|
230 @dfn{Selective display} is a class of minor modes in which specially
|
|
231 marked lines do not appear on the screen, or in which highly indented
|
|
232 lines do not appear.
|
|
233
|
|
234 The first variant, explicit selective display, is designed for use in
|
|
235 a Lisp program. The program controls which lines are hidden by altering
|
|
236 the text. Outline mode uses this variant. In the second variant, the
|
|
237 choice of lines to hide is made automatically based on indentation.
|
|
238 This variant is designed as a user-level feature.
|
|
239
|
|
240 The way you control explicit selective display is by replacing a
|
|
241 newline (control-j) with a carriage return (control-m). The text which
|
|
242 was formerly a line following that newline is now invisible. Strictly
|
|
243 speaking, it is temporarily no longer a line at all, since only newlines
|
|
244 can separate lines; it is now part of the previous line.
|
|
245
|
|
246 Selective display does not directly affect editing commands. For
|
|
247 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
|
|
248 invisible text. However, the replacement of newline characters with
|
|
249 carriage return characters affects some editing commands. For example,
|
|
250 @code{next-line} skips invisible lines, since it searches only for
|
|
251 newlines. Modes that use selective display can also define commands
|
|
252 that take account of the newlines, or that make parts of the text
|
|
253 visible or invisible.
|
|
254
|
|
255 When you write a selectively displayed buffer into a file, all the
|
|
256 control-m's are output as newlines. This means that when you next read
|
|
257 in the file, it looks OK, with nothing invisible. The selective display
|
|
258 effect is seen only within Emacs.
|
|
259
|
|
260 @defvar selective-display
|
|
261 This buffer-local variable enables selective display. This means that
|
|
262 lines, or portions of lines, may be made invisible.
|
|
263
|
|
264 @itemize @bullet
|
|
265 @item
|
|
266 If the value of @code{selective-display} is @code{t}, then any portion
|
|
267 of a line that follows a control-m is not displayed.
|
|
268
|
|
269 @item
|
|
270 If the value of @code{selective-display} is a positive integer, then
|
|
271 lines that start with more than that many columns of indentation are not
|
|
272 displayed.
|
|
273 @end itemize
|
|
274
|
|
275 When some portion of a buffer is invisible, the vertical movement
|
|
276 commands operate as if that portion did not exist, allowing a single
|
|
277 @code{next-line} command to skip any number of invisible lines.
|
|
278 However, character movement commands (such as @code{forward-char}) do
|
|
279 not skip the invisible portion, and it is possible (if tricky) to insert
|
|
280 or delete text in an invisible portion.
|
|
281
|
|
282 In the examples below, we show the @emph{display appearance} of the
|
|
283 buffer @code{foo}, which changes with the value of
|
|
284 @code{selective-display}. The @emph{contents} of the buffer do not
|
|
285 change.
|
|
286
|
|
287 @example
|
|
288 @group
|
|
289 (setq selective-display nil)
|
|
290 @result{} nil
|
|
291
|
|
292 ---------- Buffer: foo ----------
|
|
293 1 on this column
|
|
294 2on this column
|
|
295 3n this column
|
|
296 3n this column
|
|
297 2on this column
|
|
298 1 on this column
|
|
299 ---------- Buffer: foo ----------
|
|
300 @end group
|
|
301
|
|
302 @group
|
|
303 (setq selective-display 2)
|
|
304 @result{} 2
|
|
305
|
|
306 ---------- Buffer: foo ----------
|
|
307 1 on this column
|
|
308 2on this column
|
|
309 2on this column
|
|
310 1 on this column
|
|
311 ---------- Buffer: foo ----------
|
|
312 @end group
|
|
313 @end example
|
|
314 @end defvar
|
|
315
|
|
316 @defvar selective-display-ellipses
|
|
317 If this buffer-local variable is non-@code{nil}, then Emacs displays
|
|
318 @samp{@dots{}} at the end of a line that is followed by invisible text.
|
|
319 This example is a continuation of the previous one.
|
|
320
|
|
321 @example
|
|
322 @group
|
|
323 (setq selective-display-ellipses t)
|
|
324 @result{} t
|
|
325
|
|
326 ---------- Buffer: foo ----------
|
|
327 1 on this column
|
|
328 2on this column ...
|
|
329 2on this column
|
|
330 1 on this column
|
|
331 ---------- Buffer: foo ----------
|
|
332 @end group
|
|
333 @end example
|
|
334
|
|
335 You can use a display table to substitute other text for the ellipsis
|
|
336 (@samp{@dots{}}). @xref{Display Tables}.
|
|
337 @end defvar
|
|
338
|
|
339 @node Overlay Arrow
|
|
340 @section The Overlay Arrow
|
|
341 @cindex overlay arrow
|
|
342
|
|
343 The @dfn{overlay arrow} is useful for directing the user's attention
|
|
344 to a particular line in a buffer. For example, in the modes used for
|
|
345 interface to debuggers, the overlay arrow indicates the line of code
|
|
346 about to be executed.
|
|
347
|
|
348 @defvar overlay-arrow-string
|
|
349 This variable holds the string to display as an arrow, or @code{nil} if
|
|
350 the arrow feature is not in use.
|
|
351 @end defvar
|
|
352
|
|
353 @defvar overlay-arrow-position
|
|
354 This variable holds a marker which indicates where to display the arrow.
|
|
355 It should point at the beginning of a line. The arrow text appears at
|
|
356 the beginning of that line, overlaying any text that would otherwise
|
|
357 appear. Since the arrow is usually short, and the line usually begins
|
|
358 with indentation, normally nothing significant is overwritten.
|
|
359
|
|
360 The overlay string is displayed only in the buffer which this marker
|
|
361 points into. Thus, only one buffer can have an overlay arrow at any
|
|
362 given time.
|
|
363 @c !!! overlay-arrow-position: but the overlay string may remain in the display
|
|
364 @c of some other buffer until an update is required. This should be fixed
|
|
365 @c now. Is it?
|
|
366 @end defvar
|
|
367
|
|
368 @node Temporary Displays
|
|
369 @section Temporary Displays
|
|
370
|
|
371 Temporary displays are used by commands to put output into a buffer
|
|
372 and then present it to the user for perusal rather than for editing.
|
|
373 Many of the help commands use this feature.
|
|
374
|
|
375 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
|
|
376 This function executes @var{forms} while arranging to insert any
|
|
377 output they print into the buffer named @var{buffer-name}. The buffer
|
|
378 is then shown in some window for viewing, displayed but not selected.
|
|
379
|
|
380 The string @var{buffer-name} specifies the temporary buffer, which
|
|
381 need not already exist. The argument must be a string, not a buffer.
|
|
382 The buffer is erased initially (with no questions asked), and it is
|
|
383 marked as unmodified after @code{with-output-to-temp-buffer} exits.
|
|
384
|
|
385 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
|
|
386 temporary buffer, then it evaluates the forms in @var{forms}. Output
|
|
387 using the Lisp output functions within @var{forms} goes by default to
|
|
388 that buffer (but screen display and messages in the echo area, although
|
|
389 they are ``output'' in the general sense of the word, are not affected).
|
|
390 @xref{Output Functions}.
|
|
391
|
|
392 The value of the last form in @var{forms} is returned.
|
|
393
|
|
394 @example
|
|
395 @group
|
|
396 ---------- Buffer: foo ----------
|
|
397 This is the contents of foo.
|
|
398 ---------- Buffer: foo ----------
|
|
399 @end group
|
|
400
|
|
401 @group
|
|
402 (with-output-to-temp-buffer "foo"
|
|
403 (print 20)
|
|
404 (print standard-output))
|
|
405 @result{} #<buffer foo>
|
|
406
|
|
407 ---------- Buffer: foo ----------
|
|
408 20
|
|
409
|
|
410 #<buffer foo>
|
|
411
|
|
412 ---------- Buffer: foo ----------
|
|
413 @end group
|
|
414 @end example
|
|
415 @end defspec
|
|
416
|
|
417 @defvar temp-buffer-show-function
|
|
418 If this variable, if non-@code{nil}, @code{with-output-to-temp-buffer}
|
|
419 calls it as a function to do the job of displaying a help buffer. The
|
|
420 function gets one argument, which is the buffer it should display.
|
|
421
|
|
422 In Emacs versions 18 and earlier, this variable was called
|
|
423 @code{temp-buffer-show-hook}.
|
|
424 @end defvar
|
|
425
|
|
426 @defun momentary-string-display string position &optional char message
|
|
427 This function momentarily displays @var{string} in the current buffer at
|
|
428 @var{position}. It has no effect on the undo list or on the buffer's
|
|
429 modification status.
|
|
430
|
|
431 The momentary display remains until the next input event. If the next
|
|
432 input event is @var{char}, @code{momentary-string-display} ignores it
|
|
433 and returns. Otherwise, that event remains buffered for subsequent use
|
|
434 as input. Thus, typing @var{char} will simply remove the string from
|
|
435 the display, while typing (say) @kbd{C-f} will remove the string from
|
|
436 the display and later (presumably) move point forward. The argument
|
|
437 @var{char} is a space by default.
|
|
438
|
|
439 The return value of @code{momentary-string-display} is not meaningful.
|
|
440
|
|
441 If @var{message} is non-@code{nil}, it is displayed in the echo area
|
|
442 while @var{string} is displayed in the buffer. If it is @code{nil}, a
|
|
443 default message says to type @var{char} to continue.
|
|
444
|
|
445 In this example, point is initially located at the beginning of the
|
|
446 second line:
|
|
447
|
|
448 @example
|
|
449 @group
|
|
450 ---------- Buffer: foo ----------
|
|
451 This is the contents of foo.
|
|
452 @point{}Second line.
|
|
453 ---------- Buffer: foo ----------
|
|
454 @end group
|
|
455
|
|
456 @group
|
|
457 (momentary-string-display
|
|
458 "**** Important Message! ****"
|
|
459 (point) ?\r
|
|
460 "Type RET when done reading")
|
|
461 @result{} t
|
|
462 @end group
|
|
463
|
|
464 @group
|
|
465 ---------- Buffer: foo ----------
|
|
466 This is the contents of foo.
|
|
467 **** Important Message! ****Second line.
|
|
468 ---------- Buffer: foo ----------
|
|
469
|
|
470 ---------- Echo Area ----------
|
|
471 Type RET when done reading
|
|
472 ---------- Echo Area ----------
|
|
473 @end group
|
|
474 @end example
|
|
475 @end defun
|
|
476
|
|
477 @node Overlays
|
|
478 @section Overlays
|
|
479 @cindex overlays
|
|
480
|
|
481 You can use @dfn{overlays} to alter the appearance of a buffer's text on
|
|
482 the screen. An overlay is an object which belongs to a particular
|
|
483 buffer, and has a specified beginning and end. It also has properties
|
|
484 that you can examine and set; these affect the display of the text
|
|
485 within the overlay.
|
|
486
|
|
487 @menu
|
|
488 * Overlay Properties:: How to read and set properties.
|
|
489 What properties do to the screen display.
|
|
490 * Managing Overlays:: Creating, moving, finding overlays.
|
|
491 @end menu
|
|
492
|
|
493 @node Overlay Properties
|
|
494 @subsection Overlay Properties
|
|
495
|
|
496 Overlay properties are like text properties in some respects, but the
|
|
497 differences are more important than the similarities. Text properties
|
|
498 are considered a part of the text; overlays are specifically considered
|
|
499 not to be part of the text. Thus, copying text between various buffers
|
|
500 and strings preserves text properties, but does not try to preserve
|
|
501 overlays. Changing a buffer's text properties marks the buffer as
|
|
502 modified, while moving an overlay or changing its properties does not.
|
|
503 Unlike text propery changes, overlay changes are not recorded in the
|
|
504 buffer's undo list.
|
|
505
|
|
506 @table @code
|
|
507 @item priority
|
|
508 @kindex priority @r{(overlay property)}
|
|
509 This property's value (which should be a nonnegative number) determines
|
|
510 the priority of the overlay. The priority matters when two or more
|
|
511 overlays cover the same character and both specify a face for display;
|
|
512 the one whose @code{priority} value is larger takes priority over the
|
|
513 other, and its face attributes override the face attributes of the lower
|
|
514 priority overlay.
|
|
515
|
|
516 Currently, all overlays take priority over text properties. Please
|
|
517 avoid using negative priority values, as we have not yet decided just
|
|
518 what they should mean.
|
|
519
|
|
520 @item window
|
|
521 @kindex window @r{(overlay property)}
|
|
522 If the @code{window} property is non-@code{nil}, then the overlay
|
|
523 applies only on that window.
|
|
524
|
|
525 @item face
|
|
526 @kindex face @r{(overlay property)}
|
|
527 This property controls the font and color of text. @xref{Faces}, for
|
|
528 more information. This feature is temporary; in the future, we may
|
|
529 replace it with other ways of specifying how to display text.
|
|
530
|
|
531 @item mouse-face
|
|
532 @kindex mouse-face @r{(overlay property)}
|
|
533 This property is used instead of @code{face} when the mouse is within
|
|
534 the range of the overlay. This feature may be temporary, like
|
|
535 @code{face}.
|
|
536
|
|
537 @item modification-hooks
|
|
538 @kindex modification-hooks @r{(overlay property)}
|
|
539 This property's value is a list of functions to be called if any
|
|
540 character within the overlay is changed or if text is inserted strictly
|
|
541 within the overlay. Each function receives two arguments: the beginning
|
|
542 and end of the part of the buffer being modified.
|
|
543
|
|
544 @item insert-in-front-hooks
|
|
545 @kindex insert-in-front-hooks @r{(overlay property)}
|
|
546 This property's value is a list of functions to be called
|
|
547 if text is inserted right at the beginning of the overlay.
|
|
548
|
|
549 @item insert-behind-hooks
|
|
550 @kindex insert-behind-hooks @r{(overlay property)}
|
|
551 This property's value is a list of functions to be called if text is
|
|
552 inserted right at the end of the overlay.
|
|
553
|
|
554 @item invisible
|
|
555 @kindex invisible @r{(overlay property)}
|
|
556 A non-@code{nil} @code{invisible} property means that the text in the
|
|
557 overlay does not appear on the screen. This works much like selective
|
|
558 display. Details of this feature are likely to change in future
|
|
559 versions, so check the @file{etc/NEWS} file in the version you are
|
|
560 using.
|
|
561
|
|
562 @item before-string
|
|
563 @kindex before-string @r{(overlay property)}
|
|
564 This property's value is a string to add to the display at the beginning
|
|
565 of the overlay. The string does not appear in the buffer in any
|
|
566 sense---only on the screen. This is not yet implemented, but will be.
|
|
567
|
|
568 @item after-string
|
|
569 @kindex after-string @r{(overlay property)}
|
|
570 This property's value is a string to add to the display at the end of
|
|
571 the overlay. The string does not appear in the buffer in any
|
|
572 sense---only on the screen. This is not yet implemented, but will be.
|
|
573 @end table
|
|
574
|
|
575 These are the functions for reading and writing the properties of an
|
|
576 overlay.
|
|
577
|
|
578 @defun overlay-get overlay prop
|
|
579 This function returns the value of property @var{prop} recorded in
|
|
580 @var{overlay}. If @var{overlay} does not record any value for that
|
|
581 property, then the value is @code{nil}.
|
|
582 @end defun
|
|
583
|
|
584 @defun overlay-put overlay prop value
|
|
585 This function sets the value of property @var{prop} recorded in
|
|
586 @var{overlay} to @var{value}. It returns @var{value}.
|
|
587 @end defun
|
|
588
|
|
589 See also the function @code{get-char-property} which checks both
|
|
590 overlay properties and text properties for a given character.
|
|
591 @xref{Examining Properties}.
|
|
592
|
|
593 @node Managing Overlays
|
|
594 @subsection Managing Overlays
|
|
595
|
|
596 This section describes the functions to create, delete and move
|
|
597 overlays, and to examine their contents.
|
|
598
|
|
599 @defun make-overlay start end &optional buffer
|
|
600 This function creates and returns an overlay which belongs to
|
|
601 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
|
|
602 and @var{end} must specify buffer positions; they may be integers or
|
|
603 markers. If @var{buffer} is omitted, the overlay is created in the
|
|
604 current buffer.
|
|
605 @end defun
|
|
606
|
|
607 @defun overlay-start overlay
|
|
608 This function returns the position at which @var{overlay} starts.
|
|
609 @end defun
|
|
610
|
|
611 @defun overlay-end overlay
|
|
612 This function returns the position at which @var{overlay} ends.
|
|
613 @end defun
|
|
614
|
|
615 @defun overlay-buffer overlay
|
|
616 This function returns the buffer that @var{overlay} belongs to.
|
|
617 @end defun
|
|
618
|
|
619 @defun delete-overlay overlay
|
|
620 This function deletes @var{overlay}. The overlay continues to exist as
|
|
621 a Lisp object, but ceases to be part of the buffer it belonged to, and
|
|
622 ceases to have any effect on display.
|
|
623 @end defun
|
|
624
|
|
625 @defun move-overlay overlay start end &optional buffer
|
|
626 This function moves @var{overlay} to @var{buffer}, and places its bounds
|
|
627 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
|
|
628 must specify buffer positions; they may be integers or markers. If
|
|
629 @var{buffer} is omitted, the overlay stays in the same buffer.
|
|
630
|
|
631 The return value is @var{overlay}.
|
|
632
|
|
633 This is the only valid way to change the endpoints of an overlay. Do
|
|
634 not try modifying the markers in the overlay by hand, as that fails to
|
|
635 update other vital data structures and can cause some overlays to be
|
|
636 ``lost''.
|
|
637 @end defun
|
|
638
|
|
639 @defun overlays-at pos
|
|
640 This function returns a list of all the overlays that contain position
|
|
641 @var{pos} in the current buffer. The list is in no particular order.
|
|
642 An overlay contains position @var{pos} if it begins at or before
|
|
643 @var{pos}, and ends after @var{pos}.
|
|
644 @end defun
|
|
645
|
|
646 @defun next-overlay-change pos
|
|
647 This function returns the buffer position of the next beginning or end
|
|
648 of an overlay, after @var{pos}.
|
|
649 @end defun
|
|
650
|
|
651 @node Faces
|
|
652 @section Faces
|
|
653 @cindex face
|
|
654
|
|
655 A @dfn{face} is a named collection of graphical attributes: font,
|
|
656 foreground color, background color and optional underlining. Faces
|
|
657 control the display of text on the screen.
|
|
658
|
|
659 @cindex face id
|
|
660 Each face has its own @dfn{face id number} which distinguishes faces at
|
|
661 low levels within Emacs. However, for most purposes, you can refer to
|
|
662 faces in Lisp programs by their names.
|
|
663
|
|
664 Each face name is meaningful for all frames, and by default it has the
|
|
665 same meaning in all frames. But you can arrange to give a particular
|
|
666 face name a special meaning in one frame if you wish.
|
|
667
|
|
668 @menu
|
|
669 * Standard Faces:: The faces Emacs normally comes with.
|
|
670 * Merging Faces:: How Emacs decides which face to use for a character.
|
|
671 * Face Functions:: How to define and examine faces.
|
|
672 @end menu
|
|
673
|
|
674 @node Standard Faces
|
|
675 @subsection Standard Faces
|
|
676
|
|
677 This table lists all the standard faces and their uses.
|
|
678
|
|
679 @table @code
|
|
680 @item default
|
|
681 @kindex default @r{(face name)}
|
|
682 This face is used for ordinary text.
|
|
683
|
|
684 @item modeline
|
|
685 @kindex modeline @r{(face name)}
|
|
686 This face is used for mode lines and menu bars.
|
|
687
|
|
688 @item region
|
|
689 @kindex region @r{(face name)}
|
|
690 This face is used for highlighting the region in Transient Mark mode.
|
|
691
|
|
692 @item secondary-selection
|
|
693 @kindex secondary-selection @r{(face name)}
|
|
694 This face is used to show any secondary selection you have made.
|
|
695
|
|
696 @item highlight
|
|
697 @kindex highlight @r{(face name)}
|
|
698 This face is meant to be used for highlighting for various purposes.
|
|
699
|
|
700 @item underline
|
|
701 @kindex underline @r{(face name)}
|
|
702 This face underlines text.
|
|
703
|
|
704 @item bold
|
|
705 @kindex bold @r{(face name)}
|
|
706 This face uses a bold font, if possible. It uses the bold variant of
|
|
707 the frame's font, if it has one. It's up to you to choose a default
|
|
708 font that has a bold variant, if you want to use one.
|
|
709
|
|
710 @item italic
|
|
711 @kindex italic @r{(face name)}
|
|
712 This face uses the italic variant of the frame's font, if it has one.
|
|
713
|
|
714 @item bold-italic
|
|
715 @kindex bold-italic @r{(face name)}
|
|
716 This face uses the bold italic variant of the frame's font, if it has
|
|
717 one.
|
|
718 @end table
|
|
719
|
|
720 @node Merging Faces
|
|
721 @subsection Merging Faces for Display
|
|
722
|
|
723 Here are all the ways to specify which face to use for display of text:
|
|
724
|
|
725 @itemize @bullet
|
|
726 @item
|
|
727 With defaults. Each frame has a @dfn{default face}, whose id number is
|
|
728 zero, which is used for all text that doesn't somehow specify another
|
|
729 face.
|
|
730
|
|
731 @item
|
|
732 With text properties. A character may have a @code{face} property; if so,
|
|
733 it's displayed with that face. @xref{Special Properties}.
|
|
734
|
|
735 If the character has a @code{mouse-face} property, that is used instead
|
|
736 of the @code{face} property when the mouse is ``near enough'' to the
|
|
737 character.
|
|
738
|
|
739 @item
|
|
740 With overlays. An overlay may have @code{face} and @code{mouse-face}
|
|
741 properties too; they apply to all the text covered by the overlay.
|
|
742
|
|
743 @item
|
|
744 With special glyphs. Each glyph can specify a particular face id
|
|
745 number. @xref{Glyphs}.
|
|
746 @end itemize
|
|
747
|
|
748 If these various sources together specify more than one face for a
|
|
749 particular character, Emacs merges the attributes of the various faces
|
|
750 specified. The attributes of the faces of special glyphs come first;
|
|
751 then come attributes of faces from overlays, followed by those from text
|
|
752 properties, and last the default face.
|
|
753
|
|
754 When multiple overlays cover one character, an overlay with higher
|
|
755 priority overrides those with lower priority. @xref{Overlays}.
|
|
756
|
|
757 If an attribute such as the font or a color is not specified in any of
|
|
758 the above ways, the frame's own font or color is used.
|
|
759
|
|
760 @node Face Functions
|
|
761 @subsection Functions for Working with Faces
|
|
762
|
|
763 The attributes a face can specify include the font, the foreground
|
|
764 color, the background color, and underlining. The face can also leave
|
|
765 these unspecified by giving the value @code{nil} for them.
|
|
766
|
|
767 Here are the primitives for creating and changing faces.
|
|
768
|
|
769 @defun make-face name
|
|
770 This function defines a new face named @var{name}, initially with all
|
|
771 attributes @code{nil}. It does nothing if there is already a face named
|
|
772 @var{name}.
|
|
773 @end defun
|
|
774
|
|
775 @defun face-list
|
|
776 This function returns a list of all defined face names.
|
|
777 @end defun
|
|
778
|
|
779 @defun copy-face old-face new-name &optional frame new-frame
|
|
780 This function defines the face @var{new-name} as a copy of the existing
|
|
781 face named @var{old-face}. It creates the face @var{new-name} if that
|
|
782 doesn't already exist.
|
|
783
|
|
784 If the optional argument @var{frame} is given, this function applies
|
|
785 only to that frame. Otherwise it applies to each frame individually,
|
|
786 copying attributes from @var{old-face} in each frame to @var{new-face}
|
|
787 in the same frame.
|
|
788
|
|
789 If the optional argument @var{new-frame} is given, then @code{copy-face}
|
|
790 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
|
|
791 in @var{new-frame}.
|
|
792 @end defun
|
|
793
|
|
794 You can modify the attributes of an existing face with the following
|
|
795 functions. If you specify @var{frame}, they affect just that frame;
|
|
796 otherwise, they affect all frames as well as the defaults that apply to
|
|
797 new frames.
|
|
798
|
|
799 @defun set-face-foreground face color &optional frame
|
|
800 @defunx set-face-background face color &optional frame
|
|
801 These functions set the foreground (respectively, background) color of
|
|
802 face @var{face} to @var{color}. The argument @var{color} should be a
|
|
803 string, the name of a color.
|
|
804 @end defun
|
|
805
|
|
806 @defun set-face-font face font &optional frame
|
|
807 This function sets the font of face @var{face}. The argument @var{font}
|
|
808 should be a string.
|
|
809 @end defun
|
|
810
|
|
811 @defun set-face-underline-p face underline-p &optional frame
|
|
812 This function sets the underline attribute of face @var{face}.
|
|
813 Non-@code{nil} means do underline; @code{nil} means don't.
|
|
814 @end defun
|
|
815
|
|
816 @defun invert-face face &optional frame
|
|
817 Swap the foreground and background colors of face @var{face}. If the
|
|
818 face doesn't specify both foreground and background, then its foreground
|
|
819 and background are set to the default background and foreground.
|
|
820 @end defun
|
|
821
|
|
822 These functions examine the attributes of a face. If you don't
|
|
823 specify @var{frame}, they refer to the default data for new frames.
|
|
824
|
|
825 @defun face-foreground face &optional frame
|
|
826 @defunx face-background face &optional frame
|
|
827 These functions return the foreground (respectively, background) color
|
|
828 of face @var{face}, as a string.
|
|
829 @end defun
|
|
830
|
|
831 @defun face-font face &optional frame
|
|
832 This function returns the name of the font of face @var{face}.
|
|
833 @end defun
|
|
834
|
|
835 @defun face-underline-p face &optional frame
|
|
836 This function returns the underline attribute of face @var{face}.
|
|
837 @end defun
|
|
838
|
|
839 @defun face-id-number face
|
|
840 This function returns the face id number of face @var{face}.
|
|
841 @end defun
|
|
842
|
|
843 @defun face-equal face1 face2 &optional frame
|
|
844 This returns @code{t} if the faces @var{face1} and @var{face2} have the
|
|
845 same attributes for display.
|
|
846 @end defun
|
|
847
|
|
848 @defun face-differs-from-default-p face &optional frame
|
|
849 This returns @code{t} if the face @var{face} displays differently from
|
|
850 the default face. A face is considered to be ``the same'' as the normal
|
|
851 face if each attribute is either the same as that of the default face or
|
|
852 @code{nil} (meaning to inherit from the default).
|
|
853 @end defun
|
|
854
|
|
855 @defvar region-face
|
|
856 This variable's value specifies the face id to use to display characters
|
|
857 in the region when it is active (in Transient Mark mode only). The face
|
|
858 thus specified takes precedence over all faces that come from text
|
|
859 properties and overlays, for characters in the region. @xref{The Mark},
|
|
860 for more information about Transient Mark mode.
|
|
861
|
|
862 Normally, the value is the id number of the face named @code{region}.
|
|
863 @end defvar
|
|
864
|
|
865 @node Blinking
|
|
866 @section Blinking Parentheses
|
|
867 @cindex parenthesis matching
|
|
868 @cindex blinking
|
|
869 @cindex balancing parentheses
|
|
870 @cindex close parenthesis
|
|
871
|
|
872 This section describes the mechanism by which Emacs shows a matching
|
|
873 open parenthesis when the user inserts a close parenthesis.
|
|
874
|
|
875 @vindex blink-paren-hook
|
|
876 @defvar blink-paren-function
|
|
877 The value of this variable should be a function (of no arguments) to
|
|
878 be called whenever a character with close parenthesis syntax is inserted.
|
|
879 The value of @code{blink-paren-function} may be @code{nil}, in which
|
|
880 case nothing is done.
|
|
881
|
|
882 @quotation
|
|
883 @strong{Please note:} this variable was named @code{blink-paren-hook} in
|
|
884 older Emacs versions, but since it is not called with the standard
|
|
885 convention for hooks, it was renamed to @code{blink-paren-function} in
|
|
886 version 19.
|
|
887 @end quotation
|
|
888 @end defvar
|
|
889
|
|
890 @defvar blink-matching-paren
|
|
891 If this variable is @code{nil}, then @code{blink-matching-open} does
|
|
892 nothing.
|
|
893 @end defvar
|
|
894
|
|
895 @defvar blink-matching-paren-distance
|
|
896 This variable specifies the maximum distance to scan for a matching
|
|
897 parenthesis before giving up.
|
|
898 @end defvar
|
|
899
|
|
900 @defun blink-matching-open
|
|
901 This function is the default value of @code{blink-paren-function}. It
|
|
902 assumes that point follows a character with close parenthesis syntax and
|
|
903 moves the cursor momentarily to the matching opening character. If that
|
|
904 character is not already on the screen, it displays the character's
|
|
905 context in the echo area. To avoid long delays, this function does not
|
|
906 search farther than @code{blink-matching-paren-distance} characters.
|
|
907
|
|
908 Here is an example of calling this function explicitly.
|
|
909
|
|
910 @smallexample
|
|
911 @group
|
|
912 (defun interactive-blink-matching-open ()
|
|
913 @c Do not break this line! -- rms.
|
|
914 @c The first line of a doc string
|
|
915 @c must stand alone.
|
|
916 "Indicate momentarily the start of sexp before point."
|
|
917 (interactive)
|
|
918 @end group
|
|
919 @group
|
|
920 (let ((blink-matching-paren-distance
|
|
921 (buffer-size))
|
|
922 (blink-matching-paren t))
|
|
923 (blink-matching-open)))
|
|
924 @end group
|
|
925 @end smallexample
|
|
926 @end defun
|
|
927
|
|
928 @node Inverse Video
|
|
929 @section Inverse Video
|
|
930 @cindex Inverse Video
|
|
931
|
|
932 @defopt inverse-video
|
|
933 @cindex highlighting
|
|
934 This variable controls whether Emacs uses inverse video for all text
|
|
935 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
|
|
936 default is @code{nil}.
|
|
937 @end defopt
|
|
938
|
|
939 @defopt mode-line-inverse-video
|
|
940 This variable controls the use of inverse video for mode lines. If it
|
|
941 is non-@code{nil}, then mode lines are displayed in inverse video (under
|
|
942 X, this uses the face named @code{modeline}, which you can set as you
|
|
943 wish). Otherwise, mode lines are displayed normally, just like text.
|
|
944 The default is @code{t}.
|
|
945 @end defopt
|
|
946
|
|
947 @node Usual Display
|
|
948 @section Usual Display Conventions
|
|
949
|
|
950 The usual display conventions define how to display each character
|
|
951 code. You can override these conventions by setting up a display table
|
|
952 (@pxref{Display Tables}). Here are the usual display conventions:
|
|
953
|
|
954 @itemize @bullet
|
|
955 @item
|
|
956 Character codes 32 through 126 map to glyph codes 32 through 126.
|
|
957 Normally this means they display as themselves.
|
|
958
|
|
959 @item
|
|
960 Character code 9 is a horizontal tab. It displays as whitespace
|
|
961 up to a position determined by @code{tab-width}.
|
|
962
|
|
963 @item
|
|
964 Character code 10 is a newline.
|
|
965
|
|
966 @item
|
|
967 All other codes in the range 0 through 31, and code 127, display in one
|
|
968 of two ways according to the value of @code{ctl-arrow}. If it is is
|
|
969 non-@code{nil}, these codes map to sequences of two glyphs, where the
|
|
970 first glyph is the @sc{ASCII} code for @samp{^}. (A display table can
|
|
971 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
|
|
972 just like the codes in the range 128 to 255.
|
|
973
|
|
974 @item
|
|
975 Character codes 128 through 255 map to sequences of four glyphs, where
|
|
976 the first glyph is the @sc{ASCII} code for @samp{\}, and the others are
|
|
977 digit characters representing the code in octal. (A display table can
|
|
978 specify a glyph to use instead of @samp{\}.)
|
|
979 @end itemize
|
|
980
|
|
981 The usual display conventions apply even when there is a display
|
|
982 table, for any character whose entry in the active display table is
|
|
983 @code{nil}. Thus, when you set up a display table, you need only
|
|
984 specify the the characters for which you want unusual behavior.
|
|
985
|
|
986 These variables affect the way certain characters are displayed on the
|
|
987 screen. Since they change the number of columns the characters occupy,
|
|
988 they also affect the indentation functions.
|
|
989
|
|
990 @defopt ctl-arrow
|
|
991 @cindex control characters in display
|
|
992 This buffer-local variable controls how control characters are
|
|
993 displayed. If it is non-@code{nil}, they are displayed as a caret
|
|
994 followed by the character: @samp{^A}. If it is @code{nil}, they are
|
|
995 displayed as a backslash followed by three octal digits: @samp{\001}.
|
|
996 @end defopt
|
|
997
|
|
998 @c Following may have overfull hbox.
|
|
999 @defvar default-ctl-arrow
|
|
1000 The value of this variable is the default value for @code{ctl-arrow} in
|
|
1001 buffers that do not override it. @xref{Default Value}.
|
|
1002 @end defvar
|
|
1003
|
|
1004 @defopt tab-width
|
|
1005 The value of this variable is the spacing between tab stops used for
|
|
1006 displaying tab characters in Emacs buffers. The default is 8. Note
|
|
1007 that this feature is completely independent from the user-settable tab
|
|
1008 stops used by the command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
|
|
1009 @end defopt
|
|
1010
|
|
1011 @node Display Tables
|
|
1012 @section Display Tables
|
|
1013
|
|
1014 @cindex display table
|
|
1015 You can use the @dfn{display table} feature to control how all 256
|
|
1016 possible character codes display on the screen. This is useful for
|
|
1017 displaying European languages that have letters not in the @sc{ASCII}
|
|
1018 character set.
|
|
1019
|
|
1020 The display table maps each character code into a sequence of
|
|
1021 @dfn{glyphs}, each glyph being an image that takes up one character
|
|
1022 position on the screen. You can also define how to display each glyph
|
|
1023 on your terminal, using the @dfn{glyph table}.
|
|
1024
|
|
1025 @menu
|
|
1026 * Display Table Format:: What a display table consists of.
|
|
1027 * Active Display Table:: How Emacs selects a display table to use.
|
|
1028 * Glyphs:: How to define a glyph, and what glyphs mean.
|
|
1029 * ISO Latin 1:: How to use display tables
|
|
1030 to support the ISO Latin 1 character set.
|
|
1031 @end menu
|
|
1032
|
|
1033 @node Display Table Format
|
|
1034 @subsection Display Table Format
|
|
1035
|
|
1036 A display table is actually an array of 261 elements.
|
|
1037
|
|
1038 @defun make-display-table
|
|
1039 This creates and returns a display table. The table initially has
|
|
1040 @code{nil} in all elements.
|
|
1041 @end defun
|
|
1042
|
|
1043 The first 256 elements correspond to character codes; the @var{n}th
|
|
1044 element says how to display the character code @var{n}. The value
|
|
1045 should be @code{nil} or a vector of glyph values (@pxref{Glyphs}). If
|
|
1046 an element is @code{nil}, it says to display that character according to
|
|
1047 the usual display conventions (@pxref{Usual Display}).
|
|
1048
|
|
1049 The remaining five elements of a display table serve special purposes,
|
|
1050 and @code{nil} means use the default stated below.
|
|
1051
|
|
1052 @table @asis
|
|
1053 @item 256
|
|
1054 The glyph for the end of a truncated screen line (the default for this
|
|
1055 is @samp{$}). @xref{Glyphs}.
|
|
1056 @item 257
|
|
1057 The glyph for the end of a continued line (the default is @samp{\}).
|
|
1058 @item 258
|
|
1059 The glyph for indicating a character displayed as an octal character
|
|
1060 code (the default is @samp{\}).
|
|
1061 @item 259
|
|
1062 The glyph for indicating a control character (the default is @samp{^}).
|
|
1063 @item 260
|
|
1064 A vector of glyphs for indicating the presence of invisible lines (the
|
|
1065 default is @samp{...}). @xref{Selective Display}.
|
|
1066 @end table
|
|
1067
|
|
1068 For example, here is how to construct a display table that mimics the
|
|
1069 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
|
|
1070
|
|
1071 @example
|
|
1072 (setq disptab (make-display-table))
|
|
1073 (let ((i 0))
|
|
1074 (while (< i 32)
|
|
1075 (or (= i ?\t) (= i ?\n)
|
|
1076 (aset disptab i (vector ?^ (+ i 64))))
|
|
1077 (setq i (1+ i)))
|
|
1078 (aset disptab 127 (vector ?^ ??)))
|
|
1079 @end example
|
|
1080
|
|
1081 @node Active Display Table
|
|
1082 @subsection Active Display Table
|
|
1083 @cindex active display table
|
|
1084
|
|
1085 Each window can specify a display table, and so can each buffer. When
|
|
1086 a buffer @var{b} is displayed in window @var{w}, display uses the
|
|
1087 display table for window @var{w} if it has one; otherwise, the display
|
|
1088 table for buffer @var{b} if it has one; otherwise, the standard display
|
|
1089 table if any. The display table chosen is called the @dfn{active}
|
|
1090 display table.
|
|
1091
|
|
1092 @defun window-display-table window
|
|
1093 This function returns @var{window}'s display table, or @code{nil}
|
|
1094 if @var{window} does not have an assigned display table.
|
|
1095 @end defun
|
|
1096
|
|
1097 @defun set-window-display-table window table
|
|
1098 This function sets the display table of @var{window} to @var{table}.
|
|
1099 The argument @var{table} should be either a display table or
|
|
1100 @code{nil}.
|
|
1101 @end defun
|
|
1102
|
|
1103 @defvar buffer-display-table
|
|
1104 This variable is automatically local in all buffers; its value in a
|
|
1105 particular buffer is the display table for that buffer, or @code{nil} if
|
|
1106 the buffer does not have an assigned display table.
|
|
1107 @end defvar
|
|
1108
|
|
1109 @defvar standard-display-table
|
|
1110 This variable's value is the default display table, used whenever a
|
|
1111 window has no display table and neither does the buffer displayed in
|
|
1112 that window. This variable is @code{nil} by default.
|
|
1113 @end defvar
|
|
1114
|
|
1115 If there is no display table to use for a particular window---that is,
|
|
1116 if the window has none, its buffer has none, and
|
|
1117 @code{standard-display-table} has none---then Emacs uses the usual
|
|
1118 display conventions for all character codes in that window. @xref{Usual
|
|
1119 Display}.
|
|
1120
|
|
1121 @node Glyphs
|
|
1122 @subsection Glyphs
|
|
1123
|
|
1124 @cindex glyph
|
|
1125 A @dfn{glyph} is a generalization of a character; it stands for an
|
|
1126 image that takes up a single character position on the screen. Glyphs
|
|
1127 are represented in Lisp as integers, just as characters are.
|
|
1128
|
|
1129 @cindex glyph table
|
|
1130 The meaning of each integer, as a glyph, is defined by the glyph
|
|
1131 table, which is the value of the variable @code{glyph-table}.
|
|
1132
|
|
1133 @defvar glyph-table
|
|
1134 The value of this variable is the current glyph table. It should be a
|
|
1135 vector; the @var{g}th element defines glyph code @var{g}. If the value
|
|
1136 is @code{nil} instead of a vector, then all glyphs are simple (see
|
|
1137 below).
|
|
1138 @end defvar
|
|
1139
|
|
1140 Here are the possible types of elements in the glyph table:
|
|
1141
|
|
1142 @table @var
|
|
1143 @item string
|
|
1144 Send the characters in @var{string} to the terminal to output
|
|
1145 this glyph. This alternative is available on character terminals,
|
|
1146 but not under X.
|
|
1147
|
|
1148 @item integer
|
|
1149 Define this glyph code as an alias for code @var{integer}. You can use
|
|
1150 an alias to specify a face code for the glyph; see below.
|
|
1151
|
|
1152 @item @code{nil}
|
|
1153 This glyph is simple. On an ordinary terminal, the glyph code mod 256
|
|
1154 is the character to output. With X, the glyph code mod 256 is the
|
|
1155 character to output, and the glyph code divided by 256 specifies the
|
|
1156 @dfn{face id number} to use while outputting it. @xref{Faces}.
|
|
1157 @end table
|
|
1158
|
|
1159 If a glyph code is greater than or equal to the length of the glyph
|
|
1160 table, that code is automatically simple.
|
|
1161
|
|
1162 @node ISO Latin 1
|
|
1163 @subsection ISO Latin 1
|
|
1164
|
|
1165 If you have a terminal that can handle the entire ISO Latin 1 character
|
|
1166 set, you can arrange to use that character set as follows:
|
|
1167
|
|
1168 @example
|
|
1169 (require 'disp-table)
|
|
1170 ;; @r{Set char codes 160--255 to display as themselves.}
|
|
1171 ;; @r{(Codes 128--159 are the additional control characters.)}
|
|
1172 (standard-display-8bit 160 255)
|
|
1173 @end example
|
|
1174
|
|
1175 If you are editing buffers written in the ISO Latin 1 character set and
|
|
1176 your terminal doesn't handle anything but @sc{ASCII}, you can load the file
|
|
1177 @file{iso-ascii} to set up a display table which makes the other ISO
|
|
1178 characters display as sequences of @sc{ASCII} characters. For example, the
|
|
1179 character ``o with umlaut'' displays as @samp{@{"o@}}.
|
|
1180
|
|
1181 Some European countries have terminals that don't support ISO Latin 1
|
|
1182 but do support the special characters for that country's language. You
|
|
1183 can define a display table to work one language using such terminals.
|
|
1184 For an example, see @file{lisp/iso-swed.el}, which handles certain
|
|
1185 Swedish terminals.
|
|
1186
|
|
1187 You can load the appropriate display table for your terminal
|
|
1188 automatically by writing a terminal-specific Lisp file for the terminal
|
|
1189 type.
|
|
1190
|
|
1191 @node Beeping
|
|
1192 @section Beeping
|
|
1193 @cindex beeping
|
|
1194 @cindex bell
|
|
1195
|
|
1196 You can make Emacs ring a bell (or blink the screen) to attract the
|
|
1197 user's attention. Be conservative about how often you do this; frequent
|
|
1198 bells can become irritating. Also be careful not to use beeping alone
|
|
1199 when signaling an error is appropriate. (@xref{Errors}.)
|
|
1200
|
|
1201 @defun ding &optional dont-terminate
|
|
1202 @cindex keyboard macro termination
|
|
1203 This function beeps, or flashes the screen (see @code{visible-bell} below).
|
|
1204 It also terminates any keyboard macro currently executing unless
|
|
1205 @var{dont-terminate} is non-@code{nil}.
|
|
1206 @end defun
|
|
1207
|
|
1208 @defun beep &optional dont-terminate
|
|
1209 This is a synonym for @code{ding}.
|
|
1210 @end defun
|
|
1211
|
|
1212 @defvar visible-bell
|
|
1213 This variable determines whether Emacs should flash the screen to
|
|
1214 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
|
|
1215 is effective only if the Termcap entry for the terminal in use has the
|
|
1216 visible bell flag (@samp{vb}) set.
|
|
1217 @end defvar
|
|
1218
|
|
1219 @node Window Systems
|
|
1220 @section Window Systems
|
|
1221
|
|
1222 Emacs works with several window systems, most notably the X Window
|
|
1223 System. Both Emacs and X use the term ``window'', but use it
|
|
1224 differently. An Emacs frame is a single window as far as X is
|
|
1225 concerned; the individual Emacs windows are not known to X at all.
|
|
1226
|
|
1227 @defvar window-system
|
|
1228 @cindex X Window System
|
|
1229 This variable tells Lisp programs what window system Emacs is running
|
|
1230 under. Its value should be a symbol such as @code{x} (if Emacs is
|
|
1231 running under X) or @code{nil} (if Emacs is running on an ordinary
|
|
1232 terminal).
|
|
1233 @end defvar
|
|
1234
|
|
1235 @defvar window-system-version
|
|
1236 This variable distinguishes between different versions of the X Window
|
|
1237 System. Its value is 10 or 11 when using X; @code{nil} otherwise.
|
|
1238 @end defvar
|
|
1239
|
|
1240 @defvar window-setup-hook
|
|
1241 This variable is a normal hook which Emacs runs after loading your
|
|
1242 @file{.emacs} file and the default initialization file (if any), after
|
|
1243 loading terminal-specific Lisp code, and after running the hook
|
|
1244 @code{term-setup-hook}.
|
|
1245
|
|
1246 This hook is used for internal purposes: setting up communication with
|
|
1247 the window system, and creating the initial window. Users should not
|
|
1248 interfere with it.
|
|
1249 @end defvar
|